Darkstalkers Resurrection

Darkstalkers Resurrection

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Xbox 360
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Dhylec's Baine

Dhylec's Baine

Complete the first tier of the award "The Final Catch".

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How to unlock the Dhylec's Baine achievement in Darkstalkers Resurrection - Definitive Guide

This is for completing all of Donovan's challenges in Night Warriors. To avoid confusion whenever I say forward I mean the kick not the direction. If I am referring to the direction I will say toward. Also if you need any of the terminology below explained to you or you are still stuck on a combo after reading the guide, simply leave a comment and I check TA daily so you shouldn't have to wait too long for an answer.

Chapter 1
Simply stand next to the opponent and input a HCB followed by a punch.

Chapter 2
If you stand next to the opponent before doing the dash and you cancel it fairly quickly with the the forward, you can just input a QCF followed by a jab to cancel the forward into Ifrit Sword. So input toward toward forward QCF jab. Or if you're not quick enough you can just hold toward the second time you press it for the dash, then press forward, release toward and do the QCF jab.

Chapter 3
You just need to be quick for this one and unfortunately you can't hold toward during the shorts. So do short, short, short, timing is quick and in rhythm, then when the animation for the third short starts immediately input the DP followed by a punch.

Chapter 4
Stand a few paces away from the edge of the screen, input a HCF followed by the 3 punch button (LB by default), Then when Donovan finishes his animation input a HCF followed by roundhouse.

Chapter 5
This combo is all about distance and timing, use the fierce+roundhouse version of Killshred Plant, plant it in the center of the screen. Position the opponent a few paces away from the sword, then jump over the opponent so that you're standing next to them. When you are in the correct position press strong immediately followed by fierce+roundhouse, you have to be precise or you'll end up doing a chain combo. Now the idea is that the sword hits the opponent as it leaves and when it does you immediately start the next part. For the next part it wants you to do 3 standing shorts followed by toward roundhouse. Now short to toward roundhouse happens very quickly but the pace you press the shorts at can vary and still connect. The way the game wants you to do it is to do your standing shorts at a slower pace than what is possible so you can synch up with the sword upon its return. However all of this timing can be negated by doing 4 standing shorts as quickly as possible instead of 3 timed shorts. Immediately follow the fourth short with a toward roundhouse. I assure you it is much easier to do 4 shorts pressing the button rapidly than it is to learn the very specific timing of 3. Once the toward roundhouse connects the sword should hit the opponent straight after if you did everything right, once the sword hits do 4 very quick jabs followed immediately by a strong, the first jab should be with your fist as the sword has yet to return to you, the next 3 will be with the sword as will the strong. So just make sure you can do 4 jabs followed by a strong on its own and have it say 5 hit chain before you attempt the combo. If you follow what I said about doing 4 rapid shorts instead of 3 timed ones it should make this combo much easier.
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23 Mar 2013 21:46

This Trophy will unlock once you cleared all 5 Challenges for Donovan in Night Warriors.

Trophy difficulty on 10: ????????

This could have been a very easy trophy if it wasn't for Donovan's challenge 5. There is a huge difficulty gap betweens Donovan's first 4 challenges and his last one, but with the proper positioning, timing and linking you will be able to master his last trial.

If you are unsure about a specific challenge regarding timing, position or anything else, remember you can watch the demo any time (by hitting and choosing 'exit', which will bring you back to the trial menu for the given character). All challenges below are described with the default buttons, unless specified otherwise, but you can remap some buttons for ease of execution.


Chapter 1: Command Grab
Difficulty rating: ?

Very easy challenge asking you to execute a simple command grab:
Get close to Felicia and input Donovan's Sword Grapple (+ any punch).


Chapter 2: Cancelable Dashing Forward
Difficulty rating: ??

Another easy challenge involving a cancellable move.

Dash with a forward kick to Morrigan (,+), and cancel Donovan's forward kick immediately the moment it hits with Ifrit Sword (+ any punch).


Chapter 3: Short Link
Difficulty rating: ??

Altough the challenge mentions linking (which requires a strict timing - You can refer to the linking explanation here), this can easily be bypassed by pressing Donovan's short kicks rapidly!

Get close to Bishamon and rapidly input Donovan's short link 3 times (,,) and cancel into Ifrit Sword (+ any punch), the moment the third short kick hits.


Chapter 4: Blizzard Combo
Difficulty rating: ??

Yet another easy combo if you position yourself correctly.

Space yourself from Demitri, a bit more then half a screen, and input Donovan's ES Blizzard Sword (+) and immediately finish this combo with his (roundhouse) Press of Death (+).

Key is to input the Press of Death right after the Blizzard connects or else the ice will break and the combo will reset.


Chapter 5: Killshread Combo
Difficulty rating: ????????

This is one of the harder challenges in the game and will need proper positioning, timing and linking.
This challenge will test your patience and endurance, but never giving up is the message here.

First, pull out the Killshread plant (+) close to Sasquatch (but not too close, otherwise the Killshread hit won't connect him a second time when coming back). When you input the Killshread Summon (long version:+), Sasquatch needs to be just far enough for your standing strong () to connect and have Donovan's sword pop out of the ground and hit him. After the Killshread hit connects the first time, perform the 3 standing Shorts (,,), and link the towards standing roundhouse kick (+), making sure you input the short links not too fast (the first Killshread summon hit stuns Sasquatch long enough to delay your short kicks). The key to this combo is to have you input the above combo with the proper timing/linking, for the second Killshread hit to connect after your towards standing roundhouse. Once you got that hardest part (Killshread hit after your towards standing roundhouse), you can finish the combo with 4 standing jabs (,,,)to standing strong ().

Another easier method mentioned by a few members is to use the fierce version of the Killshread Plant (+), and summoning with (+) refraining you from delaying your short kicks, but requesting a very fast input and slightly adapting your position to your Killshread plant. Immediately start your combo once the first Killshread hit connects (, , ,+),and finish the last part once the Killshread summon hits a second time (,,,,)

*Credit to Info and Yojimbo87x for mentioning the strong version of the Killshread summon.

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