Call of Duty: World at War

Call of Duty: World at War

65 Achievements

20-25h

PS3
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Perkaholics Anonymous!

Perkaholics Anonymous!

Survive until round 20 without buying a single Perk. (Map Pack 3 only)

4.7%

How to unlock the Perkaholics Anonymous! achievement in Call of Duty: World at War - Definitive Guide

The trick to Perkaholics Anonymous is firepower- lots and lots of firepower. You are going to want as many upgraded Ray Guns as you can get your hands on, as well as an upgraded Wonder Waffle. If you are having bad luck at the box and can't get the Ray Gun, then the Trench Gun upgrades into a powerful shotgun (the "Gut Shot") that will remain a 1-shot kill well past level 20.

Once you've got some serious firepower, go into the room behind where you turn on the power (the room where you get the bowie knife). By the teleporter is a dead-end hallway with a window halfway down. Have one person (someone without a ray gun) crouch next to the window, while everyone else goes further down the hall to provide support. The guy at the window is responsible for any zombies at the window, and everyone else is responsible for making sure no zombies sneak up on the guy at the window and kill him. It would help if the guy holding the window had Juggernog, but it's not necessary- when I got my Perksaholic, it was in a 3-player game, and none of us had any perks.

Have the guys in the back unload ammo as fast as they need to to ensure that nobody touches the window guy. When you start running low on ammo, tell the other support guys to reload so that, by the time you're out of ammo, they should have a fresh clip and you can reload in peace. While it's tempting to look out the gaps to the left and shoot zombies there, if they drop any powerups you won't be able to collect them, so I wouldn't recommend it. If someone goes down, have someone toss a monkey bomb out the gaps to the left and then revive while all the zombies are distracted. For dog rounds, be quick on the trigger to kill them all at the bottom of the stairs, but don't worry about using your Ray Gun if one gets close; the upgraded Ray Gun's blast deals much less damage to you. You can still kill yourselves by firing 4-5 close range blasts in rapid succession, but a single shot of the upgraded Ray Gun will never kill you, no matter how close you stand to the blast. After that, it's just a matter of time before you hit round 20. As I said, I made it with 3 players (one Ray Gun, one Wonder Waffle/MG42 combo, one Trench Gun, all of them upgraded) without a single down. It seems like a tough achievement, but the upgraded ray gun makes it really easy.
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07 Aug 2009 03:45

7 Comments
Thanks....I have all of them except this and aquire waffle weapons...I could have got this one early when I got to round 25 with 3 other people who co-operated really great (if only everyone was like that) and realised I didn't need the perks that I had bought:(
the waffle weapon is going to be very hard and lucky.
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By atc2008 on 08 Aug 2009 21:47
Did this at the top of the stairs in the same area, 3 of us, all with upgraded ray guns, those are invaluable especially if you get downed, and with upgraded MG42s.+1
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By chanjamluke on 13 Apr 2012 19:15
If anyone needs this, add me. DeathJester533
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By DeathJester533 on 12 Nov 2021 13:40
Fiz essa no solo, mas usei dois controles. Comecei um partida split-screen local a conta que queria desbloquear a conquista deixei inativa, e com a outra peguei todos os perks e fiz upgrade nas arma e cheguei ate o round 20.
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By isaacpinh0 on 27 May 2022 20:08
If this is done online, is it only the player who can't get the perks after this achievement, or does the whole party have to go without them?
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By GAM3K1ng65 on 04 Jan 2023 19:46
Just the individual can't have perks, only reason the group wouldn't is if everyone was going for it
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By RadTheory117 on 30 Jan 2023 19:54
Looking to boost

xX Anton 91 Xx
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By xX Anton 91 Xx on 26 Jun 2023 14:44
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For Solo or Pair play:

Pistol/Knife for rounds 1 & 2

Get the Thompson in round 3 and then clear the door up the stairs so you can hold out by where you turn the power on. Do not open the door behind you until round 6, 7, or 8 when you are ready to link the teleporters. Hopefully you also have the Monkey Bomb which can be a life saver.

Once all of the teleporter doors are open, the map gets really difficult so circling the map similar to the Shi No Numa Big Baller method will be our goal.

Begin each round up by the electric bridge so that you then fall down into the power room/holdout room. Go straight through the door and around the corner, heading towards the Fly Trap. Now go through the door into the starting room and carefully work your way to the Thompson room then up the stairs. Turn around once standing next to the bridge and unload on the zombie pack for a few seconds before dropping down and starting another lap.

For the dog rounds, the teleporter room above the Thompson room is a decent place to hold out. Good luck!
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29 Jan 2010 15:35

2 Comments
Just something to add that helped me:

Pack-a-Punch the Thompson, and grab the Trench Gun and Pack-a-Punch it also. As you are running the laps, the Trench Gun (Gut Shot) will help you clear any zombies that surprise you in front, and will 1 hit kill dogs.

The Thompson (Gib-o-Matic) will help you build insane amounts of points. The reason these 2 guns are recommended is because you can buy ammo for them off the walls. You'll have extra cash anyways since you can't buy perks, so you might as well buy upgraded ammo when you need it.
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By ChknFingrs on 15 May 2014 02:50
Great solution. The Gut Shot is a lifesaver!
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By Ethigy on 10 Nov 2020 23:08
Everything above this solution is correct, however you ARE able to die and be revived to get this achievement. You and your partners all have to reach level 20, they can also have perks if they so choose. Firepower works, Upgraded Ray Guns and Wonderwaffe's are always good. MG42; PP5h-51; and Brownings are solid backup options - upgraded of course.
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20 Aug 2009 15:20

3 Comments
Do you mean you can get downed and be revived, or you can actually die, and then come back the next round?
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By ThrillaGnat on 15 Sep 2011 17:20
both.
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By Stevanno on 19 Apr 2012 03:03
A guy who knew what he was doing managed to survive until round 20 in public MP, and got me the achievement that way.
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By Onyx Grimoire on 21 Oct 2016 22:12
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A really good spot to hold out until Round 20 is the catwalk in the Teleporter room, by the Bowie Knife. It's best to do this with four people in order to maximize firepower.

The setup you want to have is one guy at the window outside (who makes sure at least one zombie is alive so that everyone else can get upgrades and weapons), two guys at the top of the stairs (typically with upgraded MG42s or Brownings) and one person in the middle of the catwalk to cover the two guys on the stairs if they need to reload.

If you are going specifically for this achievement, you either want to be the guy at the window or the guy in the middle of the catwalk (the guys on the stairs might want Jugger-nog or Speed Cola). If on the catwalk, you'll probably want and upgraded Colt or Ray Gun. If by the window, you may want an upgraded Ray Gun or FG42.

Hope this helps.
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16 Sep 2009 14:56

The best way to do this achievement on solo is to hold up in the power area; where the box first appears. On your way to this area make sure you grab the bouncing betty's and keep placing them whenever you get the chance. Holding in this area can be done without monkey bombs, but it is a lot easier with monkey bombs. Anyways, once you are in this area, hit the box until you have your desired weapons, (I got lucky by getting an lmg, ppsh, and monkey bombs on my first 4 hits) so you simply hold here and don't open the door behind you. This place is so good because the zombies will only come from in front of you, and the lighting trap just so happens to be right in front of the main area the zombies will come from. So you just pop the lightning trap whenever you need to, and the only zombies you have to worry about will be coming out of the lonely window to the left. Throw monkey bombs when needed if available.
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27 Nov 2011 08:46

There is a cool little glitch in der riese that hasnt been patched as of May 11th 2012..... and it helps for this achievement. In the quick revive room there is a hole in the floor. One person jumps in the hole and crouches in the corner opposite the giant chunk missing from the wall (a great viewspot outside) the other person stands right next to the support beam on the wall directly above the hole. if it is done properly you will notice that the zombies run back and forth outside. the person who jumped in the hole will not face any zombies as long as he/she stays crouched in the corner. the person above in the quick revive room will only have to guard the window in the room. just play like this until round twenty. an easier alternative to catwalk

NOTE: The person on top must be careful not to back up too much so not to fall in the hole. if you do fall it is no big deal you just must face the horde legit again. Also this glitch does not work on dogs rounds so when dogs spawn the person on top can jump down then run back up after

Just a video i made that might help

NOTE: I forgot to mention, by covering the window in the quick revive room i dont mean to stand by it. THE MOST ESSENTIAL STEP in this glitch is that the person in the hole is crouching in the correct corner. and the person on top is standing almost directly above against the wall by the beam... once there is a healthy build up of zombies the person on bottom can shoot like crazy through the chunk in the wall to clear the round. Wunderwaffe DG-2 helps alot for this

EDIT: Still works as of July 17th, 2015
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12 May 2012 22:28

I did solo it a few minutes ago...

It's not that hard, sure i needed a few tries and died on the higher rounds (17+).
All those guides are good, but way to complicated or forcing you to glitch this out.

The only things you need is a thompson and a 1897 Shotgun, of course all teleporters activated and for the higher rounds punched and betties for safety.
Not needed but as security: the bowie knife and monkeys.

Leave a crawler if you need to link a teleporter, i had them all linked in round 8.
After that it's just this simple solution:

EVERY ROUND place a betty on the metal bridge and one at the entrance to the room opposite.Then walk over to the ledge opposite the root beer perk.
Zombies will come and just kill them until you can't hold it any longer then jump down and throw a grenade against the wall to your left and run through the gap, when you see speed cola turn right to walk slowly (!) with a bunch of zombies behind killing a few every second.
The door to your left (back to the teleporter) stays closed all time.
Just open the door and head straight towards the stairs always killing zombies.
Go over the bridge and you're back on square one.
IF there are too many zombies behind you just jump down the ledge again, but this time
walk LEFT through the gap into the "Thompson Room" and activate the trap.
Wait until round is over and continue with this method.

For the doggie rounds:
Hide your ass up where the cage (box spot) is.
But don't all the way behind, stay on the window you can jump down.
Let the dog come close and one hit kill him with a shotgun shot.

Have your weapons punched for round 13 to make the dog rounds very easy.
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17 Feb 2015 14:21

This trophy can be done online or offline. You can do this in splitscreen and have "player 1" die, while player 2 goes and makes it round 20. The upside here is that you can pause the game, therefore you can take your time. An extra thing that makes it easier is if player 1 dies, player 2's screen will become huge thus making it easier yet harder if player 1 doesn't die as fast.

If you plan on tackling this trophy online, you can try this: Co-op Partners Thread

-OR-

Try it out with randoms. As they play in a group of 4 and tend to survive pretty far. It's also luck-based as little accidents like reloading, running or taking damage by 1 zombie could glitch and kill you or your boosting partner, leaving you for dead. If this happens, plan ahead as I have when I tried this:

1. Get all Waffle Weapons in case your friend isn't good, then you can revive and cover them.
2. After a certain point, say round 18, throw a monkey bomb in the middle of the round or when hordes start to gather up and reload all weapons and take out the DG-2 and fire away, this wraps it up.
3. Leaving a crawler is a good idea if you feel stressed out as you can take turns and do something like repairing, buying ammo or Pack-A-Punch weapons.

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03 Oct 2010 21:18

The only difficulty is to get to level 20. The easiest way to do this is as a team, huddled on the balcony next to the teleporter, which is located right behind the first box. Despite the fact that this balcony is actually a dead end, it is perhaps the most convenient place for survival in the game.
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27 Sep 2009 05:04

2 Comments
If you want to get the trophy solo, you can get it quite easily by using a second gamepad. That is, we connect two gamepads and as soon as the game starts, we pick up the second gamepad and play from it, and simply leave the first one to die each time. You can buy any perks, the trophy will drop. The only problem will be that there will be 2 times more zombies, but there will be room for error).
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By XEP-KOTA on 11 Nov 2019 10:45
The task is not easy, but doable. The key to success is a good team, the right weapon from the box and tactics. By proper weapons I mean: DG-2 superweapon, beam pistol, MG42 machine gun and PPSh-41. All four of us must hold the defense on the balcony. The main thing is not to let the zombies get close, as they will put pressure on you in large numbers. There will be a lot of them and they will walk (run) in an endless stream, like fish at spawning. The longest rounds are 18 and 19. After the 15th round, “devil dogs” will appear along with the zombies. In addition to weapons, your team should have bouncing mines and monkey bombs. The main weapon can be improved in Pack A Punch (the number of cartridges and destructive power will increase). If possible, buy a Bowie knife (3000 points). He won't interfere.
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By Urfin_Dzhus on 14 Aug 2015 15:09