Call of Duty: Black Ops

Call of Duty: Black Ops

71 Achievements

42-53h

PS3
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Fully Armed and Operational

Fully Armed and Operational

In Moon, acquire 3 pack-a-punched weapons at the same time.

0.7%

How to unlock the Fully Armed and Operational achievement in Call of Duty: Black Ops - Definitive Guide

Play solo and use the strategy below, but instead of going to Area 51 with 2 weapons, wait until you have Mule Kick and a third weapon. Once you get there, do as he does in the video, but with all three weapons instead of two. Make sure your AK74u has full ammo when you leave, you'll need it.
Credit for the video goes to GAM3VIDZ

If you are going to vote negative, please leave a comment why so that I may improve my solution for the future.
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26 Aug 2011 02:04

5 Comments
Thumbs up. I got the achievement on the second try. As you said, it is better goint back to earth after having 3 weapons already, with at least two full loaded so, the 5K points are easy running in circles. (I went with the MPK5 and AK47 and the shotgun (I don't remember the name). Perfect solution.
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By RSA BR SA on 29 Apr 2013 18:06
Second try my ass buddy. No way this game didn't fuck you over like it's doing to me. Taking far too many tries and I still don't fucking have this shit.
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By ChknFingrs on 11 Aug 2013 19:23
If you get lucky you can get a pack a Punched gun from the QED grenade
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By Maughty Bear on 16 Dec 2023 17:08
Anyone willing to boost this with me? Add me: Assass1noNERTEL
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By Assass1noNERTEL on 18 Mar 2024 15:01
I didn't really watch the whole video, but for the beginning I would like to add that the guy in the video didn't use either of his grenades. I usually do the whole cycle of running and using all of the initial pistol ammo. Then, after that's gone, I run tight circles around the barbed wire and the two metal barrels in front of the Pack a Punch machine to get the zombies in a smaller area. This essentially bags you more points per grenade. The earlier on you do this, the more points you will get since the zombies are weaker towards the beginning of the pre-round-one part. If you're at a point where the zombies survive the grenade blast, it may be that all it takes is an additional knife attack to finish the crawlers off, which gives you even more points. This strategy ALWAYS gets me Juggernog (without the grenades, like in the video), and usually 1500 - 2500 points before round one.

One things I left out was that you should always keep an eye out for dogs in Area 51. If they spawn before the first three or four sirens, they are a one-hit kill and are basically a free 130 points.
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By AustinBlue on 12 Sep 2011 05:05
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This solution is the strategy i used. I can easily PaP all 3 weapons by wave 10 doing this. This method is best done solo. Also, ALWAYS BE AWARE OF WHERE THE ASTRO-TROLL is, this is vital. He can seriously ruin your day if you're not careful.

1.At the very start, try to make sure the perk available at hangar 18 is Juggernog. If it isn't, restart (you don't have to, it just makes life a lot easier). If it is Juggernog, you're ready to start.

2. Once the zombies start spawning, don't waste any ammo, run around knifing them as quickly as possible (on a good run you can get 1500 pts, on a bad run about 1000). Once you hear the alarm for the teleporter gate lifting, go to the corner behind the PaP machine and wait for the nuke alarm. Once the nuke alarm sounds, carefully begin running a big circle around the map, getting the zombies in a straight line.

3. Once you have no more spawning and they are all chasing you, cook a grenade and wait for the crosshairs to pulse 3 times. turn and throw it at your feet, this should net you about 500-600 points. do the same with your second grenade. After you run out of grenades, continue running circles, turning to pop shot the train of zombies when you feel it's safe. continue this until you run out of ammo. you should have enough for the Juggernog. Once you can afford it, run up and buy it and head straight for the teleporter.

4. On wave one one the moon, let the zombies in and begin knifing them as you did to start at hangar 18. If you're lucky you'll get a good power-up like double points. (if you have Juggernaut, be careful of the astronaut as if he grabs you he will take it away). Once the round ends, repair the windows.

5. on wave 2, do the same, let them in and stab them all to death. Once all the zombies are dead, board up all the windows again. (if you don't feel confident, or you just wanna be safe, you can buy quick revive now as well)

6. On wave 3, open the doors and buy the m 14 off the wall. you'll now be holding the catwalk area. try to stay towards the middle of the cat walk. shoot each zombie twice in the chest and then knife them once to maximize your points.Leave one alive at the end of the round (note:you can't make crawlers yet, so don't try to). Begin opening all the doors leading from tunnel 11. make your way to the conference (or pyramid room) and turn on the power. you should have enough points to make it to at least the laboratories at this point.

7. once in the labs, look for the hacker on the desks. there are 2 possible spawns on each level of the labs. if you're lucky, it will be on one of the first 2 floors and you'll be able to hack the door to the to the top floor of the labs. if you don't have access to the hacker yet, go back and kill the last zombie of round 3 and head back to the catwalk area outside the spawn area.

8. repeat the method you used for round three. this time put 3 shots into the zombie's chest and knife them to maxmize your points. If you feel like you're getting over run, you can also just go for headshots. Once you start getting to the end of the round, make a crawler using grenades.

9. If you haven't already, open the door to the top floor of the labs and pick up the hacker device. Hack the door to your left and go outside. this is where you'll really start racking up points.

10. If you can afford it, buy the AK74 U off the wall outside. This is a great weapon to have because if you begin running low on ammo you don't have to waste 950 to get a gun from the mystery box, you can just grab ammo for 600.

11. From round 5 on, this is what you are going to do. At the start of each round, run circles around the rock outside. continue doing this until you have a train of zombies following you and you see no more zombies spawning (only sprint if you have to avoid zombies coming at you from the front, this will help line them up for you). Once you get a good train going, turn around and unload on them with the AK74.continue doing this until you notice their numbers dwindling. Once there are 4-5 left, cook a grenade (3 pulses of the cross-hairs) and make some crawlers. kill all but one. if you are confident about running circles, jump to the teleporter and do the same thing at hangar 18. continue killing until you run out of AK74 U ammo. Go back to the moon and buy more ammo for your AK. Continue doing this until you can afford the Mule Kick perk, which is outside where you have been running circles. For your guns, you should currently have the m14 and the AK74 U.

12. once you have enough points from rinsing and repeating step 11, go buy the olympia from the catwalk area, by tunnel 6 (it is the cheapest weapon). head to hangar 18 and PaP either the olympia or the m14. At this point you can grab your weapon and leave immediately and go back at the end of each of the next 2 rounds and do the same for the other 2 weapons, or, IF YOU FEEL CONFIDENT ABOUT RUNNING CIRCLES, you can actually PaP all three weapons in one go (if you can afford it of course). In order to do all three weapons in one visit to Hangar 18, put the olympia in the Pap machine, begin running a circle. once you pass the machine, hold x and grab it . Run another lap and put the m14 in the machine, take another lap and grab that on your way by the machine the next time. finally do the same for the AK74u and the achievement will pop, once you pull it out of the machine.

sorry this is such a long solution, but i wanted to be very detailed. if you are confused about any part, pm me and i will answer any questions you may have. i can also take time to show you exactly what to do if you really want me to and i can find the time.

please, if you negative vote, put the reason in the comments, so i can better make this guide and future guides.

i have also attached a video from Achievement Hunter on how to run circles at hangar 18 if you need to see what to do (don't be confused as it's for the perks in spaaaace guide). once you get the hang of it, it's not too tough to do and you will get TONS of points doing it.

[edit] the earliest i've gotten all 3 PaP'd doing this method was round 7
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27 Aug 2011 01:03

5 Comments
Awesome guide and you could adapt this to other achievements on this as well since its a good points method. On other thing though is that when you get the hacker you can hack windows for 100 instead of 60 and its faster.
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By BigWorthless on 03 Sep 2011 00:00
thanks, glad i could help. I didn't know that about hacking windows. I'll add that as a side note and give you credit for that if it's okay :)
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By vikingbloodlust on 03 Sep 2011 00:44
great guide, got it on round 6. i had close to 5k when i went to no mans land and just used the ak to get there, PaP the m14, then used the ak to get as much points as i could. after that i used the m14 to finish up the 5k then i PaP the ak and easily got back up to 5k for the last gun
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By SoH Anarchy on 04 Sep 2011 20:30
awesome! glad this helped
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By vikingbloodlust on 04 Sep 2011 21:43
No negative comment here! Just because it's long doesn't mean it's not good! You need it to be long in order to be detailed! Thanks a bunch!
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By Day O Reckoning on 13 Sep 2011 19:19
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Buy the mule kick perk which costs 4,000 points which allows you to have three weapons, ( the location of mule kick is in the video)

Use the teleport to travel back to no mans land and pack a punch one of your guns at a time throughout three seperate journeys as too many zombies arrive at once. Leaving a crawler doesn't affect the amount of zombies in no mans land.

After you have all three weapons pack a punched at the same time your achievement will unlock for 25g
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23 Aug 2011 13:12

7 Comments
Ill bet in a group of four when you get a few people willing to hack you money this would be pretty easy
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By EndxofxTime on 25 Aug 2011 07:28
devo'd,i got the perk,got one weapon done,then when i returned to no mans,got beasted cos i got too cocky with my new gun.
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By Adz j74 on 23 Aug 2011 19:16
it takes more than 19k points as you need to be able to open the room with the mule kick
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By CCCPvKRUSHCHEV on 23 Aug 2011 19:38
is the 19k including all doors required? as this requires opening pretty much all of the map
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By Anno Mundi on 23 Aug 2011 21:33
If you do this with more than one person the least possible amount you will need is 19,020 points. This consists of 5,000 for pack-a-punching each of the three weapons, 4,000 to buy the perk "mule kick", and 20 points if you buy your other two weapons from a box during a "fire sale" for 10 points each (you start with a pistol). This means that your team mates will have to open every door and protect you the majority of the time because you won't be buying anything but the bare minimum. Realistically this is rarely going to happen but it is possible... Hope this answers everyones questions about how much it costs to get.
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By dipstik on 24 Aug 2011 02:16
1st person 2 get this yay lol achievement was too easyyy
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By z I ScReaMz I z on 03 Sep 2011 16:04
take the hacker wiv u to the pack a punch and hack the pack a punch this then puts a cage around it so u can easily upgraded 3 weapons at once
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By F12ED HAMILT0N on 04 Sep 2011 22:14
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Here is my solution for getting 19,000 points. Once you get the "big dome" area open you need to just run around until you get enough to go poll and get a decent weapon. I would also suggest saving enough for Jugger-nog (2500). spend some money on the poll box and once you get a decent weapon, I had the Galli, go back to your original spawn point where the pack-a-punch is.

Now here comes the fun part. Start kiting zombies until no more are spawning. Toss some grenades and turn around and shoot people every now and then while at the same time keep running in a circle. I upgraded both the weapons that I had and then left the area to go buy mule-kick. Make sure you have enough, (4,000) to get mule-kick before you leave the spawn area.

It's unlimited spawn for the zombies so you have plenty of them to kill. Make sure that you kill some zombies before upgrading your weapon so you get an ammo reload.

Hope this helps!
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23 Aug 2011 21:46

Holy shit 8 Guides and here is the 9.!

BUT my Guide is fully SOLO and i have 3 PaP Weapons in Round 5!

The Key is easy and simple, in Area 51 the Zombies unlimited....

Show the Video and you understand why i have this Achievement in Round 5, not 10, not 12, not 15.. 5!

Have Fun, if you have a Question, ask me in the Comments.
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29 Aug 2011 13:37

All the above methods obviously work but I wanted to add something else. If you have the QED (the new bomb thingy) there is a chance that it'll spawn not only a gun but a PaP'ed gun. This is what happened to me. While going for a different achievement i tossed a QED and it dropped the Predator (PaP'ed Commando). I grabbed it, got Mule Kick, got the Wave Gun, PaP'ed the Wave Gun then the Ray Gun and pop.
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24 Aug 2011 05:04

Essentially this solution requires at least 19,000 points, but I would recommend buying these four perks, Jugger-Nog, Speed Cola, Stamin Up and the only one which is required for the achievement, Mule Kick. Depending on skill, you can go in 2-3 trips. I would not recommend trying to pack a punch all at once, as enticing as it may be, if you get down whilst cocking back the third gun, you WILL NOT get the achievement. Just a few tips and essentially echoing the other solutions.
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23 Aug 2011 22:40

If you have the QED, you can throw it and have a chance at getting a weapon, which may or may not be pack-a-punched. I received a PaP Raygun and regular Raygun in three grenade throws, and then bought the AK-74u after I bought Mule Kick. The first trip I made to no-mans-land I PaP the raygun, so I essentially had two PaP rayguns, which was awesome. On the third trip, as soon as I took the AK out of the PaP machine the achievement popped :) Good luck.
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24 Aug 2011 22:56

What I did to get this achievement was first start up a train and buy Juggernog (if its not Juggernog restart). Buy Revive
Knife until round 3 when you have 3750 go on the side of tunnel 6. Buy the door with the M16, then buy it. Use it until
you reach the power room and turn it on. If the radnom box is there use it once, if you get lucky like me and get the Galil your almost guarnetted to get the achievement.
Go to the MP5 room and hack the door to Mule Kick( crwaler). Reach 5200 points by running a train with the M16 and the gun you got out of the box. Make a crwaler and buy Mule Kick and the 74u. Eventually you'll reach 10000 pts and youll be able to upgrade twice. Upgrade youre weakest weapon. Finally keep running laps till you upgrade aagain
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29 Aug 2011 01:22

The best way to do it in my opinion.

1) You need 15000 Points to pack a punch three weapons obv

2) You need 'Mule Kick' which is 4,000 points to buy and allows you to carry a 'third' weapon

3) The 'Gersch Device' is needed, the more players that have these the better.

4) Once you are all ready and you have a crawler on the moon head to the teleporter to take you back to Earth / Area 51

5) Whoever is going for the pack a punch sprints over to the pack a punch as soon as he/she spawns and puts one gun in.

6) The remaining players wait up on the front of the platfrom at the teleporter.

7) The players 'waiting' then take turns to throw Gersch devices, starting once they see the first zombie rise.

8) whilst the first Gersch device has been thrown out you should be on your second upgrade (pack a punch)

9) Whilst you are pack a punching, the other players will also be providing covering fire for you to protect you from getting hit.

10) the second Gersch device will be finished as you get your third gun pack a punched, the Acheivement will pop, but now you need to get back to safety sooo...

11) have the THIRD Gersch device thrown out and that will give you the time you need to get back to the teleporter safely.

Other Suggestions - Having Juggernog helps but isn't essential in this solution.
We managed to get three guns upgraded for me and the acheivement popped and one gun for my brother all in three Gersch devices..

Anyways hope i helped.

(Hacking other players GIVES them 500 points per hack, it does not take any money from them, only the hacker loses money)
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25 Aug 2011 05:54

Heres my guide for this achievement it took me a while to get around to this dlc but i did it. if you dislike it leave a comment as to why so i can try to make my guides the best they can be.
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27 Aug 2012 17:57

Call of Duty: Black Ops - Achievement\Trophy -Fully Armed and Operational - Xbox 360\Ps3

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21 Jul 2016 15:45

For this trophy you (obviously) need to have three (3) Pack-a-punched weapons at the same time. This won't be a detailed guide, but it will give you hopefully a better understanding. When you start a zombies game, you can only have two weapons at the same time. To get the ability to have three weapons, you need the new perk 'Mule Kick', which is located outside, next to the teleporter and a possible Mystery Box spawn. It will cost 4000 point. To Pack-a-punch a weapon (which costs 5000 points per weapon) you need to put your weapon in the Pack-a-punch machine. This is located in the middle of Area 51, where you start the game and end up if you take the teleporter again. Watch out in this area, because the amount of zombies in this area is literally infinite. If you kill one, another will take it's place.

Important information!
You can get this trophy only on the map Moon! I tried and managed to do this on Ascension, but the trophy didn't pop.

Also, if you get downed, your perks (as usual) will be removed, and so your Mule Kick too. There's a rumor that when you regain the Mule Kick perk that your third weapon will reappear, this is not the case! So the best this to do is to Pack-a-punch your third/Mule Kicked gun as the last of the three. This will obliterate the possibility of losing one of the Pack-a-punched guns, and having to Pack-a-punch another one.
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13 Jul 2015 11:38

To get this trophy firstly you will need to make your way to the area where the Mule kick perk is.
 

It is 4000 points. Once you have bought that perk it will now allow you to hold three guns. After getting any three guns you will now need to pack-a-punch all of them. You could either do it at the same time by saving up 15000 points or you could save up 5000 points 3 times as you play through the game. Even if you do have 15000 points I recommend taking three different runs into no-mans land as the zombies will just swarm you if your there for too long. Every time you use the teleport a cage rises up around it so you will not be able to use it for a while. Don't forget to retake your weapon! Because of that I recommend getting at least one good gun such as the Ray gun to help you survive until the teleport re-opens, instead of just picking any random three guns. Pack-a-punch all three weapons then you will unlock the trophy. Here is a video showing how to do it. Do not buy Mule kick unless you have juggernog as a 4000 point perk is very Expensive to waste!

https://www.youtube.com/watch?v=x1hoedlDWmA
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First of all to have 3 guns you must purchase the new perk Mule Kick, which is located outside the biodome and costs 4000 Points.



**It is advised not to purchase Mule Kick until you have at least 1 PaP’ed gun and Juggernog.**

Once you have mule kick, it is very straightforward. Just buy a 3rd gun after purchasing the perk and Pack-a-Punch them.

The Pack-a-Punch Machine:
To get back to the PaP, ALL players must jump on the teleporter outside the biodome. Once back in area 51 ONE player can safely PaP ONE weapon. After returning the teleporter requires time to recharge.

**To get extra time in the PaP area, have the player with the hacker hack the machine to close the gates. If you do this have 1 player throw a gersh or have everybody ready to fight your way back to the teleporter.**

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We buy the opportunity to have 3 weapons, we buy 3 weapons, we put all three weapons in the Ultshazer.
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17 Sep 2011 21:25

First you need to buy "Horsepower" for (4000 points), it is located next to the teleport, if you want, you can also buy 3 guns there, it's 'AK74U' costs (1200 points), to pump up all the weapons you need 15,000 points.
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30 Jul 2012 11:52