Dawn of Man

Dawn of Man

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Paleolithic Overpopulation

Paleolithic Overpopulation

Get 100 people in your settlement in the Paleolithic era

0.5%

How to unlock the Paleolithic Overpopulation achievement in Dawn of Man - Definitive Guide

I did this in about 5 hours playing on normal, on the first setting near the lake. Two simple things; keep people from dying and attract more people. You attract people by having a high prestige and welfare. You can increase prestige by having lots of structures. This include totems and burial mounds. To increase your welfare you have to have surplus of food, clothing, people are happy and buildings are in good condition.

I ended up moving my people from a lake side area to an area between two lakes. I did this pretty early on and recycled all my building materials. This new area doubled the amount of fish available plus all animals have to drink from water somewhere too. Between the population of 90-100, I ventured out to a third lake to hunt and fish. I did however, add a tent at the third lake as well as a tent in the middle point too.

I can not stress enough how important trade is. You can trade a sharp stick for food. BRILLIANT!

After finishing this one, it will set you up for another achievement:
Dawn of ManStone PrestigeThe Stone Prestige achievement in Dawn of Man worth 618 pointsReach 900 prestige in the Stone Age


These are the steps that I consider to be most important listed in order of importance.
-create a new save each time you get 10 more people. If you loose a lot of people, you can simply go back to the time when things were good.
-trade for all food available; you want a surplus
-trade for all clothing and skins available
-trade for all flint and bone available
-set fishing tools to infinite, deactivate auto-build of wooden spears. You will now trade these items as your currency; wooden harpoons and bone harpoons.
-build two crafters and have them operating at priority. Place rock and wood piles and skin dryers near the crafters.
-build adequate storage tents and set these to NOT accept materials; this will encourage storage of food at a 1.5x preservation rate. Build food dryers nears the storage tents. Build several dryers; noone should eat raw meat.
-set clothing to 125% for each types; this will ensure no one dies of cold and increases welfare
-build enough housing for at least 5 more people than your population; anymore than that will be too hard to maintain and repair
-go manually hunting every spring and fall.
-your hunting preference should be for predators; hyenas, wolves and lions. Leave the bears alone as they wont attack you unless they are attacked; plus they can kill the predators for you too. Thinning out predators prevents you from being attacked and prevents other game from being wasted on them.
-if there are no predators in your immediate area, then hunt large game. Try to hunt only adult male, old male and old female. This will help ensure a continuous supply of game. If you are starving, take what you need though.
To take a hunting party out, sound the alert to get the community back. Hold RB and select a group of adults. Then, set a destination a little ways a way. Hold RB to see who is not a good choice to take with you. Anyone hungry, tired, thirsty, cold, holding too many items, slow, angry, lacking a good weapon; leave them behind by deselecting them. About 5 people or so is good. While holding RB, hold A to make your people run to the target. If only a few get there first, rally your troops nearby before going in.
-Set max amount of people to collect berries, fruit and nuts to your nearby areas. Then place a max hunting party in the same gathering areas. This will help in the case the children are attacked while gathering. As your population increases, so should your gathering groups/hunters. Your fruit/veggies should last you until late winter or even spring. If they dont, add more collection areas.
-Do not overwork your people. You should only assign about 1 job per person. Seasonal jobs like gathering can be mixed with gathering sticks/firewood.
-Set your fish to infinite and have 1 person fish per section. As your population goes up, so should the number of fishers. You can also build food dryers near the water and a hut if you are putting fishers out in lakes farther away.
-Your prestige will determine birthrate and incoming settlers. Build plenty of totems and mounds and place them in or near work areas as well as main camp. Having summer clothes also affects happiness; you would not want to wear fur in summer, just old sweaty leather instead.
-try to only take the flint from piles rather than mining it; if you are going for 900 prestige.
-try not to sell flint tools as there is a finite amount of flint
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03 Mar 2020 06:48

10 Comments
I saved constantly, but would make a point to keep saves after the winter to make sure I had a decent amount of food, toward the end that asshole trader decides to actually give me food when I was at around 97 people
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By Gram101216 on 21 May 2020 22:57
I didnt use the same map as you though, I used forest river, which eventually worked out, a little over 7 in game hours, after loading and fixing things probably realistically more like 10-15
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By Gram101216 on 21 May 2020 22:59
Nice work. If I see that trader around again, I will pop a stone in his ass.
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By bobby trippe on 22 May 2020 02:47
I'm working on this achievement at the moment. I unlocked the 100 prestige yesterday but I was well into the iron age by that point. Can't tell you how helpful I've found this guide in general, it really opened up the game for me. The infinite fishing tool setting is a stroke of genius! I've never traded so many sticks in all my life haha.
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By Thormoor on 27 Jan 2021 08:19
It work in real life too. I brought a pile of spears into Walmart and they traded me some nets, food and clothes.
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By bobby trippe on 27 Jan 2021 16:57
No, the trader does not bring much. The one thing I remember from around the high population was that my first attempt I had way too many tasks assigned. The population sort of stabilized and no matter what I did, it never grew. My second attempt was very consistent and almost seemed too easy. The two biggest factors were more trading and fair amounts of work. I added a few more points to the solution as I am remembering a few more things that might help. Yeah, this is a tough one. Also, if a child or young adult dies, go back to your save. In fact, you might want to save as often as every game year and reload if you had a poor hunt or made a slight mistake.
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By bobby trippe on 21 May 2020 15:57
Finally got it. Didnt realize you can increase the size of work areas, I didnt manually hunt, just set work areas at max surrounding my settlement for hunting, fishing, and gathering
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By Gram101216 on 21 May 2020 22:55
Great tip on fishing tools. I cant get past 86 people before everything goes down hill. shit is driving me insane
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By Gram101216 on 21 May 2020 02:18
Yeah I remember around 80 sum'n it got really tough. The stone-age was not a good time to be alive. Keep 'em safe, warm and happy. Make sure you have plenty of totems and mounds. Totems are like the stone-age version of a cell phone. They used 'em to talk to spirits, ancestors and even get on myspace via AOL.
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By bobby trippe on 21 May 2020 06:21
And trader rarely brings any food
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By Gram101216 on 21 May 2020 13:29
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