Dawnsbury Days

Dawnsbury Days

52 Achievements

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Your First Quest

Your First Quest

Defeat puny kobolds.

85.7%
A Forest Ambush

A Forest Ambush

Defeat a kobold ambush.

82.7%
Ruins

Ruins

Defeat the protectors of the abandoned temple.

79.6%
Skeletal Champion

Skeletal Champion

Defeat the dark skeleton.

75.1%
The Golden Candelabra

The Golden Candelabra

Retrieve the Golden Candelabra.

72.8%
Morning Dewdrop

Morning Dewdrop

66.2%
Poison Garden

Poison Garden

63.8%
A long rest...?

A long rest...?

63.0%
Elemental Gate

Elemental Gate

61.3%
Escape Room

Escape Room

57.8%
Twin Heart

Twin Heart

56.4%
Dawnsbury Town Square

Dawnsbury Town Square

51.9%
Dawnsbury Walls

Dawnsbury Walls

50.4%
Temple of the Dawnbringer

Temple of the Dawnbringer

49.4%
Sewers

Sewers

48.0%
Archibald's Hidden Sanctum

Archibald's Hidden Sanctum

46.9%
Shipboard

Shipboard

45.4%
On the Seabed

On the Seabed

44.6%
A Dark Poem

A Dark Poem

43.9%
Heart of Fire

Heart of Fire

43.2%
The Final Dusk

The Final Dusk

42.0%
Extra credit

Extra credit

Win all encounters in the "Additional scenarios" encounter group. You don't need to win the "Training Grounds" encounter.

4.7%
Dawnsbury Days (Hard)

Dawnsbury Days (Hard)

Win all encounters of the main adventure path on Hard difficulty or above.

15.5%
Dawnsbury Days (Insane)

Dawnsbury Days (Insane)

Win all encounters of the main adventure path on Insane difficulty.

**critical hit!**

**critical hit!**

Kill an enemy with a critical hit.

91.7%
Massive damage

Massive damage

Deal at least 50 damage to a single creature with a single combat action.

26.3%
Every +1 matters

Every +1 matters

Score a hit 10 times because of a +1 circumstance or status bonus.

16.1% 1 Guide
Exploit Vulnerability

Exploit Vulnerability

Deal extra damage because of a creature's weakness

78.4% 1 Guide
Controller

Controller

Kill three or more creatures using a single spell.

28.7%
Beyond your power

Beyond your power

Cast a spell of 3rd level or higher.

33.4% 1 Guide
Magic Weapon

Magic Weapon

Make a Strike with a +1 weapon.

76.0% 1 Guide
Magic Weapon, Greater

Magic Weapon, Greater

Make a Strike with a +1 striking weapon.

64.8% 1 Guide
Protector of Dawnsbury

Protector of Dawnsbury

Defeat 80 enemy creatures.

52.3% 1 Guide
Save or suck

Save or suck

Cause an enemy creature to suffer from 3 different debuffs at the same time.

47.8%
Wait a moment while I get ready...

Wait a moment while I get ready...

Have 3 buffs on a single hero at the same time.

57.8%
It's simpler this time

It's simpler this time

Grapple an enemy creature.

28.1%
Monofighter

Monofighter

Win an encounter with four characters of the same class.

10.1%
Scrolls only

Scrolls only

Win an encounter without casting spells or making Strikes.

Loot-only run

Loot-only run

Win the whole adventure path without ever buying an item from the shop (not even during character creation).

4.6%
Mid-combat surprise round

Mid-combat surprise round

Have all four heroes be Undetected at the same time.

3.8%
Barbarian

Barbarian

Enter a rage.

38.1%
Strategist

Strategist

Score a critical hit on a roll where you know that you will score a crit with 100% chance beforehand (e.g. because of Devise a Stratagem).

15.6%
Cleric

Cleric

Inflict positive damage on an undead with Heal.

61.5% 1 Guide
Fighter

Fighter

Make an attack of opportunity.

69.6%
Ranger

Ranger

Command an animal companion.

32.8%
Sorcerer

Sorcerer

Activate a blood magic effect.

56.6%
Wizard

Wizard

Drain bonded item to regain a spell slot.

17.9%
Kineticist

Kineticist

Re-engage your kinetic aura mid-combat.

29.6%
Rogue

Rogue

Inflict sneak attack damage.

60.3%
Psychic

Psychic

Unleash your psyche.

26.6%
Magus

Magus

Make a Spellstrike.

30.9%
Monk

Monk

Perform a flurry of blows.

29.2%