Darkstalkers Resurrection
30 Achievements
400
The God of Metal
Complete the first tier of the award "Sacrificed".
10
How to unlock the The God of Metal achievement in Darkstalkers Resurrection - Definitive Guide
This Trophy will unlock once you cleared all 5 Challenges for Lord Raptor in Night Warriors.
Trophy difficulty on 10: ?????
Lord Raptor has one of the best air offenses, and one of the longest reaches (his towards standing fierce covering almost the entire screen!). Be prepared to see him a lot when hitting the online ranked matches.
Luckily, his challenges aren't too hard, since there's no complex linking. If you are unsure about a specific challenge regarding timing, position or anything else, remember you can watch the demo any time by hitting and choosing 'exit', which will bring you back to the trial menu for the given character. All challenges below are described with the default buttons, unless specified otherwise, but you can remap some buttons for ease of execution.
Challenge 1: Far Reach Chain Combo
Difficulty Rating: ???
Not too hard if you get used to the linking and chain combos. There's is a difference between chain combos and links, where the first one requests a fast input and the last one a strict timing (you can't just button mash, unless you're being lucky having small frame windows). Refer here for more information about links or p-linking. Keep in mind while p-linking that the commands are reversed compared to Street Fighter 4. In Darkstalkers, the lightest strength button gets priority over the harder ones, compared to SF4 where hard gets priority over low.
Start with a crouching jab (+), link another crouching jab (+) and finish the chain combo with a towards standing short (+),towards standing strong (+), towards standing roundhouse (+).
Challenge 2: Odd Juggles
Difficulty Rating: ?????
The key to this combo is making sure your jumping roundhouse and standing roundhouse (who have the particularity of hitting more then once when close), only hit once, or else the Death Voltage won't connect.
You can remap roundhouse to and all 3 kicks to for ease of execution regarding this challenge. Jump up to Anakaris, and try to hit his feet with a jumping roundhouse (,), making sure it only hit once. The key is to land early and immediately do the standing roundhouse (hitting once making sure the animation is near to its end), and then link the Death Voltage. Make sure you are really close to Anakaris as well when hitting your standing roundhouse (), after which you need to be really fast to input the Death Voltage (+).
To make it easier, you can buffer the first move of the Death Voltage during the standing roundhouse animation and finish the move by sliding/pianoing quickly to , triggering the Death Voltage.
Challenge 3: Jump in ES
Difficulty Rating: ??
One of Lord Raptor's easiest challenges. Remap both kicks to to make it even easier for execution.
Close in on Victor and jump up with a short kick(,). Once the jumping short hits, cancel it immediately with an ES Jumping Death Hurricane (+)
Challenge 4: Air ES Hurricane Juggle
Difficulty Rating: ??
Another easy challenge with the right positioning. Again you can remap all 3 kick's to .
Go completely to the opposite corner of the screen on the right. After that, jump up () and make sure you input the ES Jumping Death Hurricane (+) at the highest peak of L. Raptor's jump. If done correctly, Lord Raptor will travel over the whole screen and hit the CPU only once, leaving you enough time to follow up with a Death Voltage (+)
Challenge 5: Skull Sting
Difficulty Rating: ????
A moderate to easy challenge if you can buffer L. Raptor's crouching forward during the Death Voltage input. We will again remap the buttons, this time all 3 kicks to .
Close in completely on Anakaris in the corner, and jump right up to him ( or ) and input the ES Skull Sting in air (,+). Once you land, finish the combo with a crouching forward (+) and cancel that last one with a Death Voltage (+).
You need to be very fast when cancelling the crouching forward to a Death voltage, so it is advised to buffer the crouching forward into the Death Voltage ((hitting , initiating the crouching forward)+ - immediately cancelling the crouching forward into Death Voltage).