Call of Duty: Modern Warfare 2 (2009)
50 Achievements
1,000
PC
Turistas
Complete Takedown and The Hornet's Nest on Veteran Difficulty.
25
15.14%
How to unlock the Turistas achievement in Call of Duty: Modern Warfare 2 (2009) - Definitive Guide
The easiest solution for these is similar to the one for all other missions on Veteran. It's just the first one that plays as less of a tutorial, and more of a punishment. The actual game starts here, and not with the other ones. What's the solution?
Go slow. Very slow. No matter how slowly you're moving through the mission, you should assume you're moving too fast.
The only exception to this rule is when moving from building to building through alleyways, in which case you should have a shotgun (or possibly akimbo Rangers) out, and sprint.
Take cover frequently, and pick your targets out carefully. Whatever weapons you take to replace your default ones, ensure that one of your weapons has ACOG. The majority of the two missions is spent in too close quarters for the occasional snipers you find to be useful, and too far for iron sights to be realistic.
Grenades aren't useful to harm enemies, but tossing a grenade near a corner can cause an AI taking cover to run to grab it and toss it back. Use this to your advantage, and if an enemy is giving you trouble, bait them with a grenade and gun them down.
More than once on Takedown you'll notice gunfire with no clear source. Look for white doors. Several times an enemy will be reaching out to fire and then ducking back in. Shoot the door at point blank range with a shotgun, and the bullet penetration should kill them (they'll fall out and open the door). Be ready for other enemies, as there are usually several camped in the building you just opened. A similar event happens, but with green shutters on a window, on at least one occasion. The window is too high to use a shotgun effectively, but if you duck below it, it is possible.
Hopefully I helped.
Go slow. Very slow. No matter how slowly you're moving through the mission, you should assume you're moving too fast.
The only exception to this rule is when moving from building to building through alleyways, in which case you should have a shotgun (or possibly akimbo Rangers) out, and sprint.
Take cover frequently, and pick your targets out carefully. Whatever weapons you take to replace your default ones, ensure that one of your weapons has ACOG. The majority of the two missions is spent in too close quarters for the occasional snipers you find to be useful, and too far for iron sights to be realistic.
Grenades aren't useful to harm enemies, but tossing a grenade near a corner can cause an AI taking cover to run to grab it and toss it back. Use this to your advantage, and if an enemy is giving you trouble, bait them with a grenade and gun them down.
More than once on Takedown you'll notice gunfire with no clear source. Look for white doors. Several times an enemy will be reaching out to fire and then ducking back in. Shoot the door at point blank range with a shotgun, and the bullet penetration should kill them (they'll fall out and open the door). Be ready for other enemies, as there are usually several camped in the building you just opened. A similar event happens, but with green shutters on a window, on at least one occasion. The window is too high to use a shotgun effectively, but if you duck below it, it is possible.
Hopefully I helped.
9 Comments
Forgot that you could just shoot through those doors :d
Should make it quite easier.
But do you know if the enemies respawn? There just seems to be a nearly endless amount of enemies.
Should make it quite easier.
But do you know if the enemies respawn? There just seems to be a nearly endless amount of enemies.
By Pannerup on 08 Dec 2009 10:21
Enemies do not respawn. But there are a lot of them, and ones you leave behind try to catch up.
By napoleon1066 on 15 Dec 2009 16:54