Blood Bowl
39 Achievements
1,000
40-50h
Xbox 360
Interceptor Captor
3 successful interceptions in a match
25
How to unlock the Interceptor Captor achievement in Blood Bowl - Definitive Guide
Start a campaign with a Skaven team, Blitz mode (Real Time), Easy and play through the first game using your Gutter Runners to score. (I used two just in case I needed extra coverage). On easy you can just run straight into the end zone in about 15 seconds, even when it’s your kick off!
All I upgraded was:
Catch & Pass Block
The mutations are handy but rare and I didn’t need them.
Save your team and exit. Start a one off, turn-based match, import your team and play against the top Wood Elf team.
In the game kick to the opposition first if you can, if not use to throw away the ball to their side. Set up all your other players in a line, leaving a gap down one side for their winger to run in behind then leave the gutter runners in coverage. (I managed to intercept, throw the ball back and intercept again in one opposition drive!). If you get two with one player, or one with each save the game at half time and you should easily get the final interception required.
I managed Pass Buster in the first drive and Interceptor Captor in the second half.
All I upgraded was:
Catch & Pass Block
The mutations are handy but rare and I didn’t need them.
Save your team and exit. Start a one off, turn-based match, import your team and play against the top Wood Elf team.
In the game kick to the opposition first if you can, if not use to throw away the ball to their side. Set up all your other players in a line, leaving a gap down one side for their winger to run in behind then leave the gutter runners in coverage. (I managed to intercept, throw the ball back and intercept again in one opposition drive!). If you get two with one player, or one with each save the game at half time and you should easily get the final interception required.
I managed Pass Buster in the first drive and Interceptor Captor in the second half.
4 Comments
I ended up having to do an extra game to level up further, because I just kept failing the interceptions.
Having a Gutter Runner with Very Long Legs, Extra Arms, Catch, Pass Block and Pro worked really well.
Having a Gutter Runner with Very Long Legs, Extra Arms, Catch, Pass Block and Pro worked really well.
By Adamavich on 08 Apr 2013 08:50
Thanks, worked perfectly
By TheDancingClown on 08 May 2012 22:01
Note: I have this same guide for Interceptor Captor, Pass Buster!, Thanks I Did That With One Arm, Survival of the Fittest, and Simply the Best...
It's more of a tip really.
When you play on Turn Based Mode you can save mid-game at 2 different occurences: Half-time and after a touchdown via Start Button, Save Game. Key times to save: after a touchdown, and especially after a successful interception followed by a touchdown or half-time. It allows you to re-try over and over until you get it then next 1 or 2 interceptions.
Also if you kill a lot of players before a touchdown or before halftime, save so you can try to kill enough the next half.
In regards to the difficulties and the "classic mode", if you play enough you will notice one thing about turn-based mode: dice rolls are NOT random! Shocking eh? It's true. Follow my guidelines to a T and you will see I am correct.
What this means:
You can try strategies to see if they work, if not, they never will, reload and try something else.
If you do the exact same sequence of events, i.e. player movement, exact squares moved to, players attacked, the die results will be exactly the same also. If you change 1 thing like order you move your players, the squares your players move to/move through, the die roll changes. Try different things until you get die rolls in your favour and then save after the next touchdown. Save touchdown to touchdown with this method and you can handly win games and have an easier time with the 2 interception achievements. Yes I don't have them yet as of 09 July 2011, however I will soon by using this method don't worry.
It's more of a tip really.
When you play on Turn Based Mode you can save mid-game at 2 different occurences: Half-time and after a touchdown via Start Button, Save Game. Key times to save: after a touchdown, and especially after a successful interception followed by a touchdown or half-time. It allows you to re-try over and over until you get it then next 1 or 2 interceptions.
Also if you kill a lot of players before a touchdown or before halftime, save so you can try to kill enough the next half.
In regards to the difficulties and the "classic mode", if you play enough you will notice one thing about turn-based mode: dice rolls are NOT random! Shocking eh? It's true. Follow my guidelines to a T and you will see I am correct.
What this means:
You can try strategies to see if they work, if not, they never will, reload and try something else.
If you do the exact same sequence of events, i.e. player movement, exact squares moved to, players attacked, the die results will be exactly the same also. If you change 1 thing like order you move your players, the squares your players move to/move through, the die roll changes. Try different things until you get die rolls in your favour and then save after the next touchdown. Save touchdown to touchdown with this method and you can handly win games and have an easier time with the 2 interception achievements. Yes I don't have them yet as of 09 July 2011, however I will soon by using this method don't worry.
This will require quite a bit of groundwork. First, you need to build a team designed specifically for executing interceptions. To do this, enter a campaign. Choose Real Time mode and set the difficulty to easy. Play the first couple of tournaments. The idea is to score as many touchdowns as you can to gain SPP (which allows you to buy new skills/level up).
At the end of a match, if you have enough SPP to gain a level, a pop-up will appear on your screen. Here is an outline of what skills you should select:
Catch
Extra Arms
Pass Block
Very Long Legs
Team to Use- Skaven
Team to Play Against- Wood Elves
When your team has the appropriate skills, save your campaign. Go to a One-Off Match, turn based mode. Bring up the team selection, press . Import your team.
In the actual game, give the other team plenty of space. If you receive the kick-off, use to throw the ball into their half.
If they attempt a pass, you will be allowed to move your players with the "Pass Block" skill. Take advantage of this. Place them in the line of the pass. Luck plays a huge part (as it does in the whole of Blood Bowl). If you manage two interceptions before half time, save the game (only possible at half time). In the event that you do not get another interception, reload.
At the end of a match, if you have enough SPP to gain a level, a pop-up will appear on your screen. Here is an outline of what skills you should select:
Catch
Extra Arms
Pass Block
Very Long Legs
Team to Use- Skaven
Team to Play Against- Wood Elves
When your team has the appropriate skills, save your campaign. Go to a One-Off Match, turn based mode. Bring up the team selection, press . Import your team.
In the actual game, give the other team plenty of space. If you receive the kick-off, use to throw the ball into their half.
If they attempt a pass, you will be allowed to move your players with the "Pass Block" skill. Take advantage of this. Place them in the line of the pass. Luck plays a huge part (as it does in the whole of Blood Bowl). If you manage two interceptions before half time, save the game (only possible at half time). In the event that you do not get another interception, reload.