Castle of no Escape 2

Castle of no Escape 2

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Papers of pain

Papers of pain

3.8%

How to unlock the Papers of pain achievement in Castle of no Escape 2 - Definitive Guide

Ritual Code: cn_upcn_downcn_backcn_backcn_backcn_backcn_Bcn_backcn_Acn_upcn_Bcn_upcn_B

For more info see this video (not mine), timestamp 31:50 -
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26 Jan 2021 14:53

4 Comments
@justintime44444 were you able to figure it out?
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By Wanderer128 on 10 Mar 2021 14:01
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By LMEPHISTO on 14 May 2021 09:24
A nice strategy I just figured out that can help with all the characters is find the bull looking creature with red eyes that follows you into rooms. Go back into the room you came from and farm gold and orange upgrades off him. Having max upgrades for armor makes beating the boss much easier.
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By Dingus McKah on 23 Mar 2022 22:18
Does this still work
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By BSL H34D SH07 on 18 Jan 2023 02:38
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Enter the following Ritual from the main menu:

dpad-up.pngdpad-down.pngbutton-page.pngbutton-page.pngbutton-page.pngbutton-page.pngbutton-b.pngbutton-page.pngbutton-a.pngdpad-up.pngbutton-b.pngdpad-up.pngbutton-b.png

This will spawn you as the Shamaness with everything you need to beat the game. Check a handful of the neighboring rooms from where you spawn to find a shimmering orange thing in the center of a random room. Walk into this to be teleported to the boss room. Press button-x.png when standing on the symbol on the floor to initiate the boss fight. If you can't find the orange glimmer after five or six rooms, feel free to quit out (button-page.png) and restart a new run with the same ritual above, and you may have better luck with one spawning nearby.

The Shamaness is by far the worst character in the game, and this will be your toughest boss fight of all the characters. Your regular button-a.png attack doesn't knock the boss back and just swirls a single sword around you, making it pretty useless. As you get hit and have lower health, more swords will swirl around you. Just continuously hold button-a.png instead of pushing or mashing it, and new sword(s) will appear as soon as available. For the first and second phases where he just moves around and then dashes at you, the good news is that the Shamaness has just enough speed to get out of the way as long as there is distance between you and the boss. The bad news is that your regular button-a.png attack is terrible (unless you have low health and have three or four swords around you) for actually hitting the boss. I highly recommend using your button-b.png attack instead. Press button-b.png to be surrounded by swords. Now you can simply walk near the boss for the swords to hit him. It's important to realize that the boss has some frames of invincibility immediately after being hit, so DO NOT just stand near him and let swords hit him continually. This is a huge waste of swords, because only every third or fourth sword will actually do damage. Instead, go near enough to hit him, back away, approach, etc., until you finish each phase. If/when you run out of stamina (the green circles below your health), you'll unfortunately need to rely on your regular attack until stamina refills.

The third phase is identical for all characters, meaning attack as much as possible and do your best to dodge the random fireballs. The good news is you don't have to worry about him charging at you anymore, but the bad news is that the longer you take to damage him (meaning if you have a tough time hitting him with your regular attack) the more fireball phases you'll need to suffer through and hope you don't get hit.

Unfortunately you're likely going to need a bunch of practice with this character thanks to her terrible regular attack and awfully low amount of health.

One important thing I struggled with was, after the boss turns blue and spirals around the room and then blasts back into the center of the room, sometimes I would take damage when he reappeared in the center for no apparent reason. This seemed to happen whenever I was standing in the bottom half of the room. I switched to always waiting in the upper left corner for him to reappear and never ended up taking random damage in that corner.
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