Dead Space 3

Dead Space 3

58 Achievements

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Gun Collector

Gun Collector

Collect all Weapon Parts.

How to unlock the Gun Collector achievement in Dead Space 3 - Definitive Guide

/Add 16.03.2013

The DLC AWAKENED can you found after Chapter 19!

Dead Space have 257 Collectibles in 5 Categories, Logs, Weapon Parts, Circuits, Artifacts and Blueprints.

When you collect a Item is not automatically saved but you can press the Startbutton and use "Save & Quit" to save the Items.

When you Die and restart from the Checkpoint, all Collectible from this Point are lost and must be new collected.

On Youtube you can Click every single Item, this doesn´t work here, sorry.

Prologue:

00:06 - S.C.A.F. Artifact

Chapter 01:

00:38 - Audio Log
00:51 - Text Log
01:00 - EarthGov Artifact
01:25 - Unitologist Artifact

Chapter 02:

01:50 - Audio Log
02:00 - EarthGov Artifact

Chapter 03:

02:27 - Heavy Standard Frame
02:50 - Tesla Core
03:07 - Upgrade Circuit ( +1 Reload)
03:31 - S.C.A.F. Artifact
03:51 - Upgrade Circuit ( +1 Rate of Fire)
04:07 - Text Log
04:14 - Text Log


Chapter 04:

00:06 - Text Log
00:21 - Plasma Core
00:29 - Upgrade Circuit ( +1 Damage)
00:42 - EarthGov Artifact
00:59 - Text Log
01:08 - Audio Log
01:15 - Upgrade Circuit ( +1 Clip)
01:39 - Shotgun Blueprint
01:45 - S.C.A.F. Artifact
02:06 - Diffraction Torus
02:52 - Optional Mission "C.M.S. Greely" - Compact Standard Frame
03:05 - Optional Mission "C.M.S. Greely" - Audio Log
03:29 - Optional Mission "C.M.S. Greely" - Upgrade Circuit ( +1 Damage +1 Clip)
03:56 - Optional Mission "C.M.S. Greely" - Alien Artifact
04:12 - Optional Mission "C.M.S. Greely" - Electric Charge
04:30 - Optional Mission "C.M.S. Greely" - Audio Log
04:37 - Optional Mission "C.M.S. Greely" - Upgrade Circuit ( +1 Rate of Fire +1 Damage)
05:21 - Optional Mission "C.M.S. Greely" - Telemetry Spike
05:28 - Optional Mission "C.M.S. Greely" - S.C.A.F. Artifact
06:06 - Optional Mission "C.M.S. Greely" - Compact Standard Frame
06:17 - Optional Co-Op Mission "C.M.S. Brusilow" - Precision Tip
06:45 - Optional Co-Op Mission "C.M.S. Brusilow" - S.C.A.F. Artifact
07:13 - Optional Co-Op Mission "C.M.S. Brusilow" - Upgrade Circuit ( +1 Reload)
07:23 - Optional Co-Op Mission "C.M.S. Brusilow" - Text Log
07:36 - Optional Co-Op Mission "C.M.S. Brusilow" - Explosive Module
07:58 - Optional Co-Op Mission "C.M.S. Brusilow" - Text Log
08:02 - Optional Co-Op Mission "C.M.S. Brusilow" - EarthGov Artifact
08:41 - Optional Co-Op Mission "C.M.S. Brusilow" - Text Log
09:04 - Optional Co-Op Mission "C.M.S. Brusilow" - Upgrade Circuit ( +1 Reload +1 Rate of Fire)
09:07 - Optional Co-Op Mission "C.M.S. Brusilow" - Plasma Core
09:28 - Optional Co-Op Mission "C.M.S. Brusilow" - Ammo Support
09:33 - Optional Co-Op Mission "C.M.S. Brusilow" - Compact Conic Dispersal
09:37 - Upgrade Circuit ( +1 Damage)
10:23 - Military Engine


Chapter 05:

00:06 - Heavy Standard Frame
00:30 - Audio Log
00:52 - S.C.A.F. Artifact
00:57 - Upgrade Circuit ( +1 Rate of Fire)
01:07 - Text Log
01:14 - Hydraulic Engine
01:34 - Text Log
01:56 - Upgrade Circuit ( +1 Reload +1 Damage)
02:15 - Audio Log
02:31 - Compact Directed Ejection Field
02:44 - Text Log
02:53 - Audio Log
03:11 - S.C.A.F. Artifact
03:26 - Optional Mission "Conning Tower" - Conic Dispersal
03:48 - Optional Mission "Conning Tower" - Upgrade Circuit ( +1 Reload +1 Clip)
04:04 - Optional Mission "Conning Tower" - Upgrade Circuit ( +1 Reload +1 Rate of Fire)
04:52 - Optional Mission "Conning Tower" - Rotator Cuff Module
05:00 - Optional Mission "Conning Tower" - S.C.A.F. Artifact
05:18 - Optional Mission "Conning Tower" - Text Log
05:31 - Optional Mission "Conning Tower" - Text Log
05:58 - Optional Mission "Conning Tower" - Audio Log
06:18 - Optional Mission "Conning Tower" - Upgrade Circuit ( +1 Rate of Fire +1 Clip)
06:47 - Optional Mission "Conning Tower" - Medic Support
06:55 - Optional Mission "Conning Tower" - Upgrade Circuit ( +1 Reload +1 Damage)


Chapter 06:

00:06 - Audio Log
00:43 - Stasis Support
01:13 - Upgrade Circuit ( +1 Rate of Fire +1 Damage)
01:38 - Upgrade Circuit ( +1 Damage +1 Clip)
02:02 - S.C.A.F. Artifact


Chapter 08:

00:06 - Survey Charge
00:20 - Upgrade Circuit ( +2 Damage -1 Reload)
00:41 - Text Log
01:08 - Audio Log
01:18 - Bolas Gun Blueprint
01:41 - Upgrade Circuit ( +2 Damage -1 Rate of Fire)
02:03 - Compressor
02:32 - S.C.A.F. Artifact
03:00 - Text Log
03:31 - Audio Log
03:39 - Stasis Coating


Chapter 09:

00:06 - Canister Recovery Module
00:25 - Compact Standard Frame
00:40 - Audio Log
01:11 - Upgrade Circuit ( +2 Damage -1 Clip)
01:26 - S.C.A.F. Artifact
01:40 - Explosion Amplifier
01:59 - Medic Support Handgun Blueprint
02:11 - Audio Log
02:19 - Audio Log
02:38 - Optional Mission "Supply Depot" - Audio Log
03:04 - Optional Mission "Supply Depot" - Electrocution Module
03:29 - Optional Mission "Supply Depot" - Text Log
03:51 - Optional Mission "Supply Depot" - Audio Log
04:17 - Optional Mission "Supply Depot" - Repeater
04:57 - Optional Mission "Supply Depot" - Text Log
05:22 - Optional Mission "Supply Depot" - Heavy Metal Thunder Blueprint
05:55 - Optional Mission "Supply Depot" - Audio Log
06:22 - Optional Mission "Supply Depot" - S.C.A.F. Artifact
06:45 - Optional Mission "Supply Depot" - Upgrade Circuit ( +2 Reload -1 Rate of Fire)
06:58 - Optional Mission "Supply Depot" - Scope
07:05 - Optional Mission "Supply Depot" - Upgrade Circuit ( +2 Reload -1 Clip)
07:13 - Optional Mission "Supply Depot" - Audio Log
07:37 - Optional Mission "Supply Depot" - Upgrade Circuit ( +2 Reload -1 Damage)
08:03 - Tesla Core
08:29 - Heavy Standard Frame
08:44 - Pulse Rifle Blueprint
08:59 - Text Log
09:11 - S.C.A.F. Artifact
09:17 - Text Log
09:39 - Upgrade Circuit ( +2 Clip -1 Damage)


Chapter 10:

00:06 - Audio Log
00:27 - Pneumatic Torch
00:41 - Directed Suspension Field
01:00 - Alien Artifact
01:20 - Hammonds Heavy Frame
01:45 - Upgrade Circuit ( +2 Clip -1 Reload)
02:11 - Telemetry Spike
02:20 - S.C.A.F. Artifact


Chapter 11:

00:06 - Audio Log
00:24 - Upgrade Circuit ( +2 Clip -1 Rate of Fire)
00:35 - Upgrade Circuit ( +2 Rate of Fire -1 Clip)
00:55 - Text Log
01:07 - Unitologist Artifact
01:29 - Text Log
01:43 - Text Log
01:50 - Upgrade Circuit ( +2 Rate of Fire -1 Damage)
02:06 - Repeater
02:14 - Upgrade Circuit ( +2 Rate of Fire -1 Reload)
02:42 - Optional Mission "Armory" - Unitologist Artifact
02:58 - Optional Mission "Armory" - Upgrade Circuit ( +2 Reload)
03:13 - Optional Mission "Armory" - Stasi Amplifier
03:24 - Optional Mission "Armory" - Contact Beam Blueprint
03:44 - Optional Mission "Armory" - Upgrade Circuit ( +2 Damage)
04:00 - Optional Mission "Armory" - Audio Log
04:06 - Optional Mission "Armory" - Plasma Core
04:30 - Optional Mission "Armory" - Audio Log
04:37 - Optional Mission "Armory" - Unitologist Artifact
05:00 - Optional Mission "Armory" - Acid Bath
05:25 - Optional Mission "Armory" - Stasis Support
05:29 - Optional Co-Op Mission "Archeology" - Text Log
05:45 - Optional Co-Op Mission "Archeology" - Audio Log
06:07 - Optional Co-Op Mission "Archeology" - Upgrade Circuit ( +2 Rate of Fire)
06:49 - Optional Co-Op Mission "Archeology" - Audio Log
07:10 - Optional Co-Op Mission "Archeology" - Directed Ejection Field
07:22 - Optional Co-Op Mission "Archeology" - Audio Log
07:34 - Optional Co-Op Mission "Archeology" - Rip Core
07:56 - Optional Co-Op Mission "Archeology" - Flamethrower Blueprint
08:18 - Optional Co-Op Mission "Archeology" - Flame Glaze
08:39 - Optional Co-Op Mission "Archeology" - Wellers Compact Frame
08:45 - Optional Co-Op Mission "Archeology" - Upgrade Circuit ( +2 Reload)
08:54 - Optional Co-Op Mission "Archeology" - Upgrade Circuit ( +2 Damage)
09:03 - Optional Co-Op Mission "Archeology" - EarthGov Artifact
09:14 - Optional Co-Op Mission "Archeology" - Upgrade Circuit ( +2 Clip)


Chapter 13:

00:06 - Hun-E1 Badger Blueprint
00:23 - Upgrade Circuit ( +2 Damage +1 Reload)
00:33 - Compact Standard Frame
00:50 - Wellers Compact Frame
01:01 - Ammo Suport
01:22 - S.C.A.F. Artifact
01:32 - Rip Core


Chapter 14:

00:06 - Upgrade Circuit ( +2 Damage +1 Rate of Fire)
00:21 - Seeker Rifle Blueprint
00:38 - Heavy Standard Frame
00:53 - Upgrade Circuit ( +2 Reload +1 Clip)
01:13 - Text Log
01:18 - Audio Log
01:33 - Alien Artifact
01:43 - Upgrade Circuit ( +2 Reload +1 Damage)
02:03 - Explosive Module
02:14 - Audio Log
02:30 - Optional Mission "Reaper Barracks" - Text Log
02:37 - Optional Mission "Reaper Barracks" - Text Log
02:47 - Optional Mission "Reaper Barracks" - Text Log
02:56 - Optional Mission "Reaper Barracks" - Damage Support
03:17 - Optional Mission "Reaper Barracks" - Upgrade Circuit ( +2 Damage +1 Reload)
03:30 - Optional Mission "Reaper Barracks" - S.C.A.F. Artifact
03:51 - Optional Mission "Reaper Barracks" - Show Stopper Blueprint
04:30 - Optional Mission "Reaper Barracks" - Heavy Elite Frame
04:35 - Optional Mission "Reaper Barracks" - Rail Accelerator
04:41 - Optional Mission "Reaper Barracks" - Upgrade Circuit ( +2 Damage +1 Rate of Fire)
05:09 - Upgrade Circuit ( +2 Damage +1 Clip)
05:25 - Alien Artifact
05:45 - Audio Log
05:52 - Full Zoom Scope
06:19 - Unitologist Artifact
06:40 - S.C.A.F. Artifact
06:55 - Upgrade Circuit ( +2 Reload +1 Rate of Fire)
07:12 - Hot Death Blueprint
07:32 - Earth Gov Frame
07:39 - Optional Mission "Disposal Services" - Text Log
07:55 - Optional Mission "Disposal Services" - Upgrade Circuit ( +2 Clip +1 Reload)
08:13 - Optional Mission "Disposal Services" - Text Log
08:35 - Optional Mission "Disposal Services" - Full Zoom Scope
08:48 - Optional Mission "Disposal Services" - Upgrade Circuit ( +2 Clip +1 Rate of Fire)
08:58 - Optional Mission "Disposal Services" - Text Log
09:22 - Optional Mission "Disposal Services" - S.C.A.F. Artifact
09:41 - Optional Mission "Disposal Services" - Precision Tip
09:58 - Optional Mission "Disposal Services" - Ammo Sweeper
10:02 - Optional Mission "Disposal Services" - Compressor
10:08 - Optional Mission "Disposal Services" - Conic Dispersal
10:12 - Optional Co-Op Mission "Marker Containment" - Audio Log
10:37 - Optional Co-Op Mission "Marker Containment" - Upgrade Circuit ( +2 Rate of Fire +1 Reload)
10:58 - Optional Co-Op Mission "Marker Containment" - EarthGov Artifact
11:21 - Optional Co-Op Mission "Marker Containment" - Upgrade Circuit ( +2 Rate of Fire +1 Damage)
11:38 - Optional Co-Op Mission "Marker Containment" - Rail Accelerrator
12:05 - Optional Co-Op Mission "Marker Containment" - Upgrade Circuit ( +2 Rate of Fire +1 Clip)
12:20 - Optional Co-Op Mission "Marker Containment" - Ammo Box
12:32 - Optional Co-Op Mission "Marker Containment" - Upgrade Circuit ( +2 Clip +1 Damage)


Chapter 15:

00:06 - Rip Core
00:24 - Flame Glaze

Chapter 16:

00:52 - S.C.A.F. Frame
01:15 - Rail Accelerrator
01:46 - Safety Guard
02:06 - Audio Log
02:18 - Upgrade Circuit ( +2 Damage +1 Clip)
02:29 - Javelin Gun Blueprint
02:48 - Heavy Standard Frame


Chapter 17:

00:06 - Alien Artifact
00:24 - Text Log
00:37 - Upgrade Circuit ( +2 Reload +1 Damage)
00:59 - Unitologist Artifact
01:24 - Audio Log
01:50 - Optional Mission "Artifact Storage" - Audio Log
02:06 - Optional Mission "Artifact Storage" - Text Log
02:13 - Optional Mission "Artifact Storage" - Text Log
02:44 - Optional Mission "Artifact Storage" - Stasis Coating
03:15 - Optional Mission "Artifact Storage" - Upgrade Circuit ( +2 Reload +2 Clip)
03:42 - Optional Mission "Artifact Storage" - Text Log
03:58 - Optional Mission "Artifact Storage" - Alien Artifact
04:39 - Optional Mission "Artifact Storage" - Upgrade Circuit ( +2 Damage +2 Clip)
05:01 - Optional Mission "Artifact Storage" - Upgrade Circuit ( +2 Rate of Fire + 2 Damage)
05:25 - Optional Mission "Artifact Storage" - Upgrade Circuit ( +2 Rate of Fire + 2 Clip)
05:32 - Optional Mission "Artifact Storage" - Upgrade Circuit ( +2 Reload +2 Damage)
05:37 - Optional Mission "Artifact Storage" - Upgrade Circuit ( +2 Reload +2 Rate of Fire)
06:09 - Upgrade Circuit ( +2 Reload +1Rate of Fire)
06:37 - Upgrade Circuit ( +2 Reload +1 Clip)
06:58 - Compact Standard Frame
07:10 - Audio Log
07:26 - Alien Artifact
07:43 - Upgrade Circuit ( +2 Reload +2 Damage)


Chapter 18:

00:06 - Acid Bath
00:20 - Electrocution Module
00:24 - Text Log
00:39 - Alien Artifact
01:05 - Audio Log
01:20 - Upgrade Circuit ( +2 Rate of Fire + 2 Damage)
01:44 - Alien Artifact
02:03 - Audio Log

Chapter 19:

02:22 - Alien Artifact


DLC Awakened

Awakened 1

00:06 - Heavy Standard Frame
00:20 - Upgrade Circuit
00:30 - Directed Suspension Field
00:41 - Compact Standard Frame
00:55 - Ammo Support
01:15 - Upgrade Circuit
01:33 - Text Log
01:45 - Upgrade Circuit
02:10 - Text Log
02:32 - Upgrade Circuit

Awakened 2

02:46 - Upgrade Circuit
03:17 - Upgrade Circuit
03:25 - Text Log
03:35 - Text Log
03:43 - Stase Support
03:57 - Text Log
04:07 - Upgrade Circuit
04:19 - Damage Support

Awakened 3

04:34 - Upgrade Circuit
05:08 - Diffraction Torus


Regards
81
5

08 Feb 2013 14:44

22 Comments
Thanks great guide!, I have a question if you replay a level to find a 1 weapon part that should be the only weapon part yeah? I do all of the respawn I only need one on chapter 14 and it is driving me insane!
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By Dethklok UK on 12 Feb 2013 22:04
How this has received any negative votes is insane, this is a perfect guide.
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By Paully05 on 13 Feb 2013 03:50
Morons voted negative on this great guide
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By BeatsMeanzHighs on 13 Feb 2013 13:26
for the coop stuff can ur partner get it all and you get credit for it or wud u have to do 2 runs of each mission to both get collectables
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By DemonDuffeh on 13 Feb 2013 23:00
Yeah, it pisses me off that people down vote good guides let alone great ones, which is why I took my guides down on older games that never got negative votes until a year later or so and people became snobs about the vast level of detail they expect, which isn't usually needed if they have played the games at all...
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By gbischel on 14 Feb 2013 01:03
I add to Pulse Rilfe Blueprint and all is fine.....
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By Zasta 360GameTV on 16 Feb 2013 11:56
Hey Theo Boots,

TIP OF THE DAY, Just follow the videos, and if you do, then this guide is 100% perfect, and you sound like a tool.

PS - Pulse Rifle is an obvious WEAPON BLUEPRINT collectible, not a Weapon Part, as the word RIFLE would suggest.
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By Paully05 on 16 Feb 2013 19:24
You know I have written quite a few solutions myself.
Always I was annoyed by the negative votes without any reasoning or comment.
I used to think "Just give me a reason for the negative vote so I can improve my solution".

And today I arrive at this solution with the best of intentions. Made a list and explained the problem I perceived.
My reward is being called a tool and being given a one-liner TIP OF THE DAY.

Well, this is a pivotal moment for me. In the future I'll just do as everyone else and just vote negative.
I now understand the stand of TA on this issue.
Negative votes should be allowed to be anonymous and mandatory comment with those negative votes are not being enforced.
Next time this discussion comes up I will point out the lessons learned today.
People simply do not respect the opinion of other people.
When someone doesn't understand the negative voting I will direct them to this solution.
I'll tell them it's due to people like P.....
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By on 17 Feb 2013 05:07
All Blueprints now marked with " Blueprint".
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By Zasta 360GameTV on 17 Feb 2013 09:49
I just completed my first playthrough and wanted to start doing either a classic play-through or pure survival, but have collected a significant (but not all) of these collectibles yet. If I start one of these other modes, can I still go back and collect the remainder of these at my leisure? Aka is separate save game file created for these modes in which I can just reload my original save to collect these or play MP with a friend (if I do classic)?
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By FeralKnight on 05 Mar 2013 04:47
Beware that if you download Awakened DLC those collectibles will count towards the achievements as well. Confirmed for The Armorer and The Librarian.
It's likely that it's the same with the weapon parts.

So my tip is do NOT download Awakened before you find all the collectibles.
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By on 15 Mar 2013 13:12
Thx Daizuko, i add today all Collectibles from the DLC Awakened and the Collectibesvideo.
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By Zasta 360GameTV on 16 Mar 2013 18:38
If you delete the DLC after starting it are you able to get this achievement just from getting the collectible in the main campaign? My gut says no bc your save file now has process in Awakened..
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By StEvEY5036 on 31 May 2013 20:28
My question is: If I'm playing solo when should I start collecting the collectibles to gain all the achievements for them? Do I have to have a co-op partner? Can I play on standard mode? Can anyone fill me in here?
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By ŤRIBULXTIONŠ on 22 Dec 2015 13:35
if you don't have a coop partner (or one that has a functional online pass) you're essentially boned, like myself, all the collectibles behind the coop only missions / doors are locked for you forever. EA thinking ahead as usual.
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By Ultamisia on 01 Sep 2021 20:56
Nothing is "locked for you forever", you just need a co-op partner to get the co-op stuff, to finish this achievement. Everything can be replayed as needed.
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By The Globalizer on 30 Mar 2024 22:46
This is great! One of the most thorough guides I've ever used. Thanks for posting! I got the achievements for finding everything, and now I'm using the guide again to help a friend.
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By thunderkiss92 on 14 Feb 2013 23:36
I've completed my first play-through co-op and some of the items my partner found didn't count for me, so I'm missing 5 or 6 in total. Is there an option to replay specific chapters and just sweep up missed collectibles?
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By Prattalmighty on 01 May 2013 17:37
Has anyone experienced any glitches with this achievement? I don't have the DLC, but I'm missing one weapon part on chapter 14. I've played through it carefully twice, replaying optional and co-op optional missions. I seem to have collected everything but yet this level still says I'm missing one part.

Any ideas? Everything else is done so there are no other collectibles that I need.
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By RVM on 31 May 2013 13:11
I tried using this guide and was disappointed.
Didn't want to be disappointed because I can tell you put quite some work into this guide.
It's sad that I had to use another guide to find out what was wrong with this one.
However I'm not just here to complain. At the end of this post I will give a tip for improvement.

WHAT WENT WRONG:
I was looking for a weapons part in chapter 9.
- Immediately the first flaw is obvious. There is no indication of the TYPE of collectible. -
Anyway some types like log, circuit, blueprint and artifact are obvious. So I decide to copy the list and remove those. Remaining should be the weapon parts. (foolish of me to think so) Anyway after some editing I ended up with the following list for the chapter 9 weapon parts:
00:06 - Canister Recovery Module
00:25 - Compact Standard Frame
01:40 - Explosion Amplifier
03:04 - Optional Mission "Supply Depot" - Electrocution Module
04:17 - Optional Mission "Supply Depot" - Repeater
06:58 - Optional Mission "Supply Depot" - Scope
08:03 - Tesla Core
08:29 - Heavy Standard Frame
08:44 - Pulse Rifle
A quick count gives me a total of 9 parts. BUT there's only supposed to be 8 weapon parts.
At this point I had to use another guide to find out the "08:44 - Pulse Rifle" is not a weapon part.

TIP OF THE DAY
- Add the type of the collectible to your list.
00:06 - Canister Recovery Module <=============== NOW
00:06 - weapon part - Canister Recovery Module <==== IMPROVED
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By on 16 Feb 2013 09:06
All Blueprints now marked with " Blueprint".
I am not going to check and take your word for it.
Once I am finished with this message I'll give a positive vote.

Aber jetzt kommt es auf die Deutsche Gruendlichkeit an.

If you look at the movies then you'll notice there is a collectible counter. It reads something like 2/8.
In my opinion it would be nice to see this counter reflected in your timetable. There are several advantages to this collectible counter being in the timetable (or even replacing the time-indicators):
- The time-indicators are informative and indicate where to start the video. However you need good vision to see the time-comment of the video. In addition it takes a little while for the time-comment to pop up because you have to hover a while over the play-bar with the mouse.
- The collectible-counter is clear to read with nice big yellow letters. If this counter was in the table then I could simply click somewhere in the video and immediately see if I should go backwards or forwards. No need to focus on the play-bar.

Like I said above I am going to up-vote this solution.
However adding the collectible counter would be like the cherry on the cake. It would increase the ergonomy of the solution. And to be honest it would take less than 5 minutes to implement with a minimum of thinking required.
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By on 17 Feb 2013 12:50
hey Paully,

What about repeater. Sounds like an obvious WEAPON BLUEPRINT collectible. Just like pulse rifle.

Your advice of "just follow the video" is ridiculous. I only need to find one weapon part. And I want to benefit from the detailed timetable provided by ZasterModa123.

At least I am trying to make a positive contribution to the solution. Your comment is only meant to be insulting.

==================================================
Hello ZasterModa123,

I really like your sense of humor. "I add to Pulse Rilfe Blueprint and all is fine....."
Some people might think you're going for the quick fix. But I know you want to deliver a nice solution. Hence the timetable which took quite some time and sweat to make.

Maybe it was lost on you and I should explain a bit more.
My comment was meant to trigger you to do an exhaustive check of your timetable.
The fact that I found an error should tell you there are more mistakes to be found.
For example:
chapter 14
07:12 - Hot Death <=== this is not a weapons part but a blueprint. quite obvious as Paully would say.

Fix this one and the 5 other typos. If you do then I'll give a positive vote on this solution.

Alternatively you could consider removing the timetable. Paully's comment tells it all. Just tell your readers to
Just follow the videos, and if you do, then this guide is 100% perfect
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By on 17 Feb 2013 04:28
View all 22 comments Show less comments
Warning!!! i've you downloaded the Awakened Pack you also need to complete this one on 100% to count as an Achievement(i just got the last achievements for collecting in the Awakened pack)

So before you download the DLC first make sure you completed the normal game on 100%

Does the Achievements not pop up!!! then you have to download the DLC pack and 100% this one too

I hope they make a update for this problem!!!

Game On!!
7
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14 Mar 2013 23:28

3 Comments
Thanks for posting this, I went through and found all the stuff in the normal campaign and wondered why they didn't pop - found all of them in the dlc easily with this guide.
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By INCANTATI0N on 15 Mar 2013 15:09
Just got the last 2 weapon parts in the main game.. no achievement. Tried deleting the dlc, and then it won't load my save. Needs the dlc. Thanks for putting this up,, I'll be coming back to check it out once I have the main game finished. Does kinda suck that all my achievements for collectibles aren't gonna unlock until after the achievement for completing the game...
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By WEB 78O on 17 Mar 2013 23:32
They are not going to code a solution for this "problem" as it states in the achievement description that you need ALL of the weapon/logs/circuits. It is not a problem in fact, the game is acting just as the coding tells it too. There is no problem just a pain.
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By kbkM347W4D on 06 Apr 2013 20:37
View all 3 comments Show less comments

Online Trophy. You must collect all Weapon Parts in a SINGLE save file, including those from Optional and Co-op Missions. Collectibles carry over to New Game+ but NOT on Classic/Pure Survival/Hardcore as these are separate save files. Collectibles can be picked up by any player and it will register for both players in a Co-op Game. Refer to the Collectible Guide for the locations of the parts.

Glitch: If you have installed the Awakening DLC, there is a possibility that the trophy may not unlock until you have obtained the collectibles for the DLC as well.

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Video for 6 trophies from PowerPyx. The video includes collecting trophies such as Gun Collector, There's Always Peng! / Peng is omnipresent!, Aliens / Aliens, The Professor / Professor, The Librarian / Librarian, The Armorer / Weaponsmith
Important: To get all collectible items in chapters 4, 11 and 14, you must play co-op. There are no items in chapters 7 and 12.
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06 Feb 2013 13:45

5 Comments
If you installed DLS before receiving this trophy, then the trophy will be counted only after you have found everything in the DLS
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By Zombie on 01 Apr 2013 09:01
In order to gain access to replaying bonus missions, when choosing a chapter to replay, you need to include not the chapter itself, but specifically the desired bonus mission...

I would also like to note that if you have installed the Awakened add-on, you will have to collect all the weapon parts, chains, records and artifacts in the add-on to receive the corresponding trophies.
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By Merfolk on 23 Mar 2013 16:52
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By VANDAM on 20 Apr 2014 09:29
In the bonus mission of the fifth chapter - “conning tower”, have a torsion shaft with you. When you return to completed chapters, you will no longer be allowed into bonus missions. (many people, including me, save tungsten and don’t make a shaft, which is why they can’t complete the trophy, since the chain and spare parts are there)
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By Odium666 on 18 Mar 2013 21:16
Here are the three parts that make up the cooperative regime . Receiving 100% of items .

Part 4 (9 out of 34 items are taken in co-op)

Part 11 (14 out of 35 items are taken in co-op)

Part 14 (8 of 48 items are taken in co-op)
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By Odeguard on 09 Feb 2013 08:37
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From personal experience during the passage, I came across the fact that this trophy and the “Gunsmith” trophy cannot be obtained at the “Survival” difficulty level, since many chains and weapon modules are missing in the places where they should be. So I advise you to take these two trophies at the Easy difficulty level, + this level of difficulty is that the information about the progress of the game indicates in which chapters you collected this or that number of circuits and modules.
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27 Jun 2013 22:11