Dead Rising 4
104 Achievements
2,150
104-130h
Xbox One
Xbox Series
Biter's Remorse
Beat the game on Blackest Friday difficulty.
100
0.33%
How to unlock the Biter's Remorse achievement in Dead Rising 4 - Definitive Guide
i know a better guide will probably be made but here goes any way. what we know for this is yes new game does carry over your level all combo weapons safehouse upgrades etc. I suggest being at least over level 70. zombies hurt more at times and weapons break a little bit faster than normal headshots are a must as well. beating the game on this difficulty should net you both achievements and if someone can confirm this i will update the guide. also use combo vehicles when out side they will help alot my suggestion use the sling rot. happy hunting guys and please any comments that can help this guide out will be appreciated and credit will be given to those when i update it
edit: a couple of tips during the Fontana fight shotguns and the explosive tubs were my friend just let her get near one and shot the tubs twice she gets hurt bad and gives you a few extra shots in before she regroups herself. during the calder fight just make sure your stocked with food and use the presents that go on your fists until you get the arcade power upgrade. the last part when you have to get to the roof try to have a tri pod zapper with you and set it done one at a time they do wonders.beating the game on the blackest Friday difficulty will net both achievements
credit: credit goes to SWDY1 for letting me know in the comments level 100=no problem on this difficulty and also combined your weapons with golds bars as well because like he mentioned they don't break as fast. and credit to ClawColyer for mentioning that food doesn't heal you as much and too always have a full stock. happy hunting everyone
credit2: quick shout out to moldredd for posting extra helpful tips in the comments be sure to check the comments out for that info.
edit: a couple of tips during the Fontana fight shotguns and the explosive tubs were my friend just let her get near one and shot the tubs twice she gets hurt bad and gives you a few extra shots in before she regroups herself. during the calder fight just make sure your stocked with food and use the presents that go on your fists until you get the arcade power upgrade. the last part when you have to get to the roof try to have a tri pod zapper with you and set it done one at a time they do wonders.beating the game on the blackest Friday difficulty will net both achievements
credit: credit goes to SWDY1 for letting me know in the comments level 100=no problem on this difficulty and also combined your weapons with golds bars as well because like he mentioned they don't break as fast. and credit to ClawColyer for mentioning that food doesn't heal you as much and too always have a full stock. happy hunting everyone
credit2: quick shout out to moldredd for posting extra helpful tips in the comments be sure to check the comments out for that info.
30 Comments
If I knew this I'd would have proceeded from my old save haha. I beat this difficulty on a new save from scratch!
Anyways, here are some personal tips that helped me (if you started like me of course haha):
Lieutenant Caballero - The best ranged weapon is the Railgun as it will help you dispose the Exo Soldiers quickly. Save the Railgun only for Exo Soldiers an ranged soldiers.
Commander Fontana - By the time you reach her you will have access to a lot of power weapons from blueprints. Explosives are effective here. As for combo weapons, the Terror and Line Slicer rifles are good as the Blambow.
Calder - He is pretty easy considering you just have to maneuver the fight the same as before. Just need to pay attention and not be hit.
Terror and Line Slicer rifles are gold during the clear fresh/evolved zombies missions as one will hit hard and the other will make an annoying line for them to try passing through.
Survivors and Soldiers - Never take them if they are grouped and you are lacking ranged weapons.
Some soldiers in the story mission are positioned in a way you can approach them stealthily.
Always go for the head as it is a insta-kill for most lesser survivors/soldiers.
The Church area at West Ridge is still the best part to grind and level up. The exo/flamethrower is nice while getting to the vehicles at the side to create the Sling Rot.
Also, at West Ridge, after you talk to Diane Blackbourne and equip the Exo Suit with the Ice Powerup. Don't forget to get your streak to the thousand for some free level ups.
For me, the hardest part of the game was the last cell room with 100+ zombies in it during Case 0. The trick was to save the Blast from the Past only for execute and build the Finishing Move bar by kicking and stomping. Once the bar was full I proceeded to position myself around the crowd and in an angle where I could kill 30+ zombies with it.
That's all I remember from my unfortunate experience lol.
For any other questions, feel free to let me know.
All this applies only if you are trying this on a fresh save. Otherwise feel free to ignore.
Anyways, here are some personal tips that helped me (if you started like me of course haha):
Lieutenant Caballero - The best ranged weapon is the Railgun as it will help you dispose the Exo Soldiers quickly. Save the Railgun only for Exo Soldiers an ranged soldiers.
Commander Fontana - By the time you reach her you will have access to a lot of power weapons from blueprints. Explosives are effective here. As for combo weapons, the Terror and Line Slicer rifles are good as the Blambow.
Calder - He is pretty easy considering you just have to maneuver the fight the same as before. Just need to pay attention and not be hit.
Terror and Line Slicer rifles are gold during the clear fresh/evolved zombies missions as one will hit hard and the other will make an annoying line for them to try passing through.
Survivors and Soldiers - Never take them if they are grouped and you are lacking ranged weapons.
Some soldiers in the story mission are positioned in a way you can approach them stealthily.
Always go for the head as it is a insta-kill for most lesser survivors/soldiers.
The Church area at West Ridge is still the best part to grind and level up. The exo/flamethrower is nice while getting to the vehicles at the side to create the Sling Rot.
Also, at West Ridge, after you talk to Diane Blackbourne and equip the Exo Suit with the Ice Powerup. Don't forget to get your streak to the thousand for some free level ups.
For me, the hardest part of the game was the last cell room with 100+ zombies in it during Case 0. The trick was to save the Blast from the Past only for execute and build the Finishing Move bar by kicking and stomping. Once the bar was full I proceeded to position myself around the crowd and in an angle where I could kill 30+ zombies with it.
That's all I remember from my unfortunate experience lol.
For any other questions, feel free to let me know.
All this applies only if you are trying this on a fresh save. Otherwise feel free to ignore.
By Moldredd on 03 Feb 2017 01:52
Also food does not restore as much health, so always try to carry as much as possible. Like SWYD1 said, gold combo weapons last a bit longer. Gold bars and zero exo suit did not carry over into my game but it's a glitch I've been putting up with since release, hopefully crapcom fixed it with the update.
By ClawColyer on 01 Feb 2017 05:36
Just beat, started at Level 90.
Speed Run in under 4 hours.
Extremely easy, stick to ranged weapons and just run from main objective to main objective.
Stay stocked on food at all times.
In regards to case 6. i ran with 12 Tripod Zappers 6 Floating Lanterns and 9 Sentry Cats and it was extremely easy. Most people attempting to complete this should have absolutely no problems if they are a high level.
EDIT: Fontana fight. Ice Sword and about 15 seconds of swinging, nuff said.
Speed Run in under 4 hours.
Extremely easy, stick to ranged weapons and just run from main objective to main objective.
Stay stocked on food at all times.
In regards to case 6. i ran with 12 Tripod Zappers 6 Floating Lanterns and 9 Sentry Cats and it was extremely easy. Most people attempting to complete this should have absolutely no problems if they are a high level.
EDIT: Fontana fight. Ice Sword and about 15 seconds of swinging, nuff said.
3 Comments
Holey terror on fontana works way better took me about 20 shots and about 15 seconds as well and she only got one grenade hit on me
By P4PA SMURF X on 19 Feb 2017 03:54
completing this difficulty also unlock achievmeent for hard modes?
By ox BlackJack xo on 21 Mar 2017 11:04
I would Play multiplayer until you reach 250,000 scrap. it will help with the other challenges but it will help in the long run. melee weapons are pretty much useless on this difficultly after 3 or 4 hits it gone. so try to get ranged weapons . I used only blambows as ammo was down to 8 shots. I used the trap with the plungers after defeating calder . make sure you have health going in . the game will do some bs stuff.
I also had to deal with a glitch that would stop my case . you may need to resynic it to get it going again .
I also had to deal with a glitch that would stop my case . you may need to resynic it to get it going again .
These do stack, so if you want to go that route you can. That said, I’d recommend being at a high level before starting this (I was somewhere in the 80s).
Some general tips/things to note:
- Keep moving. Avoid combat when you can. If surrounded by a big crowd, just clear out enough zombies to be able to keep moving.
- Don't bother with the maniac side-missions.
- You take way more damage than you do on normal. Likewise, health items restore way less health (150 health once you have all the health-related perks). Some bosses/exo suit troops can kill you in a couple of hits if you get too close, so keep your distance.
- Weapons break way faster, and guns generally only hold about a quarter of the ammo that they do on normal. However, for some reason, the amount of grenades you can hold wasn't nerfed.
- On a related note, Gold weapons (especially ice swords and roto killers) are highly recommended, since they're stronger and last longer than regular ones. Unlocking them requires playing multiplayer, however (see "Workin' Hard" for more info).
- As noted on "Hunting Grounds," your found locations will reset when you start a new game. Almost nothing else will, however - your level, perks, safe rooms, collectibles, blueprints, even panic room keys will all carry over (well, most of your panic room keys - the one on Tom's farm doesn't).
- It's good to carry multiple Split Shots at all times to deal with crowds, as well as melee weapons that can quickly clear a path for you (the Gold Roto Killer is a good one for this)
- While the game is definitely harder, it's not impossible, particularly if you start leveled up.
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