Call of Duty: Ghosts

Call of Duty: Ghosts

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Nightfall Completionist

Nightfall Completionist

Complete all challenges and kill the Breeder in Nightfall.

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How to unlock the Nightfall Completionist achievement in Call of Duty: Ghosts - Definitive Guide

Completing all challenge seems pretty hard at first if u just started playing this game. If u are upgraded enough its easier to play solo. Since in solo u wont recieve any weapon challenge ( specially at the end when u get shotgun or sniper challenge ) and it ask for less crypted kills
For example if the challenge is kill crypted without taking damage if u are playing co op it can change up to 7 or so. But in solo its 3. Its really good to be weapon specialist since u can deal more damage and reload faster at high class levels. Medic is good specially if u have the upgrade .
'Make sure u always have a flare . Flare can save challenges.
Its better to use armor piercing ammo for the challenge " kill marked enemy"
I did it with medic . But now i realize its easier to do it with weapon specialist and make sure u have body armor since u get serious damage by scorpions.
Your machines are your friends. Make sure u have your machines done and traps off before u plant a drill. Marked crypted challenge can go terribly wrong if u have your machines or traps on
If u are still struggling with it just let me know I will be greatfull to help :)
And by helping i mean a full carry :3
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13 Jan 2017 09:43

17 Comments
clap
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By wagnerasa on 23 Jan 2022 02:23
U need help with it?
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By Gutsy Goddess on 23 Jan 2022 08:50
I can always help u if u want. Send me a text over xbox and we schedule a time
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By Gutsy Goddess on 27 Aug 2022 06:48
What's the best gun to use ? And do you have any tips for the boss ? I'm playing alone, and I died 3 times already at the boss fight...
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By Esthuja on 08 Nov 2023 14:53
Best overall gun for this map are maverick, vepr and ARX . But there could be weapon challenges. Also if you are using weapon specialists class chainsaw is the best. I am actually downloading the game to help someone. Do u need help? I can help u in the next week pretty sure
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By Gutsy Goddess on 08 Nov 2023 19:27
Venom x
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By Gutsy Goddess on 08 Nov 2023 19:29
Yea i let u know when its downloaded
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By Gutsy Goddess on 09 Nov 2023 19:49
I downloaded it. Text me over xbox plz to schedule a time
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By Gutsy Goddess on 13 Nov 2023 08:49
Sent :)
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By Esthuja on 20 Nov 2023 12:29
Got u. Sorry my dad had surgery so a bit busy these days but i should be pretty much free tomorrow
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By Gutsy Goddess on 20 Nov 2023 20:29
I messaged you over xbox to see if you could help me?
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By Treflipvinny on 28 Jan 2024 02:10
Sure I probably be able to help tomorrow
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By Gutsy Goddess on 28 Jan 2024 07:18
Ok sounds good
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By Treflipvinny on 28 Jan 2024 21:25
Hi, sent you a message via Xbox, are you still helping with this?
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By Slavikk on 27 May 2024 22:45
Yes i get to you on xbox in a min
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By Gutsy Goddess on 28 May 2024 19:07
As for tips for the boss. You want bulldog which is a shotgun. Then u want weapon x weapom. U wanna throw all 4 ammo and detonate them all at once so the boss gets staggers then u wanna empty your bulldog in his face. Repeat twice and shohld be dead
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By Gutsy Goddess on 08 Nov 2023 19:28
Hey, so I managed to beat the map with a random guy I found in public match, he had the venom X and I only had the pistol (was using the relic) we managed to complete the map with all the challenges done.

Currently going for mayday, I found the map easier, expect for the part where you have to "kill" Samantha with the gas

I would sure love some help, especially for the last map, I tried 2 or 3 times and got absolutely crushed by the weird grey blue aliens...
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By Esthuja on 09 Nov 2023 13:46
View all 17 comments Show less comments
Completed this with 4 people

Our Classes: 3 people with medic and 1 with engineer
2 with IMS and the other 2 people with vultures.
Boosters: 1 person with Armour, 1 with feral instincts, 1 with Team Boosters and 1 with explosives(can swap it out for something else like another Armour). Everyone with Explosive ammo. Also put on Shield to protect your back. Allow everyone to have atleast one good attachment like grip,muzzle brake or rapid fire.

Everyone spend their first 4 points on the boosters and the person with explosives upgrades Ammo instead of their booster. After get one person to upgrade medic or more can do it its up to you. Grab a LSAT to defeat the breeder in under 90secs if you get that challenge. Also upgrade your pistol so you can have 2 primarys, so you can get another primary for the challenge. Put Feral Instincts down if you get the leper challenge. To easily spot it out it is the one with the bright red face when instincts is active.


Why Engineer? When engineer is upgraded they can have upto $8000 in their wallet making it easier for you to do the money challenge and they get more trap and explosive damage. It also helps you repair the drill easier incase you get the challenge to not let the drill health drop below 50%. They can also drop money for other players when their wallet is full by holding down 'LT' and 'A' at the same time for a few seconds.
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17 Feb 2014 23:34

Me and a friend did this today and we did every challenge and killed the breeder in less than 5 minutes on the same game. But we didnt get completionist.. so we may be bugged. We got the kill him in under 5 minutes achievement though, we killed him in 3. So I'm assuming we cannot work both achievements at the same time?

Anyone else having issues with this achievement when working on multiple achievements?
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26 May 2014 22:23

2 Comments
same problem
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By Vengeful Void on 24 Jul 2014 21:39
This is a comment not a solution, should have made a comment on the solution posted before this. Also this did not bug for me, I just got both of those achievements in one run. I was solo though.
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By TedyBearOfDeath on 17 Aug 2014 08:42

This achievement can be extremely difficult and sometimes comes down to a little bit of luck, along with preparedness. Here are my tips in point form:

  • COMMUNICATION!
  • 4 player set-up described above
  • No relics
  • Save flares for important challenges! They are extremely helpful in weapon specific challenges, accuracy %, taking no damage from seekers, trap kills and more!
  • Save locker keys for the final area. Weapon specific challenges are common in the final area, so save your locker key for Area 3, and upgrade your pistol so that you can carry 2 primary weapons. Open a locker and carry whatever the weapon is in your secondary primary weapon slot. This will increase your teams chance of having the right weapons during Area 3.
  • Take note of all the weapons and their types in each area, so that your team is prepared.
  • Money/Abilities is a hard one. There are two challenges that are complete opposites, one is for spending, and one is for not spending. If you prepare for the wrong one it can go terribly wrong. The key is to find a good balance for everyone on the team before planting the drill. Don't overspend, but make sure your team is well equipped for the round ahead. Flares can be lifesavers if you are being overrun in a challenge to not spend any money.
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The bane of almost every Extinction player's existence are challenges. Yes, they are back with a vengeance.

Challenges are additional objectives given to you upon each attempted destruction of each hive (in addition to your first encounter with the Breeder) with high degrees of variation and difficulty. To expound on this:

  • Some challenges are easy, some are hard, and some come towards the end and are extremely ‘cheap’ using AI parlance.
  • There are patterns in the challenges and their timing. However, they are not consistent.
  • Some of these “quantity-based” challenges are dependent on the number of players (1-4).
  • Some of these challenges are common, and a few are rare but they do appear.


With all the above in mind, the key is to be mentally prepared for any unpredictability. With that said, here are some types of challenges. It is best to approach this using a team of four players given the variation in types of challenges and the variation in loadouts amongst different players.

1) Kill (X number of) Aliens using (X type of weapons) before the hive is destroyed: The first variable, X number of, is dependent on the number of players (15 to 25 kills, depending on how many players are on the map). The second variable is independent, meaning the type of weapon the challenge will require will be random. Very often, but not always, you will get pistol-kills challenges in the first area but given the frequent and unpredictable nature of this challenge, it is best to upgrade your pistol ability three times to be allowed an extra, third weapon (thanks to General-Battye for this tip!). Another big issue faced by many is not knowing where weapons are, so with that in mind: I) SMGs: 1) Vector CRB (first one): It costs $1,500 and it is located on the rooftop of the centre building of the first area, at the far east end of the rooftop (assuming the starting point of the map is south).
2) Vector CRB (second one): It also costs $1,500 and it is located at the crate in the middle of the second area. It is by an electric trap.
3) Vepr: It costs $1,500 and is in the third area. It is on the roof of a room to your left-hand side if you enter. II) Assault Rifles: 1) Maverick: It costs $1,500 and is dropped by the soldier you encounter at the beginning of the map. (Warning! As soon as you clear the fourth hive in the first area, this gun disappears)
2) ARX-160 (first one): It costs $2,000. It is located in the upper level catwalk on the right-hand building in the second area. It should be at the end of the catwalk by an intel.
3) ARX-160 (second one): It costs $2,000. It is located in the upper levels of the third area (Weapon Facility). You need to climb up to the mezzanine of the central building/room, and you’ll find it on that level by the stairs to the highest floor (also a location of a hive). III) Shotguns: 1) MTS-225: It costs $1,500. It is by the garage door of the first area’s main building, facing the opposite direction of the entrance point.
2) Bulldog: It costs $1,500. It is located in the very second room upon entering the third area (Weapon Facility). It’ll be on the floor across from the obelisk. IV) Light Machine Guns (LMGs): 1) LSAT: It costs $3,000. It is located in the first area, on the roof of the first building, inside a far-left room that is (always) blocked by a hive.
2) Chain SAW: It costs $3,000. It is in the second area (Compound). It is in the middle room of the northernmost edge of the area and it is (always) protected by a hive. V) Sniper Rifles: 1) SVU: It costs $2,000. It is located in the first area. It is in the middle of the main building’s rooftop, leaned against the wall. It is located between the first Vector CBR and the LSAT room.
2) VKS (first one): It costs $1,500. It is located in the first area. It is in the north-northeast/far righthand part of the first area, nearby a hive location. It’s leaning against a “Alaska Lights Industries” generator.
3) VKS (second one): It costs $1,500. It is located in second area (Compound). It is the northwest part of the second area, by a crate.
4) L115: It costs $2,000. It is located in the third area (Weapon Facility). It is in the final room right before the torn wall into the Weapon Facility. 2) Keep shot accuracy at 50% or higher until the hive is destroyed: Very easy. Make sure one person takes one shot at a Cryptid to get the accuracy to 100% (or 50% if there are missed shots). Keep the accuracy that way by relying on melee kills thereafter until the hive is down.

3) Don't go into last stand until the hive is destroyed: Simple. One goes into last stand when their health bar is depleted. Thankfully, this challenge appears only in the first area but it may get overwhelming, what with the Scorpion ambush and the occasional seekers. Since your upgrades will be low, it’s best to stay cautious.

4) Don't bleed out until the hive is destroyed: Bleeding out happens after your health bar is depleted AND your timer runs out when you go into Last Stand. If one does go into Last Stand, make sure they are revived immediately. Otherwise, staying alive is key.

5) Protect a random player from going into final stand: Shen the timer on the challenge announcement popup runs up, a random player from the team will be designated. When that happens, said random player will have a green sign that says “Defend.” Make sure they are defended, by constant supply of armour and proximity to Medics

6) Kill 10 aliens using Traps: Traps on this map are either electric fences (small purchasable generators) or fire traps (oil drums). Activate them and make sure you are situated where enemies will have to go through the traps to get to you.

7) Kill 10 aliens using Turrets: Another easy challenge. You can either deploy use sentries, portable turrets, Vultures (they do count for this challenge) or purchase a ‘mounted’ turret ($850). Kill ten enemies with any or all aforementioned combinations and you’re set.

8) Kill 25 aliens while prone: Going prone means lying flat on your stomach: You do that by pressing to crouch, and again press and hold to go prone. From there start shooting. While prone, you need to kill using your equipped weapon. Kills incurred from deployed artillery while prone (i.e. sentries) and traps do NOT count.

9) Kill 15 Scouts with melee damage before the hive is destroyed: this appears in the first area: It is as simple as it’s stated. Use to stab until the attacked enemy is down. Scouts take two stabs to kill (three with "Do Less Damage" Relic equipped. Make sure you and your teammates get 15 melee kills before the hive is destroyed.

10) Kill 5 aliens while they are in the air before the hive is destroyed: This is not as difficult as it may seem. It is a challenge that will come up later. While precision is key, it is not necessary. A neat trick is to activate the fire traps. The damage from these traps is incremental. So when they are on fire, they will continue to charge and jump. While midair, the damage from the fire will finally deplete the Cryptid's health and they will be killed while they are in the air!

11) Kill a Scorpion with melee damage before the hive is destroyed: This is a challenge that you will most likely get in the Weapon Facility. Simply and relentlessly melee the yellow glowing bulb on the back of the Scorpion. Damage incurred from other sources do not count so long as the killing blow is from a melee (Thanks to Jerry Appleby for the tip!)

12) Find and kill the Leper in 30 seconds: Extremely rare but nonetheless game-breaking challenge. The Leper is a Cryptid between the sizes of a Scout and a Hunter (closer to Hunter). Feral Instinct might help. Just make sure to focus on killing any Hunter-looking Cryptid. However, if the Leper dies from Turrets or traps, the challenge is nullified as the challenge requires you to find and then kill him.

13) Don't reload your weapon for 60 seconds: Often nullified by mistake, this challenge requires you to not reload your weapon in any way, shape or form. This includes manual reloading, auto-reloading by emptying your clip or picking up ammo from the ground. Resort to non-ammo abilities, traps, and melee until the 60 seconds limit pass.

14) Don't use any abilities for 90 seconds: To put it in simple terms, do not use the d-pad. If you accidentally do so, do not press the button to activate them (depending on your controller scheme). Rely on regular shooting and traps for protection until 90 seconds have passed.

15) Don't spend any money for 2 minutes: Not only are you not allowed to use your d-pad to get abilities (i.e. ammo), but you are also not supposed to spend your money on anything, including traps and new weapons. You are essentially limited to what you have until 120 seconds have passed. This is exacerbated by the fact that this is a 'later' (usually second area) challenge when things get rough. Rely on what you have, be mindful not to buy anything until two minutes have passed. 16) Do not take any damage from exploding Seeker aliens until the hive is destroyed: One of the hardest challenges after the Leper challenge. The Seekers are small red, glowing Cryptids that explode upon demise or self-destruction. The problem is that the Seeker's explosion radius is so wide that it is hard to keep a distance. Knowledge is your only weapon here: you need to know that a) they spawn from meteors and b) during the whole drilling processes, 7-10 will appear. Activate distant traps and run away from meteor drop points and maybe you'll get lucky and actually pass this challenge!

17) Spend $10,000 (or $20,000) before the hive is destroyed: In other words, go nuts with your money! The amount to be spent is a random amount (either 10k or 20k). The key is spending, spending, spending. Also of importance are traps; not only are they affordable, but killing with Traps gives you money to to spend even more. If it's $20,000, you'd be surprised by the high chance that you do not make it, so spend and keep spending. It is a simple rule that is often forgotten!

18) Keep the drill health at 50 or higher until the hive is destroyed: it is ideal to have an Engineer class but you cannot foresee the future. Keep your tactics and go on normally while keeping an eye out. This challenge is easy but if a Hunter gets a hold of that drill, its health will go down faster than a crack addict in a prison rodeo. So if a Cryptid attacks the drill, killing it should be priority.

19) Kill 10 aliens while at full health before the hive is destroyed: (on solo, it's 3 aliens). Another easy challenge. Your health bar (green bar) should be full when you kill a Cryptid. Make sure to meet this condition when you kill 10 Cryptids. Vests add extra protection and this challenge is not contingent upon a full shield bar so use that to your advantage.

20) Kill 8 aliens by having each player cause damage before the hive is destroyed: (On solo or with a player count of less than 4, the requirement is 5 aliens). It's hard to make sure which Cryptid you shot, so it is best that you tell your teammate to shoot every Cryptid at least once. A Cryptid that is undamaged by you will have a white glowing aura around him, so shoot them too without killing them.

21) Kill 10 marked Aliens before the hive is destroyed: (on solo it's 3 aliens). "Marked" means Cryptids with a glowing white aura around them. These are the ones that you must kill. Avoid traps as they may inadvertently kill an unmarked Cryptid before you kill the ten marked ones. What makes this challenge challenging is the fact that unmarked Seekers will self-destruct and they will nullify the challenge, so a great deal of luck is involved here, and as such you must kill the marked Cryptids as quick as you can before Seekers spawn.

22) Kill 10 Aliens at a range of 65 ft before the hive is destroyed: Another difficult challenge rendered easy. The game will show you which Cryptid as at 65+ ft. distance by marking it with a white aura. Make sure those are killed. A neat trick is to activate distant traps and maintain a long distance from said trap (while keeping in mind that the distance is determined by the location of the Cryptid's death vis-à-vis the location of the trap activator!). Thanks to Jerry Appleby for the tip!

23) Kill 10 Aliens while standing in the circle: When this challenge appears, a circle will appear on the map. This circle will have a white, glowing, rotating edge. It is usually but not always near the hive you have to destroy You need to stand within this circle and kill 10 enemies. Outside traps kills do count if the kill occurs while the trap activator is inside in the circle (thanks to Jerry Appleby for the tip).

24) Kill 10 Aliens in 30 seconds: Go all out. Activate traps, deploy turrets/Vultures and shoot at smaller enemies. The only random but likely problems is that not enough enemies spawn within a time frame that makes this challenge doable, so a high degree of luck is involved!

25) Kill 10 Aliens without taking any damage: Perhaps the rarest of all Challenges, and the most dependent on luck. Your only option, other than restarting the game, is to use the flare, deployable sentries and vultures, while camping away in an area secluded by a useable trap. Given that Seekers are the most likely to inflict damage, given their wide explosion radius, it is best to shoot at the meteors as soon as the crash, to prevent them from spawning (you'll be effectively killing the ones inside the meteor as you are awarded with points and the counter for the 10 Aliens goes up).
  The remaining two challenges are related to the first encounter with the Breeder only and they do not appear anywhere afterwards. These are: 26) Defeat the Breeder in 90 seconds or less: Use manned turrets (either deployed or mounted). And if using a hand weapon (AR or LMG), make sure you shoot at close proximity to the Breeder (ideally by the yellow snow vehicle).

27) Destroy 10 Breeder eggs before they hatch: during the Breeder's multifarious attacks, he will launch yellow glowing orbs (two at once usually) intermittently. Make sure to shoot at them and destroy them before they hatch, as they hatch a few seconds after they land!

Once you complete the challenges, as the Trophy description says, you must defeat the final Breeder. Only then will you get the Trophy.

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Kill and complete challenges on medium or hardcore difficulty!
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02 Mar 2016 17:31