Dead Space
47 Achievements
EA Play
Untouchable
Complete the game in Impossible Mode.
How to unlock the Untouchable achievement in Dead Space - Definitive Guide
Dead Space: Impossible Difficulty.
Impossible has the same difficulty as hard mode, where you take more damage and the enemies take less, but with a twist. You only have one save file to use (save whenever you like but no multiple saves) and if you die, you have to start from the very beginning (or continue on hard mode but this voids your achievement run). It cannot be started on a New Game Plus. Needless to say, some may struggle with it.
Unlike the original 2008 game, you can start with Impossible difficulty straight away. I would highly recommend NOT doing this, even if you are experienced with Dead Space; instead go through the game on a lower difficulty, familiarise yourself with the alterations the remake has to offer and collect all the other achievements first. Doing so will take anywhere between 2-3 playthoughs and give you a good understanding of the game.
For those of you who are familiar with Dead Space, this is not a Hardcore playthough of DS2 or DS3; it is significantly easier, but not to be underestimated. The guide is designed to cater for everyone, not just those who may find this easier than others.
Visual Guide.
Suit and Weapon Selection.
There are only 67 Power Nodes to find in a playthrough of the game and that is assuming you find them all. You can buy Power Nodes in the store for 10K credits a time, but credits will be needed for ammo and health packs, new suits, and you are not likely to be able to afford extras.
This will limit you to levelling up your Suit, a primary weapon and maybe a second weapon. The Plasma Cutter is the weapon you will start with and you will need to level it up before you find any others to make your playthrough easier. It is the best all round weapon in the game and would recommend you use this as your primary. You can reset your Power Nodes for a weapon at the Bench for 5K credits if you opt to use another.
No matter which weapon(s) you decide to go with, it is essential to locate your weapon’s upgrades. The Plasma Cutter upgrades are found in Chapter 2: Intensive Care - Heat Pack (after destroying the barricade, it is in the Clinic), Chapter 3: Collision Course - Ammo Capacity (it’s available in the store for 11K credits from this point on) and Chapter 8: Search and Rescue - Weighted Blades (in the maintenance room before you take on the Leviathan Remnant). Unfortunately, I have not written a guide for the others.
The game tends to only drop ammo for weapons that are equipped. Therefore, only equip weapons you are using and return the others to the safe.
In the the first chapter, you should find a minimum of 2 Power Nodes. The first upgrade for the Suit is HP and I would recommend using this early on. Otherwise, I would not look to upgrade the Suit until the beginning of Chapter 4. Focus on your primary weapon until this point.
There are enough Power Nodes to max out both your RIG (always keeping up with the new suits) and your primary weapon fully. As stated earlier, the Plasma Cutter will work well for you but if you would like to take a second, I would recommend the Force Gun for enemies like Swarms.
Stasis and Kinesis.
Stasis is great to use in a pinch. Slow an enemy, maybe dismember a limb or two whilst focusing on another. Stasis refills are always available in areas where it is essential and fortunately, this is fairly frequent; so you can refill regularly without having to spend on Stasis packs. Always keep one or two in your inventory for the odd times you may run out.
Kinesis can be used throughout the game but it takes a second to pick up a limb or pole and then aim to fire. Poles become harder to find later in the game and limbs do less damage without Kinesis being further upgraded. It is certainly helpful though to knock an enemy over.
Gameplay.
- You probably already have but if not, configure your controls in the menu, it has Default, DS1, DS2 or Custom. Play with a setup you’re comfortable with.
- Save regularly. Although you only have one save slot, always make use of it. A number of players have mentioned that if you are close to dying or had a bad few minutes, quit the game back to the main menu and reload your save. Also, if you have just been killed and are able to pause the game quick enough, you can also return to the menu and reload your last save, but you’ll have to be very quick. Thank you to everyone who has suggested this in the comments.
- Credit to IzunaDopped for the following tip: DO NOT SAVE DURING AUDIO/VIDEO CALLS OR DURING ANIMATIONS SUCH AS TRANSPORTING THE MARKER. I've seen many streamers so far soft-lock their games doing this, as something about the Frostbite engine really hates saving whilst an animation plays out. To be safe, let everything finish before you save, or you'll regret it as you have one save, and one save only.
Edit - November 2023: Following a new playthrough, I’ve noticed that the main locations where the soft-lock could occur are not accessible during cinematic events. It is still best to be cautious but the risk is likely to be reduced.
- Ignore all unnecessary tasks, including side missions.
- Be thorough and scavenge as many Power Nodes, Credits and items as possible.
- Never bypass a Store. Always maintain a healthy and relevant inventory. Only use your credits for necessary items in the store and sell everything else.
- Never progress from a Store without ensuring you have sufficient medkits and ammo.
- Never use a Bench or Store without knowing the room is clear.
- At around Chapter 5/7, try to ensure you consistently have 3+ medium medkits available (where possible) and around 50+ ammo between Store locations. Double this by Chapter 10. It sounds cautious, but you don’t want to be caught out.
- Try to maintain a surplus of credits so you can restock at any time.
- If your RIG’s HP is yellow or red, get it back to green as soon as possible and do not risk it.
- Don’t be stingy with your ammo. Expending a few extra shots to avoid being hit is much cheaper than having to use a medkit.
- Always reload your weapon. It can sometimes be easy to forget, but it will sting if you’re caught out.
- Always know what’s around you and keep your distance. At various points, a Necromorph will sneak in behind you and if you are grabbed, you can loose a large amount of health.
- Body shots deal little damage, but they will make a Necromorph stumble and buy you a second or two if you feel overwhelmed.
- Always stomp your enemies for loot. Stomp is a bit risky if they are still mobile, but stasis can help you here.
- Don’t rush. Take your time and clear the room. At different points if the game, if you leave the room, a Necromorph you didn’t kill will burst in whilst you’re moving through the next rooms.
- Story tip: when you enter the Leviathan fight in Food Storage at the end of Chapter 6, do not go into Zero-Gravity; this will trigger the battle. Instead, stand on the edge and use Kinesis and collect up all the items floating around. You’ll sell some for credits and give you a surplus on others, especially if you are efficient in sinking the Leviathan into space.
- Credit to IzunaDropped for the following tip: For the Leviathan Remnant fight in Chapter 8, I recommend you do the ADS cannons in this order: Left, Right, Middle. This is to give you the most manoeuvrability when he puts down his spiked biomass mines after the 2nd cannon.
- Credit to IzunaDropped for the following tip: You can skip two phases of the Hive Mind final boss fight by making sure you dismember the two exploders who come at you during the battle, and use a sack on the Hive Mind's core. If you can manage to use both sacks, you skip FOUR phases of the acid spew/tentacle slam.
This achievement is very doable, just take your time and care with it.
There are reports that if you die and continue on with Hard Difficulty, that the achievement unlocks but you do not receive the Burnished Suit or the Hand Canon. I cannot verify these claims at this time and recommend you complete it legitimately.
For anyone who has completed the game on Impossible and is starting the game on New Game Plus with the Hand Canon, it is wicked fun!
If you wish to know more about your enemies, please continue reading, otherwise good luck!
Know Your Enemies.
As stated above, weapon choice will be important and the Plasma Cutter can handle almost anything. These include dismembering:
Slashers - your everyday Necromorph and the weakest.
Super Slashers - an upgraded version which normally requires you to dismember all 4 limbs. It has something that resembles a lizard spine on its back and liberating the Captain of his RIG in Chapter 2 is your first encounter with one.
Leapers - these are among the hardest to destroy in the game. They have 2 upper limbs but their lower half resembles a scorpion. Try to keep your distance, particularly from its tail and dispatch it quickly.
Lurkers - the 3 tentacled midgets that fire at you. Keep your distance and dismember a minimum of 2 tentacles to kill it. Shooting the body is a waste of ammo.
Exploders - the only Necromorph in the game that can actually help you out. These have an explosive growth on one arm which they will detonate if they get too close. If you shoot it and another Necromorph is near, it’s 2 for the price of 1. Alternatively, dismember the sack and use it like a red canister.
Infectors - these are the winged Necromorph that turn corpses into Necromorphs. You will encounter them at various points in the game, so be sure to eliminate them quickly before they turn every corpse in the room into a threat (Key points: Chapter 2, releasing the Captains RIG. Chapter 4, switching over the first ADS Canon [run back to the other side of the room]. Chapter 6, between the West and East Grow Chamber. Chapter 7, entering Deck D. Chapter 10, returning to the Crew deck [after Zero-G Basketball]).
Appendages - these are a little differed to the original game. They look like Slashers but have a drooped head and their legs are reinforced with miners armour. The legs are a waste of ammo, so go for the arms.
Twitchers - are very fast and have a built in Stasis module in their chest area (highlighted in blue). Shooting the chest never does any damage, but on these it will explode their Stasis module allowing you to dismember the limbs more easily.
Brutes - you will not encounter many in the game but they are large and charge at you. You have to use Stasis to slow them down, run behind them and destroy their weak spots. Brutes drop Power Nodes on death, so make sure you collect them.
You also have the Tentacle that reaches out and grabs you a points in the story, the Leviathan, Leviathan Remnant and the Hive Mind. All of which are easily manageable with the Plasma Cutter.
The enemies below are the 4 that can be dispatched with the Plasma Cutter but are mostly a drain on your ammo. There is quite often a red canister around that can be shot using your Kinesis which will dispatch Swarms and Divider parts easily. Otherwise, the Force Gun is best equipped for your secondary weapon.
Swarms - these are found at various points in the game and they will try to leech onto your back. If you get too many attached to you, it will cause you a problem. There are around 7-10 in a swarm and the Force Gun can clear them all in one shot.
Pregnants - are normal Necromorphs but with a swollen torso. If your shoot the torso in error, it will release swarms. The best thing is to be accurate with your shots and dismember all of its limbs to prevent having to deal with the Swarms.
Dividers - the gangly Necromorphs that break down into heads and other body parts when shot.
Guardians - are attached to the wall and have tentacles which must be shot off to destroy it. It will also fire singular immobile tentacles which will try to shot at you. Do not get close to them for risk of being snagged, but the Force Gun will shoot off many tentacles in one go.
118 Comments
Maybe I'm the only one that it's happened too but impossible achievement popped on hard on a playthough I started on impossible and went down to hard after dying
By MattyMoore08 on 03 Feb 2023 17:19
Just a tip for the nuke room. There's two impalement rods in that room, and two of the exploding enemies. Hit each one with a rod and bingo bango bongo, no more problems.
By Smiththedude on 04 Feb 2023 03:35
Dead Space: Impossible Difficulty.
Impossible has the same difficulty as hard mode, where you take more damage and the enemies take less, but with a twist. You only have one save file to use (save whenever you like but no multiple saves) and if you die, you have to start from the very beginning (or continue on hard mode but this voids your achievement run). It cannot be started on a New Game Plus. Needless to say, some may struggle with it.
Unlike the original 2008 game, you can start with Impossible difficulty straight away. I would highly recommend NOT doing this, even if you are experienced with Dead Space; instead go through the game on a lower difficulty, familiarise yourself with the alterations the remake has to offer and collect all the other achievements first. Doing so will take anywhere between 2-3 playthoughs and give you a good understanding of the game.
For those of you who are familiar with Dead Space, this is not a Hardcore playthough of DS2 or DS3; it is significantly easier, but not to be underestimated. The guide is designed to cater for everyone, not just those who may find this easier than others.
Visual Guide.
Suit and Weapon Selection.
There are only 67 Power Nodes to find in a playthrough of the game and that is assuming you find them all. You can buy Power Nodes in the store for 10K credits a time, but credits will be needed for ammo and health packs, new suits, and you are not likely to be able to afford extras.
This will limit you to levelling up your Suit, a primary weapon and maybe a second weapon. The Plasma Cutter is the weapon you will start with and you will need to level it up before you find any others to make your playthrough easier. It is the best all round weapon in the game and would recommend you use this as your primary. You can reset your Power Nodes for a weapon at the Bench for 5K credits if you opt to use another.
No matter which weapon(s) you decide to go with, it is essential to locate your weapon’s upgrades. The Plasma Cutter upgrades are found in Chapter 2: Intensive Care - Heat Pack (after destroying the barricade, it is in the Clinic), Chapter 3: Collision Course - Ammo Capacity (it’s available in the store for 11K credits from this point on) and Chapter 8: Search and Rescue - Weighted Blades (in the maintenance room before you take on the Leviathan Remnant). Unfortunately, I have not written a guide for the others.
The game tends to only drop ammo for weapons that are equipped. Therefore, only equip weapons you are using and return the others to the safe.
In the the first chapter, you should find a minimum of 2 Power Nodes. The first upgrade for the Suit is HP and I would recommend using this early on. Otherwise, I would not look to upgrade the Suit until the beginning of Chapter 4. Focus on your primary weapon until this point.
There are enough Power Nodes to max out both your RIG (always keeping up with the new suits) and your primary weapon fully. As stated earlier, the Plasma Cutter will work well for you but if you would like to take a second, I would recommend the Force Gun for enemies like Swarms.
Stasis and Kinesis.
Stasis is great to use in a pinch. Slow an enemy, maybe dismember a limb or two whilst focusing on another. Stasis refills are always available in areas where it is essential and fortunately, this is fairly frequent; so you can refill regularly without having to spend on Stasis packs. Always keep one or two in your inventory for the odd times you may run out.
Kinesis can be used throughout the game but it takes a second to pick up a limb or pole and then aim to fire. Poles become harder to find later in the game and limbs do less damage without Kinesis being further upgraded. It is certainly helpful though to knock an enemy over.
Gameplay.
- You probably already have but if not, configure your controls in the menu, it has Default, DS1, DS2 or Custom. Play with a setup you’re comfortable with.
- Save regularly. Although you only have one save slot, always make use of it. A number of players have mentioned that if you are close to dying or had a bad few minutes, quit the game back to the main menu and reload your save. Also, if you have just been killed and are able to pause the game quick enough, you can also return to the menu and reload your last save, but you’ll have to be very quick. Thank you to everyone who has suggested this in the comments.
- Credit to IzunaDopped for the following tip: DO NOT SAVE DURING AUDIO/VIDEO CALLS OR DURING ANIMATIONS SUCH AS TRANSPORTING THE MARKER. I've seen many streamers so far soft-lock their games doing this, as something about the Frostbite engine really hates saving whilst an animation plays out. To be safe, let everything finish before you save, or you'll regret it as you have one save, and one save only.
Edit - November 2023: Following a new playthrough, I’ve noticed that the main locations where the soft-lock could occur are not accessible during cinematic events. It is still best to be cautious but the risk is likely to be reduced.
- Ignore all unnecessary tasks, including side missions.
- Be thorough and scavenge as many Power Nodes, Credits and items as possible.
- Never bypass a Store. Always maintain a healthy and relevant inventory. Only use your credits for necessary items in the store and sell everything else.
- Never progress from a Store without ensuring you have sufficient medkits and ammo.
- Never use a Bench or Store without knowing the room is clear.
- At around Chapter 5/7, try to ensure you consistently have 3+ medium medkits available (where possible) and around 50+ ammo between Store locations. Double this by Chapter 10. It sounds cautious, but you don’t want to be caught out.
- Try to maintain a surplus of credits so you can restock at any time.
- If your RIG’s HP is yellow or red, get it back to green as soon as possible and do not risk it.
- Don’t be stingy with your ammo. Expending a few extra shots to avoid being hit is much cheaper than having to use a medkit.
- Always reload your weapon. It can sometimes be easy to forget, but it will sting if you’re caught out.
- Always know what’s around you and keep your distance. At various points, a Necromorph will sneak in behind you and if you are grabbed, you can loose a large amount of health.
- Body shots deal little damage, but they will make a Necromorph stumble and buy you a second or two if you feel overwhelmed.
- Always stomp your enemies for loot. Stomp is a bit risky if they are still mobile, but stasis can help you here.
- Don’t rush. Take your time and clear the room. At different points if the game, if you leave the room, a Necromorph you didn’t kill will burst in whilst you’re moving through the next rooms.
- Story tip: when you enter the Leviathan fight in Food Storage at the end of Chapter 6, do not go into Zero-Gravity; this will trigger the battle. Instead, stand on the edge and use Kinesis and collect up all the items floating around. You’ll sell some for credits and give you a surplus on others, especially if you are efficient in sinking the Leviathan into space.
- Credit to IzunaDropped for the following tip: For the Leviathan Remnant fight in Chapter 8, I recommend you do the ADS cannons in this order: Left, Right, Middle. This is to give you the most manoeuvrability when he puts down his spiked biomass mines after the 2nd cannon.
- Credit to IzunaDropped for the following tip: You can skip two phases of the Hive Mind final boss fight by making sure you dismember the two exploders who come at you during the battle, and use a sack on the Hive Mind's core. If you can manage to use both sacks, you skip FOUR phases of the acid spew/tentacle slam.
This achievement is very doable, just take your time and care with it.
There are reports that if you die and continue on with Hard Difficulty, that the achievement unlocks but you do not receive the Burnished Suit or the Hand Canon. I cannot verify these claims at this time and recommend you complete it legitimately.
For anyone who has completed the game on Impossible and is starting the game on New Game Plus with the Hand Canon, it is wicked fun!
If you wish to know more about your enemies, please continue reading, otherwise good luck!
Know Your Enemies.
As stated above, weapon choice will be important and the Plasma Cutter can handle almost anything. These include dismembering:
Slashers - your everyday Necromorph and the weakest.
Super Slashers - an upgraded version which normally requires you to dismember all 4 limbs. It has something that resembles a lizard spine on its back and liberating the Captain of his RIG in Chapter 2 is your first encounter with one.
Leapers - these are among the hardest to destroy in the game. They have 2 upper limbs but their lower half resembles a scorpion. Try to keep your distance, particularly from its tail and dispatch it quickly.
Lurkers - the 3 tentacled midgets that fire at you. Keep your distance and dismember a minimum of 2 tentacles to kill it. Shooting the body is a waste of ammo.
Exploders - the only Necromorph in the game that can actually help you out. These have an explosive growth on one arm which they will detonate if they get too close. If you shoot it and another Necromorph is near, it’s 2 for the price of 1. Alternatively, dismember the sack and use it like a red canister.
Infectors - these are the winged Necromorph that turn corpses into Necromorphs. You will encounter them at various points in the game, so be sure to eliminate them quickly before they turn every corpse in the room into a threat (Key points: Chapter 2, releasing the Captains RIG. Chapter 4, switching over the first ADS Canon [run back to the other side of the room]. Chapter 6, between the West and East Grow Chamber. Chapter 7, entering Deck D. Chapter 10, returning to the Crew deck [after Zero-G Basketball]).
Appendages - these are a little differed to the original game. They look like Slashers but have a drooped head and their legs are reinforced with miners armour. The legs are a waste of ammo, so go for the arms.
Twitchers - are very fast and have a built in Stasis module in their chest area (highlighted in blue). Shooting the chest never does any damage, but on these it will explode their Stasis module allowing you to dismember the limbs more easily.
Brutes - you will not encounter many in the game but they are large and charge at you. You have to use Stasis to slow them down, run behind them and destroy their weak spots. Brutes drop Power Nodes on death, so make sure you collect them.
You also have the Tentacle that reaches out and grabs you a points in the story, the Leviathan, Leviathan Remnant and the Hive Mind. All of which are easily manageable with the Plasma Cutter.
The enemies below are the 4 that can be dispatched with the Plasma Cutter but are mostly a drain on your ammo. There is quite often a red canister around that can be shot using your Kinesis which will dispatch Swarms and Divider parts easily. Otherwise, the Force Gun is best equipped for your secondary weapon.
Swarms - these are found at various points in the game and they will try to leech onto your back. If you get too many attached to you, it will cause you a problem. There are around 7-10 in a swarm and the Force Gun can clear them all in one shot.
Pregnants - are normal Necromorphs but with a swollen torso. If your shoot the torso in error, it will release swarms. The best thing is to be accurate with your shots and dismember all of its limbs to prevent having to deal with the Swarms.
Dividers - the gangly Necromorphs that break down into heads and other body parts when shot.
Guardians - are attached to the wall and have tentacles which must be shot off to destroy it. It will also fire singular immobile tentacles which will try to shot at you. Do not get close to them for risk of being snagged, but the Force Gun will shoot off many tentacles in one go.
118 Comments
Just thought I’d point out that the save isn’t deleted until after the death animation, so if you screw up you can just pause the game and return to the main menu to load your last save (or in dire circumstances just turn your power off at the wall).
By Indigo AC on 30 Jan 2023 21:20
^ This is the question most people have and really the only guide needed, but I appreciate the thoroughness of it!
By KJer25 on 30 Jan 2023 22:04
Dead Space: Impossible Difficulty.
Impossible has the same difficulty as hard mode, where you take more damage and the enemies take less, but with a twist. You only have one save file to use (save whenever you like but no multiple saves) and if you die, you have to start from the very beginning (or continue on hard mode but this voids your achievement run). It cannot be started on a New Game Plus. Needless to say, some may struggle with it.
Unlike the original 2008 game, you can start with Impossible difficulty straight away. I would highly recommend NOT doing this, even if you are experienced with Dead Space; instead go through the game on a lower difficulty, familiarise yourself with the alterations the remake has to offer and collect all the other achievements first. Doing so will take anywhere between 2-3 playthoughs and give you a good understanding of the game.
For those of you who are familiar with Dead Space, this is not a Hardcore playthough of DS2 or DS3; it is significantly easier, but not to be underestimated. The guide is designed to cater for everyone, not just those who may find this easier than others.
Visual Guide.
Suit and Weapon Selection.
There are only 67 Power Nodes to find in a playthrough of the game and that is assuming you find them all. You can buy Power Nodes in the store for 10K credits a time, but credits will be needed for ammo and health packs, new suits, and you are not likely to be able to afford extras.
This will limit you to levelling up your Suit, a primary weapon and maybe a second weapon. The Plasma Cutter is the weapon you will start with and you will need to level it up before you find any others to make your playthrough easier. It is the best all round weapon in the game and would recommend you use this as your primary. You can reset your Power Nodes for a weapon at the Bench for 5K credits if you opt to use another.
No matter which weapon(s) you decide to go with, it is essential to locate your weapon’s upgrades. The Plasma Cutter upgrades are found in Chapter 2: Intensive Care - Heat Pack (after destroying the barricade, it is in the Clinic), Chapter 3: Collision Course - Ammo Capacity (it’s available in the store for 11K credits from this point on) and Chapter 8: Search and Rescue - Weighted Blades (in the maintenance room before you take on the Leviathan Remnant). Unfortunately, I have not written a guide for the others.
The game tends to only drop ammo for weapons that are equipped. Therefore, only equip weapons you are using and return the others to the safe.
In the the first chapter, you should find a minimum of 2 Power Nodes. The first upgrade for the Suit is HP and I would recommend using this early on. Otherwise, I would not look to upgrade the Suit until the beginning of Chapter 4. Focus on your primary weapon until this point.
There are enough Power Nodes to max out both your RIG (always keeping up with the new suits) and your primary weapon fully. As stated earlier, the Plasma Cutter will work well for you but if you would like to take a second, I would recommend the Force Gun for enemies like Swarms.
Stasis and Kinesis.
Stasis is great to use in a pinch. Slow an enemy, maybe dismember a limb or two whilst focusing on another. Stasis refills are always available in areas where it is essential and fortunately, this is fairly frequent; so you can refill regularly without having to spend on Stasis packs. Always keep one or two in your inventory for the odd times you may run out.
Kinesis can be used throughout the game but it takes a second to pick up a limb or pole and then aim to fire. Poles become harder to find later in the game and limbs do less damage without Kinesis being further upgraded. It is certainly helpful though to knock an enemy over.
Gameplay.
- You probably already have but if not, configure your controls in the menu, it has Default, DS1, DS2 or Custom. Play with a setup you’re comfortable with.
- Save regularly. Although you only have one save slot, always make use of it. A number of players have mentioned that if you are close to dying or had a bad few minutes, quit the game back to the main menu and reload your save. Also, if you have just been killed and are able to pause the game quick enough, you can also return to the menu and reload your last save, but you’ll have to be very quick. Thank you to everyone who has suggested this in the comments.
- Credit to IzunaDopped for the following tip: DO NOT SAVE DURING AUDIO/VIDEO CALLS OR DURING ANIMATIONS SUCH AS TRANSPORTING THE MARKER. I've seen many streamers so far soft-lock their games doing this, as something about the Frostbite engine really hates saving whilst an animation plays out. To be safe, let everything finish before you save, or you'll regret it as you have one save, and one save only.
Edit - November 2023: Following a new playthrough, I’ve noticed that the main locations where the soft-lock could occur are not accessible during cinematic events. It is still best to be cautious but the risk is likely to be reduced.
- Ignore all unnecessary tasks, including side missions.
- Be thorough and scavenge as many Power Nodes, Credits and items as possible.
- Never bypass a Store. Always maintain a healthy and relevant inventory. Only use your credits for necessary items in the store and sell everything else.
- Never progress from a Store without ensuring you have sufficient medkits and ammo.
- Never use a Bench or Store without knowing the room is clear.
- At around Chapter 5/7, try to ensure you consistently have 3+ medium medkits available (where possible) and around 50+ ammo between Store locations. Double this by Chapter 10. It sounds cautious, but you don’t want to be caught out.
- Try to maintain a surplus of credits so you can restock at any time.
- If your RIG’s HP is yellow or red, get it back to green as soon as possible and do not risk it.
- Don’t be stingy with your ammo. Expending a few extra shots to avoid being hit is much cheaper than having to use a medkit.
- Always reload your weapon. It can sometimes be easy to forget, but it will sting if you’re caught out.
- Always know what’s around you and keep your distance. At various points, a Necromorph will sneak in behind you and if you are grabbed, you can loose a large amount of health.
- Body shots deal little damage, but they will make a Necromorph stumble and buy you a second or two if you feel overwhelmed.
- Always stomp your enemies for loot. Stomp is a bit risky if they are still mobile, but stasis can help you here.
- Don’t rush. Take your time and clear the room. At different points if the game, if you leave the room, a Necromorph you didn’t kill will burst in whilst you’re moving through the next rooms.
- Story tip: when you enter the Leviathan fight in Food Storage at the end of Chapter 6, do not go into Zero-Gravity; this will trigger the battle. Instead, stand on the edge and use Kinesis and collect up all the items floating around. You’ll sell some for credits and give you a surplus on others, especially if you are efficient in sinking the Leviathan into space.
- Credit to IzunaDropped for the following tip: For the Leviathan Remnant fight in Chapter 8, I recommend you do the ADS cannons in this order: Left, Right, Middle. This is to give you the most manoeuvrability when he puts down his spiked biomass mines after the 2nd cannon.
- Credit to IzunaDropped for the following tip: You can skip two phases of the Hive Mind final boss fight by making sure you dismember the two exploders who come at you during the battle, and use a sack on the Hive Mind's core. If you can manage to use both sacks, you skip FOUR phases of the acid spew/tentacle slam.
This achievement is very doable, just take your time and care with it.
There are reports that if you die and continue on with Hard Difficulty, that the achievement unlocks but you do not receive the Burnished Suit or the Hand Canon. I cannot verify these claims at this time and recommend you complete it legitimately.
For anyone who has completed the game on Impossible and is starting the game on New Game Plus with the Hand Canon, it is wicked fun!
If you wish to know more about your enemies, please continue reading, otherwise good luck!
Know Your Enemies.
As stated above, weapon choice will be important and the Plasma Cutter can handle almost anything. These include dismembering:
Slashers - your everyday Necromorph and the weakest.
Super Slashers - an upgraded version which normally requires you to dismember all 4 limbs. It has something that resembles a lizard spine on its back and liberating the Captain of his RIG in Chapter 2 is your first encounter with one.
Leapers - these are among the hardest to destroy in the game. They have 2 upper limbs but their lower half resembles a scorpion. Try to keep your distance, particularly from its tail and dispatch it quickly.
Lurkers - the 3 tentacled midgets that fire at you. Keep your distance and dismember a minimum of 2 tentacles to kill it. Shooting the body is a waste of ammo.
Exploders - the only Necromorph in the game that can actually help you out. These have an explosive growth on one arm which they will detonate if they get too close. If you shoot it and another Necromorph is near, it’s 2 for the price of 1. Alternatively, dismember the sack and use it like a red canister.
Infectors - these are the winged Necromorph that turn corpses into Necromorphs. You will encounter them at various points in the game, so be sure to eliminate them quickly before they turn every corpse in the room into a threat (Key points: Chapter 2, releasing the Captains RIG. Chapter 4, switching over the first ADS Canon [run back to the other side of the room]. Chapter 6, between the West and East Grow Chamber. Chapter 7, entering Deck D. Chapter 10, returning to the Crew deck [after Zero-G Basketball]).
Appendages - these are a little differed to the original game. They look like Slashers but have a drooped head and their legs are reinforced with miners armour. The legs are a waste of ammo, so go for the arms.
Twitchers - are very fast and have a built in Stasis module in their chest area (highlighted in blue). Shooting the chest never does any damage, but on these it will explode their Stasis module allowing you to dismember the limbs more easily.
Brutes - you will not encounter many in the game but they are large and charge at you. You have to use Stasis to slow them down, run behind them and destroy their weak spots. Brutes drop Power Nodes on death, so make sure you collect them.
You also have the Tentacle that reaches out and grabs you a points in the story, the Leviathan, Leviathan Remnant and the Hive Mind. All of which are easily manageable with the Plasma Cutter.
The enemies below are the 4 that can be dispatched with the Plasma Cutter but are mostly a drain on your ammo. There is quite often a red canister around that can be shot using your Kinesis which will dispatch Swarms and Divider parts easily. Otherwise, the Force Gun is best equipped for your secondary weapon.
Swarms - these are found at various points in the game and they will try to leech onto your back. If you get too many attached to you, it will cause you a problem. There are around 7-10 in a swarm and the Force Gun can clear them all in one shot.
Pregnants - are normal Necromorphs but with a swollen torso. If your shoot the torso in error, it will release swarms. The best thing is to be accurate with your shots and dismember all of its limbs to prevent having to deal with the Swarms.
Dividers - the gangly Necromorphs that break down into heads and other body parts when shot.
Guardians - are attached to the wall and have tentacles which must be shot off to destroy it. It will also fire singular immobile tentacles which will try to shot at you. Do not get close to them for risk of being snagged, but the Force Gun will shoot off many tentacles in one go.
116 Comments
Just thought I’d point out that the save isn’t deleted until after the death animation, so if you screw up you can just pause the game and return to the main menu to load your last save (or in dire circumstances just turn your power off at the wall).
By Indigo AC on 30 Jan 2023 21:20
^ This is the question most people have and really the only guide needed, but I appreciate the thoroughness of it!
By KJer25 on 30 Jan 2023 22:04
This Achievement is easier than you think, so stop overthinking it. I suggest you do your first playthrough on normal so you can understand each level and what to expect. After that start the impossible run, it will be a NEW SAVE so you will have nothing. Save the Game every chance you get!
If you're about to DIE or DYING, press the START button as fast as you can, select BACK TO MAIN MENU, then LOAD GAME. This will make it so you keep your IMPOSSIBLE run active, because if you die and the game saves you will get reverted to the HARD difficulty and won't unlock the endings HAND CANON and BURNISHED SUIT.
Use only the PLASMA CUTTER for the ACHIEVEMENT named ONE GUN as well. Place every other weapon in the STORE STORAGE. This will also make it so only PLASMA ENERGY/MED PACKS/CREDITS spawn from dead enemies.
Level up your SUIT and PLASMA CUTTER as you go through the game. Forget about SECONDARY MISSIONS, SCHEMATICS and MASTER OVERRIDE, do that on your next playthrough when you have the HAND CANON and blast every mf with some BANG! BANG! BANG! BANG! GOOD LUCK! I DIED 2 TIMES, THIS GAME ISNT HARD AT ALL!
If you're about to DIE or DYING, press the START button as fast as you can, select BACK TO MAIN MENU, then LOAD GAME. This will make it so you keep your IMPOSSIBLE run active, because if you die and the game saves you will get reverted to the HARD difficulty and won't unlock the endings HAND CANON and BURNISHED SUIT.
Use only the PLASMA CUTTER for the ACHIEVEMENT named ONE GUN as well. Place every other weapon in the STORE STORAGE. This will also make it so only PLASMA ENERGY/MED PACKS/CREDITS spawn from dead enemies.
Level up your SUIT and PLASMA CUTTER as you go through the game. Forget about SECONDARY MISSIONS, SCHEMATICS and MASTER OVERRIDE, do that on your next playthrough when you have the HAND CANON and blast every mf with some BANG! BANG! BANG! BANG! GOOD LUCK! I DIED 2 TIMES, THIS GAME ISNT HARD AT ALL!
4 Comments
THE EASIEST WAY TO FINISH MOST OF DEAD SPACE:
2 Words
Stasis & Stomp.
Preserves ammo - Stasis is free and Isaac has an infinite amount of carbs in his system.
Stomping just like manners, costs you nothing.
General rule: If 1 enemy is present, stasis and stomp
If 2 enemies are present, stasis and stomp.
If more than one enemy is present, focus on cutting movement out
I will put a video on YouTube since people keep firing at single enemies and wasting ammo which is expensive. People need to play this game like a businessman. What makes and costs money and what does not.
Always run back to refill on stasis even if it is a ballache. Better stasis than dead
2 Words
Stasis & Stomp.
Preserves ammo - Stasis is free and Isaac has an infinite amount of carbs in his system.
Stomping just like manners, costs you nothing.
General rule: If 1 enemy is present, stasis and stomp
If 2 enemies are present, stasis and stomp.
If more than one enemy is present, focus on cutting movement out
I will put a video on YouTube since people keep firing at single enemies and wasting ammo which is expensive. People need to play this game like a businessman. What makes and costs money and what does not.
Always run back to refill on stasis even if it is a ballache. Better stasis than dead
By CarlosYabrudy on 15 Feb 2023 13:30
You are drowning in ammo in this game so just use it.
Most of the time if you use 4 Cutter ammo you get 6 back from the enemy corpse anyway.
No need to stomp everything.
Most of the time if you use 4 Cutter ammo you get 6 back from the enemy corpse anyway.
No need to stomp everything.
By Drago Nightmare on 31 May 2023 03:57
This will work till they PATCH this exploit.
Real quick here. If you want to survive IMPOSSIBLE there is a simple trick. I have probably died like 6 times so for as you start off pretty weak with your suit and plasma cutter till you get enough nodes to upgrade them but I have NEVER reset back to the start yet. You got maybe 2 seconds to do this but the second you die just hit the small black button below the xbox button on the right side of the controller this will bring up a PAUSE/MENU screen where you can reload the last checkpoint. Now Electronic Games probably figured out people could do this in IMPOSSIBLE mode and they have made the LOAD LAST CHECKPOINT un-useable here but you just have to hit GO BACK TO HOMEPAGE or whatever (the bottom choice on this screen) and from here you can load the LAST CHECKPOINT by hitting CONTINUE and get back into the IMPOSSIBLE mode of the game, So when you are playing at every SAVE LOCATION make sure you save your game so you will not get reset back to far in the game when you die. You have to be quick with the button press might only be 2 seconds to hit the button but it will stop your death scene from finishing and you can reload your last checkpoint and keep going on IMPOSSIBLE. Like I said I have died likely 20 times so far and I am still going have not beat this yet but this trick is AWESOME.
Good Luck
Glenn 46
UPDATE
Well I have finished IMPOSSIBLE did it on my first try. I died like 10 times but used the trick and did this no problem. fairly easy but a little time consuming. I probably reset the game before dying 15 times when I got overwelmed and got my ass kicked but since I was saving at every save location I just reloaded and tried again. This helped as I knew what I was in for and from where the necros would come from. I did this using just the PLASMA CUTTER and FORCE GUN and nothing else but you should still pick everything up and put it in storage as when you find one of weapon mods for each weapon when you use the work bench and activate it it gives you a NODE as well. I filled every NODE slot on the PLASMA CUTTER and FORCE GUN as well as SUIT #5 by the end. At the start focus on HP in the suit and once maxed then do the plasma cutter cause the necros are a 2 or 3 hit kill on you at the start. The force gun is for when you get swarmed, if it is one on one use the plasma cutter. Plenty of ammo never ran out but did have to buy some a few times. HELPFUL HINT the last boss HIVE MIND at the end try and just hit the body on the necros that have that one arm as a bomb to save the bomb there are 2 of them during that sequence and once you get it off them move it to the side as the arm slam will destroy them, now use these on the boss's internal orbs in his chest it will take out 2 or 3 of them in one shot this will make this part go quicker and be easier. ADVICE at the end the achievement will pop BEFORE the actual end and if you quit out here you will lose you game save at the end and miss out on all the great gear you will get, so make sure you watch till the end and also watch all the credits not sure but think you have to do this as well. I just put a weight on the Y button and came back in 10 minutes it will tell what cool gear you will get when you play NEW GAME +. Well hope this helps you guys. And if you try this and it does not work cause they patched it PLEASE send me a message so I can update his solution for everyone. Thanks.
Real quick here. If you want to survive IMPOSSIBLE there is a simple trick. I have probably died like 6 times so for as you start off pretty weak with your suit and plasma cutter till you get enough nodes to upgrade them but I have NEVER reset back to the start yet. You got maybe 2 seconds to do this but the second you die just hit the small black button below the xbox button on the right side of the controller this will bring up a PAUSE/MENU screen where you can reload the last checkpoint. Now Electronic Games probably figured out people could do this in IMPOSSIBLE mode and they have made the LOAD LAST CHECKPOINT un-useable here but you just have to hit GO BACK TO HOMEPAGE or whatever (the bottom choice on this screen) and from here you can load the LAST CHECKPOINT by hitting CONTINUE and get back into the IMPOSSIBLE mode of the game, So when you are playing at every SAVE LOCATION make sure you save your game so you will not get reset back to far in the game when you die. You have to be quick with the button press might only be 2 seconds to hit the button but it will stop your death scene from finishing and you can reload your last checkpoint and keep going on IMPOSSIBLE. Like I said I have died likely 20 times so far and I am still going have not beat this yet but this trick is AWESOME.
Good Luck
Glenn 46
UPDATE
Well I have finished IMPOSSIBLE did it on my first try. I died like 10 times but used the trick and did this no problem. fairly easy but a little time consuming. I probably reset the game before dying 15 times when I got overwelmed and got my ass kicked but since I was saving at every save location I just reloaded and tried again. This helped as I knew what I was in for and from where the necros would come from. I did this using just the PLASMA CUTTER and FORCE GUN and nothing else but you should still pick everything up and put it in storage as when you find one of weapon mods for each weapon when you use the work bench and activate it it gives you a NODE as well. I filled every NODE slot on the PLASMA CUTTER and FORCE GUN as well as SUIT #5 by the end. At the start focus on HP in the suit and once maxed then do the plasma cutter cause the necros are a 2 or 3 hit kill on you at the start. The force gun is for when you get swarmed, if it is one on one use the plasma cutter. Plenty of ammo never ran out but did have to buy some a few times. HELPFUL HINT the last boss HIVE MIND at the end try and just hit the body on the necros that have that one arm as a bomb to save the bomb there are 2 of them during that sequence and once you get it off them move it to the side as the arm slam will destroy them, now use these on the boss's internal orbs in his chest it will take out 2 or 3 of them in one shot this will make this part go quicker and be easier. ADVICE at the end the achievement will pop BEFORE the actual end and if you quit out here you will lose you game save at the end and miss out on all the great gear you will get, so make sure you watch till the end and also watch all the credits not sure but think you have to do this as well. I just put a weight on the Y button and came back in 10 minutes it will tell what cool gear you will get when you play NEW GAME +. Well hope this helps you guys. And if you try this and it does not work cause they patched it PLEASE send me a message so I can update his solution for everyone. Thanks.
Bloody hell. Not only does Impossible difficulty see enemies taking less damage, and Isaac taking more (just like hard mode), it also limits you to a single save file. And if you die? Well, say goodbye to that save file forever, you’ll have to start right from the beginning on Impossible Mode again.
It’s a tough old time, but there are some tricks and tips you can use to make things just a little easier.
The most important piece of advice we can give you is this - IF YOU DIE, PAUSE IMMEDIATELY. The moment that an enemy kills you and you hear Isaac flatlining, pause the game. Dead Space allows you to pause, even midway through a death animation, and the game won't have counted it as a death yet.. From here, choose to return to the main menu, and you should find that you can load up your Impossible save from the last save point once again. If you can pause and quit just before you die, even better, but if the worst happens, you should still be able to quickly quit out and not have this playthrough ruined - it worked for us during an infuriating accidental death in Chapter 12, so it should work for you as well.
You’ve got to be very careful. You’ll want to save at basically every save point you see, and if a battle starts to get away from you, just immediately quit out. After two playthroughs, you should have a good idea of where Necromorphs spawn from, but if you do get ambushed and lose too much health, or use up too much ammunition, just quit and reset, ready to try again. Health and ammunition are at a premium on this difficulty setting, so you don’t want to end up in a situation where you can’t possibly win.
Speaking of ammunition being at a premium, you’re going to want to make heavy use of Stasis and Kinesis. Stasis can be great for freezing a group of enemies and simply running past them, especially in areas where you have a recharge station nearby, is hugely helpful to save on ammunition, with most enemies unable to follow you through closed doors into another room. Kinesis, meanwhile, is an ideal way to make the most of your surroundings, and save up your ammunition. Keep an eye out for poles or pipes on the wall with a slight blue glow at the end, which can be ripped out and used to pin necromorphs. Similarly, vents that are busted open by an enemy usable leave behind a fan blade, which can slice through arms and legs when fired with Kinesis. Since Kinesis is unlimited, and Stasis can be recharged for free, try to make upgrading these on your suit a priority when using Nodes at the Bench.
It’s a tough old time, but there are some tricks and tips you can use to make things just a little easier.
The most important piece of advice we can give you is this - IF YOU DIE, PAUSE IMMEDIATELY. The moment that an enemy kills you and you hear Isaac flatlining, pause the game. Dead Space allows you to pause, even midway through a death animation, and the game won't have counted it as a death yet.. From here, choose to return to the main menu, and you should find that you can load up your Impossible save from the last save point once again. If you can pause and quit just before you die, even better, but if the worst happens, you should still be able to quickly quit out and not have this playthrough ruined - it worked for us during an infuriating accidental death in Chapter 12, so it should work for you as well.
You’ve got to be very careful. You’ll want to save at basically every save point you see, and if a battle starts to get away from you, just immediately quit out. After two playthroughs, you should have a good idea of where Necromorphs spawn from, but if you do get ambushed and lose too much health, or use up too much ammunition, just quit and reset, ready to try again. Health and ammunition are at a premium on this difficulty setting, so you don’t want to end up in a situation where you can’t possibly win.
Speaking of ammunition being at a premium, you’re going to want to make heavy use of Stasis and Kinesis. Stasis can be great for freezing a group of enemies and simply running past them, especially in areas where you have a recharge station nearby, is hugely helpful to save on ammunition, with most enemies unable to follow you through closed doors into another room. Kinesis, meanwhile, is an ideal way to make the most of your surroundings, and save up your ammunition. Keep an eye out for poles or pipes on the wall with a slight blue glow at the end, which can be ripped out and used to pin necromorphs. Similarly, vents that are busted open by an enemy usable leave behind a fan blade, which can slice through arms and legs when fired with Kinesis. Since Kinesis is unlimited, and Stasis can be recharged for free, try to make upgrading these on your suit a priority when using Nodes at the Bench.
We cannot show the content due to copyright protection. Please click the link below to view the guide.