Dead by Daylight
257 Achievements
4,990
804.5-1000+h
Xbox One
Xbox Series
Hiding Seeker
In a public match, end a chase against any Killer by hiding inside a locker 35 times.
10
0.24%
How to unlock the Hiding Seeker achievement in Dead by Daylight - Definitive Guide
This achievement and "With Scars to Show" can be worked on at once with the build I suggested in my guide for that one. I'll paste it here to reiterate.
Quick and Quiet (Meg Teachable)
Overcome (Jonah Teachable) or Iron Will (Jake Teachable)
Lucky Break (Yui Teachable)
Inner Healing or Deception (Elodie Teachable) - not necessary but it rounds out the build really well
The idea is, break an early totem, then when the killer eventually finds you (assuming this is an inevitability in every match) run them until you get hit and zip around a corner while you have no scratch marks and immediately quick and quiet into a locker. Overcome helps to make sure you can get to a locker and inner healing will recover your health state to preserve lucky break so you can pull this off again. If done fast enough you can get about 4 chase-escape-heals in a match before lucky break runs out of time assuming you have it tier three. Hope this helps.
Editing in lieu of some comments: Overcome does have a tendency to cause chases to drop before you can get to a locker so replacing it with a stealth perk like Iron Will is advisable if this is happening to you. Deception can also work here to get the killer to think you've tricked them and leave by using deception on one locker and hopping into another before they see you.
Quick and Quiet is paramount, though as it enables stealthing into lockers in the first place. So if you don't have any of these other perks unlocked as teachables, at the very least play Meg for this one.
Quick and Quiet (Meg Teachable)
Overcome (Jonah Teachable) or Iron Will (Jake Teachable)
Lucky Break (Yui Teachable)
Inner Healing or Deception (Elodie Teachable) - not necessary but it rounds out the build really well
The idea is, break an early totem, then when the killer eventually finds you (assuming this is an inevitability in every match) run them until you get hit and zip around a corner while you have no scratch marks and immediately quick and quiet into a locker. Overcome helps to make sure you can get to a locker and inner healing will recover your health state to preserve lucky break so you can pull this off again. If done fast enough you can get about 4 chase-escape-heals in a match before lucky break runs out of time assuming you have it tier three. Hope this helps.
Editing in lieu of some comments: Overcome does have a tendency to cause chases to drop before you can get to a locker so replacing it with a stealth perk like Iron Will is advisable if this is happening to you. Deception can also work here to get the killer to think you've tricked them and leave by using deception on one locker and hopping into another before they see you.
Quick and Quiet is paramount, though as it enables stealthing into lockers in the first place. So if you don't have any of these other perks unlocked as teachables, at the very least play Meg for this one.
10 Comments
I found Quick and Quiet and Head On worked well for me.
By Fist O Cthulhu on 08 Jun 2022 18:27
Parental guidance
When stun the killer, u leave no scratch marks for 7secs
When stun the killer, u leave no scratch marks for 7secs
By EpicSugarPlum on 08 Jun 2022 21:26
The easiest way I've found to do this without a lot of stress if you are not boosting is to either play as Meg or a character with Quick and Quiet unlocked.
Wait for Killers to be chasing other injured survivors or to be be carrying injured survivors to a hook. Keep an eye on lockers nearby and when you get into a chase, jump into the locker. If a Killer's back is turned, Quick and Quiet lets you sprint into a locker with no noise (assuming Q&Q is active) and just wait to exit until you get the Escape points.
Wait for Killers to be chasing other injured survivors or to be be carrying injured survivors to a hook. Keep an eye on lockers nearby and when you get into a chase, jump into the locker. If a Killer's back is turned, Quick and Quiet lets you sprint into a locker with no noise (assuming Q&Q is active) and just wait to exit until you get the Escape points.