Call of Duty: Black Ops II

Call of Duty: Black Ops II

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Mazed and Confused

Mazed and Confused

In Buried, survive an entire round within the maze on round 20 or higher.

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How to unlock the Mazed and Confused achievement in Call of Duty: Black Ops II - Definitive Guide

The achievement is straight forward. Assuming you know the map and have a feel for it and know where stuff is, here is a simple strategy that worked for us when going for this achievement…

I advise 2 or 3 people. 4 seemed to be too much for this strategy due to the tight quarters. But this can also be done easily in solo.

Start a custom game on EASY

Play freestyle and do whatever you need to collect the following:

Juggernog
Speed Cola
Mule kick
… and three very decent weapons.

Once you have those, head to the pack-a-punch machine room (should be around round 10 or so), and…

STAY PUT!

You can play a good 10 rounds or so right in the room. One or 2 people shoots at the stairs the other guards the window. When the zombies drop down in front of you on the stairs, they actually start to walk up a step or two, then turn around. That helps take them out before they get to you.

You stay in this room because it is rather safe – only the window or the stairs are the way in and if you take turns, you will quickly earn the $5000 you need to pack a punch each weapon. Alternate turns, and after a few rounds, by round 17 or 18, you should each have 3 PaP’d guns and be in great shape.

It may be tight quarters, but with 3 good PaP’d guns and speed cola and jug, you will be fine.

After getting solid feedback below, it is worth noting that the duration you stay in the PaP room will vary. You can leave the PaP room at any time you feel ready. The point of staying there is 1) it is easy to defend and 2) you will be able to PaP your guns. Once that is done, you can head back to the maze. Some found it beter to leave around the round 17 or 18 mark... when you do leave, head to the fountain that is at the beginning and you will survive through wave 20 with no problem. Find a good corner to hole up in that has an easy exit if you get jammed.

It also helps to have monkeys…

Good luck!
(if you can contribute, please do. If you vote negative, let me know why. Again, this is a simple strategy for people that know the map and don’t need to be handheld, but rather just want an idea of how to get this easily…)
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08 Jul 2013 00:42

14 Comments
I can confirm this guide works like a charm me and one other aced it. Just cover each other and jump on max ammo when it appears. Video soon from thexboxhobo. (my +1 in this comment)
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By ReckLessUnkn0wn on 08 Jul 2013 23:11
nice! thanks! glad it worked for you. the p-a-p room has been my default hang out cause i know it's safe and you can evemtually pap everything you own!
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By ShadyShall on 08 Jul 2013 23:55
Can anyone confirm if it actually works on Easy difficulty? I know it disables some other achievements
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By chalon9 on 14 Jul 2013 22:16
this works on easy. everything is fine to do on easy except the main big 75g "easter egg"
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By ShadyShall on 14 Jul 2013 23:10
Thanks for the quick reply! I'll be trying this later then!
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By chalon9 on 14 Jul 2013 23:23
Thanks, I just did this solo using this method. One thing I found helped was to combine it with 'when the revolution comes', which i did with the aid of a time bomb first, as you get the odd bit of ammo etc. It also enabled me to get 6 perks (running through the mansion helps with that!)
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By flip407 on 15 Jul 2013 22:41
Easy on solo. Ray gun ll and paralyzer. In the maze in a corner easy as pie
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By morseypoo2000 on 16 Jul 2013 02:44
Also did this Solo using this method, when getting to round 18-20 it was much easier to defend in a corner in the maze than it was staying at pack a punch but up until those rounds get down there and fly through the waves.
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By MartyFSM on 19 Jul 2013 15:18
those are good points I will add that...
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By ShadyShall on 19 Jul 2013 15:32
Just did this with 2 people, witch ghosts dropped slight of hand, had Jug. Only PaP AK74u and LSAT PaP with a Mustang and Sally each. Tense times. I would recommend as the solution suggests; having two-three good weapons PaP'd. Ammo was an issue. Good solution. +1
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By UncouthTruth on 04 Dec 2014 16:56
Great solution ✔️
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By on 11 Sep 2023 11:33
Thumbs up from me 👍
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By on 20 Dec 2023 17:18
Need help with this got a crap ton of money in bank
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By asapkiller100 on 12 Feb 2024 03:56
Just wanted to point out that the maze gets "glitchy" at times with zombies not wanting to spawn. We had 1 or 2 of our guys step out of the maze to get them to spawn more frequently because they seemed to only want to spawn outside of the maze near the mansion. When we finally finished wave 20 after getting 1 or 2 zombies to spawn at a time, none of us got the achievement. We regrouped at fountain for wave 21 and had no issues with buttloads of zombies spawning to the end of the wave. Did not know if others had these B.S. glitchiness occur but thought I would share and that regardless of where all teammates are when wave ends, if any 1 stepped out or fell through the fountain, it seems to void the achievement for everyone. Alot of text, but since this solution was helpful, I thought I would point it out here. Thanks Shady, +1
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By Rowdawg88 on 05 Mar 2014 22:14
View all 14 comments Show less comments
Check the video for the full guide.

Important:
*Difficulty: easy/original;
*number of players: solo/multiplayer;
*be on the maze in round 19;
*Find your way through the maze to the fountain in the centre because it´s the best spot to survive.
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06 Jul 2013 16:32

Start a Buried game by going to Zombies > Resolution 1295 > Processing > Buried

Go down into the tunnels.
Follow the chalk lightning bolts to find the power switch. Turn the power on.
Find the glowing green key to open Leroy's cage [hold (x) to pick it up] (First spawn right beside Leroy - random spawn thereafter).
Open Leroy's cage [ground floor - Sheriff's building] by holding (x) beside it whilst the key is in your inventory.
Find alcohol [hold (x) to pick it up]. (First spawn right beside Leroy - random spawn thereafter)
Alternatively buy alcohol from the saloon by holding (x) beside the cash register [1000pts].
Have Leroy break out of the Sheriff's building.
NB: When giving Leroy alcohol face directly towards the object you want destroyed as when he's been given his drink he will turn around and run away from you. To give Leroy alcohol hold (x) beside him while there is alcohol in your inventory.
NB: Shooting Leroy will have him run back to his cage so avoid this.

---Buy Juggernog and survive the rounds however you please.---
Get good weapons from the box.
Near the end of round 19 keep a couple of walking zombies alive.
(Of course this can also be done at round 20+ but will be harder.)

Proceed to the mansion.
Wait until Leroy follows you to beside the mansion's front gate then give him the alcohol to have him smash it open.
Open the front doors of the mansion. [1250pts]
Kill the floating ghost women while making your way upstairs then past the movable bookshelf and drop down into the maze.
NB: As they steal 2000pts on each contact, having a friend with no points run in ahead of you and kill them all will make this much easier.
Find your way through the maze to the fountain in the centre.
Do not exit the maze. Do not jump into the well. Do not go to pack a punch. Doing any of this will void the achievement for one round.
Kill the remaining zombies from round 19 near the fountain/well.
You must then hold out here from the very start of the round to the very end of the round.
Pop goes the cheevo.

Happy hunting
coreymawf

---
All credit for this youtube video goes to Vikz9211.
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02 Jul 2013 19:46

7 Comments
We were in a ,group with 3 and survived until round 24 with one guy teleporting back to spawn everytime. This will void the achievement and is probably worth mentioning as well
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By MC0REBE on 02 Jul 2013 21:10
Added.
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By coreywolfg on 02 Jul 2013 21:12
I can confirm it works on Easy.
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By NeverUnlucky#344 on 02 Jul 2013 22:56
Awesome added!
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By coreywolfg on 03 Jul 2013 04:18
i tried it on easy from 20 to round 25 and it did not pop.
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By MR CODMAN1976 on 04 Jul 2013 09:09
Odd. Updated accordingly.
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By coreywolfg on 04 Jul 2013 16:53
We were just about to get this achievement. We killed all zombies and then the round didn't end. We couldn't find the last zombie. Fuck this game.
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By jordaOwO on 08 Jul 2013 03:20
View all 7 comments Show less comments
Mazed and Confused requires you to complete an entire round inside the maze on round 20 or higher. Now this is easier with more players but I am gonna post videos of me doing it from round 1. Also it helps if the player has money in the bank or a good weapon in the locker, but these are optional and are not needed. Also this achievement can be gained in easy mode. The 4 perks I recommend if doing it solo are Quick Revive, Juggernaut, Speed Cola and Mule Kick.

For Coop I would go with Juggernaut, Speed Cola, Mule Kick and Vulture Aid . For weapons I would go with LSAT, Galil or HAMR and it helps if the player also has a Ray Gun and Time Bomb. I would suggest holding in the Courthouse upstairs until round 19 then get a crawler and head to the fountain in the maze.
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28 Jul 2013 21:13

Update: It seems this "glitch" may have been patched. I don't condone glitching or exploiting of any kind, and I didn't consider this as such a thing. I thought this was just a way to get the achievement based on what is available in the game, and if you're lucky enough to have a Time Bomb. Activision always ruining our fun, pewy.

Update 2: User "mrstaypuft77" in the comments of this solution confirms that this still works as of July 31, 2013. You may have to kill a few more zombies after using the Time Bomb.

Ok, I'll make this short and to the point.

This is my first guide here on TA, and although I didn't look at any guides for this achievement specifically...I'll let you in on a little secret to make this really easy.

The basics apply, have good teammates or you can try this on solo easy, whatever floats your boat.

Get good weapons, good perks, and survive up to round 19. Make sure someone gets a Time Bomb, this is necessary.

Before round 19 ends make your way to the maze, doesn't matter if you're in the center or the inside side walls for the achievement to count, just find a spot. I personally prefer the long lanes on the sides if you can find one.

Kill off the remaining round 19 zombie(s) and get ready for round 20.

Place the Time Bomb down as soon as round 20 starts.

Get at least ten zombie kills to make sure the round counts, pull out the Time Bomb remote and go back in time.

Bleep Bloop, achievement is yours!

This is my first guide like I said, please don't be harsh! I didn't necessarily plan to try this with the Time Bomb, I just had it and used it and discovered it just reset the round and the achievement still popped.
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11 Jul 2013 00:26

Hey everyone and welcome to my guide for the Mazed and Confused Achievment!

There will be a link for my video explaining in more detail about how to get this achievment!

Big Thanks to Ryangrout0790

Step 1 - Collect these 3 main perks!
.juggernaut
.Speed cola
.Mule kick

Step 2 - Make sure your happy with your Guns!

Step 3 - Get huckleberry to pick up a crawler!

Step 4 - Put all money in the bank and work your way through the haunted house!

Step 5 - Get through the maze and into the room where Pack-a-Punch!

Step 6 - One person gets the window and another at the door!

Step 7 - IMPORTANT! Get into the maze for round 19!

Step 8 - Get to the fountain and defend!

Step 9 - Carry on killing until you get the Achievment!

And there you go!

Please watch my guide videos and leave a like if you enjoy! :D
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15 Jul 2013 20:20

Mazed and confused Achievement/Trophy

Buried "Mazed and confused Achievement" Mazed and confused Trophy Mazed and confused: In Buried, Survive an entire round within the maze on round 20 or higher

To complete this achievement we found it easiest to hold in the packapunch area till round 19 then keep one alive and find a dead end in the maze

Once there just hold till the end of the round and achievement complete

There does seem to be a lot more than normal zombies on this round but packapunched weapons helps and with trample steams as a backup its quite easy
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09 Jul 2013 14:21

Set your game to easy. This is can be done easier with two people. You will need to travel through the mansion to reach the hedge maze. If you have PhD flopper you can jump off of the stairs of the mansion to survive until round 20 (works better with one person on each). Then when Round 20 starts make sure you are in the maze. The best location is the fountain because they zombies mostly come from the front. Some do appear behind you but in small numbers.

You want at least one Pack-a-Punched weapon, two is better, and Juggernog. Speed Cola will also be helpful and so will amassing several Perma-Perks (Juggernaut, PhD Flopper, Lucky Mystery Box, etc). This isn't too hard to accomplish with a basic understanding of the map to be able to prepare yourself for 20. Ideally you will have a Ray Gun and the Paralyzer or a Pack-a-Punched LMG.

 

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This is probably the hardest of the miscellaneous trophies in the DLC. Set your game to Easy difficulty to avoid any unnecessary hassle. In order to get to round 20 without too much effort, try and get at least one decent weapon (LSAT, AN-94 or PDW-57 for wall weapons; Galil, HAMR or Wonder Weapon from the box) and Pack-a-Punch it, as well as Jugger-nog and Speed Cola. Extra perks will help, but aren't necessary. There aren't any good places to train zombies in Buried, however outside the Sheriff's Office is the best location. Standing in the alleyway where Jugger-nog is located is a fantastic place to camp.

Once you reach round 19, head to the Hedge Maze and go to the centre with the fountain. Ideally, you'll want the Hedge Maze to spawn so there is only one opening to the fountain area. If the maze doesn't spawn to your liking, simply head back through the Mansion and back into the Hedge Maze to respawn it until you get a suitable maze. End the round, then simply survive the whole of round 20 (or higher) in the maze. This can be done solo, but is slightly easier with 2 players.

Below is a video demonstrating how to survive in the Hedge Maze in solo, courtesy of Rooster Teeth.

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Easily done on the Beginner difficulty level (it can be set before starting the game). A great place to defend is the room with the Improver at the end of the park. We stay there until round 19 and at the very end we leave a couple of zombies and go into the labyrinth, preferably in the center, where the fountain is. Here you can also make a trophy Death from Below , for this we place a Subcutaneous Resonator and a turbine in one of the passages (2 players are needed to bring both, then the second player can take the Subcutaneous Resonator and put it in the same place, so he too will receive a trophy) - more details about the assembly in the corresponding section.
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03 Aug 2013 17:07

2 Comments
Without the Paralyzer , Ray Gun Mark II and Ray Gun and the perks Jugger Nog and Sleight of Hand Soda, it is better not to go into the maze at wave 20, even if you have the Beginner difficulty level. The zombies' heads will be strong, only beam weapons (no small arms, as they can be pinned in a corner).
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By Urfin_Dzhus on 18 Sep 2016 20:33
The place where you need to perform this Easter egg is precisely the labyrinth. A place where the Improver does not fit. Personally, I received this achievement while standing on the right at the entrance to the labyrinth. I think the easiest way to complete this achievement is somewhere in the corner. That is, you need to find a place in the maze where zombies come only from the front or from the other side, that is, they need to come towards you from one place. Then I simply slowed them down with a paralyzer, and my ally killed them with a pumped up machine gun. Don't forget, you need to stand there for the entire round, in the labyrinth.
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By Sasha565 on 21 Sep 2017 18:39
Not the easiest achievement. We stock up on good weapons and perks and go into the labyrinth at wave 17-18. It’s most convenient to survive near the fountain.
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04 Jul 2013 14:32

1 Comment
Not the 17-18 wave, but from and 20 above
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By Navigator986 on 07 Aug 2013 01:20