Cities: Skylines - Remastered
122 Achievements
2,710
150-200h
Xbox Series
Metropolis
Have a population of 100,000 in your city
50
1.29%
How to unlock the Metropolis achievement in Cities: Skylines - Remastered - Definitive Guide
A short guide would be to accumulate as many inhabitants as possible over time to unlock the achievement.
Unfortunately, there's a lot more to this.
A city with 100,000 inhabitants must be equal to a machine where every cog is in the right place, otherwise this milestone is impossible to get.
With the Remastered version, however, this might be easier to achieve as you now can play on 25 map tiles legally than only 9, as in the base CS game. That's almost 300% more space, if most of the buildable area is placed on even terrain.
Before starting the city, select a map that contains all means of transport to the outside, including railways and shipping lines, and that has at least 70% of buildable area.
When playing only on the "vanilla" maps, these four maps are good choices for starters:
- Foggy Hills,
- Grand River,
- Green Plains,
- Riverrun
They have a prefabricated visual style, either American or European, but this can be changed during the game using disctrict policies or building stlyes.
While playing, you'll unlock different means of transportation, land tile expansions, loans and also higher density housing (after 8,500 inhabitants). This uses less space for a lot more people.
Also try to unlock special buildings along the way, as some of them provide more city services and bonuses to districts or the city overall.
After a certain milestone, you'll unlock monuments, which also greatly improve the influx of people to your city.
On the way to 100,000 inhabitants, some tips for faster acquisition of people are the following:
- Choose to play on a temperate map scheme. Playing on a winther themed map presents some disadvantages regarding additional heating and more expensive maintenance.
- Disable the day/night cycle to only play during the day. In that way the expansion of the city is much easier as you can barely see during the night. Nightime is for resting, as will your city expansion during that time. This costs a lot of time.
- Disable disasters. They only inhibit you from expanding faster as you're permanently on the lookout for damages and maintenance.
- Focus on expansion. It's good to build clean, pretty and optically fine town areas, but it's sufficient to plant block after block.
- Look out for enough power and clean water. Without it, people will move out, become sick and die earlier.
- Provide basic services like basic healthcare, police and firefighting presence. There will be sickness, crimes, and there will be fires. You can't do much about it. Better be prepared.
- Provide alternatives to cars. While the base for access from the outside to your city is the street, try not to clog them. Use public transport (buses and trams) for close proximity, mass transport (subways and monorails) for bigger distances and bigger cities and also connect to train lines and shipping routes. Expecially commuter trains from outside of the map can bring in a lot of visitors and inhabitants without much effort. An airport is fine, but requires a lot of space and good planning. Use some of the smaller ones for starters, this should do.
Aside from that:
Take it easy, have fun and keep an eye on the balance and the demand for the three pillars of your civilization, which are Residential, Commerce and Industry. (RCI)
As long as the demand is in the positive, you'll generate a positive influx.
Set the tax rate to a steady value (12% overall is great, try not to exceed it too much) and guarantee a steady income.
It's not hard, just time consuming.
Unfortunately, there's a lot more to this.
A city with 100,000 inhabitants must be equal to a machine where every cog is in the right place, otherwise this milestone is impossible to get.
With the Remastered version, however, this might be easier to achieve as you now can play on 25 map tiles legally than only 9, as in the base CS game. That's almost 300% more space, if most of the buildable area is placed on even terrain.
Before starting the city, select a map that contains all means of transport to the outside, including railways and shipping lines, and that has at least 70% of buildable area.
When playing only on the "vanilla" maps, these four maps are good choices for starters:
- Foggy Hills,
- Grand River,
- Green Plains,
- Riverrun
They have a prefabricated visual style, either American or European, but this can be changed during the game using disctrict policies or building stlyes.
While playing, you'll unlock different means of transportation, land tile expansions, loans and also higher density housing (after 8,500 inhabitants). This uses less space for a lot more people.
Also try to unlock special buildings along the way, as some of them provide more city services and bonuses to districts or the city overall.
After a certain milestone, you'll unlock monuments, which also greatly improve the influx of people to your city.
On the way to 100,000 inhabitants, some tips for faster acquisition of people are the following:
- Choose to play on a temperate map scheme. Playing on a winther themed map presents some disadvantages regarding additional heating and more expensive maintenance.
- Disable the day/night cycle to only play during the day. In that way the expansion of the city is much easier as you can barely see during the night. Nightime is for resting, as will your city expansion during that time. This costs a lot of time.
- Disable disasters. They only inhibit you from expanding faster as you're permanently on the lookout for damages and maintenance.
- Focus on expansion. It's good to build clean, pretty and optically fine town areas, but it's sufficient to plant block after block.
- Look out for enough power and clean water. Without it, people will move out, become sick and die earlier.
- Provide basic services like basic healthcare, police and firefighting presence. There will be sickness, crimes, and there will be fires. You can't do much about it. Better be prepared.
- Provide alternatives to cars. While the base for access from the outside to your city is the street, try not to clog them. Use public transport (buses and trams) for close proximity, mass transport (subways and monorails) for bigger distances and bigger cities and also connect to train lines and shipping routes. Expecially commuter trains from outside of the map can bring in a lot of visitors and inhabitants without much effort. An airport is fine, but requires a lot of space and good planning. Use some of the smaller ones for starters, this should do.
Aside from that:
Take it easy, have fun and keep an eye on the balance and the demand for the three pillars of your civilization, which are Residential, Commerce and Industry. (RCI)
As long as the demand is in the positive, you'll generate a positive influx.
Set the tax rate to a steady value (12% overall is great, try not to exceed it too much) and guarantee a steady income.
It's not hard, just time consuming.
Theres really no easy way to give a time stamp.
not to long... maybe 5hrs
tips
all taxes at 12%
make sure you zone two areas at the start, one for the working people, and the other zone for people to go to school.
not to long... maybe 5hrs
tips
all taxes at 12%
make sure you zone two areas at the start, one for the working people, and the other zone for people to go to school.
A short guide would be to accumulate as many inhabitants as possible over time to unlock the achievement.
Unfortunately, there's a lot more to this.
A city with 100,000 inhabitants must be equal to a machine where every cog is in the right place, otherwise this milestone is impossible to get.
With the Remastered version, however, this might be easier to achieve as you now can play on 25 map tiles legally than only 9, as in the base CS game. That's almost 300% more space, if most of the buildable area is placed on even terrain.
Before starting the city, select a map that contains all means of transport to the outside, including railways and shipping lines, and that has at least 70% of buildable area.
When playing only on the "vanilla" maps, these four maps are good choices for starters:
- Foggy Hills,
- Grand River,
- Green Plains,
- Riverrun
They have a prefabricated visual style, either American or European, but this can be changed during the game using disctrict policies or building stlyes.
While playing, you'll unlock different means of transportation, land tile expansions, loans and also higher density housing (after 8,500 inhabitants). This uses less space for a lot more people.
Also try to unlock special buildings along the way, as some of them provide more city services and bonuses to districts or the city overall.
After a certain milestone, you'll unlock monuments, which also greatly improve the influx of people to your city.
On the way to 100,000 inhabitants, some tips for faster acquisition of people are the following:
- Choose to play on a temperate map scheme. Playing on a winther themed map presents some disadvantages regarding additional heating and more expensive maintenance.
- Disable the day/night cycle to only play during the day. In that way the expansion of the city is much easier as you can barely see during the night. Nightime is for resting, as will your city expansion during that time. This costs a lot of time.
- Disable disasters. They only inhibit you from expanding faster as you're permanently on the lookout for damages and maintenance.
- Focus on expansion. It's good to build clean, pretty and optically fine town areas, but it's sufficient to plant block after block.
- Look out for enough power and clean water. Without it, people will move out, become sick and die earlier.
- Provide basic services like basic healthcare, police and firefighting presence. There will be sickness, crimes, and there will be fires. You can't do much about it. Better be prepared.
- Provide alternatives to cars. While the base for access from the outside to your city is the street, try not to clog them. Use public transport (buses and trams) for close proximity, mass transport (subways and monorails) for bigger distances and bigger cities and also connect to train lines and shipping routes. Expecially commuter trains from outside of the map can bring in a lot of visitors and inhabitants without much effort. An airport is fine, but requires a lot of space and good planning. Use some of the smaller ones for starters, this should do.
Aside from that:
Take it easy, have fun and keep an eye on the balance and the demand for the three pillars of your civilization, which are Residential, Commerce and Industry. (RCI)
As long as the demand is in the positive, you'll generate a positive influx.
Set the tax rate to a steady value (12% overall is great, try not to exceed it too much) and guarantee a steady income.
It's not hard, just time consuming.
Unfortunately, there's a lot more to this.
A city with 100,000 inhabitants must be equal to a machine where every cog is in the right place, otherwise this milestone is impossible to get.
With the Remastered version, however, this might be easier to achieve as you now can play on 25 map tiles legally than only 9, as in the base CS game. That's almost 300% more space, if most of the buildable area is placed on even terrain.
Before starting the city, select a map that contains all means of transport to the outside, including railways and shipping lines, and that has at least 70% of buildable area.
When playing only on the "vanilla" maps, these four maps are good choices for starters:
- Foggy Hills,
- Grand River,
- Green Plains,
- Riverrun
They have a prefabricated visual style, either American or European, but this can be changed during the game using disctrict policies or building stlyes.
While playing, you'll unlock different means of transportation, land tile expansions, loans and also higher density housing (after 8,500 inhabitants). This uses less space for a lot more people.
Also try to unlock special buildings along the way, as some of them provide more city services and bonuses to districts or the city overall.
After a certain milestone, you'll unlock monuments, which also greatly improve the influx of people to your city.
On the way to 100,000 inhabitants, some tips for faster acquisition of people are the following:
- Choose to play on a temperate map scheme. Playing on a winther themed map presents some disadvantages regarding additional heating and more expensive maintenance.
- Disable the day/night cycle to only play during the day. In that way the expansion of the city is much easier as you can barely see during the night. Nightime is for resting, as will your city expansion during that time. This costs a lot of time.
- Disable disasters. They only inhibit you from expanding faster as you're permanently on the lookout for damages and maintenance.
- Focus on expansion. It's good to build clean, pretty and optically fine town areas, but it's sufficient to plant block after block.
- Look out for enough power and clean water. Without it, people will move out, become sick and die earlier.
- Provide basic services like basic healthcare, police and firefighting presence. There will be sickness, crimes, and there will be fires. You can't do much about it. Better be prepared.
- Provide alternatives to cars. While the base for access from the outside to your city is the street, try not to clog them. Use public transport (buses and trams) for close proximity, mass transport (subways and monorails) for bigger distances and bigger cities and also connect to train lines and shipping routes. Expecially commuter trains from outside of the map can bring in a lot of visitors and inhabitants without much effort. An airport is fine, but requires a lot of space and good planning. Use some of the smaller ones for starters, this should do.
Aside from that:
Take it easy, have fun and keep an eye on the balance and the demand for the three pillars of your civilization, which are Residential, Commerce and Industry. (RCI)
As long as the demand is in the positive, you'll generate a positive influx.
Set the tax rate to a steady value (12% overall is great, try not to exceed it too much) and guarantee a steady income.
It's not hard, just time consuming.
Theres really no easy way to give a time stamp.
not to long... maybe 5hrs
tips
all taxes at 12%
make sure you zone two areas at the start, one for the working people, and the other zone for people to go to school.
not to long... maybe 5hrs
tips
all taxes at 12%
make sure you zone two areas at the start, one for the working people, and the other zone for people to go to school.