Darkstalkers Resurrection

Darkstalkers Resurrection

30 Achievements

400

Xbox 360
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Lord of Castle Zeltzereich

Lord of Castle Zeltzereich

Complete the first tier of the award "Drained Every Drop".

10

How to unlock the Lord of Castle Zeltzereich achievement in Darkstalkers Resurrection - Definitive Guide

This Trophy will unlock once you cleared all 5 Challenges for Demitri in Night Warriors.

Trophy difficulty on 10: ????

Demitri, alongside Morrigan, is the main protagonist of the game, which most Ryu/Ken players will feel the most comfortable with. Demitri's challenges have a moderate difficulty but aren't too hard with the proper timing. If you are unsure about a specific challenge regarding timing, position or anything else, remember you can watch the demo any time (by hitting and choosing 'exit', which will bring you back to the trial menu for the given character). All challenges below are described with the default buttons, unless specified otherwise, but you can remap some buttons for ease of execution.


Challenge 1: Dash Cancel
Difficulty rating: ??

An easy challenge to start Demitri's challenges, requesting a dash cancel into an EX Move. If using a joypad you can remap 3 punches to . Challenge with remapping: Cancel dash (,) to Midnight Pleasure (+).


Challenge 2: Air ES Chaos Flare Juggle
Difficulty rating: ??

A very damaging combo, but rather easy to pull out. Jump to Lord Raptor when he is jumping up in the corner and juggle him 3 times with a ES Jumping Chaos Flare. The timing isn't too strict, since the ES Chaos Flare will 'stun-burn' Lord Raptor long enough to have you jump 2 more times and repeat the ES Chaos Flare. Again you can remap 3 punches to for easier access and easily complete this challenge: ES Jumping Chaos Flare (,+),immediately jumping again with an ES Jumping Chaos Flare (,+), and a last jump with ES jumping Chaos Flare (,+).


Challenge 3: Instant overhead combo
Difficulty rating: ????

Slightly tricky combo, since your jumping fierce needs to hit 'deep',right before touching the ground for the rest of the chain combo to connect. The key is to start the combo at the highest peak of your jump, not on the way up since Anakaris is such a tall character. You can rewatch the demo if unsure about the angled jump and timing. Start by separately building up your combo and try to connect the first jumping short to jumping jab (hitting jab twice increases the chance to hit the correct link frame). Once you got that, you can input the jumping fierce, making sure it hits right before touching the ground. After that, immediately connect with a standing jab (second hardest part), and finish the rest of the chain combo. Jump up () and hit short immediately on your way down (), link to jab (), link fierce () and finish the combo by immediately inputting the standing jab () when grounded, finishing the chain combo with a standing strong () to standing fierce ().


Challenge 4: ES Bat Spin Cross Up
Difficulty rating: ????

Not as easy as it looks, as you need to be really fast on the standing jabs to pull 3 out of it after connecting the ES Bat Spin. The ES Bat Spin can't be done in the corner if you want Demitri to cross up, so stay mid screen for this combo. Start by closing in completely on Hsien Ko and input the ES Bat Spin (+), and immediately hit standing jab 3 times once landed (, , - fastest input) and finish with a crouching jab (+) and crouching roundhouse (+). If you have troubles connecting the 3 standing jabs, you can try button mashing (due to the small link frame) after the ES Bat Spin, although it might make it harder to prepare yourself for the last part of the combo (crouching jab to crouching roundhouse).


Challenge 5: Demon Blast Juggle
Difficulty rating: ???

A very flashy combo and not too hard if you got the timing right. Key to this challenge is hitting Lord Raptor with your ES jumping Chaos Flare as high as possible, or else your Demon Blast will come out too late to juggle him. It is possible to extend your jumping ES Chaos Flare with another one to make Lord Raptor 'bounce' even higher into the air (or yet 2 or 3 more if you want him to get as high as possible), as to give you more time to pull out the Demon Blast when landing. The Demon Blast needs to come out the moment you land, so make sure to buffer the first inputs so you only need to push 1 button once you land and finish up with an ES Pursuit Attack. When using a joypad its advisable to remap the 3 punches to and the 3 kicks to (or any other button combination that fits you best). Start your combo by timing your jump with Lord raptor and pull out an ES Jumping Chaos Flare (,+), making sure Lord Raptor is almost completely out of your screen above, then the first part of the Demon Blast on your way down ( and push the moment you land to pull out the Demon Blast. Once it connected, wait a tiny moment for your opponent to touch the ground before inputting the ES Pursuit Attack (+).

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