Braveland Trilogy
36 Achievements
1,000
25-30h
Xbox One
Xbox Series
Wizard | It's getting Hot in here!
All fire spells learned.
30
20.74%
How to unlock the Wizard | It's getting Hot in here! achievement in Braveland Trilogy - Definitive Guide
It is possible to miss this achievement if you do not plan accordingly.
This achievement requires you to obtain all fire spells during the Wizard (2nd) campaign. Two of those will come naturally as you progress through the episode, but the last spell has to be purchased using ability points in the skill tree.
The Infernal spell costs 4 ability points, and you need to invest 2 ability points in the first fire spell (Tempered Steel) to access it. Meaning that you will need to spend 6 ability points to unlock this achievement.
The other two fire spells are Sunder Armor and Meteor Rain, and you get them during story progression.
You can lock yourself out of this achievement if you invest too much ability points in the strength, wisdom, ice, and/or nature trees. It happens because the game has a technical level cap, and it is impossible to get enough ability points to buy all skills. If, like me, you miss this opportunity during your first playthrough on hard, you can simply restart a game (on easy) and advance the campaign until you unlock the fire skill tree once again. This happens soon after unlocking the Elementalists, right after your fight with the Orc Shaman. To start a fresh game, press Y on the Wizard during campaign selection in the main menu.
This achievement requires you to obtain all fire spells during the Wizard (2nd) campaign. Two of those will come naturally as you progress through the episode, but the last spell has to be purchased using ability points in the skill tree.
The Infernal spell costs 4 ability points, and you need to invest 2 ability points in the first fire spell (Tempered Steel) to access it. Meaning that you will need to spend 6 ability points to unlock this achievement.
The other two fire spells are Sunder Armor and Meteor Rain, and you get them during story progression.
You can lock yourself out of this achievement if you invest too much ability points in the strength, wisdom, ice, and/or nature trees. It happens because the game has a technical level cap, and it is impossible to get enough ability points to buy all skills. If, like me, you miss this opportunity during your first playthrough on hard, you can simply restart a game (on easy) and advance the campaign until you unlock the fire skill tree once again. This happens soon after unlocking the Elementalists, right after your fight with the Orc Shaman. To start a fresh game, press Y on the Wizard during campaign selection in the main menu.
Unlocked after purchasing all fire spells in the talents menu. There are 4 spells in total, which will require 14 talent points. Since there is a finite amount of EXP in the Wizards path you will not have enough to purchase everything. I would recommend using a cloud save, purchasing all the spells in the category and then reloading twice to obtain the other 2 spell types.
This guide was translated automatically.
Got it at the end of the game, when studying the “Meteor” spell in the tower of the sages.
(in the fire branch at that time, “Destruction of Armor”, “Infernal” and “Infernal Strengthening” were leveled up. I don’t know how much leveling up the fire branch affects getting the trophy, but if you don’t want to replay, I advise you to save talent points for leveling up these skills or study them immediately, the infernal is good as meat, prop up the shooters)
(in the fire branch at that time, “Destruction of Armor”, “Infernal” and “Infernal Strengthening” were leveled up. I don’t know how much leveling up the fire branch affects getting the trophy, but if you don’t want to replay, I advise you to save talent points for leveling up these skills or study them immediately, the infernal is good as meat, prop up the shooters)