Cat Quest II

Cat Quest II

9 Achievements

12-15h

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Dungeon Master

Dungeon Master

Cleared all 73 dungeons!

6.4%

How to unlock the Dungeon Master achievement in Cat Quest II - Definitive Guide

This is not too hard to get but there are three dungeons that can be troublesome. two of them, the cave of leonis and the tomb of the wolf won't unlock until you have beaten the last boss. the third is the lonely cave.

The first two caves are level 150 and it is a rematch against the two previous boss's with some add-ons. The best advice for them is to use the black hole spell and kite the enemies. don't get greedy with the attacks and you will come out on top.

the last dungeon is the lonely cave and it is level 200 with a single hedgehog enemy. the enemy is quick and has multiple spells that can one shot you pretty easily. again, the black hole is your friend in this fight.

i was level 112 when i finished all three fights so don't sweat level too much but to make things even easier, i would upgrade the black hole spell as best you can to make it more effective at holding the enemies in place.
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24 Dec 2019 04:32

7 Comments
Your final comment about having to replay the entire game is incorrect. I completed the final mission, but can still go back and load the original save, which puts me right before I did the epilogue.
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By Laura Elizabeth on 28 Feb 2020 19:05
thank you for the heads up. will correct that
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By SedateRial on 28 Feb 2020 22:39
What gear are you using are you Mage or melee. I’m level 115 and I am dead in 2 hits with a shield on my health is 14,480.
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By Goggs25 on 05 Sep 2020 06:04
I mostly used mage and used hit and run techniques for the full fights. it was a slow fight with a lot of one hit and then run away and use black hole again to freeze the enemy in place for another hit or two.
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By SedateRial on 05 Sep 2020 16:26
I just want to add that a lot of the side-quests take you into the dungeons. So that checks them off that way.
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By Cronis the 1st on 14 Dec 2020 14:54
Maybe you can add to the solution that when you have a Diamond like Icon on top of a cave, that you missing something in there. Like a hidden invisible path to a chest or something. Its not completed when this is the case :)
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By A CopyCat174 on 09 Mar 2022 06:07
Just beat these last 3 dungeons. For magic the Level 10 Gravi-ruff is the way to go! It makes tons of battles (especially against melee enemies) really easy.

I used a Level 66 Skeleton King Armor (+256 staff, +2028 shield, and Arcane resist +35%) with a Level 35 Wraith Helm (+80 sword, +652 shield, and Ice resists +35%). My co-op AI partner used a Level 47 Old Master Body (+1638 shield with -15% health) with a Level 32 Old Master Head (+834 shield with -15% health).

For the Tomb of the Wolf/Lion I would approach one enemy at a time and draw them towards the bottom of the map. Trap them with the Gravi-ruff and run around the gap to shoot them from a distance. I had my co-op AI partner use the Level 1 Kingsblade (+99 sword and +99 staff) and I think I used a Level 30 The Architect (+124 staff).

The Lonely Cave enemy wasn't taking much damage with those weapons so I switched up what I used. My co-op AI partner used a Level 35 Bone-raiser (+84 sword, +164 staff, and it Steals life). I used a Level 35 Pawlonijr (+165 staff and Magic +5%). It had a really fast fire rate so once I used the Gravi-ruff to trap them I would dodge the 4 fireballs twice then spam my attack. Rinse and repeat.
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By Cleaner7x on 11 Jan 2024 01:13
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Clearing a dungeon requires, at the least, for the player to open every chest in the dungeon (and maybe defeat major bosses in each dungeon, but those bosses usually are guarding chests anyway). Some dungeons have chests down hidden paths that need to be opened as well.

Dungeons are divided into two categories: caves and ruins. Caves are generally paths with monsters and traps. Sometimes they will have bosses in them at the end of the cave. Some chests won't be able to be opened until the bosses are defeated, if not all of the cave's monsters as well. Ruins generally have one chest, and a tablet to start a wave of battles. There are usually three waves of battles that need to be completed before the chest unlocks, with each wave scaling in difficulty. Players are blocked from leaving the ruin until all waves are defeated.

If the player hasn't enterred a dungeon, it will have a question mark above it in the overworld and on the map. Dungeons where some progress has been made but the dungeon hasn't been completed will have a half-filled diamond above them. When all of the requirements of each dungeon are fulfilled, a message will appear on screen while the player is still in the dungeon stating that it has been completed. There won't be any icon on completed dungeons on the map or in the overworld.

I completed most dungeons during normal gameplay, as quests and sidequests require the player to enter most of them. I had to hunt for a few of them, which were largely visible by looking at the game's map. Some dungeons are on islands off the main two continents. Overall, I found 72/73 on my own. Players can see how many dungeons they have completed in an infobox on the map screen.

To find the last dungeon, I entrusted the wonderful resource that TenOunceCan created and linked on Reddit (https://old.reddit.com/r/CatQuest/comments/ix3wri/cq1_and_2_...). I tried to use TenOunceCan's map and spreadsheet to look up each dungeon on the map view, but I still couldn't find the last dungeon. I ultimately traveled to each individual dungeon to verify it was complete and crossed it off the list. Doing this helped me find the last dungeon (Mountain Cave), which I had completely missed while playing because it was somewhat hidden among trees.
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30 Dec 2022 18:30