Brotato
114 Achievements
1,465
20-25h
PC
Xbox One
Xbox Series
Knight
Win a run with Knight
15
3.31%
How to unlock the Knight achievement in Brotato - Definitive Guide
To unlock Knight, you need to win a run on Danger 4.
The Knight is having following abilities
+2 Melee Damage for every 1 Armor you have
+5 Armor
You can't equip ranged weapons
You can only equip tier 2 weapons or above
% Attack Speed modifications are reduced by 50%
Harvesting modifications are reduced by 80%
The +2 Melee Damage for 1 Armor is a huge damage potential. Simply pick any perk and item that will grant you armor. Your damage will follow as you tank up so do not focus on offensive perks. Don't worry about speed either - you will quickly be able to stand in the middle and chop up anything coming your way. If you have the health bar dip to uncomfortable levels, Max HP and HP Regeneration.
For weapons, I chose to start with six Swords and that grinded everything (including Danger 5 bosses) with ease. Having six Blades will also grant you 5% Life Steal to help you keep HP up when the hordes jump you.
The Knight is having following abilities
+2 Melee Damage for every 1 Armor you have
+5 Armor
You can't equip ranged weapons
You can only equip tier 2 weapons or above
% Attack Speed modifications are reduced by 50%
Harvesting modifications are reduced by 80%
The +2 Melee Damage for 1 Armor is a huge damage potential. Simply pick any perk and item that will grant you armor. Your damage will follow as you tank up so do not focus on offensive perks. Don't worry about speed either - you will quickly be able to stand in the middle and chop up anything coming your way. If you have the health bar dip to uncomfortable levels, Max HP and HP Regeneration.
For weapons, I chose to start with six Swords and that grinded everything (including Danger 5 bosses) with ease. Having six Blades will also grant you 5% Life Steal to help you keep HP up when the hordes jump you.
To unlock Knight, you need to win a run on Danger 4.
The Knight is having following abilities
+2 Melee Damage for every 1 Armor you have
+5 Armor
You can't equip ranged weapons
You can only equip tier 2 weapons or above
% Attack Speed modifications are reduced by 50%
Harvesting modifications are reduced by 80%
The +2 Melee Damage for 1 Armor is a huge damage potential. Simply pick any perk and item that will grant you armor. Your damage will follow as you tank up so do not focus on offensive perks. Don't worry about speed either - you will quickly be able to stand in the middle and chop up anything coming your way. If you have the health bar dip to uncomfortable levels, Max HP and HP Regeneration.
For weapons, I chose to start with six Swords and that grinded everything (including Danger 5 bosses) with ease. Having six Blades will also grant you 5% Life Steal to help you keep HP up when the hordes jump you.
The Knight is having following abilities
+2 Melee Damage for every 1 Armor you have
+5 Armor
You can't equip ranged weapons
You can only equip tier 2 weapons or above
% Attack Speed modifications are reduced by 50%
Harvesting modifications are reduced by 80%
The +2 Melee Damage for 1 Armor is a huge damage potential. Simply pick any perk and item that will grant you armor. Your damage will follow as you tank up so do not focus on offensive perks. Don't worry about speed either - you will quickly be able to stand in the middle and chop up anything coming your way. If you have the health bar dip to uncomfortable levels, Max HP and HP Regeneration.
For weapons, I chose to start with six Swords and that grinded everything (including Danger 5 bosses) with ease. Having six Blades will also grant you 5% Life Steal to help you keep HP up when the hordes jump you.
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