Diablo IV

Diablo IV

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Devout Champion

Devout Champion

Reach Paragon 300 with any character.

100

0.01%

How to unlock the Devout Champion achievement in Diablo IV - Definitive Guide

This one is quite a grind, so buckle up!

An important note I wanted to preface this with: Paragon experience is now account-wide. Seasonal paragon experience will not carry over to new seasons, but WILL roll over into the Eternal realm when the season ends and add up cumulatively in Eternal over the course of the seasons that you play, so you can grind this out over multiple seasons and do not need to strictly play Eternal for fear of losing all of your progress on reset.

Further below is a rough breakdown of the experience required for this. But first, a few tips on how to grind this out.

How to Grind:

As of the writing of this guide, running Pits offers the highest experience per hour by a good margin. You should try to shoot for whatever Pit level you or your group can fully clear in around 90-120 seconds, regardless of the level - this applies at all levels, but becomes even more important in higher pits, as the increased experience lowers greatly as you go higher. For instance, the difference in the experience you receive for completing the dungeon between pit 65 and pit 70 is about 5.24% - already quite a small difference - but the difference between pit 95 and pit 100 is only about 3.24%. Even less of a return for higher levels. This applies to the monsters in the pit as well.

Let's check some numbers to demonstrate - for practicality, I'll only use completion experience for these numbers as that's where the majority of the experience comes from.

Pit 100 grants 7,950,000 on completion. If you can run a level 100 pit every 2 minutes exactly (including looting, spending obols, resetting, whatever), you can do 30 runs per hour for a total of 238,500,000 experience per hour.

Pit 95 grants 7,700,000 on completion. If you can do a pit 95 fifteen seconds faster than a pit 100 (1:45), you'll be able to fit in an extra 4 runs (about 4.25) for a total of 261,800,000 experience per hour, a 9% increase in experience. Even if you could only fit in one extra run per hour (31 instead of 34), the experience would still be slightly higher at 238,700,000 per hour.

Now let's crank it all the way up and say you're running a hyper meta build and can run pit 150 in only about 3 minutes per run. Pit 150 grants a nice 10,950,000 upon completion, but adding that extra minute per run means that you can only run about 20 pits per hour, so your total experience is only 219,000,000 per hour. You'd be gaining experience faster doing 2 minute 100's.

All of the above numbers are realistically low as they only account for dungeon completion experience and not mob experience, but completion experience is where the majority of your run experience comes from and scales similarly to mob experience, so the ratios remain very similar.

TL/DR: Unless there are only a few seconds of difference, do the fastest pits you can do regardless of the pit level for maximum experience per hour. But most importantly, don't burn yourself out trying to be as efficient as possible if that's not for you - just have fun!



Consumables:

Although it doesn’t count for the majority of your experience in Pits, mob experience does definitely add up over time, so to get the most of it, you can run several items to increase your experience gained. These items only affect monster experience and have no effect on the experience you receive when completing the dungeon.

1. Elixirs - There are various types of elixirs that grant you different boons such as extra health, crit chance, attack speed, resistance to an element, etc, but what's most important to us here is that all of them give you increased experience as well. Basic elixirs grant you a 5% experience bonus and advanced elixirs grant you an 8% bonus. They last 30 minutes and you can only have one active at a time. They can be found in the world or crafted at an alchemist.

2. Incense - In a nutshell, incense serve the same purpose as elixirs but apply their buffs to all nearby players in addition to yourself. There are 3 different "types" (levels) of incense and you can activate one of each type at a time. Having an incense active gives you a 5% experience buff that stacks with other items, but you can only gain the experience bonus of one incense no matter how many you have affecting you. Incense can also be crafted at an alchemist. They last 20 minutes.

3. Opals - These were introduced in season 6 as part of the seasonal mechanic and are obtainable from Realmwalkers and also from world bosses. They grant various buffs which are quite powerful (making enemies drop extra runes, boss materials, gold, etc) and also grant an extra 15% experience. They last 30 minutes.

4. Experience Wells - Found only in Nightmare Dungeons, these grant you a 15% experience buff for a full hour.

It's debated whether or not spending time farming experience wells and opals before a grinding session is worth it overall instead of just investing the time grinding instead, it's up to you to decide what works for you. You can also outright purchase opals/elixirs/incense from other players as well.



The Numbers:

Now then, concerning the actual experience numbers.

Paragon experience starts out modestly, with 600k experience required to reach paragon level 1 after your character reaches level 60. Starting from paragon 3, the experience requirement keeps increasing every level all the way up to 300. This doesn't sound too bad at first glance, but the growth is exponential and, much like similar ARPGs, the hardest levels to grind are toward the end.

Let's take a look at a few numbers.

The total experience required for paragon 300 is 24,778,251,301.

When you reach paragon 100, you will have accumulated a total of 119,104,713 experience, putting you 0.48% of the way there.

At paragon 200, you will have 859,486,584 experience, and will be 3.47% finished with the job.

Paragon 250 = 3.1b = ~12.5%

Paragon 270 = 6.8b = ~27.5%

Paragon 280 = 10.3b = ~41.6%

Paragon 290 = 15.7b = ~63.3%

Paragon 300 = 24.78b = 100%

As you can see, more than a third of the experience required (~36.7%) is in the last 10 paragon levels. More than half of the experience required (~58.4%) is in the last 20. The halfway point of the journey is about halfway through P284.

Good luck - and most importantly, have fun!
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22 Oct 2024 00:13

23 Comments
This is just insane. Diablo II insane.
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By SiegfriedX on 22 Oct 2024 05:36
It is! Although at least with Diablo IV you don't lose a large chunk (sometimes days worth) of experience if you die as you do in Diablo II/Path of Exile. It's still quite a mountain to climb, but at least you can't really regress, and the climb is steady. Thanks to it being account-wide now, you retain all of your paragon levels if you happen to die in hardcore as well.
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By Baalroggo on 22 Oct 2024 05:59
Well, since Diablo II had an achievement for level 99 hardcore, dying was never an option. laugh

That said, with terror zones it is much, much easier and faster to get to level 99 in Diablo II, so not even Diablo II is like Diablo IV now.

I get why they did that and I think the curve is fair, where most people can reach 250-280 if they want and enjoy the game and those last levels are far from something that detracts from a build, clearly aimed at the most dedicated players that min/max everything in the game.

That being said they went and strapped an achievement to the level cap and that is a mistake in my opinion. It's not even close to anything else you need to do for achievements in the game, you'll be done with eveything else over 100 hours before this. It should be reaching paragon 250, a very reasonable number for most people.

But it is what it is, nothing will change now and due to the fair curve I don't think we'll see any meaningful adjustments to XP in the game. At most it will get worst for some people with nerfs added im the future to the most op builds right now.
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By SiegfriedX on 22 Oct 2024 06:32
Lmao thanks for the amazing write up, I listened to wudijo crunch the numbers and they are just insane. Im sure next seasons will bring more exp buffs so 300 paragon will be easier
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By dma1911 on 22 Oct 2024 06:55
So, under an optimal scenario with number of runs per hour with Pit 95, lightly factoring in mob experience, and pretending you’re able to start this farming method from 0 XP, this achievement would take about 90 hours to earn (93 if we pretend there’s no mob experience present). That is just insanity tbh. I know the grind is more or less the point of the "Diablo" franchise, but there’s a breaking point for everything.
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By ChiflaGoodluck on 22 Oct 2024 08:46
Do you need anything specific to be able to go to the pit? Like being able to be Torment V or something? Thanks in advance.
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By Kimitchii on 22 Oct 2024 21:53
@Kimitchii The Pit is how you unlock the Torment difficulties so not really no. Technically you need to be level 60 and I think complete the main campaign? But well you're obviously going to have that done before you would be concerned with getting this achievement.
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By The Allslayer on 23 Oct 2024 00:08
Can anyone confirm if playing on PC and then switching to console before hitting Paragon 300 will still unlock the achievement?
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By CheezNCrackerz on 23 Oct 2024 10:35
So if I have an Eternal character with 200 paragon points right now I would only need to reach paragon 100 in Seasonal and would get this achievement when the current season ends?
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By Nefas on 23 Oct 2024 15:41
@Nefas The xp will transfer over to Eternal, it will not just add the levels together.
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By The Allslayer on 23 Oct 2024 18:01
I don't think so no. I don't think PC can do that either, they can check how much XP they have in the current level which also shows the XP required for that level.
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By The Allslayer on 23 Oct 2024 19:12
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By The Allslayer on 24 Oct 2024 18:43
Thanks man :)
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By jc colding on 25 Oct 2024 10:58
In-game there is now also a Party Finder where you can filter/find groups running Pit endlessly. Don't be afraid to join a random group even if you feel you are "20 levels weaker" than the Pit they listed as running. Just be active, follow and try not to die since it influences the timer.

Other day ran 8 T80's in 30 minutes with a group between Paragon 190 en Paragon 240; that is not bad days work if you have the Elixir/Incense/Opal going. When alone, I manage 10 T80's in 30 minutes but missing group-multiplier. This all on my Paragon 240 character atm.

If, for some reason, you play solo or feel uncomfortable in Pit, find a group rotation for Infernal Hordes. Just by just being close by, you get the group-multiplier and since the monster-density is much higher, you always have a fixed time of clearing and resetting the run. Plus the drops at the end are (much) better so that is something if your also wanna collect gear or materials.
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By OctagonQontrol on 25 Oct 2024 11:16
Just got this, Its a serious tedious grind. The guide posted by Baalroggo is exactly right, I would add that by 250+ I wasnt picking up any gear that wasnt greater affixed, and no one in the party would go to blacksmith between runs, its was kill boss, insta open the next pit. By the 290s we were doing 119s in 1.5-2 mins, but vast majority of it was on 110 pits, but I have seen groups running 101 and 105s. Basically you want to be running the highest pit tier you can between 1 and 2 mins.

This grind is brutal. If you arent a massive diablo fan, I would get yourself as close to 300, say 270 - 280, then maybe wait for a double experience event.
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By Ramafications on 30 Oct 2024 18:24
If they make more expansions and want to add more chievos that's fine, I just hope they don't add more paragon levels and I really hope they don't decide, "Ok, now get max paragon again but on a hardcore character."
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By ThaDevilzHand on 31 Oct 2024 10:01
There's actually an xp event right now, only 35% though but it is multiplicative. The bonus in these events is always just for monster kills so it doesn't really do much anyway.
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By The Allslayer on 31 Oct 2024 12:15
Looks like I better forget this. Am only paragon 245 which is maybe 12% of the way to 300. I run pit 80 in 3 min or so but no way am wasting hundreds of hours to get to 300.
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By GrumpyYogi1968 on 01 Nov 2024 02:56
What’s the best build for the pit?
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By Ev3rDw3ller on 02 Nov 2024 14:38
Thanks, I understand now. The 200 points from Eternal is but a drop in the bucket looking at the big picture. Looking at the math it would save me at best ~100 pit runs. Is there a way to check your current total XP on console like you can on PC?
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By Nefas on 23 Oct 2024 18:25
@Nefas, like Allslayer said, only the experience itself rolls over to Eternal, not the static paragon level numbers. P200 requires 859M experience, and P100 requires 119M experience, so getting to P100 in a season would only bring your Eternal total up to around 978M in that case - which would be somewhere in the middle of paragon level 208.
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By Baalroggo on 23 Oct 2024 22:37
What an incredible write up, thanks for this! It legit made me not bother with the achievement, lmao.
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By ATCS on 23 Oct 2024 22:57
@The Allslayer do you have a link to where they say that it transfers the Xp from season over to Eternal?
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By jc colding on 24 Oct 2024 07:29
View all 23 comments Show less comments
According to various estimates, it takes 200-300+ hours, and some people draw even more (if you play from scratch, that is, you did not have a 100lvl character).
In general, if you were already lvl 100 before the DLC, don't worry, you'll immediately get lvl 201-202, which means you'll only have 99 left =)
Yes, it's not fast, but it's not as long as it was in D2, a few tips:
1) Start playing boldly on "repentance", if you had a hero of lvl 100 or a little less, don't even be afraid, the damage will definitely be enough for you.
2) Open the "torture" levels as soon as possible, there is much more experience everywhere, as well as gold, a chance to drop things, etc.
3) Your main activities, Onslaught, Compass (infernal hordes), Master's Pit, New activities from the DLC a couple of times and definitely UBER BOSSES (Andariel, Duriel, etc.). You can generally forget about nightmare dungeons in general, because there are few items there and they are not very good, you now only pump "glyphs" in the Master's Pit, unless you run to farm stones to open the pit, if you have few or none at all.
4) If you want to open all the achievements, you will have to delve into the character builds, his clothes, statistics and other things, yes, perhaps you will not need to overcome the pit of 90-150 lvl, but Torment 4 is not the easiest test and with the wrong character, you will be uncomfortable playing this is the minimum.
Plus or minus the basic tips, then everything depends on your experience in the game, your style of play, your character and his build, what branch of glyphs you have, etc., because ultimately everything comes down to the damage numbers that your character is capable of giving.
The higher the damage = faster leveling = higher difficulty = more experience = faster leveling.
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17 Oct 2024 17:19

Level 284 is the middle of the experience progress. More experience is gained during the season. After the end of the season, all the paragon experience gained is added to the eternal world.
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30 Oct 2024 00:48