DEUS EX: HUMAN REVOLUTION
59 Achievements
1,250
29-35h
Unforeseen Consequence
You convinced Zeke Sanders to let his hostage go. Details for this achievement will be revealed once unlocked
15
How to unlock the Unforeseen Consequence achievement in DEUS EX: HUMAN REVOLUTION - Definitive Guide
This secret Achievement is called Unforeseen Consequence.
You need to convince Zeke Sanders to let his hostage go through conversation. During Chapter 2 you will reach a cutscene with Zeke Sanders and the hostage, you need to respond to his questions etc. correctly. The choices you should chose are:
Try to free Josie
Reason
Empathize
Reason
For more information please see my video below:
Free Josie (or Rescue)
Select Empathize for all options
Achivement unlocks - Sanders leaves and lives to see another day (possible later game interaction). Josie saved.
Without giving too many spoilers away, you will be near the end of the mission and will confront Zeke Sanders who is holding a hostage, Josie, and you must try to free her.
Zeke will ask you questions and you must choose the correct choices so he lets her go.
Choose:
Reason
Empathize
Reason
The trophy will pop during the cutscene when he leaves her and runs out of the room.
Missable! Zeke Sanders is the terrorist leader of the Purity First group that takes over the Sarif Manufacturing Plant in the 1st Story Mission. You will encounter him near the end together with Josie Thorpe and engage him in Social Combat.
Possible Correct Answers:
Try To Free Josie, Reason, Empathize, and Reason.
Try To Free Josie, Empathize, Empathize, and Reason
This will end the mission without a fight and award you the trophy.
*Save*
At the end of the Sarif Manufacturing Plant mission, you'll come in contact with Zeke Sanders. Before you head through the double doors make sure you make a save.
You'll now be presented with a dialogue challenge. To free the hostage without any harm coming to her, you'll need to pick the right questions and answers. Below is the right choices to pick:
- Try to Free Josie
- Reason
- Empathize
- Reason
1. Try to release
2. Sympathize
3. Draw a conclusion
4. Draw a conclusion
PS Apparently, the “draw a conclusion” option is the main one for successfully completing the dialogue, because the first two phrases did not make Sanders doubt his actions.
2. Sympathize
3. Sympathize
4. Draw a conclusion
1 Try to release
2 Sympathize
3 Sympathize
4 Sympathize