Devil May Cry 3 HD
34 Achievements
40-50h
PS3
Rough Rider
Defeat Geryon.
34.7%
How to unlock the Rough Rider achievement in Devil May Cry 3 HD - Definitive Guide
This guide was translated automatically.
A very interesting boss. This horse can control time in every sense, teleport and launch bombs from his chariot. The battle is divided into two stages:
1) Bridge. Nothing difficult, constantly shoot with pistols, the boss will appear at the other end of the bridge and try to knock you down - a double jump will save you. At some point, he will stop in the middle of the bridge and begin firing - you need to approach him as quickly as possible and hit him several times. The boss will most likely rush forward - double jump again, but it may be that he will be stunned - don’t hesitate and chop.
2) Arena. The boss rushes in a circle and fires bombs - we shoot, we dodge, but you can do it more cunningly (but more difficult) - you need to jump straight into his carriage. At the same time, he will no longer shoot, and hits on the carriage will cause damage directly to the boss (do not make attacks that lift Dante into the air - you will fly off the carriage). When the horse realizes that it is carrying a passenger (or simply at a certain point in time), it will turn to the center of the arena and make a sharp turn - you must definitely jump off the chariot - after which it can fire missiles at you, stomp its hooves (shock waves), as well as can turn around itself (very rarely, but painful). We hit the hooves, shoot, when the horse is on the floor, we hit with even more enthusiasm. When he wants to get up, there will be a flash, the world in colors will be inverted, the horse will disappear, and Dante will be in slow motion (unlike the boss...). From this moment on, the horse will shoot bubbles around the arena, once in which Dante will be slowed down again. Also, from some point on, the horse will begin to cross the arena, jump, disappear, and then ram Dante, teleporting several times.
1) Bridge. Nothing difficult, constantly shoot with pistols, the boss will appear at the other end of the bridge and try to knock you down - a double jump will save you. At some point, he will stop in the middle of the bridge and begin firing - you need to approach him as quickly as possible and hit him several times. The boss will most likely rush forward - double jump again, but it may be that he will be stunned - don’t hesitate and chop.
2) Arena. The boss rushes in a circle and fires bombs - we shoot, we dodge, but you can do it more cunningly (but more difficult) - you need to jump straight into his carriage. At the same time, he will no longer shoot, and hits on the carriage will cause damage directly to the boss (do not make attacks that lift Dante into the air - you will fly off the carriage). When the horse realizes that it is carrying a passenger (or simply at a certain point in time), it will turn to the center of the arena and make a sharp turn - you must definitely jump off the chariot - after which it can fire missiles at you, stomp its hooves (shock waves), as well as can turn around itself (very rarely, but painful). We hit the hooves, shoot, when the horse is on the floor, we hit with even more enthusiasm. When he wants to get up, there will be a flash, the world in colors will be inverted, the horse will disappear, and Dante will be in slow motion (unlike the boss...). From this moment on, the horse will shoot bubbles around the arena, once in which Dante will be slowed down again. Also, from some point on, the horse will begin to cross the arena, jump, disappear, and then ram Dante, teleporting several times.