Dead by Daylight
257 Achievements
6205 XP
200+h
Epic
Taking One For The Team
Protect a recently unhooked Survivor by taking a hit near them 250 times.
15 XP
0.2%
How to unlock the Taking One For The Team achievement in Dead by Daylight - Definitive Guide
there are three requirements needed for the counter to go up:
1. you must be close (7 feet-ish) to the unhooked survivor. (i like to heal them so they don't move and i know they'll stay put until the killer can catch up)
2. you must be hit within 7 seconds (approximating) of when the survivor was unhooked. it's a very short window.
3. you must get protection points shown on the left side of the screen.
be close to a chase. i like to use bond (the only perk worth anything, imo), and when they are down you must be VERY close. by the time they are hooked you need to be within several feet or on the opposite side of the wall because the killer will then begin to move away after they're hooked. IMMEDIATELY run for the hook because you need him to come back and the time countdown will have started.
typically i will get hit, run to something super close to block my view and watch for the unhooked to be caught again. once hooked again i run and unhook yet again though i will be downed that time. (deliverance )
notes:
you can get credit for getting hit while mid-unhook, but it's flaky.
you can still get credit if they down the unhooked survivor first. let them still hit you after.
you must be the first hit after the unhook (barring the survivor that was hooked). you can't be the second.
it seems killer special attacks and the huntress' hatchets will not count as a 'hit.'
the achievement tracker is slow sometimes and can take up to a full 10 seconds to reflect the tick.
4% of the time you will not get credit though everything was done correctly.
i'm sure this was an attempt to cut down on tunneling, but with the low amount of seconds one actually has it makes it much worse for the team because the killer must essentially be with you during the unhook.
1. you must be close (7 feet-ish) to the unhooked survivor. (i like to heal them so they don't move and i know they'll stay put until the killer can catch up)
2. you must be hit within 7 seconds (approximating) of when the survivor was unhooked. it's a very short window.
3. you must get protection points shown on the left side of the screen.
be close to a chase. i like to use bond (the only perk worth anything, imo), and when they are down you must be VERY close. by the time they are hooked you need to be within several feet or on the opposite side of the wall because the killer will then begin to move away after they're hooked. IMMEDIATELY run for the hook because you need him to come back and the time countdown will have started.
typically i will get hit, run to something super close to block my view and watch for the unhooked to be caught again. once hooked again i run and unhook yet again though i will be downed that time. (deliverance )
notes:
you can get credit for getting hit while mid-unhook, but it's flaky.
you can still get credit if they down the unhooked survivor first. let them still hit you after.
you must be the first hit after the unhook (barring the survivor that was hooked). you can't be the second.
it seems killer special attacks and the huntress' hatchets will not count as a 'hit.'
the achievement tracker is slow sometimes and can take up to a full 10 seconds to reflect the tick.
4% of the time you will not get credit though everything was done correctly.
i'm sure this was an attempt to cut down on tunneling, but with the low amount of seconds one actually has it makes it much worse for the team because the killer must essentially be with you during the unhook.
27 Comments
Little more than 24 hours on since my previous comment. I've had a few games and what seems to be the fastest method is just plain being a dick. (25%)
I put on Empathy, Sprint Burst, Self Heal and Botany Knowledge and book it to the Survivor when I see they get injured in the beginning. Once they're hooked. Take a hit and unhook them. You go down. On the hook. Then kill yourself. Repeat.
In the circumstances where you and the person you unhooked get away. Patch yourself up and repeat.
Seems to be the only solid way to guarantee a point towards the achievement. May take 250+ games but I've had a few 20+ minute games. Without the search times where I've done about 6 unhooks for the killer to be no where near. Even if you make some noise whilst you're on the way. Been demoting myself from 5 - 11 now in ranks and it's such a drain...
I put on Empathy, Sprint Burst, Self Heal and Botany Knowledge and book it to the Survivor when I see they get injured in the beginning. Once they're hooked. Take a hit and unhook them. You go down. On the hook. Then kill yourself. Repeat.
In the circumstances where you and the person you unhooked get away. Patch yourself up and repeat.
Seems to be the only solid way to guarantee a point towards the achievement. May take 250+ games but I've had a few 20+ minute games. Without the search times where I've done about 6 unhooks for the killer to be no where near. Even if you make some noise whilst you're on the way. Been demoting myself from 5 - 11 now in ranks and it's such a drain...
By A Big Radroach on 11 Apr 2020 19:07
Thank you for all of this information for this god awful non-cooperative achievement in a coop game.
What I have noticed in trying this in over half the cases the killer will ignore you and just try to tunnel the person you have unhooked resulting in a chase that gets too far away from the hook at best.
The one way to remedy this is make yourself a juicier target by being already injured. My thought is to run no mither so you don't need to get hit once to begin going for the achievement and you can fully recover as many times as you want.
The build would likely be no mither, borrowed time and maybe tenacity and deadhard. You watch the first chase and stay close enough that you can unhook the guy while the killer is watching. He will close in to hit you as you are just as appealing as the unhooked guy, you get downed as you are injured.
At this point the killer may go after the other player because they are injured and very close so you begin to crawl away while recovering. Injured guy leads other dude on chase gets hit which activates borrowed time which gives you more time to crawl and recover. With tenacity you can put some distance between you and the hook and eventually pop up on your own to repeat the process.
I have not yet put this in play but I have played the game long enough to know what killers will likely do and it seems like a decent build.
Update: No mither does work but its to hard to time the unhooking to be viable.
I am at 30% of the way through this achievement with a selfcare/botany knowledge/borrowed time/were gunna live forever. I have also tried an unbreakable/tenacity/borrowed time/were gunna live forever build and that works okay if you bring a medkit.
Best method so far is charge the hook when someone is downed so you catch the killer while they are there. Take the first hit, unhook, take the second hit or just straight unhook with the billy or leatherface. Killer will almost always give chase to the unhookee after you are down trying for the two fer. Use the time to worm away as best you can.
This achievement, due to the number of times you need to do it and that you can't boost it, is the worst one in the game.
Update: Completed the achievement. Ended up using unbreakable/tenacity/borrowed time/were gunna live forever build for most of it. 50% of the time the killer chased the unhookee, hit them into borrowed time and came back for me. Some of those times I had enough time to move out of their search area to be picked up by someone or myself. If your grinding this chevo I would give this build a try.
Other additional notes:
Try and get the killer to hit the guy on the hook as this counts as a normal hit and gives you enough time to pull the hooked guy down before getting a real hit.
If the killer doesn't hit you right away I wouldn't fake the hook pull as they will just wait for you to commit. Instead run away a few steps. If the killer sees you giving up they will hit you before you get to far. Turn around with your hit sprint and unhook immediately. You will have enough time.
Good luck to all those that are going for this. If I had to guess I would say this took me between 150 and 175 games to complete.
What I have noticed in trying this in over half the cases the killer will ignore you and just try to tunnel the person you have unhooked resulting in a chase that gets too far away from the hook at best.
The one way to remedy this is make yourself a juicier target by being already injured. My thought is to run no mither so you don't need to get hit once to begin going for the achievement and you can fully recover as many times as you want.
The build would likely be no mither, borrowed time and maybe tenacity and deadhard. You watch the first chase and stay close enough that you can unhook the guy while the killer is watching. He will close in to hit you as you are just as appealing as the unhooked guy, you get downed as you are injured.
At this point the killer may go after the other player because they are injured and very close so you begin to crawl away while recovering. Injured guy leads other dude on chase gets hit which activates borrowed time which gives you more time to crawl and recover. With tenacity you can put some distance between you and the hook and eventually pop up on your own to repeat the process.
I have not yet put this in play but I have played the game long enough to know what killers will likely do and it seems like a decent build.
Update: No mither does work but its to hard to time the unhooking to be viable.
I am at 30% of the way through this achievement with a selfcare/botany knowledge/borrowed time/were gunna live forever. I have also tried an unbreakable/tenacity/borrowed time/were gunna live forever build and that works okay if you bring a medkit.
Best method so far is charge the hook when someone is downed so you catch the killer while they are there. Take the first hit, unhook, take the second hit or just straight unhook with the billy or leatherface. Killer will almost always give chase to the unhookee after you are down trying for the two fer. Use the time to worm away as best you can.
This achievement, due to the number of times you need to do it and that you can't boost it, is the worst one in the game.
Update: Completed the achievement. Ended up using unbreakable/tenacity/borrowed time/were gunna live forever build for most of it. 50% of the time the killer chased the unhookee, hit them into borrowed time and came back for me. Some of those times I had enough time to move out of their search area to be picked up by someone or myself. If your grinding this chevo I would give this build a try.
Other additional notes:
Try and get the killer to hit the guy on the hook as this counts as a normal hit and gives you enough time to pull the hooked guy down before getting a real hit.
If the killer doesn't hit you right away I wouldn't fake the hook pull as they will just wait for you to commit. Instead run away a few steps. If the killer sees you giving up they will hit you before you get to far. Turn around with your hit sprint and unhook immediately. You will have enough time.
Good luck to all those that are going for this. If I had to guess I would say this took me between 150 and 175 games to complete.
By FatesTool on 29 Jul 2019 17:23
Use a survivor you have self care, and empathy on and just wait somewhere safe until another survivor is hit and then just follow the chase closely until they are downed.
Once they’re hooked find a pallet or window near the hook and make noise after the killer leaves the immediate vicinity. The killer should then come back toward the hook and once they are close save the hooked survivor (be careful that you don’t get grabbed) and make sure to take a hit.
If you don’t use achievement tracking, the best way I found to know for sure that it counted was the “protection” score you get for taking a hit around another survivor would be 200 points instead of 100. Also it will count if you are past the point of no return when unhooking someone even if they aren’t on the ground yet.
My personal advice would be to only get %5 progress to this achievement everyday you decide to play dbd, because if you get too bored or frustrated you will become ineffective and it will take much longer.
Once they’re hooked find a pallet or window near the hook and make noise after the killer leaves the immediate vicinity. The killer should then come back toward the hook and once they are close save the hooked survivor (be careful that you don’t get grabbed) and make sure to take a hit.
If you don’t use achievement tracking, the best way I found to know for sure that it counted was the “protection” score you get for taking a hit around another survivor would be 200 points instead of 100. Also it will count if you are past the point of no return when unhooking someone even if they aren’t on the ground yet.
My personal advice would be to only get %5 progress to this achievement everyday you decide to play dbd, because if you get too bored or frustrated you will become ineffective and it will take much longer.
3 Comments
This achievement is so dumb.
It be fine I guess if it was like 50 or just make any protection hits count but 250 with very strict parameters is rubbish. Not to mention it normally ruins the game for other players. I've gotten multiple messages being accused of farming and throwing the game. :(
It be fine I guess if it was like 50 or just make any protection hits count but 250 with very strict parameters is rubbish. Not to mention it normally ruins the game for other players. I've gotten multiple messages being accused of farming and throwing the game. :(
By gobey17 on 26 Jul 2019 23:11
same; they need to redo these 2 Achievements cuz doing the last gen AND getting the exit gate as the last survivor when a hatch is right friggin there is super dumb and this is just tedious as all hell
if you want to be that guy who camps at hooks PLEASE use Borrowed Time so that if your plan backfires you don't kill your team and maybe We're Gonna Live Forever so you can get a small reward while you grind this one out
if you want to be that guy who camps at hooks PLEASE use Borrowed Time so that if your plan backfires you don't kill your team and maybe We're Gonna Live Forever so you can get a small reward while you grind this one out
By KanadianKevin on 28 Jul 2019 15:15
This trophy will be the biggest grind of any survivor trophies and will probably take hundreds of hours across hundreds of matches. Essentially, you have to unhook a survivor in front of the killer and try taking a hit almost immediately to get the "Protection" scoring event. Most of the time the killer will just swing at the survivor trying to get the rescue but for the other ones that intend on going after the person just pulled off the hook, you'll have to play extremely boldly and always dive in front of the unhooked survivor and body block the incoming attack to shield them. Also, you don't have to be the one to get the unhook, just the one that takes the hit in close proximity to the recently rescued survivor. You are going to have to do this an insane 250 times to unlock this trophy. The trophy will pop after your 250th protection hit you take.
I recommend using the Bill perk "Borrowed Time" if you plan on attempting reckless unhooks. In the event you cant block the survivor after you've unhooked them, rather than going into the dying state they'll simply receive the deep wounds status effect and still be able to run away. In these instances just chase behind the wounded survivor as a blocker and hope the killer attacks you while still within the appropriate time frame. For more details on this perks, click here to see the Survivor Perks Supplemental Guide: LINK
I recommend using the Bill perk "Borrowed Time" if you plan on attempting reckless unhooks. In the event you cant block the survivor after you've unhooked them, rather than going into the dying state they'll simply receive the deep wounds status effect and still be able to run away. In these instances just chase behind the wounded survivor as a blocker and hope the killer attacks you while still within the appropriate time frame. For more details on this perks, click here to see the Survivor Perks Supplemental Guide: LINK
This guide was translated automatically.
It is considered a hit when you have already REMOVED from the hook and after that you HIT, during removal it does NOT count, and yes, the hit on you must pass BEFORE the hook and so that the SAVED person is in front of you and does not have time to run away somewhere
In fact, this trophy is for sale to teammates (sometimes the clock does not make amends for such an action), because in order to catch the perfect timing you need to almost immediately run when they take it, hang it on a hook and remove it almost under your nose (the main thing is not to let yourself be pulled back during removal), but you are guaranteed to get a hit during removal (does not count), after removal you will be hit and you will fall (but this hit will count, the trophy fell out exactly at the moment when you removed it and fell from the blow)
Very nasty trophy , take care of your nerves
In fact, this trophy is for sale to teammates (sometimes the clock does not make amends for such an action), because in order to catch the perfect timing you need to almost immediately run when they take it, hang it on a hook and remove it almost under your nose (the main thing is not to let yourself be pulled back during removal), but you are guaranteed to get a hit during removal (does not count), after removal you will be hit and you will fall (but this hit will count, the trophy fell out exactly at the moment when you removed it and fell from the blow)
Very nasty trophy , take care of your nerves
1 Comment
The previous 2 clues are incorrect, there is no need to sell anyone, and it is not even necessary to remove them. It is important to be nearby at the time of removal or initiate it yourself. And getting a hit (not necessarily under a hook) before this, the game will give a bonus safely unhooked - about 20 seconds of time, during these 20 seconds if the mana manages to return, you must stand under the hit mana and instead of safely unhooked you will receive the same 500 points, but for protection. Don’t set up your teammates, play carefully.
By Korghot on 05 May 2020 04:26
This guide was translated automatically.
It is necessary to receive a blow near the hook, protecting the removed comrade. It’s easy to determine, “protection” will appear and bonus 500 points will arrive. Approximately works within a radius of ~10 meters from the hook. And one more thing - be bunnies, shoot with a watch, don’t set up your teammates.