Control

Control

67 Achievements

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31-39h

Xbox One
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Living Archetypes

Living Archetypes

Defeat the Anchor

15

8.84%

How to unlock the Living Archetypes achievement in Control - Definitive Guide

I highly recommend turning on invincibility and one shot kills.

First you have to get the mission "A matter of time" by speaking to a guy in logistics (containment level)

there's a guy named Horowitz due west of the logistics control point in the contamination sector at the very far end. He is on the ground, to the left of a shelter door and right beneath a sign that says "Shelter Service hatch."
I think you need levitation before the quest appears (comment suggests otherwise).

After completing A matter of time you will get another quest called "The enemy within". Return to "Sealed Threshold Hall" and open the vault in the main room with all the clocks. This is the same room that has the Lantern for another quest. This vault leads to an item that leads to the boss. One shot, when the red ball reveals itself, and the achievement's yours.


need more help? follow the WT provided by one of our sites best WT writers or: https://guides.gamepressure.com/control/guide.asp?ID=51297



Note: This achievement lagged for me and took a few minutes to pop, after completing the quest.
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19 Oct 2020 21:46

4 Comments
I can confirm you can get this quest before getting levitation.
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By Drelzar on 02 Dec 2021 08:14
Down voted because "by speaking to a guy in logistics (containment level)" is really broad. Which guy? Which part of logistics? Be more specific, attach a screenshot, just do something to identify which guy is "a guy". Until then, my down vote stays
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By xXGamerXPro75Xx on 06 Feb 2022 20:55
For anyone stumped as to where to find the mission start for a matter of time: there's a guy named Horowitz due west of the logistics control point in the contamination sector at the very far end. He is on the ground, to the left of a shelter door and right beneath a sign that says "Shelter Service hatch."
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By xXGamerXPro75Xx on 06 Feb 2022 21:09
comment added. the solution is a year and a half old and as thus I will not be going back and adding screen shots. The WT didnt exist when I wrote this and that is why I added it, so it would help people who were stuck like me.

The WT is very well written so it might help u to follow that.
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By TheOnlyMatto on 06 Feb 2022 23:05
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Abilities Needed: Launch, Levitate

You'll obtain a mission running through Parapsychology's Logistics from Horowitz and Wells about an Altered Item running through the Clocks. After helping Wells get back to his squadmate, you can take this task on, though you will need Levitate to get to it. Inside one of the safety barricades, you'll find the Anchor, an altered item controlled by the Hiss, and proceed into a boss battle.

The battle is simplistic. It'll start aiming to the platform right of you and spewing out more clocks. When it is open, aim into its opening with Launch and release to do damage. It'll rotate among the four platforms. After a few hits, some Hiss will load in, so do be careful of those in the mixture of it continuing its pattern, albeit faster. It doesn't take too many hits to destroy, or at least it didn't for me with my maxed out Launch ability, so just rinse and repeat. After defeating it, it'll hover back onto the first platform for you to Bind it.
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30 Aug 2019 13:16

1 Comment
The Altered Anchor rotates clockwise, so you can anticipate when will it face each platform.

By using the "special clock" for the launch hit from each of the platforms, it takes only 4 hits in total. Multi-launch didn't make it faster, still needed four hits in total.

Pay attention not to waste the "special clock" on the Hiss, use the other clocks for that.

One "vomit" of the Anchor can kill you, maxing out and boosting health can prevent being dead, but you will be on super minimum anyway.
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By olee222 on 21 Nov 2020 16:45
he'll notify you that an Altered Item is still loose in the Sealed Threshold Hall. This will trigger "The Enemy Within" side mission. Head back to the Sealed Threshold Hall and enter the shelter door.

When facing this boss, his attack rotation is 3 o'clock, 6 o'clock (as you enter), 9 o'clock and 12 o'clock. Use the clocks with the red faces first. They inflict a good amount of damage. As you continue hurting it with the small clocks, its rotations will begin to go faster. Weapon attacks will only do mosquito bites of damage so only use Weapon attacks against the Hiss. Be mindful of Hiss Charged and Hiss Elevated. If you are unable to hit it with a clock as its charging up its attack, levitate to the next platform to avoid any damage or use Shield () to take minimal damage. Please follow this playlist on how to tackle these bosses head on: LINK
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After escorting Wells back safely after Horowitz asks for you to look for him during the "A Matter of Time" side mission, he'll notify you that an Altered Item is still loose in the Sealed Threshold Hall area. This will trigger "The Enemy Within" side mission. Head back to the Sealed Threshold Hall and enter the shelter blast door.

When facing this boss, his attack rotation is 3 o'clock, 6 o'clock (as you enter), 9 o'clock and 12 o'clock. Use the clocks with the red faces first. They inflict a good amount of damage. As you continue hurting it with the small clocks, its rotations will begin to go faster. Weapon attacks will only do mosquito bites of damage so only use Weapon attacks against the Hiss that spawn. Be mindful of Hiss Charged and Hiss Elevated. If you are unable to hit it with a clock as it's charging up its attack, levitate to the next platform to avoid any damage or use Shield to take minimal damage.

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After escorting Wells back safely after Horowitz asks for you to look for him during the "A Matter of Time" side mission, he'll notify you that an Altered Item is still loose in the Sealed Threshold Hall area. This will trigger "The Enemy Within" side mission. Head back to the Sealed Threshold Hall and enter the shelter blast door.

When facing this boss, his attack rotation is 3 o'clock, 6 o'clock (as you enter), 9 o'clock and 12 o'clock. Use the clocks with the red faces first. They inflict a good amount of damage. As you continue hurting it with the small clocks, its rotations will begin to go faster. Weapon attacks will only do mosquito bites of damage so only use Weapon attacks against the Hiss that spawn. Be mindful of Hiss Charged and Hiss Elevated. If you are unable to hit it with a clock as it's charging up its attack, levitate to the next platform to avoid any damage or use Shield to take minimal damage.

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Look for the altered clocks, boss is inside.
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25 Feb 2021 14:42

An additional task that you will receive in the containment sector by finding Golowitz in the western part of the logistics department. After completing a small quest to accompany Wells, the anchor quest will become available to you, but there is no way to get to the anchor before receiving levitation. The boss itself is quite simple. At first, it spins clockwise, opening the core and shooting fragments out of it; your task is to throw a watch or a stone at the core before it has time to shoot. After 2-3 hits, he begins to move chaotically, so it will be difficult to catch him, but there is one trick - when the boss is turned sideways towards you, throw the clock right at the very edge of his defense frame at the core level, I suffered damage like this several times.
Note: the battle is complicated by the spawning infected Iss explosives, but they are also a source of health on this boss; ordinary soldiers also sometimes appear, but they mostly die from the attacks of the boss himself
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04 Sep 2019 18:29

6 Comments
Also, when the boss is turned, the damage goes well (aim at the red sphere) “from a local sniper” + damage modifier for aiming.
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By FinishingRain717 on 05 Sep 2019 10:41
You need to go on this task after you receive the “Levitation” ability.
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By methodx on 09 Sep 2019 23:36
After the 2nd salvo, Pac-Man is preparing for the 3rd and then kamikaze fuses charged with IISS and flying telekinetic supermen appear, do not ignore them , but rather immediately shoot the adversaries and take on the boss. Tactics to win. Otherwise, you will have to fight off supermen with kamikazes, while simultaneously throwing watches at Pac-Man, which will significantly complicate the battle.
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By Aleks_Kos on 08 Nov 2021 11:37
It seems that the boss fight has been simplified quite a lot in the current version:
* Added a control point in front of the boss himself
* Quite easily killed in 4 hits. The direction of rotation did not change. (perhaps a build for throwing power + 3 items also helps)

I remember how I trailed “Anchors” at the release. Now I passed almost the 2nd time (the first time I was distracted by the IISS and missed the attack)
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By maxnensyby on 23 Feb 2023 12:37
1) Maximum damage can be done by throwing a large clock at the core. There are 4 of them in total. In 4 throws you can remove about 90% of your health. After 3-4 throws, he begins to freak out and spin in different directions, losing his clockwise rotation pattern.
2) The boss starts attacking from the right side, don't run there and try to throw the clock. In 3 attempts it never worked, they are buggy and break without causing damage. Stand and wait on the middle pedestal, where you find yourself when entering the boss's room.
3)Summoned enemies can be ignored, except for flying creatures that can throw objects.
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By johnlog on 02 Jun 2020 14:55
There are red clocks on 4 platforms. If you throw the clock before his attack, the clock will be demolished by 30%. If you missed the mark with the red watch, it doesn’t matter, the regular ones also take off a lot. There is no point in shooting him with a weapon. And the boss is easy.
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By Kocha on 23 Oct 2023 21:59
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The trophy is a side trophy, not a story trophy. The mission chain begins at the very left side of the logistics department of the containment sector on the second floor.
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06 Mar 2021 21:02