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Games
Chip 'n Dale: Rescue Rangers
Chip 'n Dale: Rescue Rangers
60 Achievements
750
NES/Famicom
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Chip 'n Dale: Rescue Rangers
achievements progress.
Reveal hidden
Default
Default
Common
Rare
Score (Highest)
Score (Lowest)
Rescue Rangers 0 (The Lab)
Clear Zone 0
3
98.51%
Rescue Rangers A (The Tree)
Clear Zone A
2
75.31%
Rescue Rangers B (The Diner)
Clear Zone B
3
72.86%
Rescue Rangers C (The Library)
Clear Zone C
4
60.39%
Rescue Rangers D (The Toy Store)
Clear Zone D
4
65.13%
Rescue Rangers E (The Park)
Clear Zone E
5
51.57%
Rescue Rangers F (The Factory)
Clear Zone F
5
62.24%
Rescue Rangers G (The Casino)
Clear Zone G
5
61.38%
Rescue Rangers H (The Sewers)
Clear Zone H
5
59.26%
Rescue Rangers I (The Bureau)
Clear Zone I
5
57.59%
Rescue Rangers J (The Post Office)
Clear Zone J
5
52.54%
Monty's Challenge 0 (The Lab)
Clear Zone 0 without dying
5
65.36%
Monty's Challenge A (The Tree)
Clear Zone A without dying
10
57.59%
Monty's Challenge B (The Diner)
Clear Zone B without dying
10
43.46%
Monty's Challenge C (The Library)
Clear Zone C without dying
10
34.39%
Monty's Challenge D (The Toy Store)
Clear Zone D without dying
10
37.95%
Monty's Challenge E (The Park)
Clear Zone E without dying
10
32.12%
Monty's Challenge F (The Factory)
Clear Zone F without dying
4
37.68%
Monty's Challenge G (The Casino)
Clear Zone G without dying
10
38.52%
Monty's Challenge H (The Sewers)
Clear Zone H without dying
10
37.57%
Monty's Challenge I (The Bureau)
Clear Zone I without dying
10
27.98%
Monty's Challenge J (The Post Office)
Clear Zone J without dying
10
16.28%
Rodent Philatelist 0 (The Lab)
Collect 55 single and pairs of flower stamps in Zone 0 without dying
5
29.51%
Rodent Philatelist A (The Tree)
Collect 20 single and pairs of flower stamps in Zone A without dying
10
19.82%
Rodent Philatelist B (The Diner)
Collect 74 single and pairs of flower stamps in Zone B without dying
10
23.66%
Rodent Philatelist C (The Library)
Collect 60 single and pairs of flower stamps in Zone C without dying
10
19.68%
Rodent Philatelist D (The Toy Store)
Collect 98 single and pairs of flower stamps in Zone D without dying
10
18.42%
Rodent Philatelist E (The Park)
Collect 55 single and pairs of flower stamps in Zone E without dying
10
17.46%
Rodent Philatelist F (The Factory)
Collect 60 single and pairs of flower stamps in Zone F without dying
10
14.52%
Rodent Philatelist G (The Casino)
Collect 130 single and pairs of flower stamps in Zone G without dying
10
15.53%
Rodent Philatelist H (Sewers)
Collect 110 single and pairs of flower stamps in Zone H without dying
10
14.35%
Rodent Philatelist I (The Bureau)
Collect 65 single and pairs of flower stamps in Zone I without dying
10
17.46%
Rodent Philatelist J (The Post Office)
Collect 55 single and pairs of flower stamps in Zone J without dying
10
15.36%
The Catmunk
Have 9 lives
10
42.1%
Zipper's Challenge 0 (The Lab)
Clear Zone 0 without taking damage
10
31.68%
Zipper's Challenge A (The Tree)
Clear Zone A without taking damage
10
25.36%
Zipper's Challenge B (The Diner)
Clear Zone B without taking damage
10
18.11%
Zipper's Challenge C (The Library)
Clear Zone C without taking damage
10
17.44%
Zipper's Challenge D (The Toy Store)
Clear Zone D without taking damage
10
15.93%
Zipper's Challenge E (The Park)
Clear Zone E without taking damage
10
15.42%
Zipper's Challenge F (The Factory)
Clear Zone F without taking damage
10
25.17%
Zipper's Challenge G (The Casino)
Clear Zone G without taking damage
10
15.26%
Zipper's Challenge H (The Sewers)
Clear Zone H without taking damage
10
16.64%
Zipper's Challenge I (The Bureau)
Clear Zone I without taking damage
10
13.81%
Zipper's Challenge J (The Post Office)
Clear Zone J without taking damage
10
10.14%
One-Star Squirrel
Pick up 7 stars without dying
5
68.88%
Two-Star Squirrel
Pick up 15 stars without dying
5
42.62%
Three-Star Squirrel
Pick up 25 stars without dying
10
25.73%
Four-Star Squirrel
Pick up 50 stars without dying
25
12.64%
Five-Star Squirrel
Pick up 75 stars without dying
50
9.05%
The Adventures of Chip 'n Doll 0 (The Lab)
Clear Zone 0 as Chip while carrying Dale through the stage without Dale taking damage nor pressing any buttons, or Chip dying
10
13.31%
The Adventures of Chip 'n Doll A (The Tree)
Clear Zone A as Chip while carrying Dale through the stage without Dale taking damage nor pressing any buttons, or Chip dying
25
10.21%
The Adventures of Chip 'n Doll B (The Diner)
Clear Zone B as Chip while carrying Dale through the stage without Dale taking damage nor pressing any buttons, or Chip dying
25
8.07%
The Adventures of Chip 'n Doll C (The Library)
Clear Zone C as Chip while carrying Dale through the stage without Dale taking damage nor pressing any buttons, or Chip dying
25
8.21%
The Adventures of Chip 'n Doll D (The Toy Store)
Clear Zone D as Chip while carrying Dale through the stage without Dale taking damage nor pressing any buttons, or Chip dying
25
7.9%
The Adventures of Chip 'n Doll F (The Factory)
Clear Zone F as Chip while carrying Dale through the stage without Dale taking damage nor pressing any buttons, or Chip dying
25
7.69%
The Adventures of Chip 'n Doll G (The Casino)
Clear Zone G as Chip while carrying Dale through the stage without Dale taking damage nor pressing any buttons, or Chip dying
25
7.71%
The Adventures of Chip 'n Doll H (The Sewers)
Clear Zone H as Chip while carrying Dale through the stage without Dale taking damage nor pressing any buttons, or Chip dying
25
7.38%
The Adventures of Chip 'n Doll I (The Bureau)
Clear Zone I as Chip while carrying Dale through the stage without Dale taking damage nor pressing any buttons, or Chip dying
50
7.06%
The Adventures of Chip 'n Doll J (The Post Office)
Clear Zone J as Chip while carrying Dale through the stage without Dale taking damage nor pressing any buttons, or Chip dying
50
6.73%