Defiance Free to Play
75 Achievements
1,625
166-207h
Xbox 360
The Snake's Bite
They may be superior in numbers…
25
How to unlock the The Snake's Bite achievement in Defiance Free to Play - Definitive Guide
Gonna add locations for the enemies. Obviously as most everyone knows you need at least 4 or 5 high level players in the area to take it to threat level 10 and spawn the apex/formidable/ark variants.
Edit: Tweaked slightly with a couple additional tips from Jackanape.
Scrapper Omnivolts - just run Scrapworks Salvage on Expert. You'll get tons of these. You can also do scrapper major arkfalls, but you have to get to the bonus waves on the small crystals and be at threat level 10, so running the co op map is easiest
Volge Viscera - Either the incursion/siege that ends at the quarry (the one southish of Ken's farm, I'll nail down more specific location later) or the siege in San Fran that ends at the Bathhouse. Also the Major Ark Impacts that you have to place 4 batteries at, run the outside area after the initial waves of enemies, when the volge show up.
Mutant Minigunners - Whenever you see a Major Ark Impact go place the 4 batteries and see if mutants come. If they do, recruit some high level friends/clan members to come down and bump it up to threat level 10. You'll get lots of the big blue bastards during the outside area before the volge show up. Also the Incursion at Mt Tam that ends at the academy is good for these (if it shows up). Lastly there are 5 in Liberate the Lost on Expert.
Raider Tanker - If you can get a minor arkfall where it says to destroy the crystal with raiders, just get it to threat level 10 and keep farming the raiders rather than destroying the crystal and you'll get lots of Tankers. Also like the Mutant Minigunners, the Major Ark Impacts may have these (the outside area is either Mutants, Raiders, or Dark Matter before the Volge show up).
Hellbug Monarch - Do the Sausalito incursion and at the end/siege phase you'll get 4 Monarchs every other wave. Most of the high level experienced players tend to congregate around the gate area, so try to pull the Monarchs up to that area and they'll go down fast.
Infected Hulker - the Formidable Hulkers at the Kenn's Farm seige, or the incursion that ends at Kenn's Farm, will count as long as it is at threat level 10. The key here is to make sure everyone is attacking the hulkers and ignoring all the smaller enemies. Two hulkers will spawn on waves 4, 7, 10, 13, 16, 19, 22, etc. They tend to spawn around the half-way point of these waves unless people are killing too many small enemies, in which case they may spawn at the very end leaving no chance to kill them. Your best bet is to go to this siege and congregate on the road that leads away from Kenn's Farm (the road that runs between the small house and the big barn). I'll give more specific info later, but most of the experienced players already know where to congregate on this road, so just look for the giant gaggle of players and stay there. Make sure to target whichever hulker has the least health so that you're working with the majority of the players. A good group can kill both hulkers before the wave ends.
Darkmatter Bullwark - The Commander Cronkite co op map spawns 4 of these at the boss fight on expert, and you can lure them back up the tunnel to fight them. Alternatively if you go to Darkmatter Major Arkfalls you can get them during the small crystal portions if it gets to the bonus waves and there are enough players in the area killing everything fast at threat level 10. Finally, like the Mutant Minigunners and Raider Tankers, the Major Ark Impacts may have these (the outside area is either Mutants, Raiders, or Dark Matter before the Volge show up).
99er Goldrusher - Motherlode co-op map on Expert. Jackanape said he got 14/15 in one run.
Edit: Tweaked slightly with a couple additional tips from Jackanape.
Scrapper Omnivolts - just run Scrapworks Salvage on Expert. You'll get tons of these. You can also do scrapper major arkfalls, but you have to get to the bonus waves on the small crystals and be at threat level 10, so running the co op map is easiest
Volge Viscera - Either the incursion/siege that ends at the quarry (the one southish of Ken's farm, I'll nail down more specific location later) or the siege in San Fran that ends at the Bathhouse. Also the Major Ark Impacts that you have to place 4 batteries at, run the outside area after the initial waves of enemies, when the volge show up.
Mutant Minigunners - Whenever you see a Major Ark Impact go place the 4 batteries and see if mutants come. If they do, recruit some high level friends/clan members to come down and bump it up to threat level 10. You'll get lots of the big blue bastards during the outside area before the volge show up. Also the Incursion at Mt Tam that ends at the academy is good for these (if it shows up). Lastly there are 5 in Liberate the Lost on Expert.
Raider Tanker - If you can get a minor arkfall where it says to destroy the crystal with raiders, just get it to threat level 10 and keep farming the raiders rather than destroying the crystal and you'll get lots of Tankers. Also like the Mutant Minigunners, the Major Ark Impacts may have these (the outside area is either Mutants, Raiders, or Dark Matter before the Volge show up).
Hellbug Monarch - Do the Sausalito incursion and at the end/siege phase you'll get 4 Monarchs every other wave. Most of the high level experienced players tend to congregate around the gate area, so try to pull the Monarchs up to that area and they'll go down fast.
Infected Hulker - the Formidable Hulkers at the Kenn's Farm seige, or the incursion that ends at Kenn's Farm, will count as long as it is at threat level 10. The key here is to make sure everyone is attacking the hulkers and ignoring all the smaller enemies. Two hulkers will spawn on waves 4, 7, 10, 13, 16, 19, 22, etc. They tend to spawn around the half-way point of these waves unless people are killing too many small enemies, in which case they may spawn at the very end leaving no chance to kill them. Your best bet is to go to this siege and congregate on the road that leads away from Kenn's Farm (the road that runs between the small house and the big barn). I'll give more specific info later, but most of the experienced players already know where to congregate on this road, so just look for the giant gaggle of players and stay there. Make sure to target whichever hulker has the least health so that you're working with the majority of the players. A good group can kill both hulkers before the wave ends.
Darkmatter Bullwark - The Commander Cronkite co op map spawns 4 of these at the boss fight on expert, and you can lure them back up the tunnel to fight them. Alternatively if you go to Darkmatter Major Arkfalls you can get them during the small crystal portions if it gets to the bonus waves and there are enough players in the area killing everything fast at threat level 10. Finally, like the Mutant Minigunners and Raider Tankers, the Major Ark Impacts may have these (the outside area is either Mutants, Raiders, or Dark Matter before the Volge show up).
99er Goldrusher - Motherlode co-op map on Expert. Jackanape said he got 14/15 in one run.
24 Comments
Some good spots:
Goldrushers - just do the Motherlode co-op map on Expert (have to anyway for the other pursuit) as I got 14/15 of them in just one run through that map.
Minigunners - if you get the incursion/siege in Mt Tam (that ends at the academy) then loads of minigunners should spawn there. Though I haven't seen this event turn up in a while. Plus they nerfed the threat level in Mt Tam for newbies so not sure if they will be high enough level. Failing that you can get a group of four high level players and hit up the radio towers here for some minigunners.
Bulwarks/Tankers - can use the same method that you posted for minigunners. As if you don't get mutants at a Major Arkfall site you will get either Raiders (for the Tanker) or Dark Matter (for the Bulwarks) and you can knock out a bunch of these at once.
Volge - ANY of the sieges that they turn up at (North Point Mine, Serenity, Bathhouse) though they only appear on certain waves and take a LOT of punishment. Best method is Major Arkfalls again as you HAVE to kill them (assuming they spawn) to get inside and, once in, another two are guaranteed to spawn.
Goldrushers - just do the Motherlode co-op map on Expert (have to anyway for the other pursuit) as I got 14/15 of them in just one run through that map.
Minigunners - if you get the incursion/siege in Mt Tam (that ends at the academy) then loads of minigunners should spawn there. Though I haven't seen this event turn up in a while. Plus they nerfed the threat level in Mt Tam for newbies so not sure if they will be high enough level. Failing that you can get a group of four high level players and hit up the radio towers here for some minigunners.
Bulwarks/Tankers - can use the same method that you posted for minigunners. As if you don't get mutants at a Major Arkfall site you will get either Raiders (for the Tanker) or Dark Matter (for the Bulwarks) and you can knock out a bunch of these at once.
Volge - ANY of the sieges that they turn up at (North Point Mine, Serenity, Bathhouse) though they only appear on certain waves and take a LOT of punishment. Best method is Major Arkfalls again as you HAVE to kill them (assuming they spawn) to get inside and, once in, another two are guaranteed to spawn.
By jackanape on 23 Apr 2014 08:07
Infect Hulkers - Kenn farm is practically impossible to get due to the wave ending after X number of kills...after some research there seems like there will be a patch on/around June 4th 2014 - Hope this info helps that came from a community team member
http://forums.defiance.com/showthread.php?159260-Regarding-I...
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Regarding Infected Hulkers and the Snake Bite Pursuit
Ark hunters,
We've been hearing your concerns about the irritation of trying to burn down an Infected Hulker in Kenn Farm before the stage ends and they despawn, preventing completion of the Snake Bite pursuit. If it isn't obvious, we don't want to make it impossible to complete said pursuit. Here's what's up for those unaware of this issue.
Currently, the required number of monster kills to pass a stage can't adjust based on the scaling mechanic introduced with Arktech Revolution which is (situationally) doubling the number of monsters. This means that, as you've probably experienced, sufficient mobs are killed to advance the stage before all monsters are killed. Since the other monsters that spawn in Kenn Farm are all easier to kill, downing an Infected Hulker is very difficult to pull off. There's also a typo in the Snake Bite pursuit that targets Apex Infected Hulkers when Formidable Infected Hulkers are actually required, but this is only a typo and downing Formidable ones works just fine.
We're working on a change to how these siege events progress through stages. Instead of a minimum required number of monster kills, each stage will only advance when all monsters in that wave are killed. This will definitely prevent the Infected Hulkers from despawning before you and your fellow ark hunters can take them down. (We'll also fix the typo in the pursuit.) The window for this adjustment is our next major game client patch on June 4.
Thanks for your patience while we address this frustrating issue!
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http://forums.defiance.com/showthread.php?159260-Regarding-I...
---------------------------------
Regarding Infected Hulkers and the Snake Bite Pursuit
Ark hunters,
We've been hearing your concerns about the irritation of trying to burn down an Infected Hulker in Kenn Farm before the stage ends and they despawn, preventing completion of the Snake Bite pursuit. If it isn't obvious, we don't want to make it impossible to complete said pursuit. Here's what's up for those unaware of this issue.
Currently, the required number of monster kills to pass a stage can't adjust based on the scaling mechanic introduced with Arktech Revolution which is (situationally) doubling the number of monsters. This means that, as you've probably experienced, sufficient mobs are killed to advance the stage before all monsters are killed. Since the other monsters that spawn in Kenn Farm are all easier to kill, downing an Infected Hulker is very difficult to pull off. There's also a typo in the Snake Bite pursuit that targets Apex Infected Hulkers when Formidable Infected Hulkers are actually required, but this is only a typo and downing Formidable ones works just fine.
We're working on a change to how these siege events progress through stages. Instead of a minimum required number of monster kills, each stage will only advance when all monsters in that wave are killed. This will definitely prevent the Infected Hulkers from despawning before you and your fellow ark hunters can take them down. (We'll also fix the typo in the pursuit.) The window for this adjustment is our next major game client patch on June 4.
Thanks for your patience while we address this frustrating issue!
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By Onsidic on 19 May 2014 01:36
"The Snake's Bite II" pursuit requires you to kill many enemies that only spawn when at Threat Level 9 or 10. If you're low-level EGO, you probably won't encounter these on your own, so go to more populated events, like Arkfalls, Incursions, or Sieges. Thankfully, you do not need to get the kill-shot on these enemies for them to count; they simply need to be killed after you've already shot them.
Here's a list of the enemies, and where to locate them:
- 25 "Apex" level Hellbug Monarchs - The Sausalito incursion ends at Diablo, where Monarchs spawn quite frequently.
- 15 "Apex" level Scrapper Omnivolts - The smaller Arkfalls within large Scrapper Arkfalls are good for these, as well as the Scrapworks Salvage co-op map on Expert.
- 25 "Apex" level Infected Hulkers - These can be found at the end siege of the Madera incursion, which is at Kenn Farm, or at the regular Kenn Farm Siege. Hulkers appear every few waves. When they do, focus fire on them to kill them before the wave ends.
- 25 "Formidable" level Mutant Minigunners or Grenadiers - Place ark spikes at a Major Impact Site to call down a Major Arkbreak, and hope you get mutants. Tons of both these enemies will spawn in time.
- 15 "Formidable" level Raider Tankers - You can find these inside Soleptor Excavation co-op map on Expert.
- 15 "Formidable" level Dark Matter Bulwarks - The smaller Arkfalls within large Dark Matter Arkfalls are good places to find Bulwarks. They also appear in the Scrapworks Salvage and Commander Cronkite co-op maps on Expert.
- 25 "Ark" level Volge Viscera - These can be found seemingly everywhere: the end siege of the Marin incursion; inside Major and Minor Arkbreaks, and at Volge sieges at the quarry and bath house.
- 15 "Ark" level 99er Goldrushers - These can be found on The Motherlode co-op map on Expert.
Most of these enemies can be found other places, but these are some of the areas where you'll find them in more concentrated numbers.