BioShock Infinite

BioShock Infinite

80 Achievements

1,695

42-52h

Xbox 360
Xbox One
Xbox Series
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The Roguish Type

The Roguish Type

In the Main Campaign, used Elizabeth to pick 30 locks.

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How to unlock the The Roguish Type achievement in BioShock Infinite - Definitive Guide

The Roguish Type

Every story lock does not require any keys, and they do count towards this achievement. If you feel the need to go out of your way for this one, just reload a checkpoint near a lock and repeat until you get the achievement. I got this achievement towards the end of the game (On my way to Comstock house), and I picked every lock I ran into, you should easily get this by doing the same thing. My tip is, buy every key you see in a vending machine, and keep an eye out for keys, they are all over the place. I had 18 keys when I unlocked this achievement, no pun intended.
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27 Mar 2013 11:53

1 Comment
It is interesting that the achievement requires -30- picked locks. There seems to be a LIMIT of 30 lock picks that you can CARRY at any one time. Once you hit 30 picks, you cannot pick up any more until you DROP BELOW 30.
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By steveRPGmr on 17 Aug 2015 07:23
The best part I found to work on this achievement is once you enter Soldier's Field. There is a locked door with a lockpick on the ground right in front of it. The door is on your left down some stairs as soon as you enter.

The checkpoint puts you right at the door (Soldier's Field Welcome Center), so it is an easy reload.
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28 Mar 2013 01:55

Throughout the game, Elizabeth will be required to pick many locks to progress. These are very obvious and will be in the shape of a shiny circular padlock in the middle of a gate. To get her to pick a lock, highlight it and hold . Note that she cannot do this whilst she is talking or the player is in combat.

There are between 20-25 locks that Elizabeth will open naturally in the story with a hairpin, but there are other locks (usually ones hiding Infusions, Gear or large sums of cash) that require a certain number of lockpicks (either 3 or 5) in order to be picked. Lockpicks can be found as regular loot in crates or simply lying around, and can also be bought at vending machines.

Opening safes with lockpicks also counts towards this trophy, but I would recommend leaving them be, as they only ever contain money. It is much more important to save your lockpicks for the padlocked gates which guard collectables, as lockpicks aren’t overly abundant and you don’t want to be left without enough when you need one to open a gate.

This trophy is cumulative across all your playthroughs, so you will certainly get it on your second playthrough if not your first.

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I personally opened the story door 30 times while loading the checkpoint
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29 Aug 2014 22:56

Throughout the game you will encounter locked doors/safes. Some of them (story ones) will be cracked for free, others for Lockpicks - from 1 to 5, depending on the number of goodies behind the door/safe. It will be difficult to get by with plot locks alone (having cracked almost every Free locked door, I only got the trophy near the Prophet’s house), so don’t skimp on the master keys, besides, many of them hide Infusions, which are necessary for another trophy - Infused with Greatness
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31 Mar 2013 22:38