Crash Bandicoot 4: It’s About Time

Crash Bandicoot 4: It’s About Time

51 Achievements

1,000

Xbox One
Xbox Series
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OVER-Overachiever

OVER-Overachiever

Watch the 106% bonus ending

90

0.16%

How to unlock the OVER-Overachiever achievement in Crash Bandicoot 4: It’s About Time - Definitive Guide

For this trophy, you need to go through almost everything that is possible in this part.
1. Collect all 4 colored stones .
2. Collect 228 stones in 38 levels (6 stones each: 3 stones for collecting 80% or more fruits in a level + for collecting all boxes + 3 or less deaths + for a hidden stone in a level).
3. Collect 228 inverted stones on 38 levels (Enverted levels, which will open according to the plot. They are the same 38 levels, but reflected vertically and with unusual effects).
4. Get full enthusiasm at all 38 levels (Given if you broke all the boxes in the level without dying once. Note: you can die on the bonus level. If you press L2, the death statistics should be at zero or the counter lives should not change).
5. Get all platinum relics at level 38 (Unfortunately, you only need to get platinum relics. Platinum with purple stones).
6. Earn all the platinum relics of memories at level 21 (If you go to the results of the levels, some of them show uncollected cassettes. To pick it up, you need to reach it without dying and you will open the memories. There are 21 of them in total, you need to go through each one to platinum, for To do this, you just need to break all the boxes without a time limit).
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12 Oct 2020 05:41

1 Comment
I cleared the game after completing it and followed the following tactics: I chose the zone (dimension) of interest. First, the enverted version was played, then the relic for a while, then the original level was immediately for the enthusiast, since in this case the level itself was closed completely.

I chose the zones out of personal dislike for the setting. I also started from the last zones, so that the difficulty would be in descending order.

The sequence of levels in the zone was as follows:

1. First, paired levels to get rid of the abundance of mechanics for different characters. This also included the solo levels of other characters.
2. Then the same levels, but which are completely for Crash/Coco, while the second part of the level is in memory.
3. All other levels.

I only departed from this sequence if I was stuck at a level for more than an hour. I wrote timings for the “ Faster Than Sound / Supersonic ” trophy to make it easier to navigate.
3
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By Dh_tools on 12 Dec 2020 18:54