DEF JAM ICON
37 Achievements
1,000
Xbox 360
Top of the Charts
Have an album reach number 1 on the Charts
10
How to unlock the Top of the Charts achievement in DEF JAM ICON - Definitive Guide
This achievement is solely a function of how much money you pour into marketing your artists' releases.
The maximum amount you can put into a release is $3mil. If you do that, you will get all of the following achievements:
(500,000 copies sold)
(1,000,000 copies sold)
(2,000,000 copies sold)
(number 1 song)
Along the way, you'll likely get others, as you'll need to make money on your earlier releases to get the $3mil. My general suggestion is that when your artist begins to work on a song, stop spending money on jewelry/clothing. Save until the album is ready for release (usually 3-4 fights) and then dump all of your money into the release.
In my playthrough, using this method, I had 2 multi-plat, 5 platinum, and 7 gold releases. I think 6 of my songs went to #1.
The maximum amount you can put into a release is $3mil. If you do that, you will get all of the following achievements:
(500,000 copies sold)
The Bling Bling achievement in Def Jam: Icon worth 12 pointsHave a record go platinum in Build a Label
(1,000,000 copies sold)
The KaChing Bling achievement in Def Jam: Icon worth 30 pointsHave a record go multiplatinum in Build a Label
(2,000,000 copies sold)
The Top of the Charts achievement in Def Jam: Icon worth 11 pointsHave an album reach number 1 on the Charts
(number 1 song)
Along the way, you'll likely get others, as you'll need to make money on your earlier releases to get the $3mil. My general suggestion is that when your artist begins to work on a song, stop spending money on jewelry/clothing. Save until the album is ready for release (usually 3-4 fights) and then dump all of your money into the release.
In my playthrough, using this method, I had 2 multi-plat, 5 platinum, and 7 gold releases. I think 6 of my songs went to #1.
This achievement is solely a function of how much money you pour into marketing your artists' releases.
The maximum amount you can put into a release is $3mil. If you do that, you will get all of the following achievements:
(500,000 copies sold)
(1,000,000 copies sold)
(2,000,000 copies sold)
(number 1 song)
Along the way, you'll likely get others, as you'll need to make money on your earlier releases to get the $3mil. My general suggestion is that when your artist begins to work on a song, stop spending money on jewelry/clothing. Save until the album is ready for release (usually 3-4 fights) and then dump all of your money into the release.
In my playthrough, using this method, I had 2 multi-plat, 5 platinum, and 7 gold releases. I think 6 of my songs went to #1.
The maximum amount you can put into a release is $3mil. If you do that, you will get all of the following achievements:
(500,000 copies sold)
The Bling Bling achievement in Def Jam: Icon worth 12 pointsHave a record go platinum in Build a Label
(1,000,000 copies sold)
The KaChing Bling achievement in Def Jam: Icon worth 30 pointsHave a record go multiplatinum in Build a Label
(2,000,000 copies sold)
The Top of the Charts achievement in Def Jam: Icon worth 11 pointsHave an album reach number 1 on the Charts
(number 1 song)
Along the way, you'll likely get others, as you'll need to make money on your earlier releases to get the $3mil. My general suggestion is that when your artist begins to work on a song, stop spending money on jewelry/clothing. Save until the album is ready for release (usually 3-4 fights) and then dump all of your money into the release.
In my playthrough, using this method, I had 2 multi-plat, 5 platinum, and 7 gold releases. I think 6 of my songs went to #1.
See "Bling" for more info. Just as if you were trying to sell more units, you will have a higher chance of reaching number 1 on the charts if you put more money into the song. It does not matter how long the song stays at the top of the charts, as long as it gets there.
With Luda's song, if you invest all of the money you have into it, you can very easily hit #1 with it.