Call of Duty: Black Ops 4
102 Achievements
1,825
229-338h
Xbox One
Xbox Series
Most Escape Alive
In Blood of the Dead, escape
30
0.57%
How to unlock the Most Escape Alive achievement in Call of Duty: Black Ops 4 - Definitive Guide
Warning: Make sure you are playing in Classic because this Achievement can't be unlocked if using any modifiers.
(still being UPDATED)
1. Unleash the Spirits - You will need to build the Spectral Shield, with it absorb 3 Spirits and then Spirit Blast (press then hold and press ) the power box on the Roof to unlock the Pack-a-Punch Machine.
Build Spectral Shield Guide:
Unlock Pack-a-Punch Machine:
2. Shock and Denial - You will need to obtain the Spoon for this step. Once you have the spoon head to the Warden's House, melee the left wall at the top of the staircase. You will need to wait until Round 17, as you need a Brutus that can EMP slam, return to the wall in the Warden's House when you have the Brutus. Allow Brutus to get close enough until a EMP slam is performed. If done correctly, the wall will fall revealing the Warden's Ritual Room. Enter the Ritual Room, activate the lever next to the electric chair and obtain the red orb on a table across from the electric chair.
If on round 17 Brutus did not spawn, you can input 666 into the number pad in the Citadel Tunnels to spawn one.
UPDATE (Thanks for the info @GSR CAOR):
You do not need to wait until round 17, as you can throw a Monkey Bomb next to the wall and the Brutus will EMP Slam the Wall (make sure you melee the wall with the spoon).
Obtain the Spoon:
Unlock the Ritual Room:
Free Monkey Bombs:
3. Pain and Guilt - Head to Richtofen's Laboratory and place the red stone into the map. Next, activate the Kronorium that can be found in the same room, a bird will spawn and you must find it around the map 4 times.
For this step it would be recommended to upgrade the Spectral shield. To do that, use the mystery box until you get the lock, then shock it with the key until it turns blue, then throw the hell's retriever/redeemer at it and now you can hold 4 Spirit Blasts.
The bird can be found in almost every area of the map, the easiest way is to find it by the sound it makes.
Once the bird has been located, Spirit Blast it (press then hold and press ) using the Spectral Shield. Repeat this process a total of 3 times, once per round.
Once you need the 4th bird, you will need to find a glowing sparkle around the China Alley and the Docks, once you hear the warden crying along with the bird, using the shield try to find the glowing sparkle.
You will now need Zombie Blood (for the 4th bird only) and to get it input the number 872 in the number pad, run to the location that you found the sparkle/sound and use the spectral shield vision to see the bird, and throw the hell's retriever/redeemer at it.
If done corretly, it will drop the Kronorium. If you fail to find the bird in the zombie blood, you will have to end the round and try again.
Pick up the Kronorium, then head to the Warden's Ritual Room and place it on the corpse in the electric chair.
Obtain the Hell's Retriever:
4. Anger and Bargaining - Using the Spectral Shield, reveal the 3 numbers on the pages of the Kronorium. Navigate to the number pad and enter those 3 numbers. If done correctly, the Lighthouse will be "aiming" toward a location in the map where a portal can be seen using the Spectral Shield vision, you will need to Spirit Blast the portal to activate it.
Each portal corresponds to a challenge, you must complete 5 portals and each portal has different objectives/challenges. If you fail a Challenge a new set of numbers will be generated on the Kronorium in the Warden's Ritual Room.
Portal Locations:
Docks
Power House
Showers
New Industries
Michigan Avenue
Once all 5 Portals are complete, head to Richtofen's Laboratory and place the red orbs in the map. Next, all players must head to the Warden's Ritual Room and stand near the corpse in the electric chair. Electric beams will form from each player to the corpse, the Summoning Key will now appear above the Kronorium and a cutscene will start.
Once the cutscene is over all players will be locked in cells but the blue bird from the earlier steps will return and set the players free from the cells.
Once you are out of your cell make sure you equip a Spectral Shield and retrieve your weapons from the bag.
Follow the bird out of the prison back to the West Grounds. An in-game cutscene will begin with the ghosts fighting the Warden. After the Warden flies away, obtain the orb and place it on the map in Richtofen's Laboratory. The map will begin to burn, opening a previously sealed door in Richtofen's Laboratory.
Warning: Make sure you are ready for the Boss Fight by having all Perks and Pack a Punched Weapons and Blundergats.
All players must go to the top of the stairs and stand on the dimmed lights causing them to brighten. All players need to hold to open the door in order to enter the boss fight.
Boss Fight - You must 1st Kill Zombies until you see the warden arrive. Once the Warden has began his attacks, stand in the red zones and shoot the red glowing orbs. After breaking the orbs, shield blast the Warden. Then shield blast the orb on the machine. Repeat this 2 more times. On the 3rd stage Richtofen will need to activate the machine so he can sit in the chair. That player will get a cutscene, then that player will need to return to the boss fight area by standing on the dimmed light and hold to open the door.
(still being UPDATED)
1. Unleash the Spirits - You will need to build the Spectral Shield, with it absorb 3 Spirits and then Spirit Blast (press then hold and press ) the power box on the Roof to unlock the Pack-a-Punch Machine.
Build Spectral Shield Guide:
Unlock Pack-a-Punch Machine:
2. Shock and Denial - You will need to obtain the Spoon for this step. Once you have the spoon head to the Warden's House, melee the left wall at the top of the staircase. You will need to wait until Round 17, as you need a Brutus that can EMP slam, return to the wall in the Warden's House when you have the Brutus. Allow Brutus to get close enough until a EMP slam is performed. If done correctly, the wall will fall revealing the Warden's Ritual Room. Enter the Ritual Room, activate the lever next to the electric chair and obtain the red orb on a table across from the electric chair.
If on round 17 Brutus did not spawn, you can input 666 into the number pad in the Citadel Tunnels to spawn one.
UPDATE (Thanks for the info @GSR CAOR):
You do not need to wait until round 17, as you can throw a Monkey Bomb next to the wall and the Brutus will EMP Slam the Wall (make sure you melee the wall with the spoon).
Obtain the Spoon:
Unlock the Ritual Room:
Free Monkey Bombs:
3. Pain and Guilt - Head to Richtofen's Laboratory and place the red stone into the map. Next, activate the Kronorium that can be found in the same room, a bird will spawn and you must find it around the map 4 times.
For this step it would be recommended to upgrade the Spectral shield. To do that, use the mystery box until you get the lock, then shock it with the key until it turns blue, then throw the hell's retriever/redeemer at it and now you can hold 4 Spirit Blasts.
The bird can be found in almost every area of the map, the easiest way is to find it by the sound it makes.
Once the bird has been located, Spirit Blast it (press then hold and press ) using the Spectral Shield. Repeat this process a total of 3 times, once per round.
Once you need the 4th bird, you will need to find a glowing sparkle around the China Alley and the Docks, once you hear the warden crying along with the bird, using the shield try to find the glowing sparkle.
You will now need Zombie Blood (for the 4th bird only) and to get it input the number 872 in the number pad, run to the location that you found the sparkle/sound and use the spectral shield vision to see the bird, and throw the hell's retriever/redeemer at it.
If done corretly, it will drop the Kronorium. If you fail to find the bird in the zombie blood, you will have to end the round and try again.
Pick up the Kronorium, then head to the Warden's Ritual Room and place it on the corpse in the electric chair.
Obtain the Hell's Retriever:
4. Anger and Bargaining - Using the Spectral Shield, reveal the 3 numbers on the pages of the Kronorium. Navigate to the number pad and enter those 3 numbers. If done correctly, the Lighthouse will be "aiming" toward a location in the map where a portal can be seen using the Spectral Shield vision, you will need to Spirit Blast the portal to activate it.
Each portal corresponds to a challenge, you must complete 5 portals and each portal has different objectives/challenges. If you fail a Challenge a new set of numbers will be generated on the Kronorium in the Warden's Ritual Room.
Portal Locations:
Docks
Power House
Showers
New Industries
Michigan Avenue
Once all 5 Portals are complete, head to Richtofen's Laboratory and place the red orbs in the map. Next, all players must head to the Warden's Ritual Room and stand near the corpse in the electric chair. Electric beams will form from each player to the corpse, the Summoning Key will now appear above the Kronorium and a cutscene will start.
Once the cutscene is over all players will be locked in cells but the blue bird from the earlier steps will return and set the players free from the cells.
Once you are out of your cell make sure you equip a Spectral Shield and retrieve your weapons from the bag.
Follow the bird out of the prison back to the West Grounds. An in-game cutscene will begin with the ghosts fighting the Warden. After the Warden flies away, obtain the orb and place it on the map in Richtofen's Laboratory. The map will begin to burn, opening a previously sealed door in Richtofen's Laboratory.
Warning: Make sure you are ready for the Boss Fight by having all Perks and Pack a Punched Weapons and Blundergats.
All players must go to the top of the stairs and stand on the dimmed lights causing them to brighten. All players need to hold to open the door in order to enter the boss fight.
Boss Fight - You must 1st Kill Zombies until you see the warden arrive. Once the Warden has began his attacks, stand in the red zones and shoot the red glowing orbs. After breaking the orbs, shield blast the Warden. Then shield blast the orb on the machine. Repeat this 2 more times. On the 3rd stage Richtofen will need to activate the machine so he can sit in the chair. That player will get a cutscene, then that player will need to return to the boss fight area by standing on the dimmed light and hold to open the door.
11 Comments
Thanks!
By Kanchanaburi on 19 Oct 2018 18:35
can this be done on casual? I know that IX cant but can someone confirm this?
By DubstepEdgelord on 20 Oct 2018 21:07
I am not the one who found out this trick, but you don't have to do upto 17 Waves.
With 4 Players you can get Hells Retriever, Spoon, Shield and PAP on Wave 1
Here is example from NinjaNation Gaming
With 4 Players you can get Hells Retriever, Spoon, Shield and PAP on Wave 1
Here is example from NinjaNation Gaming
Warning: Make sure you are playing in Classic because this Achievement can't be unlocked if using any modifiers.
(still being updated)
1. Unleash the Spirits - You will need to build the Spectral Shield, with it absorb 3 Spirits and then Spirit Blast (press L1 then hold L2 and press R2) the power box on the Roof to unlock the Pack-a-Punch Machine.
Build Spectral Shield Guide:
Unlock Pack-a-Punch Machine:
2. Shock and Denial - You will need to obtain the Spoon for this step. Once you have the spoon head to the Warden's House, melee the left wall at the top of the staircase. You will need to wait until Round 17, as you need a Brutus that can EMP slam, return to the wall in the Warden's House when you have the Brutus. Allow Brutus to get close enough until a EMP slam is performed. If done correctly, the wall will fall revealing the Warden's Ritual Room. Enter the Ritual Room, activate the lever next to the electric chair and obtain the red orb on a table across from the electric chair.
If on round 17 Brutus did not spawn, you can input 666 into the number pad (press Square) in the Citadel Tunnels to spawn one.
Obtain the Spoon:
Unlock the Ritual Room:
3. Pain and Guilt - Head to Richtofen's Laboratory and place the red stone into the map. Next, activate the Kronorium that can be found in the same room, a bird will spawn and you must find it around the map 4 times.
For this step it would be recommended to upgrade the Spectral shield. To do that, use the mystery box until you get the lock, then shock it with the key until it turns blue, then throw the hell's retriever/redeemer at it and now you can hold 4 Spirit Blasts.
The bird can be found in almost every area of the map, the easiest way is to find it by the sound it makes.
Once the bird has been located, Spirit Blast it (press L1 then hold L2 and press R2) using the Spectral Shield. Repeat this process a total of 3 times, once per round.
Once you need the 4th bird, you will need to find a glowing sparkle around the Showers, China Alley and the Docks, once you hear the warden crying along with the bird, using the shield try to find the glowing sparkle.
You will now need Zombie Blood (for the 4th bird only) and to get it input the number 872 in the number pad, run to the location that you found the sparkle/sound and use the spectral shield vision to see the bird, and throw the hell's retriever/redeemer at it.
If done correctly, it will drop the Kronorium. If you fail to find the bird in the zombie blood, you will have to end the round and try again.
Pick up the Kronorium, then head to the Warden's Ritual Room and place it on the corpse in the electric chair.
Obtain the Hell's Retriever:
4. Anger and Bargaining - Using the Spectral Shield, reveal the 3 numbers on the pages of the Kronorium. Navigate to the number pad and enter those 3 numbers. If done correctly, the Lighthouse will be "aiming" toward a location in the map where a portal can be seen using the Spectral Shield vision, you will need to Spirit Blast the portal to activate it.
Each portal corresponds to a challenge, you must complete 5 portals and each portal has different objectives/challenges. If you fail a Challenge a new set of numbers will be generated on the Kronorium in the Warden's Ritual Room.
Portal Locations:
Docks
Power House
Showers
New Industries
Michigan Avenue
Once all 5 Portals are complete, head to Richtofen's Laboratory and place the red orbs in the map. Next, all players must head to the Warden's Ritual Room and stand near the corpse in the electric chair. Electric beams will form from each player to the corpse, the Summoning Key will now appear above the Kronorium and a cutscene will start.
Once the cutscene is over all players will be locked in cells but the blue bird from the earlier steps will return and set the players free from the cells.
Once you are out of your cell make sure you equip a Spectral Shield and retrieve your weapons from the bag.
Follow the bird out of the prison back to the West Grounds. An in-game cutscene will begin with the ghosts fighting the Warden. After the Warden flies away, obtain the orb and place it on the map in Richtofen's Laboratory. The map will begin to burn, opening a previously sealed door in Richtofen's Laboratory.
Warning: Make sure you are ready for the Boss Fight by having all Perks and Pack a Punched Weapons and Blundergats.
All players must go to the top of the stairs and stand on the dimmed lights causing them to brighten. All players need to hold Square to open the door in order to enter the boss fight.
Boss Fight - You must 1st Kill Zombies until you see the warden arrive. Once the Warden has began his attacks, stand in the red zones and shoot the red glowing orbs. After breaking the orbs, shield blast the Warden. Then shield blast the orb on the machine. Repeat this 2 more times. On the 3rd stage Richtofen will need to activate the machine so he can sit in the chair. That player will get a cutscene, then that player will need to return to the boss fight area by standing on the dimmed light and hold Square to open the door.
(still being updated)
1. Unleash the Spirits - You will need to build the Spectral Shield, with it absorb 3 Spirits and then Spirit Blast (press L1 then hold L2 and press R2) the power box on the Roof to unlock the Pack-a-Punch Machine.
Build Spectral Shield Guide:
Unlock Pack-a-Punch Machine:
2. Shock and Denial - You will need to obtain the Spoon for this step. Once you have the spoon head to the Warden's House, melee the left wall at the top of the staircase. You will need to wait until Round 17, as you need a Brutus that can EMP slam, return to the wall in the Warden's House when you have the Brutus. Allow Brutus to get close enough until a EMP slam is performed. If done correctly, the wall will fall revealing the Warden's Ritual Room. Enter the Ritual Room, activate the lever next to the electric chair and obtain the red orb on a table across from the electric chair.
If on round 17 Brutus did not spawn, you can input 666 into the number pad (press Square) in the Citadel Tunnels to spawn one.
Obtain the Spoon:
Unlock the Ritual Room:
3. Pain and Guilt - Head to Richtofen's Laboratory and place the red stone into the map. Next, activate the Kronorium that can be found in the same room, a bird will spawn and you must find it around the map 4 times.
For this step it would be recommended to upgrade the Spectral shield. To do that, use the mystery box until you get the lock, then shock it with the key until it turns blue, then throw the hell's retriever/redeemer at it and now you can hold 4 Spirit Blasts.
The bird can be found in almost every area of the map, the easiest way is to find it by the sound it makes.
Once the bird has been located, Spirit Blast it (press L1 then hold L2 and press R2) using the Spectral Shield. Repeat this process a total of 3 times, once per round.
Once you need the 4th bird, you will need to find a glowing sparkle around the Showers, China Alley and the Docks, once you hear the warden crying along with the bird, using the shield try to find the glowing sparkle.
You will now need Zombie Blood (for the 4th bird only) and to get it input the number 872 in the number pad, run to the location that you found the sparkle/sound and use the spectral shield vision to see the bird, and throw the hell's retriever/redeemer at it.
If done correctly, it will drop the Kronorium. If you fail to find the bird in the zombie blood, you will have to end the round and try again.
Pick up the Kronorium, then head to the Warden's Ritual Room and place it on the corpse in the electric chair.
Obtain the Hell's Retriever:
4. Anger and Bargaining - Using the Spectral Shield, reveal the 3 numbers on the pages of the Kronorium. Navigate to the number pad and enter those 3 numbers. If done correctly, the Lighthouse will be "aiming" toward a location in the map where a portal can be seen using the Spectral Shield vision, you will need to Spirit Blast the portal to activate it.
Each portal corresponds to a challenge, you must complete 5 portals and each portal has different objectives/challenges. If you fail a Challenge a new set of numbers will be generated on the Kronorium in the Warden's Ritual Room.
Portal Locations:
Docks
Power House
Showers
New Industries
Michigan Avenue
Once all 5 Portals are complete, head to Richtofen's Laboratory and place the red orbs in the map. Next, all players must head to the Warden's Ritual Room and stand near the corpse in the electric chair. Electric beams will form from each player to the corpse, the Summoning Key will now appear above the Kronorium and a cutscene will start.
Once the cutscene is over all players will be locked in cells but the blue bird from the earlier steps will return and set the players free from the cells.
Once you are out of your cell make sure you equip a Spectral Shield and retrieve your weapons from the bag.
Follow the bird out of the prison back to the West Grounds. An in-game cutscene will begin with the ghosts fighting the Warden. After the Warden flies away, obtain the orb and place it on the map in Richtofen's Laboratory. The map will begin to burn, opening a previously sealed door in Richtofen's Laboratory.
Warning: Make sure you are ready for the Boss Fight by having all Perks and Pack a Punched Weapons and Blundergats.
All players must go to the top of the stairs and stand on the dimmed lights causing them to brighten. All players need to hold Square to open the door in order to enter the boss fight.
Boss Fight - You must 1st Kill Zombies until you see the warden arrive. Once the Warden has began his attacks, stand in the red zones and shoot the red glowing orbs. After breaking the orbs, shield blast the Warden. Then shield blast the orb on the machine. Repeat this 2 more times. On the 3rd stage Richtofen will need to activate the machine so he can sit in the chair. That player will get a cutscene, then that player will need to return to the boss fight area by standing on the dimmed light and hold Square to open the door.
3 Comments
Fantastic guide! Great to see a quality, well written guide with videos, images detailed explanations. Thanks, will for sure be using this for the easter egg!
By Joshua-the-Pure on 22 Oct 2018 19:51
Wow no explanation for any of the challenges? Not even a video.
Just FYI, they changed the challenge with the power switching ghost, now you have to blast him *before* he arrives at the level you want him to switch.
Just FYI, they changed the challenge with the power switching ghost, now you have to blast him *before* he arrives at the level you want him to switch.
By RealBlazeStorm on 24 Oct 2018 08:17
This is the Easter Egg for Blood of the Dead, in my opinion the hardest of the three base eggs, it will take around 2-3 hours depending on teammates, map familiarity and a bit of luck. Keep in mind that this must be done on Normal difficulty or above.
Recommended Weapons: Hellion Salvo (highly recommended), Blundergat, MOG-12. Start with Strife w/ Stiletto Knife or MOG if you have them. Wraith Fire is most useful equipment but at least one player will need the Monkey Bombs for the egg, plus they are generally useful anyway. Any Specialist Weapon works fine, though if you actively upgrade it, the Ragnaroks can help revive people at level 3, or you can use the Path of Sorrows for the speed boost.
Recommended Perks: Stamin-Up, Bandolier Bandit, Dying Wish, Mule Kick. PHD Slider is useful if you want to avoid splash damage from the Hellion, I also like Quick Revive.
Recommended Elixirs: Anywhere But Here, Temporal Gift, Stock Option, Aftertaste (if solo)/Nowhere But There (if co-op). The non-classic elixirs can be helpful if you have good ones but are not required.
Make sure to Pack-a-Punch any weapons you use 5 times (until the price changes to 1,500) to maximise their damage.
Note: For more detail and linked screenshots of the locations mentioned below, view the other version of this Guide here: LINK
Step 1: Obtain the Shield, turn on the Pack-a-Punch, obtain the Hell's Retriever, Spoon and Monkey Bombs.
Step 2: Using the spoon, melee the wall to the left of the Titan wallbuy in the Warden’s House. Scratches should appear. Once the Warden appears (you can force spawn him by entering 666 into the keypad), throw a Monkey Bomb by the scratched wall, and the Warden should break it open. Pull the lever next to the chair and grab the red stone from the nearby table. Place this into the map in Richtofen’s Lab.
Step 3: Activate the Kronorium (book) on the ground in the Lab. A ghost bird will spawn around the map. Like the ghost dog for the Hell's Redeemer, you can only see it through your shield but you can hear the noise it makes. Shield blast it when you find it. You must repeat this twice more, on a new round each time. The round after this, you must find an orb in the same way that you found the bird, this time you'll hear a man crying. Head to the number pad and enter 872 to get the Zombie Blood powerup. Return to the orb location, if you look through the shield now you'll see a bird and the Kronorium. Throw your Hell’s Retriever at the Kronorium, then pick it up from your feet.
Step 4: Place the Kronorium on the corpse in the chair in the secret room. Interact with it, when the pages stop flipping look at them through your shield to see a number. Enter this in the number pad, and a lighthouse will shine on one of 5 giant orbs viewable through the shield. Spirit blast the orb, and a challenge will begin. Repeat this until you do all 5 challenges.
Step 5: All players must head to the secret room. Interact with the corpse in the electric chair. Watch the ensuing cutscenes. When you regain full control retrieve your weapons. Follow the bird, then watch an event happen, when it’s over grab the red orb. Place it in the map, opening a new door. All players must interact with the door to access the boss fight.
Boss fight:
Recommended Weapons: Hellion Salvo (highly recommended), Blundergat, MOG-12. Start with Strife w/ Stiletto Knife or MOG if you have them. Wraith Fire is most useful equipment but at least one player will need the Monkey Bombs for the egg, plus they are generally useful anyway. Any Specialist Weapon works fine, though if you actively upgrade it, the Ragnaroks can help revive people at level 3, or you can use the Path of Sorrows for the speed boost.
Recommended Perks: Stamin-Up, Bandolier Bandit, Dying Wish, Mule Kick. PHD Slider is useful if you want to avoid splash damage from the Hellion, I also like Quick Revive.
Recommended Elixirs: Anywhere But Here, Temporal Gift, Stock Option, Aftertaste (if solo)/Nowhere But There (if co-op). The non-classic elixirs can be helpful if you have good ones but are not required.
Make sure to Pack-a-Punch any weapons you use 5 times (until the price changes to 1,500) to maximise their damage.
Note: For more detail and linked screenshots of the locations mentioned below, view the other version of this Guide here: LINK
Step 1: Obtain the Shield, turn on the Pack-a-Punch, obtain the Hell's Retriever, Spoon and Monkey Bombs.
Step 2: Using the spoon, melee the wall to the left of the Titan wallbuy in the Warden’s House. Scratches should appear. Once the Warden appears (you can force spawn him by entering 666 into the keypad), throw a Monkey Bomb by the scratched wall, and the Warden should break it open. Pull the lever next to the chair and grab the red stone from the nearby table. Place this into the map in Richtofen’s Lab.
Step 3: Activate the Kronorium (book) on the ground in the Lab. A ghost bird will spawn around the map. Like the ghost dog for the Hell's Redeemer, you can only see it through your shield but you can hear the noise it makes. Shield blast it when you find it. You must repeat this twice more, on a new round each time. The round after this, you must find an orb in the same way that you found the bird, this time you'll hear a man crying. Head to the number pad and enter 872 to get the Zombie Blood powerup. Return to the orb location, if you look through the shield now you'll see a bird and the Kronorium. Throw your Hell’s Retriever at the Kronorium, then pick it up from your feet.
Step 4: Place the Kronorium on the corpse in the chair in the secret room. Interact with it, when the pages stop flipping look at them through your shield to see a number. Enter this in the number pad, and a lighthouse will shine on one of 5 giant orbs viewable through the shield. Spirit blast the orb, and a challenge will begin. Repeat this until you do all 5 challenges.
- Docks - Head to Sally Port, and in the cage to the right of the Vapr wallbuy is a telegraph. You must determine the morse code using trial and error. Each input can be either a short (I did half a second) or long press (I did 2-3 seconds). If you hear nothing, you got an input correct so note it down. If you hear the Warden laughing, you got the input wrong and must start over. Once you're done, your character will speak. Head to the long corridor in the infirmary and kill a zombie there, you should now see a ghost with the shield vision. Spirit blast then interact with the ghost to get it to follow you. If it stops, kill a few zombies to get it to move again. Lead it down towards near where the portal was, grab the stone it drops.
- Showers - If you're playing with others, it's recommended to let one person only do this challenge. You should see a banjo-wielding ghost. Interact with the ghost to collect the banjo, then step into the circle that appears in the area, kill zombies in it until it disappears. Hand the banjo back to the ghost. You may need to repeat this a couple of times until the challenge is done, grab the stone that eventually drops.
- Michigan Avenue - Kill a zombie in the cafeteria, then spirit blast the ghost that appears. Escort the ghost to the Michigan Avenue portal, and grab the red stone.
- New Industries - Kill a zombie in D-Block, then spirit blast it to start it moving. You must then drain essence from it whenever you can, and lead it towards the portal. If you’re doing it right, the ghost will turn red and hold his arms up. Once the ghost is close to New Industries, run inside and activate the trap. The ghost should be killed, pick up the red orb it drops.
- Power House - Head to Building 64 (the other power area) and interact with a sparking generator. This will start a game of Simon Says where generator lights will turn on in order, and you must interact with them in the same order. You must do this until you do a sequence of five. Three lights will then remain on. Note down the symbols on the sheets of paper attached to each one, and grab the card on a shelf in the middle of the room. Head to Model Industries, and next to a lantern on the right is an old television-ish screen. 6 screens will have lit up on the left. Find the symbols that were lit up earlier and hold interact on them to see more symbols, note these down. Now head down to the Power House, you’ll see a ghost wandering about messing with various parts of the machine. If you look carefully, the symbols that you just obtained will be attached to each section. Watch the ghosts movements, and just before he fiddles with one of the parts with a correct symbol, spirit blast him. Repeat this for the other two symbols and he’ll drop the red orb.
Step 5: All players must head to the secret room. Interact with the corpse in the electric chair. Watch the ensuing cutscenes. When you regain full control retrieve your weapons. Follow the bird, then watch an event happen, when it’s over grab the red orb. Place it in the map, opening a new door. All players must interact with the door to access the boss fight.
Boss fight:
- Survive the waves of zombies, hellhounds and wardens. All players should try to charge their shields.
- When the boss arrives and a red area appears, make sure to stand in it. Shoot the glowing orbs above the boss. When those have been shot down, spirit blast the orb above the machine in the middle. Repeat this twice more.
- The Richtofen player should activate the machine, this will be done automatically if there is no Richtofen. They alone will get a cutscene where they take control of an alternate Richtofen. They must re-enter the boss arena, the cutscene should activate shortly. While the Richtofen player/bot is doing all of the above, the others will get bombarded with zombies so don’t let your guard down until the cutscene triggers.
This guide was translated automatically.
Video guide in Russian. Walkthrough in SOLO.
1 Comment
Again, you don’t need to watch any guides for an hour. There is a more understandable and compact video guide for only 16 minutes.
By Karabas62 on 24 Mar 2019 14:21