Castlevania: Lords of Shadow - Mirror of Fate HD

Castlevania: Lords of Shadow - Mirror of Fate HD

20 Achievements

12-15h

PS3
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Puppeteer

Puppeteer

Solve the Theatre puzzle without clues

20.4%

How to unlock the Puppeteer achievement in Castlevania: Lords of Shadow - Mirror of Fate HD - Definitive Guide

This achievement unlocks after completing the "Theater Puzzle" during Alucard's play-through without using a clue.

To do so:
1) Push the "fire block" on the left until it's under the switch platform.
2) Go to the "weight block" and pull it towards the brown floor marker immediately to the right of the "fire block."
3) Go to the switch and activate it until the arms move the "weight block" to any of the above platforms.
4) Return to the "fire block" and push it 'til it's underneath the hand holding the rightmost platform. This will cause the platform to disappear and drop the "air block".
5) Return to the switch and bring the "weight block" back to the lower platform.
6) Push/Pull the "weight block" towards and PAST the left brown floor marker of the platform. (Towards the "fire block"'s original location.) **Do not place it on the marker yet**
7) Push/Pull the "fire block" to the right brown floor marker, where you originally placed the "weight block". I did not attempt jumping over the "fire block" figuring it would cause damage, so I pulled it to under the switch platform and then pulled in back to the right brown marker.
8) Jump off the right side of the platform, so you are on the right of the "air block" in the lower platform and push the block all the way to the left.
9) Jump on the "air block" while pushing towards the left wall, you should catch a ledge on the left wall.
10) Go to the upper platform, where the "magnetic block" is and pull it towards the brown floor marker.
11) Head back to the switch and activate it until the "mag block" is on the lower platform (next to the "weight block").
12) Pull the "mag block" out of the way, pull the "weight block" onto the brown floor marker.
13) Return to the switch and activate it until the "weight block" is on the center platform with the pressure switch.
14) Return to the "mag block" and pull it 'til it "hooks" the "weight block" and continue pulling until the block activates the pressure plate.
15) If necessary, return to the switch and activate it until the "fire block" is on the uppermost ledge (where the "mag block" was originally located at).
16) Finally, pull the "air block" under the middle of the lower platform which has now opened to reveal a vent. This will push the "fire block" under the hand that is holding the weight and release it triggering a cut scene.

I attempted to find a good YT link, but couldn't find one... Sorry.

Feel free to let me know if you have any comments/questions/suggestions, especially before voting down the post. Thanks!
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11 Nov 2013 01:13

3 Comments
+1 from me buddy. Explained as clear as it can be. thanks
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By FL trooper be on 26 Nov 2013 16:20
Here's a video if you'd like to post it. It's all of Act 2 so I set it to the correct time in the link. If it doesn't work for some reason, it starts at time stamp 30m 54s.

Not my video, btw.

http://youtu.be/Cnf34UuMTTg?t=30m54s
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By MagnumZero on 05 Dec 2013 15:13
Upvoted from me. Absolutely clear. Thanks dood.
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By NameOfTheMaster on 09 Dec 2013 16:02
View all 3 comments Show less comments
Here is my video on how to get the Puppeteer achievement. The video also contains the light guide achievement in case you need that one also. Hope this helps!
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11 Jan 2014 08:39

MISSABLE

This puzzle appears as part of the main progression in Alucard's campaign. In the center of the room there is a switch that moves the puppet hands on the left and right side of the lever. If a block is positioned so that a hand will grab it, it will be moved up or down.

To solve the puzzle:

1. Move the iron block so that it can be picked up by the right hand. Pull the lever.
2. Move the fire block all the way to the right. A wind block will fall.
3. Pull the lever until the iron block is back on the bottom. Pull it all the way to the left side, past where the hands can grab it.
4. Pull the wind block all the way to the left side. Jump into the wind to fly up to the top level. This jump can be a little tricky.
5. Pull the magnet block so that the puppet hands can grab it.
6. Pull the lever until the magnet block is on the bottom. Push it to the right a little bit.
7. Move the iron block so the left hand can grab it. Pull the lever to get the iron block on the middle level.
8. Push the magnet block to attract the iron block, then pull it to the right in order to press the switch.
9. Move the fire block so the right hand can pick it up. Pull the lever until the fire block is on the top level.
10. Pull the wind block so that it blows up the tube in the center of the map.

WARNING: Don't look at the glowing red corpse on the right side of the screen, this gives you clues that will invalidate the trophy.

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