Cyberpunk 2077
57 Achievements
1500 XP
80-100h
Epic
The Fool
Become a mercenary. Details for this achievement will be revealed once unlocked
15 XP
7.0%
How to unlock the The Fool achievement in Cyberpunk 2077 - Definitive Guide
Complete the prologue, unmissable.
1 Comment
FYI, this does not require you to complete the tutorial, which you can skip.
By Yummy Baklava on 12 Dec 2020 03:51
Updated for Cyberpunk version 2.0
The achievement unlocks when you complete one of three origin stories during the first part of the three-part prologue. You will be asked to select your “Lifepath.” You choose one of three mutually exclusive main story missions. Main story missions are called main jobs and referred to by an MJ designation. Note that the life choices do NOT affect your character build and the only impact is that infrequently you will have a dialog choice based on origin that may simplify a task or job:
MJ-01: The Nomad
MJ-02: The Street Kid
MJ-03: The Corpo
The achievement unlocks the first time you complete any one of the above three origin stories and before you begin MJ-04, the tutorial: Practice Makes Perfect. Note that Practice Makes Perfect is optional. In the event MJ-04 is skipped, the achievement unlocks just before the start of MJ-05: The Rescue, the third and final part of the prologue.
Important considerations and tips as you start the game:
Whereas the achievement is unmissable and is the first achievement in the game, there are some significant choices that must be made. Some of them carry through the entire game so it is important to understand them.
The origin stories are relatively short. MJ-01 Nomad is the quickest if you want instant gratification. However, I recommend doing all three. Each gives very different background information on the world of Cyberpunk. Playing through all three will give you a much better understanding going forward.
I recommend making a save after completing each origin story and before doing MJ-04 Practice Makes Perfect. This is the second part of the prologue. When you have gone through all three select the save corresponding to your preferred choice.
When you start a new game you will be asked to choose the difficulty level: Easy, Normal, Hard, or Very Hard. Because the difficulty mode can be changed at any time through the game, I recommend starting with Very Hard because it will encourage you to make full use of the entire spectrum of Vs abilities. The combat system is imaginative. If the game's difficulty is set to Easy or Normal, there is no need to use the more glamorous features and combat is reduced to hack 'n slash or looter shooter depending on whether the player's preferences run to melee or ranged. Moreover, the higher the difficulty the better the loot and enemy drops of which there is an extraordinary amount in the game. Note that, regardless of difficulty, V very quickly acquires a wealth of skills and abilities that allow him or her (depending on your choice) to function with ease against formidable opposition even with the Very Hard difficulty.
After that, choose your life path. You are asked to create your character. The first part is cosmetic the second is substantive and relates to the attributes and skills associated with the character. The first 7 skill points become available during character creation. The choice is up to you and your personal preferences how you spend them, but the build you pursue will affect achievements (see the character build paragraph below).
Once you finish your character creation, you start to play the lifepath you selected. The achievement comes most quickly when you choose, “Nomad.” The Nomad story is very linear. It has a short in-vehicle shooting sequence. It is not challenging even under the very hard difficulty but note the controller settings recommendations below. When you conclude a Lifepath origin story for the first time, the achievement pops.
At this point you may continue on or start another new game to experience one or both of the other lifepaths. For planning purposes, you should know that you are about a third of the way into the prologue. The second part can be skipped. It is a tutorial that instructs in hacking, melee combat, stealth, and shooting. The different ‘courses’ can be repeated as many times as desired. The third part of the prologue is MJ-05, The Rescue which provides a practical application for the skills covered in the prologue. Once it concludes, the game transitions to Act 1 and gameplay becomes much less structured.
Edited 27 Sep 2023 for version 2.0: Cyberpunk 2.0 radically changes character perks and skill progression. Technical ability, for example, that was fairly (IMHO) lackluster previously, now has the game-breaking Edgerunner perk. Its main benefit is that you can exceed your cyberware capacity by 50 points at a cost of -0.5% Max health per point. The cost is miniscule and is far overshadowed by the increased lethality and survivability the extra 50 points of cyberware capacity provide.
On the official site, a build planner is provided: https://www.cyberpunk.net/en/build-planner?a=33333&b=&am... This allows you to experiment with the allocation of attribute and perk points up to the max level of 60. So, you can plan ahead and make an informed decision every time you level up.
Additionally, https://www.cyberpunk.net/en/news/48958/build-planner-craft-... provides a conceptual overview of the 2.0 system. It includes 3 level 60 builds as examples: Bullet-time Ninja, Hack & Slash Netrunner, and Savage Slugger Solo. For each example, there is a short video with an overview. Moreover, each example links to the character builder to show how attribute and perk points were assigned for the build.
Character build: tldr; intelligence, technical ability, & body. It's most important you have fun. There are no 'wrong' or 'right' choices. These recommendations are provided only in the interest of an expedient route towards unlocking all leveling related achievements some of which are missable. Because the first 7 points are irrevocably lost if they are not assigned during character creation, I provide some build considerations in this solution.
You choose among five attributes: Body, Reflexes, Technical Ability, Cool, and Intelligence. There are achievements that require high body. There are achievements that require high intelligence. There is one crafting achievement that requires either high technical or high intelligence. My recommendation is to work towards Technical Ability of 20 (Max) and Body of 15. This will get you all level related achievements.
If the controls feel strange to you, read the following:
Once you have control of your character, you may find the controls to be 'loose.' This is because there are some specialized values used to tune the controller. I did not like them. I preferred to play with the feel of a conventional controller. This is how you remove the specialized values:
Press and Select Settings -> Controls -> Show Advanced Options (Sixth entry down under “First-Person Camera (Controller).”
Turn Advanced Options on and zero out the below advanced controller settings:
Vertical Turning Bonus
Turning Ramp-Up Time
Turning Delay
Horizontal Turning (ADS)
Vertical Turning (ADS
Turning Ramp-Up Time (ADS)
Turning Delay (ADS)
In other words change all advance controller settings to zero (0) except for the first one, “Horizontal Turning Bonus.” Back out of the options menu and experiment with turning & looking up and down with left stick & adjusting camera angle with RS. Then go back into the regular options menu and adjust horizontal sensitivity and vertical sensitivity to your liking. I did not change the horizontal turning bonus but you may want to.
The achievement unlocks when you complete one of three origin stories during the first part of the three-part prologue. You will be asked to select your “Lifepath.” You choose one of three mutually exclusive main story missions. Main story missions are called main jobs and referred to by an MJ designation. Note that the life choices do NOT affect your character build and the only impact is that infrequently you will have a dialog choice based on origin that may simplify a task or job:
MJ-01: The Nomad
MJ-02: The Street Kid
MJ-03: The Corpo
The achievement unlocks the first time you complete any one of the above three origin stories and before you begin MJ-04, the tutorial: Practice Makes Perfect. Note that Practice Makes Perfect is optional. In the event MJ-04 is skipped, the achievement unlocks just before the start of MJ-05: The Rescue, the third and final part of the prologue.
Important considerations and tips as you start the game:
Whereas the achievement is unmissable and is the first achievement in the game, there are some significant choices that must be made. Some of them carry through the entire game so it is important to understand them.
The origin stories are relatively short. MJ-01 Nomad is the quickest if you want instant gratification. However, I recommend doing all three. Each gives very different background information on the world of Cyberpunk. Playing through all three will give you a much better understanding going forward.
I recommend making a save after completing each origin story and before doing MJ-04 Practice Makes Perfect. This is the second part of the prologue. When you have gone through all three select the save corresponding to your preferred choice.
When you start a new game you will be asked to choose the difficulty level: Easy, Normal, Hard, or Very Hard. Because the difficulty mode can be changed at any time through the game, I recommend starting with Very Hard because it will encourage you to make full use of the entire spectrum of Vs abilities. The combat system is imaginative. If the game's difficulty is set to Easy or Normal, there is no need to use the more glamorous features and combat is reduced to hack 'n slash or looter shooter depending on whether the player's preferences run to melee or ranged. Moreover, the higher the difficulty the better the loot and enemy drops of which there is an extraordinary amount in the game. Note that, regardless of difficulty, V very quickly acquires a wealth of skills and abilities that allow him or her (depending on your choice) to function with ease against formidable opposition even with the Very Hard difficulty.
After that, choose your life path. You are asked to create your character. The first part is cosmetic the second is substantive and relates to the attributes and skills associated with the character. The first 7 skill points become available during character creation. The choice is up to you and your personal preferences how you spend them, but the build you pursue will affect achievements (see the character build paragraph below).
Once you finish your character creation, you start to play the lifepath you selected. The achievement comes most quickly when you choose, “Nomad.” The Nomad story is very linear. It has a short in-vehicle shooting sequence. It is not challenging even under the very hard difficulty but note the controller settings recommendations below. When you conclude a Lifepath origin story for the first time, the achievement pops.
At this point you may continue on or start another new game to experience one or both of the other lifepaths. For planning purposes, you should know that you are about a third of the way into the prologue. The second part can be skipped. It is a tutorial that instructs in hacking, melee combat, stealth, and shooting. The different ‘courses’ can be repeated as many times as desired. The third part of the prologue is MJ-05, The Rescue which provides a practical application for the skills covered in the prologue. Once it concludes, the game transitions to Act 1 and gameplay becomes much less structured.
Edited 27 Sep 2023 for version 2.0: Cyberpunk 2.0 radically changes character perks and skill progression. Technical ability, for example, that was fairly (IMHO) lackluster previously, now has the game-breaking Edgerunner perk. Its main benefit is that you can exceed your cyberware capacity by 50 points at a cost of -0.5% Max health per point. The cost is miniscule and is far overshadowed by the increased lethality and survivability the extra 50 points of cyberware capacity provide.
On the official site, a build planner is provided: https://www.cyberpunk.net/en/build-planner?a=33333&b=&am... This allows you to experiment with the allocation of attribute and perk points up to the max level of 60. So, you can plan ahead and make an informed decision every time you level up.
Additionally, https://www.cyberpunk.net/en/news/48958/build-planner-craft-... provides a conceptual overview of the 2.0 system. It includes 3 level 60 builds as examples: Bullet-time Ninja, Hack & Slash Netrunner, and Savage Slugger Solo. For each example, there is a short video with an overview. Moreover, each example links to the character builder to show how attribute and perk points were assigned for the build.
Character build: tldr; intelligence, technical ability, & body. It's most important you have fun. There are no 'wrong' or 'right' choices. These recommendations are provided only in the interest of an expedient route towards unlocking all leveling related achievements some of which are missable. Because the first 7 points are irrevocably lost if they are not assigned during character creation, I provide some build considerations in this solution.
You choose among five attributes: Body, Reflexes, Technical Ability, Cool, and Intelligence. There are achievements that require high body. There are achievements that require high intelligence. There is one crafting achievement that requires either high technical or high intelligence. My recommendation is to work towards Technical Ability of 20 (Max) and Body of 15. This will get you all level related achievements.
If the controls feel strange to you, read the following:
Once you have control of your character, you may find the controls to be 'loose.' This is because there are some specialized values used to tune the controller. I did not like them. I preferred to play with the feel of a conventional controller. This is how you remove the specialized values:
Press and Select Settings -> Controls -> Show Advanced Options (Sixth entry down under “First-Person Camera (Controller).”
Turn Advanced Options on and zero out the below advanced controller settings:
Vertical Turning Bonus
Turning Ramp-Up Time
Turning Delay
Horizontal Turning (ADS)
Vertical Turning (ADS
Turning Ramp-Up Time (ADS)
Turning Delay (ADS)
In other words change all advance controller settings to zero (0) except for the first one, “Horizontal Turning Bonus.” Back out of the options menu and experiment with turning & looking up and down with left stick & adjusting camera angle with RS. Then go back into the regular options menu and adjust horizontal sensitivity and vertical sensitivity to your liking. I did not change the horizontal turning bonus but you may want to.
2 Comments
The first 7 points are Not irrevocably lost if they are not assigned during character creation! Maybe it was before but I can confirm the points are NOT lost and you can save them for later!
By N8 Vision on 15 Feb 2024 17:26
Thanks. I'll edit it accordingly.
By Allgorhythm on 15 Feb 2024 17:51
Story-related and cannot be missed.
This achievement is earned by completing the prologue. Also, you will still unlock this achievement if you decide to skip the prologue.
This achievement is earned by completing the prologue. Also, you will still unlock this achievement if you decide to skip the prologue.
Story-related; cannot be missed.
This achievement will unlock after exiting the vehicle after the tutorials (whether you choose to complete them or not) during the Prologue.
This achievement will unlock after exiting the vehicle after the tutorials (whether you choose to complete them or not) during the Prologue.
Story related and cannot be missed
This will pop after finishing the Prologue and the "Practice Makes Perfect" mission, whether you do the tutorial or not. The lifepath you choose has also no consequence.
This will pop after finishing the Prologue and the "Practice Makes Perfect" mission, whether you do the tutorial or not. The lifepath you choose has also no consequence.
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