Cuphead
42 Achievements
15-20h
GOG
Pacifist
Complete all levels without killing an enemy Details for this achievement will be revealed once unlocked
1.0%
How to unlock the Pacifist achievement in Cuphead - Definitive Guide
Hello guys !
Here's the perfect video guide for beating all 6 Run & Gun levels of Cuphead without firing any bullet ! It's not my video so all credits are for The Inhuman One :)
Smoke dash charm will be your best friend for this achievement,but you can try the +2 charm if you have some problems ^^
Good luck and have fun guys !
Here's the perfect video guide for beating all 6 Run & Gun levels of Cuphead without firing any bullet ! It's not my video so all credits are for The Inhuman One :)
Smoke dash charm will be your best friend for this achievement,but you can try the +2 charm if you have some problems ^^
Good luck and have fun guys !
19 Comments
Can you cheese this with 2 players with one shooting?
By Urzishra14 on 07 Oct 2017 23:46
I don't think so.
By Clad master on 08 Oct 2017 12:25
While the video posted in the above solution is great for most levels, there are a few details that I would like to point out.
Forest Follies: Many times I got to the acorn machine part just to fail at parrying the projectiles and having to start over. I highly recommend you to use the Whetstone perk in this level, since you can use it ON the acorn machine to jump it over and even avoid damage if you time it right. Did it first try with it.
Smoke dash is necessary for the world 2 levels, since you have to use it to pass through the ducks in Funhouse and the toys in Funfair Fever. In funfair fever is mandatory, since you will have to get hit 3 times if you don't pick it (twice with the toys and once with the big red machine).
Finally, world 3: I highly recommend to use the double charm here, specially at Rugged Ridge. In the first part remember that you can dash through the columns where the goats are standing, and that you can dash above the lions while they are sleeping. Remember that you can parry the pink heads that shoot black goo to jump them over.
And one big tip for Perilous Piers: Pick the Invincibility super art (the second one), and avoid everything up to the crabs, and wait on top of the middle one for pink fishes. Parry them 5 times, and save that super art for any problem during that dreadful octopus section. That might save your run.
Forest Follies: Many times I got to the acorn machine part just to fail at parrying the projectiles and having to start over. I highly recommend you to use the Whetstone perk in this level, since you can use it ON the acorn machine to jump it over and even avoid damage if you time it right. Did it first try with it.
Smoke dash is necessary for the world 2 levels, since you have to use it to pass through the ducks in Funhouse and the toys in Funfair Fever. In funfair fever is mandatory, since you will have to get hit 3 times if you don't pick it (twice with the toys and once with the big red machine).
Finally, world 3: I highly recommend to use the double charm here, specially at Rugged Ridge. In the first part remember that you can dash through the columns where the goats are standing, and that you can dash above the lions while they are sleeping. Remember that you can parry the pink heads that shoot black goo to jump them over.
And one big tip for Perilous Piers: Pick the Invincibility super art (the second one), and avoid everything up to the crabs, and wait on top of the middle one for pink fishes. Parry them 5 times, and save that super art for any problem during that dreadful octopus section. That might save your run.
I've made a video to easily pass the acorn machine during the first stage. Just equip the Invulnerability super (number 2), load it on the first little mushroom (not on the video). Then trigger the super during your jump. Hope it helps.
Hi guys, here's a video with Portuguese commentary and tips.
Now that the DLC is out this achievement just got easier. You can and absolutely should use Ms. Chalice. Advantages:
- 4 HP
- Double jump
- Rolling with i-frames
- Dash parry
- Super Art II: Shield Pal
The above guides are excellent and I highly recommend you to watch the videos for good basic strategies. Choose Ms. Chalice with the cookie and take Super Art II. It basically gives you an extra life, and is stackable meaning you can activate it and then collect 5 more cards to be ready to activate it again the moment you take a hit. This basically means you have 6 HP in some levels.
Note: You CAN NOT use the Game Djimmi cheat, using it doesn't give you a P-rank when you finish the level. I tried.
Some pointers for the levels:
Forest Follies (Isle I)
Simple level, abuse the double jump, take the dash parries if needed but really, you probably won't. You do need to take a hit from the Acorn Maker mini-boss, just walk into it as far right as you can, then double jump to get over it while you're invincible from the damage taken. Continue on double jumping over enemies and chasms and the level is soon over.
Treetop Trouble (Isle I)
Another straightforward level, just use the double jump to get over the taller enemies. Parrying the pink enemies helps, but is not absolutely necessary. Double jump is your best friend at the end with the leaves in the air. You can just double jump and dash over the boss from the nearest leaf when it's at the highest position.
Funfair Fever (Isle II)
The second hardest level in my opinion. Got a lot easier when I understood you need to farm the pink balloons at the beginning. Dash parry them five times, activate the super, then dash another balloon five more times so you have another super standing by. When you get to the second tent with the tall lines of enemies and cannons, you have to take three hits to get through them but that's OK, as you have 6 HP. After the tent, before climbing upwards, there's a toy box with a shotgun. You can just roll under it without taking any damage. The final bigger boss enemy can again just be jumped over with a double jump and dash.
Funhouse Frazzle (Isle II)
The most difficult level for this achievement. At the beginning, I highly recommend you farm the two supers using the smaller pink ducks. Don't go too far, as that stops the ducks from spawning. Pro-tip: You can duck under the first duck (pun intended). Next, get through the wall by first double jumping over the cars and quickly dashing through the open mouth. You can do this without taking damage with some practice. The next two sections are annoying, especially the one with the green tubas. Try to use your double jump and dash as much as possible and don't stop to farm the pink enemies here, it's too dangerous. The last mouth wall can be bypassed using the same strategy, but if you have at least 2 HP, just push trough the open mouth without worrying about damage.
Rugged Ridge (Isle III)
You can stand right on the toes of the pick-axe throwing enemies and not take damage. Double jump and dash over them. Same with the roaring cat statues. The elevator sequence just requires some dodging, don't even attempt to farm the pink objects, I never got even one super here. In the next area you need to dash parry the pink faces, then jump over the walls. Lastly, there's the chase sequence, which is again quite easy using the double jump. I found that you really don't even need to dash, it's easier to control Ms. Chalice with just the double jumps, but it's up to you.
Perilous Piers (Isle III)
No big strategies needed, here. You can farm the pink flying fish if you want, I didn't have the patience for it. The lobster mini-boss can easily be double jumped over. Lastly, there's the octopus ride. The only thing to remember here is to hit the pink gem on it's head regularly, as it dives underwater if you don't. You can parry the pink flying shrimp, but avoiding them is also simple using, again, the double jump.
Congratulations on your hard earned 0 Gamerscore! Talk to the turtle in Isle III pier to get your in-game reward.
- 4 HP
- Double jump
- Rolling with i-frames
- Dash parry
- Super Art II: Shield Pal
The above guides are excellent and I highly recommend you to watch the videos for good basic strategies. Choose Ms. Chalice with the cookie and take Super Art II. It basically gives you an extra life, and is stackable meaning you can activate it and then collect 5 more cards to be ready to activate it again the moment you take a hit. This basically means you have 6 HP in some levels.
Note: You CAN NOT use the Game Djimmi cheat, using it doesn't give you a P-rank when you finish the level. I tried.
Some pointers for the levels:
Forest Follies (Isle I)
Simple level, abuse the double jump, take the dash parries if needed but really, you probably won't. You do need to take a hit from the Acorn Maker mini-boss, just walk into it as far right as you can, then double jump to get over it while you're invincible from the damage taken. Continue on double jumping over enemies and chasms and the level is soon over.
Treetop Trouble (Isle I)
Another straightforward level, just use the double jump to get over the taller enemies. Parrying the pink enemies helps, but is not absolutely necessary. Double jump is your best friend at the end with the leaves in the air. You can just double jump and dash over the boss from the nearest leaf when it's at the highest position.
Funfair Fever (Isle II)
The second hardest level in my opinion. Got a lot easier when I understood you need to farm the pink balloons at the beginning. Dash parry them five times, activate the super, then dash another balloon five more times so you have another super standing by. When you get to the second tent with the tall lines of enemies and cannons, you have to take three hits to get through them but that's OK, as you have 6 HP. After the tent, before climbing upwards, there's a toy box with a shotgun. You can just roll under it without taking any damage. The final bigger boss enemy can again just be jumped over with a double jump and dash.
Funhouse Frazzle (Isle II)
The most difficult level for this achievement. At the beginning, I highly recommend you farm the two supers using the smaller pink ducks. Don't go too far, as that stops the ducks from spawning. Pro-tip: You can duck under the first duck (pun intended). Next, get through the wall by first double jumping over the cars and quickly dashing through the open mouth. You can do this without taking damage with some practice. The next two sections are annoying, especially the one with the green tubas. Try to use your double jump and dash as much as possible and don't stop to farm the pink enemies here, it's too dangerous. The last mouth wall can be bypassed using the same strategy, but if you have at least 2 HP, just push trough the open mouth without worrying about damage.
Rugged Ridge (Isle III)
You can stand right on the toes of the pick-axe throwing enemies and not take damage. Double jump and dash over them. Same with the roaring cat statues. The elevator sequence just requires some dodging, don't even attempt to farm the pink objects, I never got even one super here. In the next area you need to dash parry the pink faces, then jump over the walls. Lastly, there's the chase sequence, which is again quite easy using the double jump. I found that you really don't even need to dash, it's easier to control Ms. Chalice with just the double jumps, but it's up to you.
Perilous Piers (Isle III)
No big strategies needed, here. You can farm the pink flying fish if you want, I didn't have the patience for it. The lobster mini-boss can easily be double jumped over. Lastly, there's the octopus ride. The only thing to remember here is to hit the pink gem on it's head regularly, as it dives underwater if you don't. You can parry the pink flying shrimp, but avoiding them is also simple using, again, the double jump.
Congratulations on your hard earned 0 Gamerscore! Talk to the turtle in Isle III pier to get your in-game reward.
Complete all levels without killing an enemy, once you get the P rank on the level you know you're good to go.
I used the Smoke Bomb (Invisible Dash) Charm and the Super Art II (Invincibility) Super. Get great at the dash, remember that when you're invisible you're still moving so you have the same movement control in the air that you do when you're visible so it's possible to correct your jumps and backtrack on the fly when you need to if you have a good sense of where you are. If there are points where you need to take the hit to move on then work that into your strategy, and when you're close enough to the end just trigger your invincibility and run to the finish.
The 2 levels that gave me the most trouble were Perilous Piers and Rugged Ridge so I made videos of those 2, you can see me using the invisible dash technique there.
I used the Smoke Bomb (Invisible Dash) Charm and the Super Art II (Invincibility) Super. Get great at the dash, remember that when you're invisible you're still moving so you have the same movement control in the air that you do when you're visible so it's possible to correct your jumps and backtrack on the fly when you need to if you have a good sense of where you are. If there are points where you need to take the hit to move on then work that into your strategy, and when you're close enough to the end just trigger your invincibility and run to the finish.
The 2 levels that gave me the most trouble were Perilous Piers and Rugged Ridge so I made videos of those 2, you can see me using the invisible dash technique there.
In order to get this trophy you should finish all Run 'n Gun levels without killing any enemies. You can do different runs for this. If you are finding it hard to get all coins and keep enemies alive, do a first run killing everyone and getting the coins, then another one for not killing anyone. You get a P rank after a Pacifist run. Getting the P rank on all Run 'n Gun levels means this trophy will unlock.
This guide was translated automatically.
In mid-bosses you just need to dash and try to get through, but you lose HP, but there is no other way. Or gain immortality (second super move) if you have managed to accumulate
7 Comments
You need to complete 6 Run 'n Gun levels without killing anyone. The +2 life skill will come in handy.
By Ticutio on 03 Sep 2020 12:05
The perks 5 lives and the special move immortality help
By Javany on 07 Jan 2021 00:44
This guide was translated automatically.
The easiest way to get a pacifist in funny turmoil ( world 2 )
Select the second superpower 2 and the coffee skill .
We accumulate cards for superpower 2, and then run to the wall and use temporary invulnerability at the moment when she opens her mouth. You can immediately repeat this trick to run through the saxophones without any problems. Only the last wall will remain - we simply dodge its attacks, and then use the ability again and run through.
Select the second superpower 2 and the coffee skill .
We accumulate cards for superpower 2, and then run to the wall and use temporary invulnerability at the moment when she opens her mouth. You can immediately repeat this trick to run through the saxophones without any problems. Only the last wall will remain - we simply dodge its attacks, and then use the ability again and run through.
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