Call of Duty: WWII

Call of Duty: WWII

90 Achievements

3,000

99-130h

Xbox One
Xbox Series
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Moonraven's Chosen

Moonraven's Chosen

In The Frozen Dawn, survive the trials of the Moonraven.

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How to unlock the Moonraven's Chosen achievement in Call of Duty: WWII - Definitive Guide

This guide will be for the Moonraven trial, aka the broken flail.


1. First thing you will need to do is finding the 3 gears and 2 books on the floor, scattered around the map. I will try to describe all the locations I know of as best as I can.

When leaving spawn, head right. Just to the left of the access teleporter for the bossfight you can find a GEAR. Continue into the morgue. You can drop down here. Just before you drop down, you can find a BOOK on your left. In the phylactery, you can find a GEAR at the edge of the map, immediately to the right of you when you walk down the stairs next to the large bloodpool. In the area with the blood altar, You can find a GEAR to your right as you leave the teleporter, against the edge of the map. Now head over to the large blood pool where you bring the battery to (other exit from the phylactery). When you reach the plateau, a GEAR can spawn immediately on your right, next to the stairs. A BOOK book can spawn on your far left, hidden between some stones. Now head over to the area with the Planet-system and turn left up on the stairs. You can then go left again, a BOOK can spawn immediately on your right hand side against the wall. Turn back and head dowstairs towards the gear room. You are now standing right in front of the pillar with books on it. Place the 2 remaining books on it to reveal a hidden room on your left. You can find a GEAR in here immediately on your right. There is a last chance to find a GEAR in a little alcove in the corridor downstairs as well as a BOOK on the opposite site of the alcove against the wall, the one you can take from more or less here, coming across a teleporter and the gear room. In the gear room, you can place all 3 gears.

2. Next, you will need to kill zombies next to the planet-system until the planets turn purple, green, yellow and red. (15 zombies or so)

3. Now comes the hardest bit if you are doing this for the first time. Side note: MrRoffilewaffles as well as some other youtube guides I watched are totally wrong on how to do this step or simply make it much too complicated.

In the hidden room we found earlier, there is a projection of the 4 systems situated against the wall. Only downside, you will need to mirror projection basically. If the top is North, right hand side East, bottom South left West, mirror the projection so that North and South stay the same, but East and West swap basically. This means planets directly South and and North of the earth will stay in the same position, but anything else will be mirrored.

I've made a small example in Paint with before and after mirroring it:
External image


Next, you will need to stop the 4 planets on the large system at the right time, so that they match the mirrored projection on the wall. The highest part which holds the sytem (more or less in the direction of quick reload, is North. You will need to stop all 4 planets correctly in one you. If you stop one at the right spot, you will hear a loud sound (almost like a large door being locked). If you fail one, simply stop the remaining planets by pressing X on them and try again. Keep in mind that it might take a second or so before the planet actually stops, after you've pressed X.

Doing this correctly will unlock the basic broken flail.


4. Behind the solar/planet-system, there is a room upstairs which you can teleport into. There are 3 stones to be charged, start with the one on the right, then the center and then the one on the left. Each one requires 3 zombies, after which a rune will float above it. After doing each stone, you will need to find little blue stars somewhere in the sky. You can only see them when holding LT. Aim at all the stars in one go to make them yellow. Then charge the center stone, find another set of stars and do this one final time at the last stone.

Possible locations to find stars are:
In the room with the stones to charge, look behind and above the solar system while standing next to the 3rd stone. Note: Triple check this location, it might be very hard to spot the blue stars with a blue background.

In the room with the bloodpool where you charge the battery, a few locations can spawn, 2 from here and 2 while standing all the way at the top, overlooking this area from the overview next to spawn

Then there is 1 location when looking through the window next to electric cherry/electrical shock on reload.

1 location through the large window nearby, in the phylacterly.

2 locations in the blood altar area, one on the far left and one on the right, looking from the balcony/overview.

Finally 2 locations at spawn, one more or less above the stone you charge to enter the city of Thule and one in the sky in front of the teleporter.

NOTE: THERE MIGHT BE MORE LOCATIONS, THIS IS JUST ALL LOCATIONS I KNOW OF.

5. With all 4 stones charged and 3 sets of stars found, throw the flail into the solar system with RB and then press RB again. Now you will have to complete the trial. First melee some enemies. Then fire will appear, throw the flail over the fire and teleport.


Achievement unlocked!
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28 Sep 2018 11:08

9 Comments
Havent started this DLC. Do all players get the achievement when the Trials are completed by one person? Or does all players need to be teleported to survive the trials for the achievement to unlock?
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By Rickydown on 21 Oct 2018 22:20
Nope, everyone must do them.
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By Itzz Sh0wt1m3 on 22 Oct 2018 06:35
So only 1 person can be transported to complete the trails each game? Two or more people cannot be teleported?
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By Rickydown on 24 Oct 2018 02:58
Yeah each of the 4 achievements ca only be popped once a game
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By Itzz Sh0wt1m3 on 24 Oct 2018 07:41
Excellent guide. Very well done. Thank you!
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By Car56 on 20 Jan 2019 15:00
Thanks!
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By Itzz Sh0wt1m3 on 20 Jan 2019 15:28
Thanks, I watched Mr Dalek's guide on youtube and he overcomplicated the orrery step to an extreme extent. All that matters: Mirror the image, Speed cola = north. That's it haha.
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By FQX on 01 Sep 2020 09:09
Only one of the stones up top has the rune above it. Nothing happens when I kill zombies on the other two.
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By Whats a Chundy on 08 Feb 2021 00:52
Thxs
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By OBlockMafia on 13 Oct 2023 18:18
View all 9 comments Show less comments

This trophy is for obtaining the Flail weapon and upgrading it. Note that only the person that completes the trial will earn the trophy.

Here are the steps to this trophy:

Step 1: Find the 2 books around the map.

There are 2 books to find, and there are 4 possible locations for them:

  • Overlook Bridge, inside one of the cauldrons (back right one if facing towards spawn).
  • Passage, on the ground to the right of the teleporter (right side when facing it).
  • Morgue, at the edge of the drop-off leading to the Phylactery.
  • Blood Altar, to the right on the ground.


Once you find the 2 books, go to the Archives and place them on the triangular pillar near the stairs. If done correctly, a message will appear and a secret cipher room will open.

Step 2: Find the 3 gears around the map.

Now you must find 3 gears, here are their locations (again note that there may not be one in each location):

  • Spawn, on the left in a corner near the teleporter.
  • Cipher Room, on the ground in the corner.
  • Phylactery, on the ground near the staircase to the Overlook, right side.
  • Passage, near the door leading to the Gearworks, in a small alcove.
  • Overlook Bridge, in the opposite corner from the book location (near the stairs on the cliff edge).
  • Blood Altar, to the right of the Mystery Box location.


Once you find all 3 gears, head to the Gearworks (under the Archives), and place them on the big obvious gear. If done correctly, the globe thing above will turn on.
Note that even if you find all 3 gears but haven’t found all books, you cannot start the next step.

Step 3: Power up the Globe.

Easy step, just get around 20 kills at the machine to power it up.

Step 4: Use the cipher to obtain the Flail.

This step is a bit tricky due to certain angles. What you need to do is look at the cipher, and line up the planets on the globe by activating the balls down below with .
Take note where North and South are. These points correspond to the giant “arms” of the globe. The longer arm to the left is North, the smaller one close to the Overlook entrance is South.

The tricky thing is that West and East are mirrored, so if you see a planet on the West side of the cipher, it’s actually the East on the globe (meaning the corner away from the cipher instead of the one facing you). Similarly, Northeast is actually Northwest, and Southwest is actually Southeast.

Once all the planets are lined up (and you can tell because they make a different noise when correct), the Flail will spawn.

(At this point I recommend getting the Go Long! trophy )

Step 5: Find the constellations around the map.

Once you have the Flail, you need to access a hidden room above the globe. It’s located in the outer corners of the map; it’s kind of shaped like a big “L.” You should be able to see 2 entrances to this room, so throw the Flail () into the room and teleport up there with . In this corner room, you’ll notice 3 pressure plates, one in each corner. You need to get 3 kills at each, starting with the one in the left (when facing inwards).

Once you get 3 kills, you’ll notice a rune show up behind you.
What you need to do is run around the map using with the Flail equipped and find a constellation in the sky. It’s pretty easy to see once you know what you’re looking for. There are a few locations to check, and it’s different each game:

  • Spawn, above the pressure plate.
  • Archives, above the Globe and slightly to the right side.
  • Overlook, in the sky towards the volcano.
  • Overlook, to the right of the teleporter looking outside.
  • Blood Altar, on the left side.
  • Blood Altar, on the right side.


When you find the constellation, hold and highlight all the stars to turn them gold. Once done, a message will appear onscreen. Repeat for the other 2 pads/constellations.

Step 6: Complete the Trial!

The final step to earn the trophy! Throw the Flail into the globe and teleport into it.

This trial is easy, but many people may die here, so you might need to use a self revive. What will happen is you’ll have to kill some zombies, but then a wall of fire will come from the star in the distance. You’ll have to avoid it 2 times to complete the trial.

What you need to do is use your new ability on the zombies to turn them friendly, and use the ability to teleport through the firewall that comes at you. Once you manage to do so twice, the upgraded Flail and trophy are yours!

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