Chip 'n Dale: Rescue Rangers

Chip 'n Dale: Rescue Rangers

60 Achievements

750

NES/Famicom
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Rescue Rangers 0 (The Lab)

Rescue Rangers 0 (The Lab)

Clear Zone 0

3 98.51%
Rescue Rangers A (The Tree)

Rescue Rangers A (The Tree)

Clear Zone A

2 75.31%
Rescue Rangers B (The Diner)

Rescue Rangers B (The Diner)

Clear Zone B

3 72.86%
Rescue Rangers C (The Library)

Rescue Rangers C (The Library)

Clear Zone C

4 60.39%
Rescue Rangers E (The Park)

Rescue Rangers E (The Park)

Clear Zone E

5 51.57%
Rescue Rangers F (The Factory)

Rescue Rangers F (The Factory)

Clear Zone F

5 62.24%
Rescue Rangers G (The Casino)

Rescue Rangers G (The Casino)

Clear Zone G

5 61.38%
Rescue Rangers H (The Sewers)

Rescue Rangers H (The Sewers)

Clear Zone H

5 59.26%
Rescue Rangers I (The Bureau)

Rescue Rangers I (The Bureau)

Clear Zone I

5 57.59%
Monty's Challenge 0 (The Lab)

Monty's Challenge 0 (The Lab)

Clear Zone 0 without dying

5 65.36%
Monty's Challenge A (The Tree)

Monty's Challenge A (The Tree)

Clear Zone A without dying

10 57.59%
Monty's Challenge B (The Diner)

Monty's Challenge B (The Diner)

Clear Zone B without dying

10 43.46%
Monty's Challenge C (The Library)

Monty's Challenge C (The Library)

Clear Zone C without dying

10 34.39%
Monty's Challenge D (The Toy Store)

Monty's Challenge D (The Toy Store)

Clear Zone D without dying

10 37.95%
Monty's Challenge E (The Park)

Monty's Challenge E (The Park)

Clear Zone E without dying

10 32.12%
Monty's Challenge F (The Factory)

Monty's Challenge F (The Factory)

Clear Zone F without dying

4 37.68%
Monty's Challenge G (The Casino)

Monty's Challenge G (The Casino)

Clear Zone G without dying

10 38.52%
Monty's Challenge H (The Sewers)

Monty's Challenge H (The Sewers)

Clear Zone H without dying

10 37.57%
Monty's Challenge I (The Bureau)

Monty's Challenge I (The Bureau)

Clear Zone I without dying

10 27.98%
Monty's Challenge J (The Post Office)

Monty's Challenge J (The Post Office)

Clear Zone J without dying

10 16.28%
Rodent Philatelist 0 (The Lab)

Rodent Philatelist 0 (The Lab)

Collect 55 single and pairs of flower stamps in Zone 0 without dying

5 29.51%
Rodent Philatelist A (The Tree)

Rodent Philatelist A (The Tree)

Collect 20 single and pairs of flower stamps in Zone A without dying

10 19.82%
Rodent Philatelist B (The Diner)

Rodent Philatelist B (The Diner)

Collect 74 single and pairs of flower stamps in Zone B without dying

10 23.66%
Rodent Philatelist C (The Library)

Rodent Philatelist C (The Library)

Collect 60 single and pairs of flower stamps in Zone C without dying

10 19.68%
Rodent Philatelist D (The Toy Store)

Rodent Philatelist D (The Toy Store)

Collect 98 single and pairs of flower stamps in Zone D without dying

10 18.42%
Rodent Philatelist E (The Park)

Rodent Philatelist E (The Park)

Collect 55 single and pairs of flower stamps in Zone E without dying

10 17.46%
Rodent Philatelist F (The Factory)

Rodent Philatelist F (The Factory)

Collect 60 single and pairs of flower stamps in Zone F without dying

10 14.52%
Rodent Philatelist G (The Casino)

Rodent Philatelist G (The Casino)

Collect 130 single and pairs of flower stamps in Zone G without dying

10 15.53%
Rodent Philatelist H (Sewers)

Rodent Philatelist H (Sewers)

Collect 110 single and pairs of flower stamps in Zone H without dying

10 14.35%
Rodent Philatelist I (The Bureau)

Rodent Philatelist I (The Bureau)

Collect 65 single and pairs of flower stamps in Zone I without dying

10 17.46%
Rodent Philatelist J (The Post Office)

Rodent Philatelist J (The Post Office)

Collect 55 single and pairs of flower stamps in Zone J without dying

10 15.36%
The Catmunk

The Catmunk

Have 9 lives

10 42.1%
Zipper's Challenge 0 (The Lab)

Zipper's Challenge 0 (The Lab)

Clear Zone 0 without taking damage

10 31.68%
Zipper's Challenge A (The Tree)

Zipper's Challenge A (The Tree)

Clear Zone A without taking damage

10 25.36%
Zipper's Challenge B (The Diner)

Zipper's Challenge B (The Diner)

Clear Zone B without taking damage

10 18.11%
Zipper's Challenge C (The Library)

Zipper's Challenge C (The Library)

Clear Zone C without taking damage

10 17.44%
Zipper's Challenge D (The Toy Store)

Zipper's Challenge D (The Toy Store)

Clear Zone D without taking damage

10 15.93%
Zipper's Challenge E (The Park)

Zipper's Challenge E (The Park)

Clear Zone E without taking damage

10 15.42%
Zipper's Challenge F (The Factory)

Zipper's Challenge F (The Factory)

Clear Zone F without taking damage

10 25.17%
Zipper's Challenge G (The Casino)

Zipper's Challenge G (The Casino)

Clear Zone G without taking damage

10 15.26%
Zipper's Challenge H (The Sewers)

Zipper's Challenge H (The Sewers)

Clear Zone H without taking damage

10 16.64%
Zipper's Challenge I (The Bureau)

Zipper's Challenge I (The Bureau)

Clear Zone I without taking damage

10 13.81%
Zipper's Challenge J (The Post Office)

Zipper's Challenge J (The Post Office)

Clear Zone J without taking damage

10 10.14%
One-Star Squirrel

One-Star Squirrel

Pick up 7 stars without dying

5 68.88%
Two-Star Squirrel

Two-Star Squirrel

Pick up 15 stars without dying

5 42.62%
Three-Star Squirrel

Three-Star Squirrel

Pick up 25 stars without dying

10 25.73%
Four-Star Squirrel

Four-Star Squirrel

Pick up 50 stars without dying

25 12.64%
Five-Star Squirrel

Five-Star Squirrel

Pick up 75 stars without dying

50 9.05%
The Adventures of Chip 'n Doll 0 (The Lab)

The Adventures of Chip 'n Doll 0 (The Lab)

Clear Zone 0 as Chip while carrying Dale through the stage without Dale taking damage nor pressing any buttons, or Chip dying

10 13.31%
The Adventures of Chip 'n Doll A (The Tree)

The Adventures of Chip 'n Doll A (The Tree)

Clear Zone A as Chip while carrying Dale through the stage without Dale taking damage nor pressing any buttons, or Chip dying

25 10.21%
The Adventures of Chip 'n Doll B (The Diner)

The Adventures of Chip 'n Doll B (The Diner)

Clear Zone B as Chip while carrying Dale through the stage without Dale taking damage nor pressing any buttons, or Chip dying

25 8.07%
The Adventures of Chip 'n Doll C (The Library)

The Adventures of Chip 'n Doll C (The Library)

Clear Zone C as Chip while carrying Dale through the stage without Dale taking damage nor pressing any buttons, or Chip dying

25 8.21%
The Adventures of Chip 'n Doll D (The Toy Store)

The Adventures of Chip 'n Doll D (The Toy Store)

Clear Zone D as Chip while carrying Dale through the stage without Dale taking damage nor pressing any buttons, or Chip dying

25 7.9%
The Adventures of Chip 'n Doll F (The Factory)

The Adventures of Chip 'n Doll F (The Factory)

Clear Zone F as Chip while carrying Dale through the stage without Dale taking damage nor pressing any buttons, or Chip dying

25 7.69%
The Adventures of Chip 'n Doll G (The Casino)

The Adventures of Chip 'n Doll G (The Casino)

Clear Zone G as Chip while carrying Dale through the stage without Dale taking damage nor pressing any buttons, or Chip dying

25 7.71%
The Adventures of Chip 'n Doll H (The Sewers)

The Adventures of Chip 'n Doll H (The Sewers)

Clear Zone H as Chip while carrying Dale through the stage without Dale taking damage nor pressing any buttons, or Chip dying

25 7.38%
The Adventures of Chip 'n Doll I (The Bureau)

The Adventures of Chip 'n Doll I (The Bureau)

Clear Zone I as Chip while carrying Dale through the stage without Dale taking damage nor pressing any buttons, or Chip dying

50 7.06%
The Adventures of Chip 'n Doll J (The Post Office)

The Adventures of Chip 'n Doll J (The Post Office)

Clear Zone J as Chip while carrying Dale through the stage without Dale taking damage nor pressing any buttons, or Chip dying

50 6.73%