Darksiders III
64 Achievements
30-35h
GOG
Keeper of the Sky
Finish Storm Wing Details for this achievement will be revealed once unlocked
15.5%
How to unlock the Keeper of the Sky achievement in Darksiders III - Definitive Guide
After Completing the Flame Wing you unlock a Crossroads which gives you access to The Storm Wing, The Force Wing and the Stasis Wing in that order.
To complete the Storm Wing you need to traverse the area and complete the puzzles, this wing requires both Storm and Flame activations of the puzzle nodes. Nodes are activated by either Charged Attacks holding or by charging and throwing Salvation using . A node can be activated by multiple Hollows and each node is marked with the Hollows that can be used on it. For instance a node can be Flame Activated to move a cube then Storm Activated to create a wind tornado.
- Flame Activations cause different cubes to move from one location to another or back.
- Storm Activations toggle wind tornados on or off.
Most of the puzzles are very straightforward and require just a little trial and error. Some activation nodes are missing the Orb and require you to find the orb and either place it in a ground node or throw it into a cube or wall node similar to throwing charged bugs from the main game.
At the end of the Area you fight a Storm Hollow Boss. All attack types work against him, when he raises his arm and appears to be charging the Storm Hollow make sure you change to a different Hollow as he deactivates Storm Hollow and Heals for approximately 25%
Completing the Boss gives you an Alternate Storm Hollow Weapon and opens the door back to the Crossroads.
To complete the Storm Wing you need to traverse the area and complete the puzzles, this wing requires both Storm and Flame activations of the puzzle nodes. Nodes are activated by either Charged Attacks holding or by charging and throwing Salvation using . A node can be activated by multiple Hollows and each node is marked with the Hollows that can be used on it. For instance a node can be Flame Activated to move a cube then Storm Activated to create a wind tornado.
- Flame Activations cause different cubes to move from one location to another or back.
- Storm Activations toggle wind tornados on or off.
Most of the puzzles are very straightforward and require just a little trial and error. Some activation nodes are missing the Orb and require you to find the orb and either place it in a ground node or throw it into a cube or wall node similar to throwing charged bugs from the main game.
At the end of the Area you fight a Storm Hollow Boss. All attack types work against him, when he raises his arm and appears to be charging the Storm Hollow make sure you change to a different Hollow as he deactivates Storm Hollow and Heals for approximately 25%
Completing the Boss gives you an Alternate Storm Hollow Weapon and opens the door back to the Crossroads.
To get across, hit the Orb with a charged Flame Hollow attack so that the block can move, then switch to Storm Hollow, hit it with a charged Storm Hollow attack to glide across safely. After finding the ways on placing 3 Orbs so that you can use Storm Hollow to float up to the higher platforms, you'll encounter this Wing's boss, Zyon. During the fight, when it is critically damaged, it'll dig its fists into the ground and lighting may strike you, taking away your Storm Hollow as it gains some health back. Try to dodge these strikes perfectly. Afterwards, you'll gain the Polearm of Scorn.
We cannot show the content due to copyright protection. Please click the link below to view the guide.