Cult of the Lamb
48 Achievements
15-20h
GOG
Peace
Beat Shamura without taking damage.
1.7%
How to unlock the Peace achievement in Cult of the Lamb - Definitive Guide
To get this achievement beat Shamura like normal. Don't worry about not getting hit the first time you fight them.
When you're able to run through Silk Cradle again and you have the option to continue crusading on the same run after you've beaten whichever mini boss, this is when you will start setting up for this achievement.
Go through the crusade run until you feel like you have a lot of good tarot cards, a high damage weapon preferably with poison damage, and a preferably ranged curse. I also recommend having fully upgraded the Temple devotion reward tree. As this will help you vary your curses and increase your fighting stats. A good indicator would be being able to quickly and easily beat the mini bosses.
I want to add that for my run, I focused on getting tarot cards that would increase my curse damage and reducing the amount of fervor cost. That way, when I entered the boss fight again, I could spam the ranged curse. I typically waited until i got the curse that seeks out enemies when used.
(Side note: attempt this method when you aren't too concerned with your followers' faith or food levels as you might be gone for a while with this method)
Once you feel confident in all your tarot cards and fighting stats are good, select a crusade run branch and the first room you enter should have a statue of Shamura that you can steal devotion from. Break that statue and enter the red portal. This will start the fight with Shamura again, and if high enough level, with a few hits, curses and dodging you should be able to get this achievement.
Also I used this method on easy difficulty with the Fleece of the Glass Cannon.
When you're able to run through Silk Cradle again and you have the option to continue crusading on the same run after you've beaten whichever mini boss, this is when you will start setting up for this achievement.
Go through the crusade run until you feel like you have a lot of good tarot cards, a high damage weapon preferably with poison damage, and a preferably ranged curse. I also recommend having fully upgraded the Temple devotion reward tree. As this will help you vary your curses and increase your fighting stats. A good indicator would be being able to quickly and easily beat the mini bosses.
I want to add that for my run, I focused on getting tarot cards that would increase my curse damage and reducing the amount of fervor cost. That way, when I entered the boss fight again, I could spam the ranged curse. I typically waited until i got the curse that seeks out enemies when used.
(Side note: attempt this method when you aren't too concerned with your followers' faith or food levels as you might be gone for a while with this method)
Once you feel confident in all your tarot cards and fighting stats are good, select a crusade run branch and the first room you enter should have a statue of Shamura that you can steal devotion from. Break that statue and enter the red portal. This will start the fight with Shamura again, and if high enough level, with a few hits, curses and dodging you should be able to get this achievement.
Also I used this method on easy difficulty with the Fleece of the Glass Cannon.
6 Comments
Shamura is in Silk Cradle not Anchordeep
By KiRRAYNE on 18 Aug 2022 00:26
Oh shoot, my bad! Thanks for letting me know! I'll update that!
By KatHasSnacks on 18 Aug 2022 13:34
An easy solution that I give almost all credit to is AdjoeBy, their solution is under the "Cure" achievement for this game.
Solution "Play the game on easy, wear the Fleece of the Glass Cannon for double curse damage, and use the Hands of Fate (the one that shoots multiple projectiles), I recommend using a Relic such as Clauneck's shoe when Shamura gets close as it shoots additional projectiles while also giving you Invincibility frames while the animation is playing."
Again I give credit to AdjoeBy for his original solution on this. Good luck
Solution "Play the game on easy, wear the Fleece of the Glass Cannon for double curse damage, and use the Hands of Fate (the one that shoots multiple projectiles), I recommend using a Relic such as Clauneck's shoe when Shamura gets close as it shoots additional projectiles while also giving you Invincibility frames while the animation is playing."
Again I give credit to AdjoeBy for his original solution on this. Good luck
Note: to fight any boss again after defeating it the first time, reenter the boss's area. Then, at the start of any combat stage (ones marked with a sword icon) there will be an idol statue with Devotion you can steal. Destroy the statue to reveal a teleport pad below it. Use it to be taken directly to the boss fight again.
While each boss has their own attacks, the actual strategy for defeating each without taking damage is actually the same. Note that the achievements require you to not take damage, not to beat the boss without getting hit. If you happen to have the tarot card that gives a 10% chance to negate damage when getting hit, you could potentially get hit and have that card proc and still get this achievement. I wouldn't rely on that though.
The basic strategy for every boss fight is the same: roll in, hit the boss multiple times, then roll away when the boss is about to attack so you can either avoid it or dodge through it. Leshy goes underground with spikes, and Heket jumps with a shockwave, so both of those you'll want to hit a few times then roll away to avoid damage, then roll back in and hit them some more. For all four bosses though, if you're confident enough in your roll dodge, you can actually just stay right next to them and roll dodge to avoid all of their attacks. If you practice enough, this is feasible, but it's safer to just roll away and come back.
Speaking of safer, that's really the main thing to get these achievements: be patient and play it safe. Roll in, get a couple hits, then roll away. If you get greedy and aggressive, there's a much higher likelihood you'll accidentally get hit, or be in the middle of swinging and can't dodge cancel to roll out of the way. Because of this, I always found that faster weapons were better than the slow and strong hammers and axes. With fast hits, you have plenty more opportunities to roll away if need be, rather than being locked into a long and slow attack.
One other thing to point out is that each boss has two great opportunities to just wail away on them. The first is when they just shoot out enemies or vertical projectiles that just fall to the ground in marked spots. You are virtually always safe from these attacks while right next to the boss, so just stand there swinging at it over and over while it's doing these attacks. The other time is when the boss switches into a final phase of some sort. For example, when Heket is down to around 30% health, it'll jump to the center of the screen and then jump off screen. While it's doing this, you can stand next to it and hit it a lot, sometimes even finishing the fight before it can do this final phase. The same goes for Shamura when it's slinging itself away and back. Take both of those opportunities to do a ton of damage to each boss.
The final thing to address is the adds (enemies the boss spawns). I personally ignored them in every fight. Fighting them will take your attention off the boss and likely result in you getting hit. I found it easier to just rolle around and kite the enemies away from the boss, or just roll in, attack the boss, and roll out, and the enemies weren't fast enough to catch me. Fighting the enemies just opens you up for them to hit you too, while you're fighting them. So I recommend ignoring them.
Lastly, don't forget that you can wait for these achievements unlock you've gotten all Sermon upgrades for your weapon level and the different types of weapons. The first bosses will die very quickly to max level weapons, so I recommend not even bothering with these achievements until you have leveled up your weapons most or all of the way.
While each boss has their own attacks, the actual strategy for defeating each without taking damage is actually the same. Note that the achievements require you to not take damage, not to beat the boss without getting hit. If you happen to have the tarot card that gives a 10% chance to negate damage when getting hit, you could potentially get hit and have that card proc and still get this achievement. I wouldn't rely on that though.
The basic strategy for every boss fight is the same: roll in, hit the boss multiple times, then roll away when the boss is about to attack so you can either avoid it or dodge through it. Leshy goes underground with spikes, and Heket jumps with a shockwave, so both of those you'll want to hit a few times then roll away to avoid damage, then roll back in and hit them some more. For all four bosses though, if you're confident enough in your roll dodge, you can actually just stay right next to them and roll dodge to avoid all of their attacks. If you practice enough, this is feasible, but it's safer to just roll away and come back.
Speaking of safer, that's really the main thing to get these achievements: be patient and play it safe. Roll in, get a couple hits, then roll away. If you get greedy and aggressive, there's a much higher likelihood you'll accidentally get hit, or be in the middle of swinging and can't dodge cancel to roll out of the way. Because of this, I always found that faster weapons were better than the slow and strong hammers and axes. With fast hits, you have plenty more opportunities to roll away if need be, rather than being locked into a long and slow attack.
One other thing to point out is that each boss has two great opportunities to just wail away on them. The first is when they just shoot out enemies or vertical projectiles that just fall to the ground in marked spots. You are virtually always safe from these attacks while right next to the boss, so just stand there swinging at it over and over while it's doing these attacks. The other time is when the boss switches into a final phase of some sort. For example, when Heket is down to around 30% health, it'll jump to the center of the screen and then jump off screen. While it's doing this, you can stand next to it and hit it a lot, sometimes even finishing the fight before it can do this final phase. The same goes for Shamura when it's slinging itself away and back. Take both of those opportunities to do a ton of damage to each boss.
The final thing to address is the adds (enemies the boss spawns). I personally ignored them in every fight. Fighting them will take your attention off the boss and likely result in you getting hit. I found it easier to just rolle around and kite the enemies away from the boss, or just roll in, attack the boss, and roll out, and the enemies weren't fast enough to catch me. Fighting the enemies just opens you up for them to hit you too, while you're fighting them. So I recommend ignoring them.
Lastly, don't forget that you can wait for these achievements unlock you've gotten all Sermon upgrades for your weapon level and the different types of weapons. The first bosses will die very quickly to max level weapons, so I recommend not even bothering with these achievements until you have leveled up your weapons most or all of the way.
This guide was translated automatically.
We set the level to easy, take a rune that gives + 0.1 damage for each enemy killed, without receiving damage, pick up an ax or a heavy hammer and try to take a card with improved attack speed, damage and the likelihood that the damage received will pass us by, boss can be disassembled in seconds, even with any
The boss is always trying to carry out a melee attack, so be careful, he also launches orbs, keep the roll ready.
The boss is always trying to carry out a melee attack, so be careful, he also launches orbs, keep the roll ready.
1 Comment
It’s even better if, in addition to the stacked damage, you find a curse with many projectiles
2-3 volleys will take out any boss
2-3 volleys will take out any boss
By MadKrol on 15 Aug 2022 21:14
This guide was translated automatically.
If you put the “Fragile Strength” rune and take the “Hounds of Fate” curse, then the bosses will be taken out in a few volleys.
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