Dead Space 3

Dead Space 3

58 Achievements

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Epic Tier 4 Engineer

Epic Tier 4 Engineer

Complete the game in Classic Mode.

How to unlock the Epic Tier 4 Engineer achievement in Dead Space 3 - Definitive Guide

This achievement is for beating the game on Classic Mode. This is under New Game+ once you beat the campaign for the first time. You start completely anew with no items from your previous save.

The difficulty is automatically set for hard (which when you beat the game on impossible and go to hard afterwards, doesn't seem all that terribly hard)

In this game mode, the difference from the standard campaign is that only classic weapons are available for crafting (i.e no acid attachments, or anything that was introduced in Deadspace 3 to the player)

You begin with a plasma cutter which i suggest using throughout the campaign as your main (and if you so chose) only weapon. The first chance you get you should upgrade the plasma cutter with 4 +1 Damage +1 Rate of Fire circuits on the top circuit board and 4 +1 Reload circuits on the bottom.

The bottom circuit board on the plasma cutter seems to be only effected by reload circuits, so putting anything else there is just a waste. eventually you should aim to have damage full and pile everything else that you can (on the top circuit board) to rate of fire.

With still a fairly sizable chunk of the campaign remaining. it is possible to collect a full set of a type of artifact which unlocks certain circuits that you can craft and then use for the rest of the campaign. I myself used the +3 Rate of fire +2 Damage circuits on my gun's top board and it was essentially a hand cannon that shoots at a ridiculous rate. (As long as you have a good amount of ammo) you don't really even need to be a good shot. Just unload and watch enemies just drop before your eyes.

Co-Op is disabled for this game mode and therefore can only be completed solo. (If you're waiting for your friend to get the game after you've beaten it already so you can play Co-Op together, but you still want to play then classic is the way to go because you can't play Co-Op on it anyways)

Finishing the Classic Mode campaign unlocks the "Devil's Horns" which is a weapon that is a foam finger (like what you'd see at a sports event) Although in Deadspace 2 you could also unlock a similar (if not the same) weapon and it had unlimited ammo and killed everything in 1-2 shots. I cannot yet confirm whether the gun does actually still have unlimited ammo and is as powerful. I will when I complete this difficulty though.

Remember...aim for the limbs ;P Good luck.

*EDIT* Ricky Horror commented that "The Devil's Horn's uses ammo. And yes, (it) is very powerful. All stats on it are completely maxed except for rate of fire."
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09 Feb 2013 23:57

18 Comments
The Hand Cannon was present in Dead Space 2, not 1. -_- Facts.
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By UltimateHero128 on 10 Feb 2013 06:51
oops. Thanks.
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By Icy iNs on 10 Feb 2013 12:58
The Devil's Horn's uses ammo. Although, one stack of 20 ammo in your inventory give well over 1,000 ammo for top and bottom compartment of the Devil's Horns. And yes, is very powerful. All stats on it are completely maxed except for rate of fire. I just added +2 RoF circuits for all 4 top and all 4 bottom compartments. Only bad thing is that all circuit slots are locked to start with and you need to pay for all 8 slots with 20 tungsten each.
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By ricky horror on 10 Feb 2013 14:41
plasma cutter is the way to go in classic mode
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By Skin Coat on 10 Feb 2013 21:39
Would you recommend Plasma Cutter or Planet Cracker?
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By hunterIV on 17 Feb 2013 15:54
I personally go with the planet cracker because my accuracy is good and i just stack damage on my cutter until it's max, and then go for RoF afterwards.
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By Icy iNs on 17 Feb 2013 16:18
Okay, thanks. I noticed the reload is slower, but the damage is higher which is why I asked.
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By hunterIV on 17 Feb 2013 17:52
I find that the reload isn't really a problem for the plasma cutter. You can stack reloads on the bottom attachment to slightly improve it but usually you'll reload in time before anyone even gets close to you anyways. and if not then stasis is always a thing.
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By Icy iNs on 17 Feb 2013 20:36
Yeah. I also have the Evangelizer? (the one with the carbine+shotgun) DLC gun that knocks shit down quite fast.
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By hunterIV on 17 Feb 2013 21:13
Should I do the optional missions?
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By Pusherman on 25 Feb 2013 19:05
@pusherman you can if you'd like but the progress of your completion and inventory doesn't carry over from saves so your first run through the game i suggest is when you do the optionals and then go back and do anything you missed on that save as well. you should just complete the extra modes as fast as possible because you have to beat the campaign 4 times for all the achievements (minimum)
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By Icy iNs on 27 Feb 2013 01:40
So just to clarify, doing this mode or one like it resets any progress with unlockables and missions? I know my inventory doesn't carry into the new game but I can't reload my original play-through and pickup what I missed?
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By FeralKnight on 05 Mar 2013 16:02
Any progress that you make here is completely separate from any progress that you would've made in any other save. In order to get achievements like "collect all Logs" and whatnot you must do those in the same same for the progress to count.
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By Icy iNs on 07 Mar 2013 20:10
Can you confirm which artifacts you meant so I know what to look for?
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By Vr English on 16 May 2013 08:05
What's with the quit and save in classic mode??? I have a spot where I get to a point where it saves weapons and ammo put if I quit and come back it takes me way back to a spot before I saved and quit. It's before getting on the the tram before I leave and go to the tower to that cowboy, After I get off the tram, get to the top finish and leave, but if I save it when I start it takes me back before the tram. WTF???
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By CeeDaRula on 15 Apr 2014 06:57
The quit and save is only to save your inventory, the spot where you are in the game is determined by the auto save feature. Thts how the infinite item exploits are used because it wnt save ur SPOT it just saves ur items so you can get items, save quite n reload and then get the items again etc..
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By Nurse Lorax on 06 Oct 2015 22:48
Can you collect collectibles in Classic mode?
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By jcrankin on 26 Jul 2021 17:25
I’m finding preserving ammunition in this mode difficult does it get better later on because it’s Infuriating to be playing a mode with such a lack of ammunition drops.
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By AchievedSins on 07 Sep 2021 14:55
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Not exactly a solution but since you can't upgrade weapon parts etc. in classic mode I suggest you only buy the cheapest supply pack with ration seals.

See comparison

normal pack cost = (10 ration seals)

60 tungsten
200 semiconductors
500 scrap metal
100 somatic gel
50 transducers

epic pack cost = (60 ration seals)

240 tungsten
800 semiconductors
2000 scrap metal
400 somatic gel
200 transducers

So you see if u buy 6 of the normal packs you will receive

360 compared to 240 tungsten
1200 compared to 800 semiconductors
3000 compared to 2000 scrap metal
600 compared to 400 somatic gel
300 compared to 200 transducers

So yer there is is no parts in those packs but you can't use them in classic mode anyways
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16 Feb 2013 02:17

2 Comments
I just realized this myself when starting my Classic run this past weekend. :)
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By MagnumZero on 19 Feb 2013 12:37
Good idea. This will help me max out my Rig faster and buy an alternate for my Planet Cracker.
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By Hyperglide on 25 Mar 2013 05:22
Additionally although this mode doesn't allow you to craft customised weapons, you are allowed to use DLC ones. For example I used the Evangelizer weapon (Pre Order DLC) throughout the whole game and it counted.

You can also use stuff from the Tau Volantis pack, sharpshooter pack etc.
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10 Feb 2013 15:30

Classic mode is unlocked after completing the game once on any difficulty. The difficulty is set to Hard, and players can only craft the original weapons from Dead Space 1. The Co-op campaign is disabled in Classic Mode. Apart from bonus rewards, DLCs, and the Dead Space Legends suit, nothing else carries over and you'll start the game from scratch.

Completing Classic Mode will unlock the Devil Horns a.k.a Foam Finger, which is an Instant Kill weapon. It was not intended to be used in all other game modes, but there is an exploit if you wish to unlock it for use in your other playthroughs (Credits to Trent424).

WARNING: To use this exploit you must NOT install the Awakening DLC.

Instructions:
1. Complete Classic Mode (WITHOUT INSTALLING AWAKENING DLC)
2. Delete your game data if you have Patch 1.01 or higher.
3. Backup your save files to a USB drive to be safe.
4. Re-download any DLC that you purchased from the PSN Store EXCEPT for Awakening DLC or you won't be able to proceed
5. Load the game, but do NOT install any patches. Load your Classic Mode save file so that the game detects that you've completed it
6. Select New Game+ from your Classic Mode save file and choose to start either Pure Survival or Hardcore, or load up your existing Pure Survival or Hardcore save files.
7. You will get a message saying Devil's Horn have been unlocked.
8. Play Pure Survival or Hardcore up to Chapter 3 or resume from your last save file, check the first workbench you come to and look at your inventory for the Devil's Horn. Equip them then save and quit.
9. If you wish to continue playing Co-op, re-download your Online Pass from the PSN store, then reinstall the patch, it will not remove the Devil's Horns.

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The difficulty of this trophy is that in this mode you cannot create your own weapons. There are only a few blueprints available for crafting weapons from resources. The weapons available in the Limited Edition make it very easy to complete. Get it in the third chapter (first available workbench)

Some tips to make playing this mode easier:

1. Don't try to shoot all enemies. If you have the opportunity to simply run past them, run, you will save ammo and first aid kits, and also time to pass.

2. Don't try to collect all the "chains" to strengthen your weapon. It’s easier to collect them yourself from the resources obtained by the bot.

3. Don’t forget to spend the cards the bot brings. If anyone doesn’t know how to use them: activate the workbench, press (downloadable materials), select the cheapest resource pack, it costs only ten cards, click (buy with cards) and we get a good increase in our resources, which greatly speeds up the leveling of “X”.

4. Well, if anyone doesn’t know, when leveling up “X”, the health scale is completely restored, which really helps save first aid kits.
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16 Feb 2013 22:07

5 Comments
This trophy is a little more difficult than the “normal” one (a bunch in total). All the horror that is written above: a supply of first aid kits, cartridges, “diapers” are not needed. There are 2-3 places in the game where it’s a little difficult, not counting the additional missions (to go through them optional).I passed, but the choice is yours.
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By vodoley68 on 13 Feb 2013 10:31
If you don’t have LE like me, then just use all your experience and glitches of course.
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By Watre on 18 Feb 2013 08:29
Personally, the glitch in the first chapter helped me a lot. At the very beginning, in Isaac's room , on the bed there is an endless respawn of materials and first aid kits. The main thing is to leave the room every time and let the door close completely.
Since there is no machine and nowhere to put everything, we constantly Save and Load the chapter with the machine. all inventory is preserved.

version of the game, without patches. I don’t know how it works in version 1.01+
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By Prayshift on 15 Jun 2015 06:12
I ran this mode in 10 hours yesterday. Don't waste resources at all in the first few steps. Save up for a power pack and a rifle. You can run through half the game with a cutter (you can go further, but I didn’t bother). The only difficult places during the passage are the doors that are not activated until you clear the location. The rest can be skipped. The final boss is easy; when he is killed, medium first aid kits fall out of the enemies as if from a leaky trough. One last tip - use the elevators and doors. If there are a lot of enemies running towards you, take a step back and they will scatter. Don't rush, the main thing.

By the way, the name of the trophy would be correct - Level 4 Legendary Engineer. Still, this is a hint at the legendary first part, but what its genius has to do with it is not clear.
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By Zombie on 20 Mar 2013 08:34
There is nothing particularly difficult, but remember that crafting weapons and playing with a friend

we cannot, this is the main problem in this complexity, that is, the weapons

which we will make ourselves according to the drawing and can be strengthened with upgrades.

Here's what to keep in mind during this walkthrough:

-UPGRADES - they are very important and necessary, since without them your weapon will not be at all

is capable of little, BUT at the beginning we can craft only weak upgrades, good ones appear only if we find them the first time, so the first and main task is to find upgrades.

-we only go through 2 (two!) side missions, namely

  • CHAPTER 4 - C.MS Greely - to start the game there are very good upgrades, for the first time (especially when synthesizing them) they are quite enough, in general I advise you to clear this entire chapter with the help of a video guide.
  • CHAPTER 17 - Artifact Storage - a must-pass!!!According to the video guide, collect all the chains from it, they are VERY good, you will synthesize copies of them, and the path to the final credits will be almost easy, and the final boss (or rather, his “landing party”) will be taken out altogether calmly.
- I recommend this weapon:

A) If you had a pre-order, then in the third chapter we simply take EVANGELIZER from the safe and download its Drobash with upgrades.

B) If there was no pre-order, then we synthesize shotgun weapons and also download them.

-As soon as we have dealt with the weapon, we begin to upgrade the suit - life and armor,

stasis later.
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By warhammer82 on 26 Feb 2013 11:15
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Don't be surprised if you weren't able to complete the game 100%. In game statistics, only the single mission is indicated, but artifacts, records and schemes in the statistics are indicated taking into account the co-op missions in chapters 4, 11 and 14. A bunch of developers.
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14 Mar 2013 09:44