Crysis 2
50 Achievements
1,000
50-60h
Supersoldier
Complete the single player campaign on Supersoldier
65
How to unlock the Supersoldier achievement in Crysis 2 - Definitive Guide
Tatics-
The best piece of advice i can give you, is dont shoot unless there are no other alternatives. A good example is in out of the ashes, when asked to tag the enemy Ship for an air strike. Instead of fighting everyone in the room, you can stay cloaked and stand right beside the Ceph shooting down into the street, tag the ship and then walk off with out having to battle it out for a few minutes.
Grab a Turret. In most parts where you have to battle heavies or shielded enemies their are either turrets before the area, or nearby. A few bullets from one will take a heavy down quick. Though limited to 150 bullets, burst firing the turret will increase accuracy, and if aiming for the head will mean you have alot more bullets for other enemies running around =D.
Slow and steady wins the race. Sometimes waiting can be a great help, often the enemies will move to different locations opening new routes that are faster or less dangerous. Enemies will also clump together in some locations, a well placed grenade or RPG can reduce their numbers fast making the battles (if you see no alternative) much less one sided. Crouching while stealth reduces power much slower, but also makes you move slower. Dont be afraid to sprint when you have to or crouch past a enemy when surrounded by guys.
Tagging your enemies, even in sections with out the suit telling you about it is a great benefit. Even if your not going to fight them the arrow above their heads helps to pin point their locations as they move around sections of the map and makes working out a route between you and your objective much easier.
Attack from behind ;). In all seriousness though, Stealth Attacks, or even grabbing enemies cause 1 hit kills and save valuable ammo, You cant grab Heavies or shielded enemies(given away by their brighter eyes and a flickering red when shot at), But by sneaking around picking enemies off your chance of survival in a critical section will improve vastly. Also attacking armored cars from behind means they have less time to get the HMG lined up, you can often blow up the car and stealth away before the enemy has even turned and spotted you =D
Pingers. Are Painful. But if you can save most of your explosives for them they die very quickly. Dont waste a weapon slot taking a L-tag(unless your in central station). If you search around as your making your way through the game you should be able to stock up on enough C4 and RPGs to take them out. Try going in Stealth when one turns up and let it focus on the Marines, then either go around the back and cover it in C4, or plant it on the ground and try to lure it over it. You can also take them down by shooting the red glowing ring on its back when its facing towards you.
Plan Key moments. During the helicopter fight in the lab, enemies will throw nades and shoot at you from the roof. If you wait a little bit, and pick some of them off they start roping down from the roof, some will drop RPGs making taking out the copter stupidly easy.
In the mission Corporate Collapse, after exiting the elevator you will be required to use a computer. Instead If you place a piece of C4 on the ground at the entrance of the hallways coming from the Elevator, you can take out all the Cell agents as soon as they come in the room.
Lastly some silenced weapons when shot during stealth wont remove your stealth completely. This means you can often take a few enemies out with headshots from close up then sneak off to recharge before taking out the rest. Semi automatic weapons when switched to single fire with a silencer can often take 2-3 shots before they drain your power completely.
Power Modules
Threat Tracker- Found this very useful early on, but ditched it later for the Proxy Alarm. Its good for when your suit is low on power and your not sure if its safe to decloak to recharge. Any bullets coming in will be highlighted giving away the position of the enemy you may have missed.
Proximity Alarm- Handy in close areas with lots of small rooms or corridors, when your not sure about sticking your head around a corner. Though it doesnt pinpoint their exact location, the puck noise will increase in volume the closer you get.
Cloak Tracker- Really only useful at the end when your fighting the cloaking Ceph. Went through the whole game multiple times and this was the only time i met any cloaking enemies.
Recommended mod- Proximity Alarm
Armor Modules
Armor Enhance- Though i used it alot through the easier difficulties, i ended up trading it for Deflection. On SS the enemies chew through your armor to fast for this to be of a real use, but each to their own.
Nano Recharge- This is by far the most useful Armor Mod, with the increase health and power regen its usefulness as an aid for your stealth is amazing. Though during unavoidable fighting sections i did switch this out for deflection.
Deflection- kinda the opposite of armor Enhance, instead of boosting the length of time you get, it boosts the defensive bonus you receive. Found this very handy when fighting Pingers as 1 on 1 this power seemed to help much more then Enhance.
Recommended mod- Nano Recharge(stealth) Deflection (fights)
Mobility Modules
Mobility Enhance- This was probably the most useful, as 90% of the time was spent sprinting from cover to cover, and reducing power usage is very important.
Air Friction- Didnt use this power as to much time in the open resulted in much death. =(
Air Stomp- Same as above, and the need to get close to use this made it not worth the swarm of bullets you would receive even if you manged to wipe out most of the enemy with it.
Recommended mod- Mobility Enhance
Stealth Modules
Covert Ops- While probably handy in rooms filled with guys, i could crouch and walk straight pass them with no problem. Maybe more useful if you plan to run around everywhere.
Tracker- While probably very useful if you dont want to use your visor all the time, i found that it was better to spend points getting Stealth Enhance.
Stealth Enhance- Probably the most useful Stealth power, but also the most expensive. The reduction it causes in power usage is enough that i could walk around the map section for quiet a while looking for another place closer to the objective to recharge, or observing where the enemies would be walking next.
Recommended mod- Stealth Enhance.
Tagging enemies also shows where and which way they're facing on the mini-map, which helps more.
The one time your forced to fight against a heavy in Central Station having a LMG to lure him to one side of the building, plant C4 breaking stealth to lure it over to you and then C4 it.
Walk in the Park boss fight can be beaten easily if you cloak before triggering the cut-scene thus enabling you to stealth kill them.
Either delete your save file or move it to a USB, disconnect the USB and start again. It's much easier the second/third time ;-). I'd save for Stealth Enhance and once you have that you can pretty much avoid most firfights and just walkthrough a lot of the game. My third playthrough took just over five hours using this method. It's not a perfect answer but it might be quicker than waiting for a patch.
http://www.youtube.com/user/TheSeraphim17#grid/user/98C483E5...
Hope this helps.
P.S - I had the achievement glitch on me the first time I played through and all I did was delete the save, played as normal and I got it in this run.
Hope this helps guys
I moved my old save (from my first playthough) over to the cloud and then also onto a USB drive (just for redundancy).
I then booted up a brand new playthough of Crysis 2 on Supersoldier. Five hours later, I beat the game and the achievement popped for me.
I hope this helps.
Full Playlist
https://www.youtube.com/playlist?list=PL2AF4FE1A24574844
Mission 2: "Second Chance"
You'll unlock this achievement once you've completed the game on Supersolier difficulty. This difficulty is open to your right at the start, though it won't be as easy as the others. Its a little harder because your powers are all at 0, where as if you play through on a lower difficulty first, you can then use Game+ to carry them all over, making this a easier ride. Once all the levels are completed on Super Solider, all the difficulty achievements above will unlock including the set level ones.
Here are a few tactics to use while playing on Supersolider:
- Maximum Stealth - You'll mainly want to use the Stealth as its a great way to simple vanish from the enemies line of site or even bypass whole areas without being caught. Use it to your advantage to get Stealth Kills as these will help stop unwanted gun fights.
- Maximum Armor – Again another great power when in tough situations. If you have bullets flying everywhere and hitting you, put this on. It'll add that extra bit of protection while you find cover and is a life saver.
- Skip – If you're in an area which you can simply skip and Stealth past everyone, why not do it. Again it'll save you from spending time fighting and will get the job done a lot quicker. Only do this though if you've played the game already as doing this on your first playthrough will ruin the experience.
- Energy – Keep an eye on this. If you're on your first playthrough, don't think you can make it to the other end of the map in one go as you probably won't. If possible get up high and look at your surroundings. Plan a route and where you'll take cover, so you make it in one piece.
- Visor – Use this when ever coming into a new area. Simply using this, you can locate and tag important things, mainly the enemies. By doing this you can easily keep track on each one and their movements.
- Common Sense – Don't go in guns blazing as it'll probably only end in tears and broken controllers.
The most important things are your Nanosuit Upgrades. There are certain ones you're going to want to use when you play through on your 2nd run or buy on your 1st run though. Remember to have the upgrade highlighted for it to have any effect. You can only have one at a time equiped!
- : Proximity Alarm - This will help you hear those sneaky enemies that may get close when you take cover or just don't have the time to tag.
- : Nano Recharge - This one will help you pass those areas a lot quicker when you have to recharge your Energy and your Health. But its also best to use/buy the other 2 when is certain situations.
- : Mobility Enhance - Simple really. Get past areas a lot quicker and use less Energy, meaning less stops and getting closer to your objective without getting caught.
- : Stealth Enhance - Same as Mobility Enhance. These 2 combined you can pass fields without having to stop. And when you do, Nano Recharge will kick in and you'll be away again with seconds!
When I started on Supersoldier, I got past 12 levels within 2 hours max. In parts of the game where I wasn't forced to fight people (like the pier helicopter part, etc) I must of killed a maximum of 10 enemies. With the tips and modules above, you truly can blast through the game faster than if you started on Supersoldier on your first playthrough.
Cloak>Run>Hide>Recharge>Cloak>Run>Hide>Recharge...
PS It's better to first beat the game on easy difficulty, then you will unlock all the upgrades for the suit. It’s much easier to pass with them (all improvements remain after repeated playthroughs). Choose upgrades related to armor, invisibility and speed.
The first hint is not a very accurate description of invisibility, the most important thing in this mode is not to pass in front of enemies, or rather, go around their backs, and best of all use workarounds. But there are still moments where you have to engage in battle.
Use invisibility + pistol with silencer against people
One quiet headshot decides everything (even if there are a lot of enemies nearby, you won’t be set on fire)
Very little energy is removed, 3 strips (compared to a machine gun, which uses half of it)
The best weapons against aliens are a machine gun (preferably a barricade one) and a microwave oven (you will encounter them for the first time when you soak the body in the solution, the fluff lies on the right in the safe). There are also large numbers (spiders), find cover and shoot from quietly, including invisibility and protection before the shot. For the more powerful alien foot soldiers, only aim for the head (they're fast pests). Well, armored fat men who need to be hammered for half an hour - 2 missiles in the back or 2 explosives under the feet and he is dead, there is no other way, only if you go around, but this is no longer Action. 8)
Mark targets on the map to see what they are doing outside of view.
If the situation gets hot, and it will get hot in the end, the best tactic is to sit invisibility and not touch anyone. Run to checkpoints and wait in secluded corners. Before waiting, turn on the nanovisor and look around, if there is no one in the blue background, then you can calmly wait for the energy to recharge.
And of course, quiet murder rules, but it’s not always possible to kill unnoticed.