Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles
47 Achievements
1,000
15-20h
Xbox One
Xbox Series
Log in or Register to track Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles achievements progress.
Mugen Train
Complete Chapter 8: Mugen Train. Details for this achievement will be revealed once unlocked
15
32.76%
How to unlock the Mugen Train achievement in Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles - Definitive Guide
After Inosukes drastic misunderstanding of what a train is head on down along the train grabbing the usual points and ! rewards along the way skipping past the !! for the last few. Board the train to meet Rengoku and get a full story exposition.
You'll eventually end up in control of Tanjiros dream, grab the 5 ! by the house then head on to the kids grabbing the points along the way.
Now a harrowing run away from the buildings, nothing along here but pain.
Finally time a fight with Enmu, the arena is very small compared to previously being on top of a train. Enmu has plenty of long range attacks to dodge along with a close range combo and will also put you briefly to sleep, waggle to break free. at 50% health he'll boost and charge you along with firing an AoE version of the previous ranged attack. after this he'll get more agressive and continue with the AoE and short barrage attacks. You can hit him in mid air the water wheel attack.
After the cutscenes its Tanjiro and Inosuke vs Giant Enmu, lots of wide ranging and quick attacks to avoid here, the large arms punch out, spikes launch from below and a large AoE swipe. Damage the general area for the 'head' to expose in a brief stagger. When he's dropped to 2/3rd health he'll put you to sleep like the last battle and boost gaining some more spike attacks and a punch attack that tracks until the last second. Drop him to the small bar for the QTE flames. (6 needed for the trance memory)
mash , , , timed The timed doesnt count towards flames
You'll eventually end up in control of Tanjiros dream, grab the 5 ! by the house then head on to the kids grabbing the points along the way.
Now a harrowing run away from the buildings, nothing along here but pain.
Finally time a fight with Enmu, the arena is very small compared to previously being on top of a train. Enmu has plenty of long range attacks to dodge along with a close range combo and will also put you briefly to sleep, waggle to break free. at 50% health he'll boost and charge you along with firing an AoE version of the previous ranged attack. after this he'll get more agressive and continue with the AoE and short barrage attacks. You can hit him in mid air the water wheel attack.
After the cutscenes its Tanjiro and Inosuke vs Giant Enmu, lots of wide ranging and quick attacks to avoid here, the large arms punch out, spikes launch from below and a large AoE swipe. Damage the general area for the 'head' to expose in a brief stagger. When he's dropped to 2/3rd health he'll put you to sleep like the last battle and boost gaining some more spike attacks and a punch attack that tracks until the last second. Drop him to the small bar for the QTE flames. (6 needed for the trance memory)
mash , , , timed The timed doesnt count towards flames