Dead Space
47 Achievements
1,000
30-35h
Xbox Series
Full Clearance
Create the Master Security Override. Details for this achievement will be revealed once unlocked
30
9.68%
How to unlock the Full Clearance achievement in Dead Space - Definitive Guide
This is unlocked by completing the ‘You are not authorised’ side mission which unlocks during chapter 4, while at the Captain’s nest.
You will need to find 7 rigs throughout the story, each of these can be found by selecting the side mission when they become available. The rigs are as follows (in chronological order):
Chapter 3: Voelkner’s Rig - This is in the giant hangar area which can be grabbed in chapter 3. If you missed it and are now in chapter 4, you can backtrack to it through engineering. Track the side objective to find its exact location.
Chapter 4: White’s Rig - Found in the outside cannon trench area where you have to hit large asteroids with the cannons. It’s right at the end.
Chapter 6: Bailey’s Rig - in the communications room on the third floor from the bridge.
Chapter 6: Holt’s Rig - in the east grow chamber in Hydroponics, trapped in the fleshy substance.
Chapter 7: Rosseau’s Rig - this requires a backtrack once you get clearance level 3. Can be found in fuel storage in engineering.
Chapter 7: Dallas’ Rig - You will acquire this as part of the story, found in mineral processing.
Chapter 10: Benson’s Rig - in the crew deck tram tunnel. I don’t know if this can be obtained before chapter 10 or not.
After you have found all of the rigs, head back to the captains nest to submit them.
You will need to find 7 rigs throughout the story, each of these can be found by selecting the side mission when they become available. The rigs are as follows (in chronological order):
Chapter 3: Voelkner’s Rig - This is in the giant hangar area which can be grabbed in chapter 3. If you missed it and are now in chapter 4, you can backtrack to it through engineering. Track the side objective to find its exact location.
Chapter 4: White’s Rig - Found in the outside cannon trench area where you have to hit large asteroids with the cannons. It’s right at the end.
Chapter 6: Bailey’s Rig - in the communications room on the third floor from the bridge.
Chapter 6: Holt’s Rig - in the east grow chamber in Hydroponics, trapped in the fleshy substance.
Chapter 7: Rosseau’s Rig - this requires a backtrack once you get clearance level 3. Can be found in fuel storage in engineering.
Chapter 7: Dallas’ Rig - You will acquire this as part of the story, found in mineral processing.
Chapter 10: Benson’s Rig - in the crew deck tram tunnel. I don’t know if this can be obtained before chapter 10 or not.
After you have found all of the rigs, head back to the captains nest to submit them.
After entering the Captain's Nest in Chapter 4, interact with the console on the right to start the You Are Not Authorized. Once you have collected all 7 rigs, return to the Captain's Nest and gain access to locks that require the Master Security clearance. Rigs may be collected before starting the questline.
- 00:43 - Chapter 3: Voelker's Rig - Outside Flight Deck
- 01:02 - Chapter 4: White's Rig - Trench with ADS Cannons
- 01:18 - Chapter 6: Holt's Rig - East Grow Chamber
- 01:55 - Chapter 7: Dallas's Rig - Mineral Processing Control
- 02:39 - Chapter 7: Rosseaux's Rig - Fuel Storage
- 03:33 - Chapter 8: Bailey's Rig - E. Bailey's Office
- 03:49 - Chapter 10: Benson's Rig - Tram Tunnel
This achievement requires you to complete the new You Are Not Authorized side-quest. This is absolutely essential to complete if you want to get every achievement, since some weapon upgrades are hidden behind Master Security Override doors and chests. Once you begin the side-quest, it can be easily tracked and completed through the Missions tab of the RIG menu. It will even let you know if you have access to the area where you’ll find the next objective, or if you don’t.
All three of these new side quests can be completed at any point before the end of Chapter 11, when you hit the point of no return. You’ll be prompted at this point that you won’t be able to return to the USG Ishimura, so make sure that, before you accept this prompt, you head back into the Ishimura, create a save file, and complete all three side missions (see Whole Again (40G) and Final Regeneration (40G) as well).
To start this side-quest, you’ll have to interact with the screen on the right hand side of the Captain’s Nest, just below the Main Atrium of the Bridge. You can then track the rest of the mission through the Missions tab, with several RIGs that need to be collected and returned to this location to form the Master Security Override. This quest can be started as early as Chapter 4, and finished before the end of Chapter 11.
The mission tracker will show you when each RIG is available to find, although the RIG found in Engineering will show as available, even before you have Level 3 security clearance, which is needed to enter the room where it’s found. The rest can all be found and tracked when the Mission’s tab shows them as green, rather than red.
All three of these new side quests can be completed at any point before the end of Chapter 11, when you hit the point of no return. You’ll be prompted at this point that you won’t be able to return to the USG Ishimura, so make sure that, before you accept this prompt, you head back into the Ishimura, create a save file, and complete all three side missions (see Whole Again (40G) and Final Regeneration (40G) as well).
To start this side-quest, you’ll have to interact with the screen on the right hand side of the Captain’s Nest, just below the Main Atrium of the Bridge. You can then track the rest of the mission through the Missions tab, with several RIGs that need to be collected and returned to this location to form the Master Security Override. This quest can be started as early as Chapter 4, and finished before the end of Chapter 11.
The mission tracker will show you when each RIG is available to find, although the RIG found in Engineering will show as available, even before you have Level 3 security clearance, which is needed to enter the room where it’s found. The rest can all be found and tracked when the Mission’s tab shows them as green, rather than red.
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