Cyberpunk 2077
57 Achievements
1500 XP
80-100h
Epic
Ten out of Ten
Reach the max level in any skill.
15 XP
2.0%
How to unlock the Ten out of Ten achievement in Cyberpunk 2077 - Definitive Guide
Maxing out CRAFTING (Technical Ability). I went from Crafting 9 to 20 in 25 mins with below requisities.
Prerequisites: you need 20 in Technical Ability, OR make a manual save, invest enough perk points to get Technical Ability to 20, and reload save after achievement. You also need large amounts of crafting components.
At the end of the game, at lvl 47, street cred 50 I had amassed large amounts of crafting components (11,000+ common components) without even trying. If you loot thoroughly and sell loot regulary you will have lots of money and components at hand. I disassembled all loot worth less than $500. That way I needed to visit vendors less often. I had also saved all grenades I found in the trunk of my car during the game, thinking I might need them for something late game.
So if you lack components, buy stacks of them to help you level crafting faster from Junk Vendors. Buying inhalors from Medicine shops and disassembling them also give a good chunk of components. Wait 24h ingame to restock vendors.
What I did to unlock the achievement was I crafted blue and white grenades. Grenade type doesn't matter, the all require the same amount of components. Got lot of XP for doing so. Then I disassembled them, getting almost all of the components back. Don't know if blue grenades net more crafting XP, but they used less white components. When I couldn't craft more blue grenades, I crafted white ones which required more white components. Then disassebled all of them again. Rinse and repeat.
The crafting amount bar will go up to thousands of grenades. You can put the cursor at the end of the bar and press A to max out the counter, you don't need to hold right on the D-pad to increase crafting amount. Saves a lot of time.
Hope this will help those saving this achievement for late game. This is only time and money consuming. For me the prerequicities came by "natural gameplay".
I initially went for the Crafting 2 Legendary Items achievement which allready requires 18 in Tehnical Ability, so I was well on the way with this one. Seemed easier than going for Strenght (sliding trick), Intelligence cheesing (camera hacking) or Cool (stealth kills).
If you play, or plan to play a Reflex gun build with 20 in Reflexes you will also get this cheevo by just playing the game, no worries. I have 18 Reflexes and raised Handguns to 18 a long time ago by just shooting bad guys with handguns. Handguns in Cyberpunk is funnily OP
Prerequisites: you need 20 in Technical Ability, OR make a manual save, invest enough perk points to get Technical Ability to 20, and reload save after achievement. You also need large amounts of crafting components.
At the end of the game, at lvl 47, street cred 50 I had amassed large amounts of crafting components (11,000+ common components) without even trying. If you loot thoroughly and sell loot regulary you will have lots of money and components at hand. I disassembled all loot worth less than $500. That way I needed to visit vendors less often. I had also saved all grenades I found in the trunk of my car during the game, thinking I might need them for something late game.
So if you lack components, buy stacks of them to help you level crafting faster from Junk Vendors. Buying inhalors from Medicine shops and disassembling them also give a good chunk of components. Wait 24h ingame to restock vendors.
What I did to unlock the achievement was I crafted blue and white grenades. Grenade type doesn't matter, the all require the same amount of components. Got lot of XP for doing so. Then I disassembled them, getting almost all of the components back. Don't know if blue grenades net more crafting XP, but they used less white components. When I couldn't craft more blue grenades, I crafted white ones which required more white components. Then disassebled all of them again. Rinse and repeat.
The crafting amount bar will go up to thousands of grenades. You can put the cursor at the end of the bar and press A to max out the counter, you don't need to hold right on the D-pad to increase crafting amount. Saves a lot of time.
Hope this will help those saving this achievement for late game. This is only time and money consuming. For me the prerequicities came by "natural gameplay".
I initially went for the Crafting 2 Legendary Items achievement which allready requires 18 in Tehnical Ability, so I was well on the way with this one. Seemed easier than going for Strenght (sliding trick), Intelligence cheesing (camera hacking) or Cool (stealth kills).
If you play, or plan to play a Reflex gun build with 20 in Reflexes you will also get this cheevo by just playing the game, no worries. I have 18 Reflexes and raised Handguns to 18 a long time ago by just shooting bad guys with handguns. Handguns in Cyberpunk is funnily OP
5 Comments
Nice guide, crafting and dismantling grenades was an easy way to achieve this in a few minutes, no weird glitches or tricks required.
By Ryuukishi634 on 23 Mar 2022 18:50
With the 2.0 update, grenades can no longer be crafted. They are now on a cooldown timer and you have an infinite supply of them.
By TheJudge24 on 01 Oct 2023 02:47
Cyberpunk Version 2.0 Guide:
The achievement is unlocked when you elevate a skill to its max level of level 60. There are 5 skills in Cyberpunk version 2.0 (or above) as listed below with the primary (but not all) the means of progression:
CAUTION: Skill progression in Cyberpunk version 2.0 (or above) is radically different from previous versions. There is no longer a direct correlation between attribute and skill. There is an indirect correlation. For example, the higher your intelligence and netrunner perks, the more quickhacks you acquire and the better you are able to progress in the netrunner skill. Nevertheless, even a character with low intelligence will be able to make decent progress by hacking terminals and other objects around you. In other words, it is the actions you perform, and not your attribute level that is the primary factor in your progression. The attribute level contributes insofar as it provides you with a greater variety of actions some of which have a greater impact on progression.
If you started a pre-version 2.0 game and have not yet popped this achievement: You may have been following one of the excellent TA guides. They no longer apply. Your efforts up until the 2.0 upgrade will not have been in vain. You are given credit for actions you have taken. Check your skill progression as described above. If you have not already done so, rebuild your character with the version 2.0 perk trees. If you have not rebuilt your character, make a manual save before you do so as insurance in case you are dissatisfied with the results.
To assist you, on the official site, a build planner is provided: https://www.cyberpunk.net/en/build-planner?a=33333&b=&am... This allows you to experiment with the allocation of attribute and perk points up to the max level of 60. So, you can do what-if scenarios based on your current level. Additionally, you can plan ahead and make an informed decision every time you level up. As one consideration, but not the most important one, investigate the perks that will help you with the skills that have shown the most progression so far AFTER the 2.0 upgrade.
Moreover, https://www.cyberpunk.net/en/news/48958/build-planner-craft-... provides a conceptual overview of the 2.0 system. It includes 3 level 60 builds as examples: Bullet-time Ninja, Hack & Slash Netrunner, and Savage Slugger Solo. For each example, there is a short video with an overview. Moreover, each example links to the character builder to show how attribute and perk points were assigned for the build. Accordingly, you can choose one of those builds, use it as-is or modify it according to your preferences, and continue your game. Alternatively, you can rebuild your character as you see fit in accordance with your preferred style of play.
Once you have rebuilt your character, choose the skill you want to work on--presumably one that already has decent progress. Progress through the story normally but focus on the actions that will increase skills. Check your progress periodically to ensure your game play is having the desired effect. Eventually, you will pop the achievement.
If you are playing Cyberpunk 2077 Dlc you can 'farm' skill shards. Each gives a massive boost to its designated skill. There are two ways to farm them:
The achievement is unlocked when you elevate a skill to its max level of level 60. There are 5 skills in Cyberpunk version 2.0 (or above) as listed below with the primary (but not all) the means of progression:
- ➤ Headhunter: Headshots. Also certain hacks like system shock result in headshot XP.
- ➤ Netrunner: Hacking
- ➤ Shinobi: Use blades: Katanas and cyberware designated as reflex attuned (Monowire, Mantis Blades, etc.) & (to a lesser extent) perform acrobatics: dashing, sliding, climbing, etc.
- ➤ Solo: Use body skills and weapons like shotguns, blunt melee, gorilla arms. If you use gorilla arms, make sure the variant you use is marked as body attuned.
- ➤ Engineer: Crafting and using tech weapons & cyberware marked as tech attuned
CAUTION: Skill progression in Cyberpunk version 2.0 (or above) is radically different from previous versions. There is no longer a direct correlation between attribute and skill. There is an indirect correlation. For example, the higher your intelligence and netrunner perks, the more quickhacks you acquire and the better you are able to progress in the netrunner skill. Nevertheless, even a character with low intelligence will be able to make decent progress by hacking terminals and other objects around you. In other words, it is the actions you perform, and not your attribute level that is the primary factor in your progression. The attribute level contributes insofar as it provides you with a greater variety of actions some of which have a greater impact on progression.
If you started a pre-version 2.0 game and have not yet popped this achievement: You may have been following one of the excellent TA guides. They no longer apply. Your efforts up until the 2.0 upgrade will not have been in vain. You are given credit for actions you have taken. Check your skill progression as described above. If you have not already done so, rebuild your character with the version 2.0 perk trees. If you have not rebuilt your character, make a manual save before you do so as insurance in case you are dissatisfied with the results.
To assist you, on the official site, a build planner is provided: https://www.cyberpunk.net/en/build-planner?a=33333&b=&am... This allows you to experiment with the allocation of attribute and perk points up to the max level of 60. So, you can do what-if scenarios based on your current level. Additionally, you can plan ahead and make an informed decision every time you level up. As one consideration, but not the most important one, investigate the perks that will help you with the skills that have shown the most progression so far AFTER the 2.0 upgrade.
Moreover, https://www.cyberpunk.net/en/news/48958/build-planner-craft-... provides a conceptual overview of the 2.0 system. It includes 3 level 60 builds as examples: Bullet-time Ninja, Hack & Slash Netrunner, and Savage Slugger Solo. For each example, there is a short video with an overview. Moreover, each example links to the character builder to show how attribute and perk points were assigned for the build. Accordingly, you can choose one of those builds, use it as-is or modify it according to your preferences, and continue your game. Alternatively, you can rebuild your character as you see fit in accordance with your preferred style of play.
Once you have rebuilt your character, choose the skill you want to work on--presumably one that already has decent progress. Progress through the story normally but focus on the actions that will increase skills. Check your progress periodically to ensure your game play is having the desired effect. Eventually, you will pop the achievement.
If you are playing Cyberpunk 2077 Dlc you can 'farm' skill shards. Each gives a massive boost to its designated skill. There are two ways to farm them:
- Get to a Hansen Airdrop designated by a plume of orange smoke, defeat the guards, and open the orange container (it might or might not require quickhacks). The reward, as often as not, includes one or more skill shards.
- Perform a car delivery mission for El Capitán. The cars are designated by green wheel icons on the map. Once you take a car, Muamar (El Capitán) Reyes calls to give one or more additional objectives. If you accomplish all additional objectives, the rewards are greater and, more often than not, contain a skill shard.
This is only if you don't want to cheese your way to max skill level!
The requirements for this are to have an attribute(Cool,body,Reflexes, etc.) to level 20 and one of the Skills related to said attribute to be level 20 as well. Your skill level will not go beyond your attribute level, example Handguns will max out at 10 if your attribute Reflex is at 10 and will not gain any extra XP until you upgrade your reflex to 11. Perks are not a requirement although you can buy a Tabula from rippersdocs to respect your perks if needed for a low fee of 100K Eddie's.
For my playthrough I maxed out Cool and went with stealth.
The problem for myself was that I played on easy which means I didn't get as much XP after completing every side gig and NCPD scanner hustle in the game and at the end I was only level 17 stealth.
Keep in mind these numbers aren't at all accurate which is why I'm giving ranges.
To reach level 20 on your skill it will take around 500,000 Skill XP not including leveling up attributes. You get a set amount per kill/action on what difficulty level you play on. Since I was on easy I got around 80-90 per stealth kill and double if I dumped the body in a container/fridge/dumpster. Playing on very hard will grant you at least double that if not a little bit more.
With that said I had to grind from level 17 stealth to 20 and it took some time but would've been way longer doing this on easy so I recommend on very hard. Also keep in mind I was heavily specced into stealth so from stealth with an upgraded revolver I one shotted every enemy headshot or not. This route took me 10-15 minutes eventually when I got it all on routine and netted me 4-5K skill XP per run.
method for attribute levels and skill levels
This grind spot I used is really only for people who are in my position and who are trying to max out these skills:
If you've maxed reflexes attribute:
Assault
Handguns
Blades
If you've maxed out body attribute:
Street Brawler
Annihilation
If you've maxed out cool attribute:
Stealth
Cold Blood
Intelligence attribute may work as well for quick hacking and breach protocol but may take longer
Now onto the grinding spot: Pacifica dataterm by the Grand Imperial Mall contains a clockwise loop I took with about 30-35 enemies with plenty of places to dump bodies if you're doing stealth.
1.When you spawn at the dataterm to your left will be three enemies. These respawn on a short timer.
2. To the right of them is market area a few metres away. This area may or may not respawn the enemies when you leave the Pacifica but won't hurt to check.
3. Turn around and head inside the Grand Imperial Mall. There are 8-10 enemies here, they usually respawn after leaving Pacifica via dataterm and coming back. Also, lots of places to dump bodies.
4. Head out the mall to the left you will see three enemies firing at a turret. These respawn on a timer like the other 3 near the dataterm.
5. Across from the highway jump up to a small market area with 6-8 enemies.
6. Now head back to the dataterm but on the way the you will see a construction site to your left with another 6-8 enemies and places to dump bodies.
Every stealth kill granted me 188XP and double if I dumped the body in a container. One other note on dumpsters/containers, once you fill them up you can't again for some reason they stay full so after awhile you will fill all of them within this area and can't use them again for some reason.
Below is a list of skills and how to get XP for each
Athletics: Dash, Dodge, Climbing, Jumping
Annihilation: Using Shotguns & LMGs
Street Brawler: Using melee blunt weapons
Assault: Using SMGs, Assault Rifles, & Sniper Rifles
Handgun: Using Handguns & Revolvers
Blade: Using Blades
Crafting: Crafting and dissasembling items
Engineer: Using Tech Weapons or smart guns
Breach Protocol: Doing breach protocols
Quickhack: Using quickhacks in battles
Stealth: Stealth Kills, Successful Takedowns, Surprise Attacks, dumping bodies in containers/freezers/dumpsters
Cold Blood: Using bladed weapons
The requirements for this are to have an attribute(Cool,body,Reflexes, etc.) to level 20 and one of the Skills related to said attribute to be level 20 as well. Your skill level will not go beyond your attribute level, example Handguns will max out at 10 if your attribute Reflex is at 10 and will not gain any extra XP until you upgrade your reflex to 11. Perks are not a requirement although you can buy a Tabula from rippersdocs to respect your perks if needed for a low fee of 100K Eddie's.
For my playthrough I maxed out Cool and went with stealth.
The problem for myself was that I played on easy which means I didn't get as much XP after completing every side gig and NCPD scanner hustle in the game and at the end I was only level 17 stealth.
Keep in mind these numbers aren't at all accurate which is why I'm giving ranges.
To reach level 20 on your skill it will take around 500,000 Skill XP not including leveling up attributes. You get a set amount per kill/action on what difficulty level you play on. Since I was on easy I got around 80-90 per stealth kill and double if I dumped the body in a container/fridge/dumpster. Playing on very hard will grant you at least double that if not a little bit more.
With that said I had to grind from level 17 stealth to 20 and it took some time but would've been way longer doing this on easy so I recommend on very hard. Also keep in mind I was heavily specced into stealth so from stealth with an upgraded revolver I one shotted every enemy headshot or not. This route took me 10-15 minutes eventually when I got it all on routine and netted me 4-5K skill XP per run.
method for attribute levels and skill levels
This grind spot I used is really only for people who are in my position and who are trying to max out these skills:
If you've maxed reflexes attribute:
Assault
Handguns
Blades
If you've maxed out body attribute:
Street Brawler
Annihilation
If you've maxed out cool attribute:
Stealth
Cold Blood
Intelligence attribute may work as well for quick hacking and breach protocol but may take longer
Now onto the grinding spot: Pacifica dataterm by the Grand Imperial Mall contains a clockwise loop I took with about 30-35 enemies with plenty of places to dump bodies if you're doing stealth.
1.When you spawn at the dataterm to your left will be three enemies. These respawn on a short timer.
2. To the right of them is market area a few metres away. This area may or may not respawn the enemies when you leave the Pacifica but won't hurt to check.
3. Turn around and head inside the Grand Imperial Mall. There are 8-10 enemies here, they usually respawn after leaving Pacifica via dataterm and coming back. Also, lots of places to dump bodies.
4. Head out the mall to the left you will see three enemies firing at a turret. These respawn on a timer like the other 3 near the dataterm.
5. Across from the highway jump up to a small market area with 6-8 enemies.
6. Now head back to the dataterm but on the way the you will see a construction site to your left with another 6-8 enemies and places to dump bodies.
Every stealth kill granted me 188XP and double if I dumped the body in a container. One other note on dumpsters/containers, once you fill them up you can't again for some reason they stay full so after awhile you will fill all of them within this area and can't use them again for some reason.
Below is a list of skills and how to get XP for each
Athletics: Dash, Dodge, Climbing, Jumping
Annihilation: Using Shotguns & LMGs
Street Brawler: Using melee blunt weapons
Assault: Using SMGs, Assault Rifles, & Sniper Rifles
Handgun: Using Handguns & Revolvers
Blade: Using Blades
Crafting: Crafting and dissasembling items
Engineer: Using Tech Weapons or smart guns
Breach Protocol: Doing breach protocols
Quickhack: Using quickhacks in battles
Stealth: Stealth Kills, Successful Takedowns, Surprise Attacks, dumping bodies in containers/freezers/dumpsters
Cold Blood: Using bladed weapons
22 Comments
I have seen a bunch of these go on my screen from just playing, but I've been saving attributes/have been maxed on my abilities for a while. Seeing the "Gain XP for ____" popup I just thought that meant I needed to level up before I could use the shards...but it looks like they've all just been auto-consumed. I've definitely only ever looted everything with X.
By CamJob on 19 Dec 2020 17:19
FML, maxing Tech was a bad idea...
I can add though that grenade kills add to crafting XP.
I can add though that grenade kills add to crafting XP.
By Hirsute Dave on 16 Dec 2020 10:31
I used this video to get the "Ten out of Ten" achievement with 20 in "intelligence".
The video shows you a spot in Pacifica where there's a security camera that gives you a lot of quickhacking XP for some reason and you can drive a short distance and come back and hack the security camera again and again.
I went from level 16 to 20 in a few minutes.
The video shows you a spot in Pacifica where there's a security camera that gives you a lot of quickhacking XP for some reason and you can drive a short distance and come back and hack the security camera again and again.
I went from level 16 to 20 in a few minutes.
I found an extremely fast method to get to Cyberdecking Level 20 modifying the glitched camera method in Pacifica.
Requirements:
Intelligence 20 (its the best skill in the game, get it !)
Ping Quickhand (Given in an early quest or easily purchasable from any quickhack vendor)
Extremely Helpful to Have:
Weak link (Intelligence level 7 skill in Quickhacking): Reduces required cyberdeck RAM for devices by 1/2/3
Anamnesis (Intelligence level 18 skill in Quickhacking): Available cyberdeck RAM cannot drop below 2 / 3 / 4 unit(s)
(The above two skills will give you infinite RAM for this achievement, so you don't have to wait for RAM recharge. You can also use Breach Protocol/Icepick and related skills to help as well, but with the two skills above, no other skill will be needed.)
Go to the location listed below in the video, and on the far side of the drop-off, there will be two cameras you can quickhack -- one on the top righthand side, the other in the middle right above the garage entrance. Both these cameras are currently bugged and give you about 6000XP quickhacking experience the first time you quickhack/ping them. Subsequent quickhack/pings give you only 1/10 the XP, aka 600XP.
Most guides will suggest you drive away and come back to hack the camera again -- however, it is MUCH faster to bounce back and forth between these cameras, pinging each, giving you about 1200XP every 3-4 seconds. The nice part of pinging back and forth is by the time you ping the second camera, the first camera has reset and can be instantly pinged again.
Because you're pinging so fast, you won't see your quickhacking level go up. Don't worry about that -- your level is indeed going up (see end of video where I ding Quickhacking 20 during this method).
The best part -- if you're rolling with Weak Link and Anamnesis, you will never drop RAM to zero and you'll always have enough RAM to fire ping! Efficient!
I went from quickhack 16 to quickhack 20 in about 5 minutes. I'm guessing using this method you can get Quickhacking from 1 to 20 in less than 20 minutes.
Requirements:
Intelligence 20 (its the best skill in the game, get it !)
Ping Quickhand (Given in an early quest or easily purchasable from any quickhack vendor)
Extremely Helpful to Have:
Weak link (Intelligence level 7 skill in Quickhacking): Reduces required cyberdeck RAM for devices by 1/2/3
Anamnesis (Intelligence level 18 skill in Quickhacking): Available cyberdeck RAM cannot drop below 2 / 3 / 4 unit(s)
(The above two skills will give you infinite RAM for this achievement, so you don't have to wait for RAM recharge. You can also use Breach Protocol/Icepick and related skills to help as well, but with the two skills above, no other skill will be needed.)
Go to the location listed below in the video, and on the far side of the drop-off, there will be two cameras you can quickhack -- one on the top righthand side, the other in the middle right above the garage entrance. Both these cameras are currently bugged and give you about 6000XP quickhacking experience the first time you quickhack/ping them. Subsequent quickhack/pings give you only 1/10 the XP, aka 600XP.
Most guides will suggest you drive away and come back to hack the camera again -- however, it is MUCH faster to bounce back and forth between these cameras, pinging each, giving you about 1200XP every 3-4 seconds. The nice part of pinging back and forth is by the time you ping the second camera, the first camera has reset and can be instantly pinged again.
Because you're pinging so fast, you won't see your quickhacking level go up. Don't worry about that -- your level is indeed going up (see end of video where I ding Quickhacking 20 during this method).
The best part -- if you're rolling with Weak Link and Anamnesis, you will never drop RAM to zero and you'll always have enough RAM to fire ping! Efficient!
I went from quickhack 16 to quickhack 20 in about 5 minutes. I'm guessing using this method you can get Quickhacking from 1 to 20 in less than 20 minutes.
The perk Hidden Dragon in Stealth gives massive amounts of xp for stealth take downs from high jumps. The amount increases exponentially for each take down in the same encounter. Find a group of 3 or 6 with a nice 1 or 2 story perch, and use quick hacks to distract or blind the others as you jump, disable and carry off the body before their optics finish rebooting.
With reinforced tendons, you can trigger Hidden Dragon with the slightest elevation advantage
You’ll start getting many thousands of xp per take down. My record was over 12,000 for a single take down at the end of a chain
With reinforced tendons, you can trigger Hidden Dragon with the slightest elevation advantage
You’ll start getting many thousands of xp per take down. My record was over 12,000 for a single take down at the end of a chain
Odd this hasn't been mentioned yet. Once you have the levels and perks to upgrade your Intelligence up to level 20 (or maybe a little lower depending on when these perks unlock), put perk points into Totaler Recall (Breach Protocol), Anamnesis (Quickhacking, Level 3), Optimization (Quickhacking), and Weak Link (Quickhacking, Level 3). From there find a door that you can quickhack to open and close. Hold LB and mash X over and over, opening and closing the door. Each time you open or close should grant you 225 to 275 experience per open and per close. I did this at my end game when I was level 17 Quickhacking and got to level 20 in about 10 minutes. Way easier than the other methods on here. For what it is worth I did it while doing the 'Sweet Dreams" mission while escaping from the facility but I am sure it can be done anywhere. Good luck choom.
There is a list of 12 skills and you'll need to reach level 20 in one of them. The only way to max out these skills is by playing in a certain way, you cannot spend points to max them out but you need to spend Ability points or you'll be stuck.
In the Character menu, you have 5 different Ability trees and the skils tied to them are:
- Reflexes:
In the Character menu, you have 5 different Ability trees and the skils tied to them are:
- Reflexes:
- Handguns (kills with pistols and revolvers)
- Assault (kills with assault rifles, SMGs)
- Blades (kills with blades, katanas)
- Technical Ability:
- Crafting (disassembling and crafting materials)
- Engineering (Tech weapons kills)
- Cool:
- Stealth (stealth kills)
- Cold Blood (bladed melee weapon's heavy attacks)
- Intelligence:
- Breach Protocol (performing Breach Protocol quickhacks)
- Quickhacking (using Quickhacks)
- Body:
- Athletics (running, climbing...)
- Annihilation (shotgun kills)
- Street Brawler (bare fists and some melee weapons kills)
The one you want to max out is up to you but the easiest way will probably be the Assault skill, especially if you plan on shooting a lot of enemies. All the skills are very grindy to max out anyway so might as well pick one that doesn't require you going out of your way too much.
The other thing to remember is to spend your Ability points on that tree. As an example, let's say you want to max out the Assault skill, if you're level 5 on the Relexes tree, you'll only be able to max out the Assault skill to level 5. Now if you want to max it out even more, you will first need to level up the Reflexes tree, by spending the light-blue Ability points but as I said in the roadmap, you want to save Ability points for other trophies, which is why it's best to do them before attempting to max out a skill.
Another skill to easily max out (even though it's really not the most entertaining way) is the Crafting, you'll need a bit of money to start. Run around the city and look for the selling machines that sell items for €$10. (there are a lot just outside of your first appartment). Buy all these items until the machines are sold out. Go to your inventory/backpack and look for them, then dismantle all of them (you'll get some Crafting points doing that). Now go to the Crafting menu and craft a green (uncommon) weapon, you'll get a lot of Crafting points. Now you can either dismantle the guns to have more materials to craft other guns or sell them in a Drop Point to get your money back to buy some more machine selling items.
This is somewhat grindy towards the later levels but it's a rather simple method if you choose to max out this skill.
The other thing to remember is to spend your Ability points on that tree. As an example, let's say you want to max out the Assault skill, if you're level 5 on the Relexes tree, you'll only be able to max out the Assault skill to level 5. Now if you want to max it out even more, you will first need to level up the Reflexes tree, by spending the light-blue Ability points but as I said in the roadmap, you want to save Ability points for other trophies, which is why it's best to do them before attempting to max out a skill.
Another skill to easily max out (even though it's really not the most entertaining way) is the Crafting, you'll need a bit of money to start. Run around the city and look for the selling machines that sell items for €$10. (there are a lot just outside of your first appartment). Buy all these items until the machines are sold out. Go to your inventory/backpack and look for them, then dismantle all of them (you'll get some Crafting points doing that). Now go to the Crafting menu and craft a green (uncommon) weapon, you'll get a lot of Crafting points. Now you can either dismantle the guns to have more materials to craft other guns or sell them in a Drop Point to get your money back to buy some more machine selling items.
This is somewhat grindy towards the later levels but it's a rather simple method if you choose to max out this skill.
What I did to unlock the achievement was I crafted blue and white grenades.
Grenade type doesn't matter, the all require the same amount of components. Got lot of XP for doing so.
Then I disassembled them, getting almost all of the components back.
Don't know if blue grenades net more crafting XP, but they used less white components.
When I couldn't craft more blue grenades, I crafted white ones which required more white components.
Then disassembled all of them again. Rinse and repeat.
Grenade type doesn't matter, the all require the same amount of components. Got lot of XP for doing so.
Then I disassembled them, getting almost all of the components back.
Don't know if blue grenades net more crafting XP, but they used less white components.
When I couldn't craft more blue grenades, I crafted white ones which required more white components.
Then disassembled all of them again. Rinse and repeat.
*MISSABLE*
Skills are the subcategory within each attribute. For example, in the Cool attribute, there are two skills: Stealth and Cold Heart. You can view each skill and its level by hovering over its parent attribute. Raising the level of the skill has nothing to do with spending Attribute Points nor Perk Points. To level up a skill, you need to perform actions related to that skill. For example, to level up the Stealth skill, you would obviously need to perform stealth kills/takedowns. Likewise for the Handguns skill you would need to get kills with pistols/revolvers. Many of the skills are obvious how to level them up, such as pistol kills, melee kills, stealth kills, etc. Others aren't so obvious, like Athletic. However, you can only level up a skill as high as the attribute for that skill. So if your Reflexes attribute is at level 6, you won't be able to level up Handguns past level 6 until you put more attribute points into Reflexes. This means that you will first need to reach level 20 for a specific attribute, and then you need to level up a skill within that attribute to level 20. The reason this achievement is missable is because you currently cannot reset your attribute points. So if you distribute them evenly across all attributes, it's possible to have none at level 20.
That being said, you will virtually unavoidably level up Brawler, Stealth, and/or one of the ranged skills (for handguns, or rifles, or whichever gun you prefer to use) as you progress through the game and work on all other achievements. Or, you may level up Breach and Quickhack depending if you decide to go that route of play style. The Brawler and ranged skills in particular seem to level up quite quickly. Keep in mind that there are two achievements, True Soldier (30G) for 300 kills with guns and True Warrior (30G) for 100 melee kills, that will make progress towards their two associated skills. Make sure to get enough kills with each to unlock those two achievements, then focus on one or the other for the remainder of the game until you level it up enough to unlock this achievement. Note that even though the Brawler skill specifically says kills with blunt weapons, kills with your fists do count toward leveling up that skill.
Lastly, it is pretty important to decide early in the game what skill you want to get to level 20, because you will need to use that skill for the majority of your playthrough if you want to stand any chance of getting it to level 20 by the time you're done with all other achievements. Try not to let your intended skill(s) get "stuck" by having them capped because your attribute points aren't high enough.
If, like me, you need to grind this out post-game, keep in mind that all kills give you more skill XP the higher the difficulty is. A good area to run around is in Pacifica, near the Grand Imperial Mall. There are a lot of enemies and no police here. You can do laps around the area, killing enemies with whichever skill you're working on, and save periodically. If you need to grind out other skills, they each will require something different. For example, for Athletics, you can buy the perk that makes it so sprinting doesn't use stamina, and then you could rubber band your thumbstick and idle sprint. For crafting, there is a way to duplicate crafting components. Refer to Autojock (30G) for doing so.
Skills are the subcategory within each attribute. For example, in the Cool attribute, there are two skills: Stealth and Cold Heart. You can view each skill and its level by hovering over its parent attribute. Raising the level of the skill has nothing to do with spending Attribute Points nor Perk Points. To level up a skill, you need to perform actions related to that skill. For example, to level up the Stealth skill, you would obviously need to perform stealth kills/takedowns. Likewise for the Handguns skill you would need to get kills with pistols/revolvers. Many of the skills are obvious how to level them up, such as pistol kills, melee kills, stealth kills, etc. Others aren't so obvious, like Athletic. However, you can only level up a skill as high as the attribute for that skill. So if your Reflexes attribute is at level 6, you won't be able to level up Handguns past level 6 until you put more attribute points into Reflexes. This means that you will first need to reach level 20 for a specific attribute, and then you need to level up a skill within that attribute to level 20. The reason this achievement is missable is because you currently cannot reset your attribute points. So if you distribute them evenly across all attributes, it's possible to have none at level 20.
That being said, you will virtually unavoidably level up Brawler, Stealth, and/or one of the ranged skills (for handguns, or rifles, or whichever gun you prefer to use) as you progress through the game and work on all other achievements. Or, you may level up Breach and Quickhack depending if you decide to go that route of play style. The Brawler and ranged skills in particular seem to level up quite quickly. Keep in mind that there are two achievements, True Soldier (30G) for 300 kills with guns and True Warrior (30G) for 100 melee kills, that will make progress towards their two associated skills. Make sure to get enough kills with each to unlock those two achievements, then focus on one or the other for the remainder of the game until you level it up enough to unlock this achievement. Note that even though the Brawler skill specifically says kills with blunt weapons, kills with your fists do count toward leveling up that skill.
Lastly, it is pretty important to decide early in the game what skill you want to get to level 20, because you will need to use that skill for the majority of your playthrough if you want to stand any chance of getting it to level 20 by the time you're done with all other achievements. Try not to let your intended skill(s) get "stuck" by having them capped because your attribute points aren't high enough.
If, like me, you need to grind this out post-game, keep in mind that all kills give you more skill XP the higher the difficulty is. A good area to run around is in Pacifica, near the Grand Imperial Mall. There are a lot of enemies and no police here. You can do laps around the area, killing enemies with whichever skill you're working on, and save periodically. If you need to grind out other skills, they each will require something different. For example, for Athletics, you can buy the perk that makes it so sprinting doesn't use stamina, and then you could rubber band your thumbstick and idle sprint. For crafting, there is a way to duplicate crafting components. Refer to Autojock (30G) for doing so.
This guide was translated automatically.
There are 12 skills in total, for the trophy you need to develop one to the maximum
Skill levels are increased by performing the same type of kill repeatedly, i.e. to level up your pistol skill you will need to get a lot of kills with a pistol, your blade skill will need to kill with a blade, etc.
To see your skill level, press the touchpad and go to the "Character" section. Hover over any of the characteristics and 2-3 skills associated with it will appear.
If you click on a skill, the level progress will be shown in the lower left corner
If your progress towards a level gets stuck, then you need to increase the level of the associated characteristic more
Skill levels are increased by performing the same type of kill repeatedly, i.e. to level up your pistol skill you will need to get a lot of kills with a pistol, your blade skill will need to kill with a blade, etc.
To see your skill level, press the touchpad and go to the "Character" section. Hover over any of the characteristics and 2-3 skills associated with it will appear.
If you click on a skill, the level progress will be shown in the lower left corner
If your progress towards a level gets stuck, then you need to increase the level of the associated characteristic more
23 Comments
1.23 Ps5 works (Berserk glitch) Highest level, hold down press + press the touchpad.
By mix1441 on 23 Jun 2021 01:47
Video guide (ru) about leveling up athletics with “Berserker” using glitch (tip from Takkar).
By Doniwochki on 26 Dec 2020 03:33
This guide was translated automatically.
I found a simple way on one of the sites for upgrading creation quite quickly.
on patch 1.52 with upgraded equipment to 20.
We make a separate save.
We improve all abilities related to creation/disassembly. we sort out everything we have in our inventory and start creating the cheapest fx grenades, they cost 5 common components. I made about 1000 grenades at a time, disassembled them, and there were even a little more components than there were. I pumped the creature from level 12 to level 20 in about 10 minutes.
on patch 1.52 with upgraded equipment to 20.
We make a separate save.
We improve all abilities related to creation/disassembly. we sort out everything we have in our inventory and start creating the cheapest fx grenades, they cost 5 common components. I made about 1000 grenades at a time, disassembled them, and there were even a little more components than there were. I pumped the creature from level 12 to level 20 in about 10 minutes.
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