Dead Rising 3
115 Achievements
1,860
75-101h
Xbox One
Xbox Series
Prestige Hound
Completed all PP Trials.
50
0.25%
How to unlock the Prestige Hound achievement in Dead Rising 3 - Definitive Guide
Most of these are rather simple/straight forward such as kill X enemies with weapon Y or a certain skill move, so I thought I'd focus on giving folks a shortcut to do the "create 50 of weapon X" during the end-game after you've finished everything else.
Rather than waiting for your weapon locker to regenerate, I've found some shortcuts you guys might find useful for the pain-in-the-ass "create 50 of weapon X" PP trials.
For some of these shortcuts you will need the skill point spent in the associated 'use any item from whatever category for the blueprint to create it'. This is so that you won't have to hunt down the specific items from the blueprint, just items from that category (firearms, explosives, etc).
When the boxes of items like the grenade box, motor oil box, and tool box (wrenches) run dry, just restart the chapter via chapter select.
***Anywhere that I mention going to the safehouse and clearing it to use the weapons locker, you have the option of just creating a Mobile Weapons Locker combo vehicle in the garage and using it. I still suggest going to the safehouse if you haven't finished your skill move kills (body slam, disembowel, etc). But if you've finished all those you can save time using the weapons locker combo vehicle.
For efficiency's sake, you might want to develop a circuit that caters to your needs. For instance you could load Ch 1, grab 8 motor oils in the garage, then run to the gun store. Combine the 8 motor oils with 8 guns to make 8 acid rains. Then combine guns with grenades for boom cannons until you run out of grenades (there should still be plenty of guns left). Now grab 8 more guns and head back to the garage to make 8 more acid rains. From there, grab 8 tires and head to the safehouse to use your weapons locker for helmets to make 8 beer hats. From there jump down to the U Break store and grab 8 nail guns. Run up the street to the gym and find the 8 gloves on the floor to make 8 dragon punches. Then head next door to Shanks and grab 8 blades. Take them back the garage and combine them with motor oil to make 8 flaming swords. You get the idea...
Thank you to the following contributors: Baig, Zerokesra
1. For 50 Boom Cannons, load Chapter 1. It puts you at the garage in the northwest quadrant. Head east on the main road in front of you past the theater to the Gun Store. There's a box of grenades and tons of guns. Park a van in front of the door to slow down zombies (you make a combo one to start the chapter). The grenades ran out around 30 or 35 boom cannon creations for me. Reload chapter to finish up.
2. For 50 Jazz Hands, load Chapter 1, head to the gun store above and grab 8 shotguns (you'll see why). Now head to the safehouse south of the garage you started Ch 1 at and clear it. Grab gloves from the weapons locker and create 8 jazz hands. Another location for gloves is Aduna Boxing Gym due north of the safehouse on the same road, just past the intersection on your left, so you can get 16 made (8 from weapons locker and 8 from gym) in one run. There are 4 in the front room of the gym, and 4 in the locker room. Restart Ch 1 and repeat.
3. For 50 Junk Balls it's pretty self explanatory b/c you can just use any miscellaneous item, but for ease/efficiency you can combine it with numbers 1 and 2 above and combine tires at the garage when you load Chapter 1. There are tire racks in the back with tons of them.
4. For 50 Pukes O Hazard load Chapter 1 again. This time after you skip the cut scene don't even leave the garage. Look for a box of Motor Oil and a tool box next to it with Large Wrenches. With the skill point ability to combine any items, you can make loads of Pukes O Hazard quickly.
5. For 50 Flaming Helmets load Chapter 1 (see a trend?). Grab 8 Motor Oils from the nearby box and head to the safe house just to the south. Clear it out and use the weapons locker to get helmets of any kind to combine with the Motor Oil. Reload the chapter after you make all 8 and repeat.
6. For 50 IEDs load Chapter 1 again. Run east down the street from the garage to the gun store. Combine grenades from the box to make your IEDs.
7. For 50 Jack in the Boxes load Chapter 1. Grab 8 tires from the tire rack in the back of the store and head down to the safehouse to the south. Clear it, and combine the tires with any Novelty item from the locker.
8. For 50 Flaming Swords load Chapter 1. Grab 8 Motor Oils in the garage and head down to the safehouse. Clear it; hit the weapons locker; oil + blade 8 times. After this you can pick up 8 more motor oils and head to Shanks due north on the same road as the safe house, just past the intersection on the left hand side. There are about 10 or 12 'blade' items in here, although they're scattered about and not in a convenient box. There's also a two boxes of saw blades at Big Buck's Hardware northwest of the garage.
9. For 50 Dragon Punches head to the U Broke It store right underneath the safe house. Grab 8 Nail Guns from a box in the back office, and combine them with gloves from your weapons locker and/or from the Aduna Boxing Gym mentioned above. You could get around 16 made if you use both the locker and the gym in a run. (thanks Baig for the locations on the gloves at gym and the nail guns)
10. For 50 Acid Rains load Chapter 1. Grab 8 Motor Oils and run down to the gun store. Combine them with 8 guns. You can run back to the garage and get more motor oils and continue until the oil well runs dry, then reload the chapter to finish it off.
11. For 50 Beer Hats load Chapter 1 once again. Grab 8 tires from the tire rack. Head to the safehouse, clear it, and combine them with helmets from your weapons locker.
12. For 50 Combo Food Items (Pressure Cooker) - Start Chapter 6 and skip the cutscene. Then head to the Uno Grande Outlet store to the north on the western edge of South Alumeda. There are two boxes of candy bars and one box of pain pills in the store. Following Zerokesra's advice I started combining them.
I did this and for the first 16 or so candy bars I combined it didn't work. I stopped worrying about combining candy bar + candy bar then combining the drinks, and just started hitting RB + A and letting it combine whichever two it happened to select first by default. I spammed this rapidly and kept refilling from the candy bar boxes and the pain pills box and it worked. I ran both candy bar boxes out and only had a few pain pills left when I finally hit the 50 (starting at 19), so you may need to reload a chapter.
13. For the 50,000/70,000/200,000 kills PP trial, just make a roller hog in the northwest quadrant of the city and drive around doing laps on the upper half of the quadrant (you'll be making a rectangle pattern more or less). There are youtube videos demonstrating this, but it's pretty obvious once you get up there. For optimum results, do this on Chapter 8 because the zombie count is higher, and take the time to push all the movable cars in the roads out of your way so your laps don't get messed up. Don't worry the cars don't respawn, only the zombies.
Rather than waiting for your weapon locker to regenerate, I've found some shortcuts you guys might find useful for the pain-in-the-ass "create 50 of weapon X" PP trials.
For some of these shortcuts you will need the skill point spent in the associated 'use any item from whatever category for the blueprint to create it'. This is so that you won't have to hunt down the specific items from the blueprint, just items from that category (firearms, explosives, etc).
When the boxes of items like the grenade box, motor oil box, and tool box (wrenches) run dry, just restart the chapter via chapter select.
***Anywhere that I mention going to the safehouse and clearing it to use the weapons locker, you have the option of just creating a Mobile Weapons Locker combo vehicle in the garage and using it. I still suggest going to the safehouse if you haven't finished your skill move kills (body slam, disembowel, etc). But if you've finished all those you can save time using the weapons locker combo vehicle.
For efficiency's sake, you might want to develop a circuit that caters to your needs. For instance you could load Ch 1, grab 8 motor oils in the garage, then run to the gun store. Combine the 8 motor oils with 8 guns to make 8 acid rains. Then combine guns with grenades for boom cannons until you run out of grenades (there should still be plenty of guns left). Now grab 8 more guns and head back to the garage to make 8 more acid rains. From there, grab 8 tires and head to the safehouse to use your weapons locker for helmets to make 8 beer hats. From there jump down to the U Break store and grab 8 nail guns. Run up the street to the gym and find the 8 gloves on the floor to make 8 dragon punches. Then head next door to Shanks and grab 8 blades. Take them back the garage and combine them with motor oil to make 8 flaming swords. You get the idea...
Thank you to the following contributors: Baig, Zerokesra
1. For 50 Boom Cannons, load Chapter 1. It puts you at the garage in the northwest quadrant. Head east on the main road in front of you past the theater to the Gun Store. There's a box of grenades and tons of guns. Park a van in front of the door to slow down zombies (you make a combo one to start the chapter). The grenades ran out around 30 or 35 boom cannon creations for me. Reload chapter to finish up.
2. For 50 Jazz Hands, load Chapter 1, head to the gun store above and grab 8 shotguns (you'll see why). Now head to the safehouse south of the garage you started Ch 1 at and clear it. Grab gloves from the weapons locker and create 8 jazz hands. Another location for gloves is Aduna Boxing Gym due north of the safehouse on the same road, just past the intersection on your left, so you can get 16 made (8 from weapons locker and 8 from gym) in one run. There are 4 in the front room of the gym, and 4 in the locker room. Restart Ch 1 and repeat.
3. For 50 Junk Balls it's pretty self explanatory b/c you can just use any miscellaneous item, but for ease/efficiency you can combine it with numbers 1 and 2 above and combine tires at the garage when you load Chapter 1. There are tire racks in the back with tons of them.
4. For 50 Pukes O Hazard load Chapter 1 again. This time after you skip the cut scene don't even leave the garage. Look for a box of Motor Oil and a tool box next to it with Large Wrenches. With the skill point ability to combine any items, you can make loads of Pukes O Hazard quickly.
5. For 50 Flaming Helmets load Chapter 1 (see a trend?). Grab 8 Motor Oils from the nearby box and head to the safe house just to the south. Clear it out and use the weapons locker to get helmets of any kind to combine with the Motor Oil. Reload the chapter after you make all 8 and repeat.
6. For 50 IEDs load Chapter 1 again. Run east down the street from the garage to the gun store. Combine grenades from the box to make your IEDs.
7. For 50 Jack in the Boxes load Chapter 1. Grab 8 tires from the tire rack in the back of the store and head down to the safehouse to the south. Clear it, and combine the tires with any Novelty item from the locker.
8. For 50 Flaming Swords load Chapter 1. Grab 8 Motor Oils in the garage and head down to the safehouse. Clear it; hit the weapons locker; oil + blade 8 times. After this you can pick up 8 more motor oils and head to Shanks due north on the same road as the safe house, just past the intersection on the left hand side. There are about 10 or 12 'blade' items in here, although they're scattered about and not in a convenient box. There's also a two boxes of saw blades at Big Buck's Hardware northwest of the garage.
9. For 50 Dragon Punches head to the U Broke It store right underneath the safe house. Grab 8 Nail Guns from a box in the back office, and combine them with gloves from your weapons locker and/or from the Aduna Boxing Gym mentioned above. You could get around 16 made if you use both the locker and the gym in a run. (thanks Baig for the locations on the gloves at gym and the nail guns)
10. For 50 Acid Rains load Chapter 1. Grab 8 Motor Oils and run down to the gun store. Combine them with 8 guns. You can run back to the garage and get more motor oils and continue until the oil well runs dry, then reload the chapter to finish it off.
11. For 50 Beer Hats load Chapter 1 once again. Grab 8 tires from the tire rack. Head to the safehouse, clear it, and combine them with helmets from your weapons locker.
12. For 50 Combo Food Items (Pressure Cooker) - Start Chapter 6 and skip the cutscene. Then head to the Uno Grande Outlet store to the north on the western edge of South Alumeda. There are two boxes of candy bars and one box of pain pills in the store. Following Zerokesra's advice I started combining them.
I did this and for the first 16 or so candy bars I combined it didn't work. I stopped worrying about combining candy bar + candy bar then combining the drinks, and just started hitting RB + A and letting it combine whichever two it happened to select first by default. I spammed this rapidly and kept refilling from the candy bar boxes and the pain pills box and it worked. I ran both candy bar boxes out and only had a few pain pills left when I finally hit the 50 (starting at 19), so you may need to reload a chapter.
13. For the 50,000/70,000/200,000 kills PP trial, just make a roller hog in the northwest quadrant of the city and drive around doing laps on the upper half of the quadrant (you'll be making a rectangle pattern more or less). There are youtube videos demonstrating this, but it's pretty obvious once you get up there. For optimum results, do this on Chapter 8 because the zombie count is higher, and take the time to push all the movable cars in the roads out of your way so your laps don't get messed up. Don't worry the cars don't respawn, only the zombies.
139 Comments
Looking at my achievements I guess I defeated Theodore (Slothful), the possessor of the key that I need, in Chapter 4 my first run through. I thought it was Chapter 3 so that’s where I started last night. Replaying Chapter 3, I was able to re-defeat Albert (Greed) Darlene (Gluttony), and Dylan (Lust). That means Jherri (Pride) will be next, then Theodore. I had defeated Zhi (Wrath) a second time along the way too earlier.
It appears that once you finish the story, you lose all your Psycho/Side Mission progress. Or perhaps it has to do with starting and completing Nightmare difficulty, or jumping around via Chapter Select. Previous attempts to go to the (once unlocked) armory in any other Chapter failed to work; I was unable to find a ‘version’ of my progress where it was unlocked now.
tl:dr – Collect any collectibles found in a locked room or in place where you fight a Psycho battle the first time, otherwise you risk redo-ing them. Not the worst thing in the world though, since the game is so much fun.
It appears that once you finish the story, you lose all your Psycho/Side Mission progress. Or perhaps it has to do with starting and completing Nightmare difficulty, or jumping around via Chapter Select. Previous attempts to go to the (once unlocked) armory in any other Chapter failed to work; I was unable to find a ‘version’ of my progress where it was unlocked now.
tl:dr – Collect any collectibles found in a locked room or in place where you fight a Psycho battle the first time, otherwise you risk redo-ing them. Not the worst thing in the world though, since the game is so much fun.
By litepink on 11 Dec 2013 21:09
Midget this solution was never intended to be a complete walkthrough of every PP trial. 90% of them are selft explanatory. The collectibles have their own respective achievements and thus their own guides/walkthroughs in other places. It was my experience that pretty much everyone going for this achievement had already done everything else and was just stuck grinding out the create 50 of X combo weapon, and we were all looking for quick/easy ways to get that done.
I explained this at the start of the solution. If you are struggling with this achievement due to other PP trials I would suggest you explain which ones specifically are tripping you up and I can add them into the solution. I won't add collectibles infk though because as I mentioned that info is readily available elsewhere.
I explained this at the start of the solution. If you are struggling with this achievement due to other PP trials I would suggest you explain which ones specifically are tripping you up and I can add them into the solution. I won't add collectibles infk though because as I mentioned that info is readily available elsewhere.
By LifeExpectancy on 15 Dec 2013 02:56
This solution is mainly for the weapons created X times. I honestly found this way to be faster than the other solutions.
Simply load chapter 4 and you will start in the safe house where the illegals are. Head to your weapons locker and you should be able to create up to 4 combo weapons in one go which will use up all the lockers supplies.
Save Your Game
Reload chapter 4 again, Rinse and repeat.
It may be a grind but i found it to save a lot of time in the long run.
If you vote negative please state your reason.
Keep the zombie slaying going!
Simply load chapter 4 and you will start in the safe house where the illegals are. Head to your weapons locker and you should be able to create up to 4 combo weapons in one go which will use up all the lockers supplies.
Save Your Game
Reload chapter 4 again, Rinse and repeat.
It may be a grind but i found it to save a lot of time in the long run.
If you vote negative please state your reason.
Keep the zombie slaying going!
14 Comments
Brilliant method and fastest
By II Kazz II on 13 Dec 2013 14:17
Go back to Normal then chapter select where you was upto, anything you picked up, or crafted carries over all modes, so start Nightmare by all means.
By II Kazz II on 16 Dec 2013 11:32
DR. FUNKILL or How I Learned to Stop Grinding and Love the Massive Bomb
This is in relation to the kills portion of the PP hound achievement, specifically the 340k kills. If you enjoy long grinding with lots of repetitive laps, THIS SOLUTION IS NOT FOR YOU.
But first, a couple of general tips for the overall achievement:
1) Props to SinlessDeeds for the weapon creation solution. Best method BY FAR.
2) Warning: the "Tragic Endings" part of this achievement is SEMI-MISSABLE. In particular, the Police Station death and the one on the ship. You will not be able to find these by just jumping into the game. I recommend you find all the Tragic endings on your first full playthrough. Otherwise you'll need to do another partial playthrough to pick these back up later. (Police station death requires starting at Chapter 4 and completing "UNDER ARMED" then continuing to Chapter 5 and completing "REMOTELY HELPFUL". Ship death requires Chapter 7 "SINGLE WHITE MALE")
Now, let's talk about the 340k kill part of this. When I saw this, I wanted to shoot MYSELF, not the zombies. Hate grinding achievements...hate them. The fastest method is definitely the Markyshizzle's Roller-hog, on Chapter 8, doing laps. But, Seriously? Who wants to grind kills for three hours like that? If I wanted to do endless laps on the same track for hours on end, I would have bought Forza 5.
No.
Here was the method I used to spice things up a bit. This solution assumes you've completed everything else and are Level 50 with all stats maxed.
1) SET UP TIME
- Jump to Chapter 8.
-Run to the garage across the street and make the Mobile Locker. Immediately spawn 4 split shots.
- Get up to Ingleton and begin a pass of the North West quadrant, with your priority to clear the road of all vehicles. A little time here will help immensely with both sections 2 and 4 of this method.
- Then return the Mobile Locker to the Garage and make another split shot if you can.
- Make the Rollerhog in the Garage.
- "Cache" all your spawned split shots at the corner of the intersection immediately across from the Ingelton garage. Just drop them on the ground there to pile up. We'll use these later.
2) ROLLERHOG RUN
- Now make the Rollerhog in the Garage
- Go do some laps until you're sick of it. For me that was about 10 laps. Yawn.
3) SPLIT SHOT CACHING
- Stop by the Gun store next to the movie theater. Fill your inventory with guns.
- Return to the garage
- In the garage you'll find a massive supply of wrenches. Combine these with the guns you picked up earlier.
- Remember that "cache" spot you created. Run back there and drop all your split shots.
- Go to your mobile locker. Spawn 4 more split shots and drop those in the cache
- Run back to the gun shop, on the way looking for any firearms or blunt objects. (Note: You'll run out of wrenches long before you do guns. A handy source of blunt objects? Parking Meters! Go Cool Hand Luke on them... )
- Repeat the steps above until you can't do it anymore.
- In the end you should have around 30-40+ Split shots piled up. Now comes the fun part...
4) RIDICULOUS SPLIT SHOT KILL STREAK
- Fill up your inventory with Split Shots
- Following the same path that you did on the Rollerhog run, mow down all zombies with split shots. Your kill rate should be very similar to the bike (around 950+ per minute)
- If the zombies thin up, slow down your shooting. Use an occasional shot to keep your string alive (very easy to do with split shot)
- One "lap" this way should use up about 4 guns. By the time you return to the cache site, you should be able to pick up 4 fresh guns (shot once per pickup to keep the streak alive)
- Repeat the steps above until you run out of split shots (see my online ranks below. Can you beat me?)
5) CELEBRATE WITH MASSIVE BOMBS
- Now that you've raked up ridiculous kills streaks and exhausted Ingelton's supply of parking meters, time for fireworks. You mobile locker should have a full inventory now!
- Spawn a Massive bomb, put it a crowded place, enjoy the show and pick up 700+ insta-kills
- Repeat in a new location
6) REPEAT 1-5
This method helped me keep my sanity while at the same time satisfied my twisted OCD need to get 100% completion for the game.
Using this method I currently have the #20 longest kill streak (29860) on the leaderboard, and the #31 Total Earned PP (240216827). I could get more but, honestly, I need to take a break from all that zombie killing.
Let me know what you think! And, if you leave a negative vote, please let me know why!
This is in relation to the kills portion of the PP hound achievement, specifically the 340k kills. If you enjoy long grinding with lots of repetitive laps, THIS SOLUTION IS NOT FOR YOU.
But first, a couple of general tips for the overall achievement:
1) Props to SinlessDeeds for the weapon creation solution. Best method BY FAR.
2) Warning: the "Tragic Endings" part of this achievement is SEMI-MISSABLE. In particular, the Police Station death and the one on the ship. You will not be able to find these by just jumping into the game. I recommend you find all the Tragic endings on your first full playthrough. Otherwise you'll need to do another partial playthrough to pick these back up later. (Police station death requires starting at Chapter 4 and completing "UNDER ARMED" then continuing to Chapter 5 and completing "REMOTELY HELPFUL". Ship death requires Chapter 7 "SINGLE WHITE MALE")
Now, let's talk about the 340k kill part of this. When I saw this, I wanted to shoot MYSELF, not the zombies. Hate grinding achievements...hate them. The fastest method is definitely the Markyshizzle's Roller-hog, on Chapter 8, doing laps. But, Seriously? Who wants to grind kills for three hours like that? If I wanted to do endless laps on the same track for hours on end, I would have bought Forza 5.
No.
Here was the method I used to spice things up a bit. This solution assumes you've completed everything else and are Level 50 with all stats maxed.
1) SET UP TIME
- Jump to Chapter 8.
-Run to the garage across the street and make the Mobile Locker. Immediately spawn 4 split shots.
- Get up to Ingleton and begin a pass of the North West quadrant, with your priority to clear the road of all vehicles. A little time here will help immensely with both sections 2 and 4 of this method.
- Then return the Mobile Locker to the Garage and make another split shot if you can.
- Make the Rollerhog in the Garage.
- "Cache" all your spawned split shots at the corner of the intersection immediately across from the Ingelton garage. Just drop them on the ground there to pile up. We'll use these later.
2) ROLLERHOG RUN
- Now make the Rollerhog in the Garage
- Go do some laps until you're sick of it. For me that was about 10 laps. Yawn.
3) SPLIT SHOT CACHING
- Stop by the Gun store next to the movie theater. Fill your inventory with guns.
- Return to the garage
- In the garage you'll find a massive supply of wrenches. Combine these with the guns you picked up earlier.
- Remember that "cache" spot you created. Run back there and drop all your split shots.
- Go to your mobile locker. Spawn 4 more split shots and drop those in the cache
- Run back to the gun shop, on the way looking for any firearms or blunt objects. (Note: You'll run out of wrenches long before you do guns. A handy source of blunt objects? Parking Meters! Go Cool Hand Luke on them... )
- Repeat the steps above until you can't do it anymore.
- In the end you should have around 30-40+ Split shots piled up. Now comes the fun part...
4) RIDICULOUS SPLIT SHOT KILL STREAK
- Fill up your inventory with Split Shots
- Following the same path that you did on the Rollerhog run, mow down all zombies with split shots. Your kill rate should be very similar to the bike (around 950+ per minute)
- If the zombies thin up, slow down your shooting. Use an occasional shot to keep your string alive (very easy to do with split shot)
- One "lap" this way should use up about 4 guns. By the time you return to the cache site, you should be able to pick up 4 fresh guns (shot once per pickup to keep the streak alive)
- Repeat the steps above until you run out of split shots (see my online ranks below. Can you beat me?)
5) CELEBRATE WITH MASSIVE BOMBS
- Now that you've raked up ridiculous kills streaks and exhausted Ingelton's supply of parking meters, time for fireworks. You mobile locker should have a full inventory now!
- Spawn a Massive bomb, put it a crowded place, enjoy the show and pick up 700+ insta-kills
- Repeat in a new location
6) REPEAT 1-5
This method helped me keep my sanity while at the same time satisfied my twisted OCD need to get 100% completion for the game.
Using this method I currently have the #20 longest kill streak (29860) on the leaderboard, and the #31 Total Earned PP (240216827). I could get more but, honestly, I need to take a break from all that zombie killing.
Let me know what you think! And, if you leave a negative vote, please let me know why!
10 Comments
Hi Chronic. The police station takes two steps, which can't be completed by just Chapter jumping. I.e. you must start at the beginning of Chapter 4 and playthrough until complete:
1) Chapter 4: Must complete "Under Armed" by helping Dwayne
2) Chapter 5: Complete "Remotely Helpful" (Sloth Psycho) to get the Armory Key
3) Return to the police station with the armory key
*) By the way, the armory is a great place to make the IEDs and Boom Cannon combos.
Thanks for the question.
1) Chapter 4: Must complete "Under Armed" by helping Dwayne
2) Chapter 5: Complete "Remotely Helpful" (Sloth Psycho) to get the Armory Key
3) Return to the police station with the armory key
*) By the way, the armory is a great place to make the IEDs and Boom Cannon combos.
Thanks for the question.
By Like A Bob Ross on 26 Dec 2013 16:22
Thanks , but how do we get the police station tragic ending ? it's my last one and I didn't find a way to get it
By Chronic Nutcase on 26 Dec 2013 06:27
I'm in the process of dong these but there not hard just very tiresome I don't do guides Usually but just a few tips I have,
-Max your level
-Buy all Possible attributes (including Combo options)
-Find all blueprints
-Have a favourite combo car ready
-Have as many magazines as possible
Create 50 of X Trials
Using the attribute skills you can short cut these,
Since the skills allow you to use random items from the category they belong instead of precise items I.E, Jazz hands Requires a hand gun and some MMA Gloves, But with the attribute you could use an LMG and boxing gloves, since there in the same category.
Running around combining then dropping items whilst waiting for your locker to recharge is long and tedious but does the Job.
Kill X Amount with (Insert Weapon Name or Skill)
Whilst running around, keep a specific weapon with you, use this weapon for the Kills trials, if you have the all combo weapons made achievement the list will be complete
Whilst doing the hand to hand skills try to keep your inventory full of food, so you can just jump into a horde and last for a long time. Every 5 or kills in a killstreak you can perform a grapple
If your Shoulder barging make sure you have nothing Equipped, with a fire axe in my hands it took me 10-15 shoulder barges on a football player, Empty Handed took 1 hit every time at max level.
Fire kills I simply took my RollerHawg out into Ingleton, starting at the cemetary (right where you can create a RollerHawg) I went along the motel safe house right up to the top of the road headed Left down to the military base, then left an worked my way back to cemetery either circling back around or heading towards the Garage and back in rectangular Shape its long enough to cause re-spawns and with maxed stats, you Bike is invincible so just keep bursting that flame-thrower as you go around,
I used the same route for all vehicle Challenges
Collectables
I would like to comment on collectables but that requires its own guide really.
-Tragic Endings - Some require some cretive jumping and you may have to go though -34 building a rooftops to reach them just back track the path from the ground and look for open windows onto roofs ( or cheat get a large car and climb it ;))
-Speakers very easy to find - just take a gun to make things quicker
-Frank Statues / Blueprints - Many are easy to grab, but some require mission progress or side quests to be completed, One i know of requires a survivor encounter to be completed when they run away they open a door the gives you a blueprint.
And Finally the kills, My method for hoarding kills so far has been simple, using either a roller hawg or The street sweeper combo van (the ones that sucks up zombies) I run a circle around the ENTIRE map from freeway to free way, you learn pretty quick where the game spawns large numbers, so find your own preferred route, do this around chapter 5, so you can get through the north east district easier when i drive past The inglewood motel I grab a "Massive bomb" and drop it in the horde of zombies up past the downed Helicopter then run this can easily kill 1100 zombies in a single instant, if you have the chance to use 2, then drive back down the Rhonda's garage, change vehicle if you want, then head back and grab another bomb, you can effectively get 2000 kills in a 3-4 minute break from driving and every little helps,
Now because of your locker recharge you can go get another drive around going, hopefully when you get back another has charged, eventually you find your pattern.
I'm not big on making guides because everyone has there own style of play and i still have way to go on zombie kills, to the point I may finish nightmare mode and have to go back and do more to get the final PP challenge,
I'm not worried about how well this is voted, but if you do down vote just let me know why and hopefully I can answer your question :)
-Max your level
-Buy all Possible attributes (including Combo options)
-Find all blueprints
-Have a favourite combo car ready
-Have as many magazines as possible
Create 50 of X Trials
Using the attribute skills you can short cut these,
Since the skills allow you to use random items from the category they belong instead of precise items I.E, Jazz hands Requires a hand gun and some MMA Gloves, But with the attribute you could use an LMG and boxing gloves, since there in the same category.
Running around combining then dropping items whilst waiting for your locker to recharge is long and tedious but does the Job.
Kill X Amount with (Insert Weapon Name or Skill)
Whilst running around, keep a specific weapon with you, use this weapon for the Kills trials, if you have the all combo weapons made achievement the list will be complete
Whilst doing the hand to hand skills try to keep your inventory full of food, so you can just jump into a horde and last for a long time. Every 5 or kills in a killstreak you can perform a grapple
If your Shoulder barging make sure you have nothing Equipped, with a fire axe in my hands it took me 10-15 shoulder barges on a football player, Empty Handed took 1 hit every time at max level.
Fire kills I simply took my RollerHawg out into Ingleton, starting at the cemetary (right where you can create a RollerHawg) I went along the motel safe house right up to the top of the road headed Left down to the military base, then left an worked my way back to cemetery either circling back around or heading towards the Garage and back in rectangular Shape its long enough to cause re-spawns and with maxed stats, you Bike is invincible so just keep bursting that flame-thrower as you go around,
I used the same route for all vehicle Challenges
Collectables
I would like to comment on collectables but that requires its own guide really.
-Tragic Endings - Some require some cretive jumping and you may have to go though -34 building a rooftops to reach them just back track the path from the ground and look for open windows onto roofs ( or cheat get a large car and climb it ;))
-Speakers very easy to find - just take a gun to make things quicker
-Frank Statues / Blueprints - Many are easy to grab, but some require mission progress or side quests to be completed, One i know of requires a survivor encounter to be completed when they run away they open a door the gives you a blueprint.
And Finally the kills, My method for hoarding kills so far has been simple, using either a roller hawg or The street sweeper combo van (the ones that sucks up zombies) I run a circle around the ENTIRE map from freeway to free way, you learn pretty quick where the game spawns large numbers, so find your own preferred route, do this around chapter 5, so you can get through the north east district easier when i drive past The inglewood motel I grab a "Massive bomb" and drop it in the horde of zombies up past the downed Helicopter then run this can easily kill 1100 zombies in a single instant, if you have the chance to use 2, then drive back down the Rhonda's garage, change vehicle if you want, then head back and grab another bomb, you can effectively get 2000 kills in a 3-4 minute break from driving and every little helps,
Now because of your locker recharge you can go get another drive around going, hopefully when you get back another has charged, eventually you find your pattern.
I'm not big on making guides because everyone has there own style of play and i still have way to go on zombie kills, to the point I may finish nightmare mode and have to go back and do more to get the final PP challenge,
I'm not worried about how well this is voted, but if you do down vote just let me know why and hopefully I can answer your question :)
Hey guys, the other guides have the trials on lock... just wanted to show you guys the most efficient way to get 340k kills needed for the kill challenges.
This is in the northwest quadrant of the city and level 50, which gives you unlimited vehicle health. Check out the video and it will help you out on where exactly to go.
This is in the northwest quadrant of the city and level 50, which gives you unlimited vehicle health. Check out the video and it will help you out on where exactly to go.
Check out this video for an easy mass kill strategy, can be used for all of the kill PP trials in the game!
The second video is a straightforward and quick guide to completing all 'Create 50' PP trials found in game!
The second video is a straightforward and quick guide to completing all 'Create 50' PP trials found in game!
If you're stuck in 29/30 Murders, mine last one was in where you fight the gang mmembers inside a military vehicle. In the corner when you enter the place.
Some people are saying the PP trial "Pressure Cooker" is Glitched if all stats are fully upgraded. Well it's not. Load up chapter 4 run up the stairs outside behind you. To the first platform turn left jump over fence. run to the garden on your Left make a randomizer.( How to make randomizer just pick up 3 food items and mix) when you first jump over the fence there will be 3 crates.
1) beer crate straight & to your right
1) Apple crate straight in front of you.
1) crate of bananas straight and to your left.
Don't use the crates to make your Randomizer, Don't know if you will have enough. Now all you do is run back to a crate use the One Randomizer & pick up one fruit & mix, Pick up another just keep using that One Randomizer And repeat until that crate is gone, Then to the next one until you get the PP Trial.(Don't Make multiple Randomizers just One)
This has worked for me on 3/10/2014.
Hope this helps others that are having the same problem.
I'm thinking to avoid this problem you might want to Put an Attribute in the "Combo Categories" And buy the Apple, Before you max out the 5th tier in the Mechanic Attribute, all though the first slot has a + Combo Speed too. So I don't know if that will affect it too. As I was maxed out.
EDIT: Please read comments for 2 more ways of getting this Achievement
1) beer crate straight & to your right
1) Apple crate straight in front of you.
1) crate of bananas straight and to your left.
Don't use the crates to make your Randomizer, Don't know if you will have enough. Now all you do is run back to a crate use the One Randomizer & pick up one fruit & mix, Pick up another just keep using that One Randomizer And repeat until that crate is gone, Then to the next one until you get the PP Trial.(Don't Make multiple Randomizers just One)
This has worked for me on 3/10/2014.
Hope this helps others that are having the same problem.
I'm thinking to avoid this problem you might want to Put an Attribute in the "Combo Categories" And buy the Apple, Before you max out the 5th tier in the Mechanic Attribute, all though the first slot has a + Combo Speed too. So I don't know if that will affect it too. As I was maxed out.
EDIT: Please read comments for 2 more ways of getting this Achievement
Most of these challenges are self explanatory, so I’ll just give obvious tips.
For the "Specific Weapon Kill" trials, I would recommend making at least two of that weapon. If one breaks or runs out of “ammo,” it’s a pain to run back and get another. If you have the room, carrying multiple trial weapons is also an idea.
Before doing the "Melee Kill" trials (You Knee’d Me, Drop Dead!, etc.), I would highly recommend having, at least, the life and melee tree fully upgraded. Carry a beer hat or any other food item, find a large crowd, and go to town.
Scroll down to “Zombie Kill” trials for "Flame Kill" and "Vehicle Kill" trials.
Full Service – visit [4] different gas stations
There’s a gas station in each of the four districts. Most are located close to the Wrench-O-Rama (the furthest one away is in Ingleton). There are two in South Almuda: one destroyed and one functional. You must enter each station in order for these to count.
Grave Robber – Smash 100 gravestones
The grave is an area you go through in Ingleton during Chapter 2. You can choose to do this one then, or wait until after the chapter and drive a car in there.
Tastes Better Coming up – Vomit 21 times
Combining improper foods to make randomizers is the quickest way to do this, but eating spoiled foods is just as effective.
Dine and Dash – visit each of the [10] different restaurants
If you collect everything, do survivor missions, and explore a bit, you should have this one before you even finish the story.
"Creation" trials
I believe I’ve found an efficient method for creating as much as possible in one go. At least, the Combo Categories and Mechanic Skills should be maxed. Also, having a partner carry extra materials can speed up the process. Try setting up a session and help one another out.
10 Jack in the Box
22 Pukes of Hazard
12 Junk Ball
15 I.E.D
9 Jazz Hands
9 Flaming Sword
8 Dragon Punch
9 Acid Rain
Load up Chapter 1 and combine the two cars in front of you after you spawn in. Skip the cutscene and hop out of the rig. Run back into the garage and get a Mobile Locker. Grab eight novelties and combine them with the tires in the back to make eight Jack in the Boxes. Then, run upstairs, grab the Toy Robot, and drop the J-Boxes. Grab the 2x4 on your way down the stairs. Grab the box on the countertop and the other Toy Robot and box in the corner. Make two more J-Boxes and drop them somewhere away from the corner.
Now combine your 2x4 with Motor Oil to make a Pukes of Hazard. Continue to do so with the Wrenches and Oil and just drop them in the corner.
After you run out of those materials, run to the back and combine the remaining tires for some Junk Balls.
Hop back into your Mobile Locker and drive east to Headshots Gunstore (next to the Theatre). Park in front of the door to keep the zombies out, and go in through the window if necessary. Give Rhonda a weapon to take care of any zombies that make it in. Combine the grenades in the box, the fire extinguisher, and the grenades near and in the counter for 15 I.E.Ds.
Now grab eight guns of your own, hop back into the Love Machine, and drive west. Park near the Hamburger Fiefdom and run north to the Aduna Boxing Gym. Combine your guns with the gloves inside for nine Jazz Hands. There's a shotgun behind the receptionist desk in the lobby and a handgun in the locker room if you accidentally make a Z.A.R.
Now drop your Fancy Fingerings and head next door to your pal Shanks. Grab eight blade weapons for yourself and give one to Rhonda. Make your way back down to your trusty stead and drive south. Stop at the ramp and head into U Break Wi Fix. Combine the nine blades with the Pledge in the back for nine Flaming swords.
By the time you finish all of that your Weapon Locker should be fully replenished, so grab eight gloves and combine them with the nail guns inside for eight Dragon Punches.
Grab eight bottles of Windex (give one to Rhonda) and take your car back to Headshots. Merge your Oxyclean with some guns and trip out on your nine Acid Rains.
Save your game, restart the chapter, and repeat.
Now for the Beer Hat you have two options:
Option A
Load up Chapter 5 and make your way to the construction site. On the bottom floor of the south-west building are eight kegs and a few construction hats. You can try your luck just grabbing the kegs or you can clear the zombies out of the area. It’s up to you. There are a
few pylons on the bridge to the second floor, and more construction hats strewn across the site if you need some helmets. Between the SW building and the adjacent crane are three spotlights. Combine these with helmets. There are also three boxes of nails that can be combined with helmets, slight north of the south-east building. Besides that there's also a stepladder in the SE building and some particle board around the site that can be combined with a helmet. Take a swig or two from a Beer Hat if you need to regain health.
Option B
Load up Chapter 1 and get the Mobile Locker again. Grab eight helmets and combine them with the tires in the back of the garage. You can also grab two tires and combine them with the Servbot and Blanka Mask at the Theatre (next to Headshots).
Option A yields eighteen Beer Hats at most, and Option B, at most, ten.
I would recommend combining the Beer Hats and making Spitfire (then further combining the Spitfire into Randomizers) for the Pressure Cooker Trial.
Flaming Helmets can be made using the same method as Option B (interchanging Tires for the motor oil in the corner of the garage), and Boom Cannons can be made in Headshots with an explosive and a firearm.
For the food combinations, load up Chapter 6. There's a case of booze on the second floor of the construction site building, and a crate of orange juice in the gas station
Ugh... the "Zombie Kill" trials. These trials should be the last ones you do. If you've ever felt like you life was going around in circles, then get ready for this. I order to complete all PP Trials, over 300k zombies must be killed. If this seems like a high number, it's because it is.
The most efficient method is to load up Chapter 6 and make a RollerHawg. Drive to Ingleton and drive the path shown below. THIS MAY TAKE HOURS TO DO.
[img][/img]
If you haven't completed the "Vehicle Kill" or "Flame Kill" by this point, the RollerHawg is equipped with flamethrowers, and you can always grab any of the necessary cars from the garage in Ingleton.
For the "Specific Weapon Kill" trials, I would recommend making at least two of that weapon. If one breaks or runs out of “ammo,” it’s a pain to run back and get another. If you have the room, carrying multiple trial weapons is also an idea.
Before doing the "Melee Kill" trials (You Knee’d Me, Drop Dead!, etc.), I would highly recommend having, at least, the life and melee tree fully upgraded. Carry a beer hat or any other food item, find a large crowd, and go to town.
Scroll down to “Zombie Kill” trials for "Flame Kill" and "Vehicle Kill" trials.
Full Service – visit [4] different gas stations
There’s a gas station in each of the four districts. Most are located close to the Wrench-O-Rama (the furthest one away is in Ingleton). There are two in South Almuda: one destroyed and one functional. You must enter each station in order for these to count.
Grave Robber – Smash 100 gravestones
The grave is an area you go through in Ingleton during Chapter 2. You can choose to do this one then, or wait until after the chapter and drive a car in there.
Tastes Better Coming up – Vomit 21 times
Combining improper foods to make randomizers is the quickest way to do this, but eating spoiled foods is just as effective.
Dine and Dash – visit each of the [10] different restaurants
If you collect everything, do survivor missions, and explore a bit, you should have this one before you even finish the story.
"Creation" trials
I believe I’ve found an efficient method for creating as much as possible in one go. At least, the Combo Categories and Mechanic Skills should be maxed. Also, having a partner carry extra materials can speed up the process. Try setting up a session and help one another out.
10 Jack in the Box
22 Pukes of Hazard
12 Junk Ball
15 I.E.D
9 Jazz Hands
9 Flaming Sword
8 Dragon Punch
9 Acid Rain
Load up Chapter 1 and combine the two cars in front of you after you spawn in. Skip the cutscene and hop out of the rig. Run back into the garage and get a Mobile Locker. Grab eight novelties and combine them with the tires in the back to make eight Jack in the Boxes. Then, run upstairs, grab the Toy Robot, and drop the J-Boxes. Grab the 2x4 on your way down the stairs. Grab the box on the countertop and the other Toy Robot and box in the corner. Make two more J-Boxes and drop them somewhere away from the corner.
Now combine your 2x4 with Motor Oil to make a Pukes of Hazard. Continue to do so with the Wrenches and Oil and just drop them in the corner.
After you run out of those materials, run to the back and combine the remaining tires for some Junk Balls.
Hop back into your Mobile Locker and drive east to Headshots Gunstore (next to the Theatre). Park in front of the door to keep the zombies out, and go in through the window if necessary. Give Rhonda a weapon to take care of any zombies that make it in. Combine the grenades in the box, the fire extinguisher, and the grenades near and in the counter for 15 I.E.Ds.
Now grab eight guns of your own, hop back into the Love Machine, and drive west. Park near the Hamburger Fiefdom and run north to the Aduna Boxing Gym. Combine your guns with the gloves inside for nine Jazz Hands. There's a shotgun behind the receptionist desk in the lobby and a handgun in the locker room if you accidentally make a Z.A.R.
Now drop your Fancy Fingerings and head next door to your pal Shanks. Grab eight blade weapons for yourself and give one to Rhonda. Make your way back down to your trusty stead and drive south. Stop at the ramp and head into U Break Wi Fix. Combine the nine blades with the Pledge in the back for nine Flaming swords.
By the time you finish all of that your Weapon Locker should be fully replenished, so grab eight gloves and combine them with the nail guns inside for eight Dragon Punches.
Grab eight bottles of Windex (give one to Rhonda) and take your car back to Headshots. Merge your Oxyclean with some guns and trip out on your nine Acid Rains.
Save your game, restart the chapter, and repeat.
Now for the Beer Hat you have two options:
Option A
Load up Chapter 5 and make your way to the construction site. On the bottom floor of the south-west building are eight kegs and a few construction hats. You can try your luck just grabbing the kegs or you can clear the zombies out of the area. It’s up to you. There are a
few pylons on the bridge to the second floor, and more construction hats strewn across the site if you need some helmets. Between the SW building and the adjacent crane are three spotlights. Combine these with helmets. There are also three boxes of nails that can be combined with helmets, slight north of the south-east building. Besides that there's also a stepladder in the SE building and some particle board around the site that can be combined with a helmet. Take a swig or two from a Beer Hat if you need to regain health.
Option B
Load up Chapter 1 and get the Mobile Locker again. Grab eight helmets and combine them with the tires in the back of the garage. You can also grab two tires and combine them with the Servbot and Blanka Mask at the Theatre (next to Headshots).
Option A yields eighteen Beer Hats at most, and Option B, at most, ten.
I would recommend combining the Beer Hats and making Spitfire (then further combining the Spitfire into Randomizers) for the Pressure Cooker Trial.
Flaming Helmets can be made using the same method as Option B (interchanging Tires for the motor oil in the corner of the garage), and Boom Cannons can be made in Headshots with an explosive and a firearm.
For the food combinations, load up Chapter 6. There's a case of booze on the second floor of the construction site building, and a crate of orange juice in the gas station
Ugh... the "Zombie Kill" trials. These trials should be the last ones you do. If you've ever felt like you life was going around in circles, then get ready for this. I order to complete all PP Trials, over 300k zombies must be killed. If this seems like a high number, it's because it is.
The most efficient method is to load up Chapter 6 and make a RollerHawg. Drive to Ingleton and drive the path shown below. THIS MAY TAKE HOURS TO DO.
[img][/img]
If you haven't completed the "Vehicle Kill" or "Flame Kill" by this point, the RollerHawg is equipped with flamethrowers, and you can always grab any of the necessary cars from the garage in Ingleton.
FYI the kill count trials carry over on to the dlc.
Just some general tips that'll make your PP Trial grind easier:
-Through chapter select, load chapter 1 and press B to skip the cutscene. Then with the turret rig, block the garage door. That way you can craft without heavy interruption.
-Instead of clearing the safe zone, just spawn a mobile locker and select 8 basic (non combo) items.
-For helmets: you're able to get more than 25 at a time, if you immediately decide to spawn the mobile locker and grab 8 of any kind. Then choose to either grab the construction hats and pylon cones around the corner to your left near the vehicle, cross the street in front of roys mart, grab the reaper mask inside of shank and the one inside of the theater. Grab the servbot and blanka mask on display at the theater, grab the pylons and buckets on the intersection and roads around the gas station to your left and right (around the vehicle) or across from the basketball court. Then grab an additional 7 helmets from the mobile locker then save, rinse and repeat.
-if you have all skills upgraded, you can combine with any item. If not and you're under-leveled, my method for power leveling that I discovered; came from building the ultimate shout and carrying at least 2-3 in your inventory. With this item you can power level through heavily zombie populated/infested areas in minutes. Find those blueprints and build it, highly recommend it.
-Tires aren't the only miscellaneous items that can be used, for trials like the beer hat, you don't need food or beverages. Just find the helmets and grab any bench, garbage bag, cardboard box, tires, pallets or anything with the miscellaneous box indicator. Should take only 2 reloads for beer.
-For gloves, the gym has 9 gloves but there are an additional 2 across the street from the movie theater inside of the skate store.
-For additional guns, if you run out of guns, remember that the cop zombies have handguns and there's an lmg inside of the crashed helicopter.
-For additional flame oil, there are 2 boxes of chemicals available, one inside of U Broke It and one inside of the garage near the large wrenches. Then there's more at the gas station.
-For additional blades, the diner and shanks are your go to places.
-For novelty items, crack the window displays and pick up the Disco pants if needed around the corner to your left and find servbot toys and paintings.
For kills, load up chapter 3 and go back into the graveyard or use your mobile locker to climb on the trucks at either the intersection or in front of the theater for bombs and thrown weapons. Intersection worked best for me because you get 4 points of attack. Boomeraxe you kinda just have to be on the ground. The markers reset after every kill milestone, even though your kill counter continues. The final trial is 200K after 70K. Using the roadhog on a later chapter on the northern bridge makes things easier. Holding the x attack does wonders on it and for sacking the football players, load chapter 4 and head to the gas station. Pick up 3-4 orange juices and head towards the school, that avenue should spawn several football zombies for you.
-For skill moves, you need to tap the direction after pressing and releasing Y+B and must be unarmed. Knee attack is simply jump and y.
-For vomiting, load chapter 3 and drink everything inside of the strip club and then head to the diner and make randomizers and drink till the trial is over.
That's basically it. Another piece of advice is to be sure you've collected the tragic endings inside of the subway station/ bridge underpass, inside of the broken yacht during the Single White Male and during chapter 5 when you're given the Armory keys for defeating The Sloth.
-Through chapter select, load chapter 1 and press B to skip the cutscene. Then with the turret rig, block the garage door. That way you can craft without heavy interruption.
-Instead of clearing the safe zone, just spawn a mobile locker and select 8 basic (non combo) items.
-For helmets: you're able to get more than 25 at a time, if you immediately decide to spawn the mobile locker and grab 8 of any kind. Then choose to either grab the construction hats and pylon cones around the corner to your left near the vehicle, cross the street in front of roys mart, grab the reaper mask inside of shank and the one inside of the theater. Grab the servbot and blanka mask on display at the theater, grab the pylons and buckets on the intersection and roads around the gas station to your left and right (around the vehicle) or across from the basketball court. Then grab an additional 7 helmets from the mobile locker then save, rinse and repeat.
-if you have all skills upgraded, you can combine with any item. If not and you're under-leveled, my method for power leveling that I discovered; came from building the ultimate shout and carrying at least 2-3 in your inventory. With this item you can power level through heavily zombie populated/infested areas in minutes. Find those blueprints and build it, highly recommend it.
-Tires aren't the only miscellaneous items that can be used, for trials like the beer hat, you don't need food or beverages. Just find the helmets and grab any bench, garbage bag, cardboard box, tires, pallets or anything with the miscellaneous box indicator. Should take only 2 reloads for beer.
-For gloves, the gym has 9 gloves but there are an additional 2 across the street from the movie theater inside of the skate store.
-For additional guns, if you run out of guns, remember that the cop zombies have handguns and there's an lmg inside of the crashed helicopter.
-For additional flame oil, there are 2 boxes of chemicals available, one inside of U Broke It and one inside of the garage near the large wrenches. Then there's more at the gas station.
-For additional blades, the diner and shanks are your go to places.
-For novelty items, crack the window displays and pick up the Disco pants if needed around the corner to your left and find servbot toys and paintings.
For kills, load up chapter 3 and go back into the graveyard or use your mobile locker to climb on the trucks at either the intersection or in front of the theater for bombs and thrown weapons. Intersection worked best for me because you get 4 points of attack. Boomeraxe you kinda just have to be on the ground. The markers reset after every kill milestone, even though your kill counter continues. The final trial is 200K after 70K. Using the roadhog on a later chapter on the northern bridge makes things easier. Holding the x attack does wonders on it and for sacking the football players, load chapter 4 and head to the gas station. Pick up 3-4 orange juices and head towards the school, that avenue should spawn several football zombies for you.
-For skill moves, you need to tap the direction after pressing and releasing Y+B and must be unarmed. Knee attack is simply jump and y.
-For vomiting, load chapter 3 and drink everything inside of the strip club and then head to the diner and make randomizers and drink till the trial is over.
That's basically it. Another piece of advice is to be sure you've collected the tragic endings inside of the subway station/ bridge underpass, inside of the broken yacht during the Single White Male and during chapter 5 when you're given the Armory keys for defeating The Sloth.
Arguably the hardest achievement in Dead Rising 3, a mere 0.8% of players have earned this achievement thus far. PP Trials are challenge tasks that carry on throughout the longevity of your play through. Many of them keep track of how many locations that you may have visited, enemies you've killed, etc. Some of them are available at the beginning of the game, and some of the must be unlocked through story progression so that you can obtain the necessary item to complete the trial. From time to time, you will see your progress pop-up on the screen as you complete trials or get to the next milestone for one. Make no mistake about it, there are tons of PP Trials. Luckily for you and me, the progress for these carries over between both play throughs and chapter select. Review the below guide if you need help.
Note: I did not create the below, linked guide.
http://steamcommunity.com/sharedfiles/filedetails/?id=450310...
Note: I did not create the below, linked guide.
http://steamcommunity.com/sharedfiles/filedetails/?id=450310...
This guide was translated automatically.
There are 61 tests in total.
1 Comment
These tests are not marked on the map with asterisks (this is different), i.e. are not marked at all in essence (except for collective ones). It's easy to view them. They are in the same window where the attributes are. Just use the LT/RT buttons to go to the desired “PP Tests” tab. Before you take on the PP tests, you should know that there is one “special” thing in the game. It's called "memory of a hero." In it you need to collect all 70 Frank figurines in the game. The funny thing is that on the 10th figurine the game freezes tightly, no matter where you take this figurine). It seems that this can somehow be cured by changing the language or region, but I didn’t bother, got to “Half a Step to Glory” and gave up)
ZY It is better to pay attention to the tests from the beginning of the game. This way you will reach level 50 much faster, because... they give a lot of experience as a reward
ZY It is better to pay attention to the tests from the beginning of the game. This way you will reach level 50 much faster, because... they give a lot of experience as a reward
By alvedvic on 29 Jan 2019 22:46