Darkstalkers Resurrection
30 Achievements
400
Aensland of Makai
Complete the first tier of the award "Sucked Dry".
10
How to unlock the Aensland of Makai achievement in Darkstalkers Resurrection - Definitive Guide
This achievement requires you to master all 5 Chapters of Morrigan's challenges in Night Warriors. Hit Back-button if you're playing Darkstalkers 3 at the main menu to switch games. Challenges are found by selecting Single Player > Challenges from the main menu. Morrigan's trials will give you tons of problems if you don't know how to input her Darkness Illusion quickly. I recommend you re-assign your buttons if you have trouble putting it in quickly since you will have to cancel into Dark Illusion a number of times for her later challenges. I will only provide guides to her Chapters 3, 4, and 5 trials as Chapter 1 and 2 are very simple.
Chapter 3: Aerial Illusion
I have two methods to getting this one. The main easier one is to simply jump up near Victor and input Darkness Illusion. If you look at the combo, you'll notice it has Jumping Short and Jab. You will naturally press these while inputting Darkness Illusion so don't worry about them. Just literally jump up and input the buttons for Darkness Illusion quickly and you should get this with luck.
If you don't like that method then simply do a Jumping Short and Jumping Jab then right as you land do a Roundhouse. Now input the Darkness Illusion during the roundhouse animation. These are easier ways to do the combo without needing lightning fast inputs mid-air.
Chapter 4: Darkness Illusion Combo
Yes a short straightforward combo with only 3 moves, but you'll have to learn the timing here. I suggest you practice the Darkness Illusion input as fast as you can. You can always Pause, go to Help & Options then Controls to re-map Fierce to something like B so that you can slide your finger across A to B to do Darkness Illusion faster however I think the controls are fine as default for this but that's just me.
When you link C.Short to C.Fierce you will notice that the attack animation for C.Fierce is pretty long giving you plenty of time to input Darkness Illusion with a cancel. Practice inputting Darkness Illusion first as fast as you can. Once you feel you have it down. Walk up to Demitri and do Down + A, Down + RB once your finger hits RB quickly input Darkness Illusion with X,X Toward, A, RB. Seriously it must be pretty fast but with enough persistence and speed of execution you'll get it with enough tries. But as mentioned yes, it should cancel out the animation of the crouching fierce once Dark Illusion finally comes out into combo.
The link of C.Short to C.Fierce can be pressed fast like right after another and it will still come out so you have a decent window to pin put Darkness Illusion before the combo resets. But yes it is a cancel but it's all about getting a clean fast input of Darkness Illusion out. You can try re-mapping Fierce to B-button. It makes it easier and then the Trial would be done like this:
Down + A, Down + B, (Darkness Illusion: X,X, Toward,A ,B)
Chapter 5: Astral Vision Valkyrie Turn
Surprisingly easy challenge. Don't forget the crouching jabs are 2-hits each so link the last one into a Roundhouse and be sure not to crouch. Some people struggle with the Roundhouse to Dark Illusion link so try this.
Practice the last part by walking up to Bishamon and do a Standing Roundhouse(RT) Morrigan will do a flipping kick that has a pretty long attack animation. During this animation you need to be inputting Darkness Illusion quickly before the animation ends. So practice the link between this Roundhouse attack into Dark Illusion. Try to look at it as one move and input it like this:
RT, X , X, Toward, A, RB
Pretend RT is part of Darkness Illusion and input it all in one quick pace. Practice until you get it down then do the full combo.
This Trophy will unlock once you cleared all 5 Challenges for Morrigan in Night Warriors.
Trophy difficulty on 10: ????????
Morrigan is a very versatile character with interesting air dash angles helping you stay on top of your opponent, which you can mix up with her multi hitting overheads and cross ups. Above that, she possesses the most interesting and flashy EX move in the game.
The difficulty in Morrigan's trials resides in how easily and fast you can pull out her EX Darkness Illusion (DI). If you are able to pull it out fast and consistently, this trophy should be yours. Morrigan's DI is one of the very few EX moves in the game able to cancel any attack or chains and the trials will use this ability a few times. If you are unsure about a specific challenge regarding timing, position or anything else then remember you can watch the demo any time (by hitting and choosing 'exit', which will bring you back to the trial menu for the given character). All challenges below are described with the default buttons, unless specified otherwise but you can remap some buttons for ease of execution.
Challenge 1: Follow a Soul Fist
Challenge difficulty: ?
Easy challenge introducing Morrigan's Soul Fist and Shell Kick.
Start at mid screen distance with a Light Soul Fist (+) and follow up immediately with a dashing jab (,+) and finish it with a Shell Kick the moment you connect your jab (+ any kick).
Challenge 2: Dashing Jab Combo
Challenge difficulty: ??
Another easy challenge; finishing with a chain combo.
Start with a dashing jab (,+), making sure to hit deep and immediately input her Shell kick (+ any kick) and finish the combo with a chain crouching short (+) to crouching roundhouse (+).
Challenge 3: Aerial Illusion
Challenge difficulty: ?????
This might be easy or tricky, depending on how easy you pull out Morrigan's DI. The easiest way should be to just jump up and do you DI move, making sure your first jab hits Victor high. If done quickly, you should connect the first jab ( -> starting the DI move), whiff (miss) the second jab (your second punch input ()is buffered during the first punch animation), towards + short (+), hitting Victor a second time and quickly finishing it with a fierce (), which should have you finish your combo with Morrigan's DI. You can remap 'fierce' to the button to make it even easier.
Another method (submitted by Chozen1), is to simply do a Jumping jab () and Jumping short(), then right as you land link into a Standing Roundhouse(). The standing roundhouse should hit 4 times, giving you plenty of frame animation to cancel it into Morrigan's DI.(,,+,)
Challenge 4: Darkness Illusion combo
Challenge difficulty: ????????
+, +, Darkness Illusion (, , +,).
While this short combo looks simple, this is actually Morrigan's hardest trial due to the tiny frame window to cancel her crouching fierce into DI. Sadly, you can't buffer her light punch during her crouching fierce by pushing both buttons together (which does work in SSF4 but not in Darkstalkers since light gets priority over hard when pushed together). The easiest way would be to map your fierce to so you can cancel her crouching fierce to a DI by pianoing/sliding very quickly to your jab () and start inputting the rest of Morrigan's DI as fast as you can.
Challenge with remapping: (+,+) while pianoing/sliding as fast as you can to (, ) and finishing with (+, ). It is a cancel but the key for this challenge is about getting a clean fast input for Morrigan's DI. Keep practising and it should come out if you are fast enough!
Challenge 5: Astral Vision Valkyrie Turn
Challenge difficulty: ???????
This pretty flashy combo looks difficult but is rather easy compared to the previous one, since you got a larger frame window to cancel your last move into Morrigan's DI. Start with Morrigan's Astral Vision (, ,+, ) and immediately follow up with Morrigan's (light version of her) Valkyrie Turn (+).
Make sure you input her Valkyrie Turn right after her Astral Visions or else the combo will fail. Once the Valkyrie Turn hits, hit crouching jab twice (+,+), each of them hitting twice, then linking into a standing roundhouse (). The standing roundhouse will hit 4 times (8 times with Morrigan's double), giving you enough frame time to cancel it into her Darkness Illusion (, , +, ). Linking your crouching jabs to a standing roundhouse and cancelling with a fast DI input is key to this challenge.