Dishonored Definitive Edition
80 Achievements
1,640
40-50h
PC
Gentleman Caller
You completed all the Granny Rags side missions Details for this achievement will be revealed once unlocked
10
1.83%
How to unlock the Gentleman Caller achievement in Dishonored Definitive Edition - Definitive Guide
**NOTE** I was able to get both achievements in a high chaos run where I absolutely FUCKED UP the pendleton's before giving Slackjaw the combination. Slackjaw commented that he didn't have to hold his end of the bargain. This did not affect the mission in the flooded district though as I was able to get both Gentleman Caller and Street Conspiracy even having slaughtered the twins.
There are a total of five quests that you need to complete for this achievement in Mission 02, 03, and 07 respectively. I'm not going to explain how to do every mission because that shits too much. Just want to let you know what you need do.
Mission 02: Granny Rags
1. Granny will ask you to deal with the peeps at her door. Deal with them, and speak with granny. Go upstairs get your rune. Done.
2. Go back to granny and talk to her. Go to Dr. Galvani's house, get the poison and book it to the Distillery. Go to the back of the Distillery and poison the kegs. Back to granny rags and talk to her. Go upstairs get the rune. Done.
Mission 03: The House of Pleasure
3. Go to the Distillery and chat up Slackyjaw. He'll ask you to go back to Dr. Galvani's and retrieve an audio log. Get the audio log and back to Slackjaw. He'll play it and your done.
4. Slackyjaw will ask you to retrieve the Art Dealer's safe. Get the combination from dealer in the Golden Cat. Return to Slackjaw (hopefully you have raided the safe before this to get the art of the steal). Turn it in. Done.
Mission 07: The Flooded District.
5. When you get into the sewers, you won't be able to go past the gate that would lead you to the survivors in low chaos or zombies in high chaos. You'll see your objective change to get the Master Key or something like that. You want to make your way to the objective. Once you enter Granny Rag's house DO A MANUAL SAVE or you will only be able to unlock Gentleman Caller but not Street Conspiracy and vice versa.
For Gentleman Caller ending
1. Speak with granny, she'll tell you to incapacitate Slackjaw.
2. Shoot Slackjaw with a sleep dart.
3. Talk to granny and she will give a key.
4. Use the lever to the left hand side of Slackjaw
5. Grab Slackjaw's body and toss him into the pot.
6. Talk to granny, she'll tell you to get your reward.
7. Go to the objective and collect the run ehwere you will talk to the outsider. Cheevo popped.
For the Street Conspiracy ending.
1. Don't bother to talk to anyone, just book your sorry ass up to granny's bedroom on the left hand side.
2. On the bed, you will find an effigy. Pick it up.
3. To the left hand side, you will notice a fireplace. To the left of the fireplace, there is a handle. Pull the handle. This will open the fireplace up for access.
4. Interact with the fireplace to place the effigy inside.
5. Press the lever again to shut the furnace, this will burn Granny's effigy making her vulnerable.
6. I suggest you bend time and deal with Granny however you want (sleep or slaughter).
7. Run back to slackjaw and collect the money from him. Once the money is collected, the cheevo should pop.
There are a total of five quests that you need to complete for this achievement in Mission 02, 03, and 07 respectively. I'm not going to explain how to do every mission because that shits too much. Just want to let you know what you need do.
Mission 02: Granny Rags
1. Granny will ask you to deal with the peeps at her door. Deal with them, and speak with granny. Go upstairs get your rune. Done.
2. Go back to granny and talk to her. Go to Dr. Galvani's house, get the poison and book it to the Distillery. Go to the back of the Distillery and poison the kegs. Back to granny rags and talk to her. Go upstairs get the rune. Done.
Mission 03: The House of Pleasure
3. Go to the Distillery and chat up Slackyjaw. He'll ask you to go back to Dr. Galvani's and retrieve an audio log. Get the audio log and back to Slackjaw. He'll play it and your done.
4. Slackyjaw will ask you to retrieve the Art Dealer's safe. Get the combination from dealer in the Golden Cat. Return to Slackjaw (hopefully you have raided the safe before this to get the art of the steal). Turn it in. Done.
Mission 07: The Flooded District.
5. When you get into the sewers, you won't be able to go past the gate that would lead you to the survivors in low chaos or zombies in high chaos. You'll see your objective change to get the Master Key or something like that. You want to make your way to the objective. Once you enter Granny Rag's house DO A MANUAL SAVE or you will only be able to unlock Gentleman Caller but not Street Conspiracy and vice versa.
For Gentleman Caller ending
1. Speak with granny, she'll tell you to incapacitate Slackjaw.
2. Shoot Slackjaw with a sleep dart.
3. Talk to granny and she will give a key.
4. Use the lever to the left hand side of Slackjaw
5. Grab Slackjaw's body and toss him into the pot.
6. Talk to granny, she'll tell you to get your reward.
7. Go to the objective and collect the run ehwere you will talk to the outsider. Cheevo popped.
For the Street Conspiracy ending.
1. Don't bother to talk to anyone, just book your sorry ass up to granny's bedroom on the left hand side.
2. On the bed, you will find an effigy. Pick it up.
3. To the left hand side, you will notice a fireplace. To the left of the fireplace, there is a handle. Pull the handle. This will open the fireplace up for access.
4. Interact with the fireplace to place the effigy inside.
5. Press the lever again to shut the furnace, this will burn Granny's effigy making her vulnerable.
6. I suggest you bend time and deal with Granny however you want (sleep or slaughter).
7. Run back to slackjaw and collect the money from him. Once the money is collected, the cheevo should pop.
Prerequisites
1. Completed both Granny Rag's side quests in Mission 02: High Overseer Campbell. This involves the first one where you deal with the thugs knocking on Granny's door, and the second one where you have to poison the distillery.
2. Complete both of Slackjaw's quests in Mission 03: House of Pleasure. This means the first quest where you need to retrieve information from one of Slackjaw's men in Galvani's house, and the second mission where you need to get the Art Dealer's combination for Slackjaw.
**NOTE** I saw some people say that if you kill the Pendleton's instead of letting Slackjaw deal with them, the event that procs this achievement will be unavailable. HOWEVER, through my personal experience where I had both robbed the Art Dealer's safe AND murdered the living shit out of the Pendleton's, I was able to activate the event in The Flooded District. I even got the dialogue when turning in the Art Dealer's combination where Slackjaw specifically says he doesn't have to hold up his end of the bargain anymore.
Getting the Achievement
The specific event that you need to witness occurs during Mission 07: The Flooded District. Before you get to the camp of either survivors (low chaos) or weepers (high chaos) down in the sewers, you will need to pass through a gate. If you have done the two prerequisites listed above, that gate will be locked. You will then get a new quest marker that leads you to a confration between Slackjaw and Granny Rags.
1. Talk to Granny Rags
2. She will tell you to incapacitate Slackjaw, so just shoot him with a sleep dart.
3. Talk to Granny Rags again and she will give you a key.
4. Use the key on the mechanism beside Slackjaw to free him from the chains
5. Pick up Slackjaw and then carry him over tot he boiling pot.
6. Dump Slackjaw directly into the pot.
7. Talk to Granny
8. Go to the rune that is now labeled as a quest objective. That is Granny's gift for helping her.
9. Cheevo popped
**NOTE** I suggest you make a save before you interact with Granny Rags or else you will not be able to get the Street Conspiracy achievement in the same playthrough.
1. Completed both Granny Rag's side quests in Mission 02: High Overseer Campbell. This involves the first one where you deal with the thugs knocking on Granny's door, and the second one where you have to poison the distillery.
2. Complete both of Slackjaw's quests in Mission 03: House of Pleasure. This means the first quest where you need to retrieve information from one of Slackjaw's men in Galvani's house, and the second mission where you need to get the Art Dealer's combination for Slackjaw.
**NOTE** I saw some people say that if you kill the Pendleton's instead of letting Slackjaw deal with them, the event that procs this achievement will be unavailable. HOWEVER, through my personal experience where I had both robbed the Art Dealer's safe AND murdered the living shit out of the Pendleton's, I was able to activate the event in The Flooded District. I even got the dialogue when turning in the Art Dealer's combination where Slackjaw specifically says he doesn't have to hold up his end of the bargain anymore.
Getting the Achievement
The specific event that you need to witness occurs during Mission 07: The Flooded District. Before you get to the camp of either survivors (low chaos) or weepers (high chaos) down in the sewers, you will need to pass through a gate. If you have done the two prerequisites listed above, that gate will be locked. You will then get a new quest marker that leads you to a confration between Slackjaw and Granny Rags.
1. Talk to Granny Rags
2. She will tell you to incapacitate Slackjaw, so just shoot him with a sleep dart.
3. Talk to Granny Rags again and she will give you a key.
4. Use the key on the mechanism beside Slackjaw to free him from the chains
5. Pick up Slackjaw and then carry him over tot he boiling pot.
6. Dump Slackjaw directly into the pot.
7. Talk to Granny
8. Go to the rune that is now labeled as a quest objective. That is Granny's gift for helping her.
9. Cheevo popped
**NOTE** I suggest you make a save before you interact with Granny Rags or else you will not be able to get the Street Conspiracy achievement in the same playthrough.
WARNING:Do not use Missions Tab in the Main Menu to get this Trophy. Use New Game to start and Continue instead of Missions.
1. After getting off the boat on Mission 2 (Campbell), head towards the Wall of Light and you should see a road/path heading right. Take the Right Road/Path. At the end you should see Granny Rags doing so redecorating.
1.2 Blink into the Balcony and head downstairs and talk to Granny and She will give You the first quest needed for this Trophy.
1.3 Either KO/kill the 3 Salesmen, and head back in to talk to Granny to get your prize.
2. After collecting the Prize, Granny will give you another quest that involves Poisoning the Distillery. Head to Galvani’s Offices, past the first Wall of Light and before the Second one, Blink/Climb up to the 3rd Floor Door and head in.
2.1 After heading in, turn right, towards the bookcase, pull on the Orange/Red book, and collect the Rat Poison.
TIP: Collect the key from a Guard in Galvani’s Offices to get easier access to the Next Mission’s Side Quest Objective.
2.2 After collecting the Poison, follow the marker off to Poison the Distillery. After the Poisoning, head back to Granny’s Apartment to collect your last prize from Granny, until Mission 7.
Now that Granny’s Requirements are done, we need to do the First Slackjaw Side Quest to fit the Requirements. ( You can still do both of His Quests to get this Trophy and Street Conspiracy, with a save, but I will only show you the First Quest in this Post.
3. After finishing Mission 2 and the 2 Granny Quests, we will move on to Mission 3 (Pendleton Twins) and head the same way but turn left of Granny’s Apartment. And towards a Man looking for Us. After listing to him, head into the Distillery and talk to Slackjaw to get the first and only Slackjaw quest needed for this Trophy.
3.1 After listing to Slackjaw, head back out of the Distillery, be careful of the Assassin’s in the Alleyway, and head back towards Galvani’s Offices. Blink/Climb up towards the 3rd Floor Door, if you got the key. If not head down 1 floor where the Guard is chilling and head into that floor.
3.2 If your on the Second Floor, go through the glass doors and head up the stairs to the 3rd Floor. If you came in from the 3rd Floor Door, the Objective is right in front of you on the table. Kill/KO the 2 Guards and grab the Recording (and the key off of one of the Guards for an easy exit.), head through the 3rd Floor Door and Blink your way back to the Distillery, while avoiding the Assassin’s (if you didn’t already take care of them (; ). Give the Recording and finish Mission 3.
4. Jumping Ahead to Mission 7, after Daud, we find ourself in the Sewers with a Man and a Locked Gate. Talk to the Man, or not, and head behind the Red Pipes towards the Confrontation.
TIP: Save before interacting with Granny if you did both Slackjaw Side Quests.
4.1 You’ll know your in the right place if you see Granny rumbling about Silverware and Slackjaw getting the Old Overseer Martin Treatment. Talk to Granny Rags and she’ll instruct you to gut Slackjaw, with your preferred weapon ofc. After gutting Slackjaw, talk to Granny to get the Sewer Key, for the Locked Gate, and free the Lifeless Body of Slackjaw, and throw it into the Boiling Sludge.
WARNING: You have to Grab Granny’s Final Gift for the Trophy to Pop.
4.2 After Throwing Slackjaw in, talk to Granny, head upstairs and Grab the Last Gift you’ll see from Granny Rags.
1. After getting off the boat on Mission 2 (Campbell), head towards the Wall of Light and you should see a road/path heading right. Take the Right Road/Path. At the end you should see Granny Rags doing so redecorating.
1.2 Blink into the Balcony and head downstairs and talk to Granny and She will give You the first quest needed for this Trophy.
1.3 Either KO/kill the 3 Salesmen, and head back in to talk to Granny to get your prize.
2. After collecting the Prize, Granny will give you another quest that involves Poisoning the Distillery. Head to Galvani’s Offices, past the first Wall of Light and before the Second one, Blink/Climb up to the 3rd Floor Door and head in.
2.1 After heading in, turn right, towards the bookcase, pull on the Orange/Red book, and collect the Rat Poison.
TIP: Collect the key from a Guard in Galvani’s Offices to get easier access to the Next Mission’s Side Quest Objective.
2.2 After collecting the Poison, follow the marker off to Poison the Distillery. After the Poisoning, head back to Granny’s Apartment to collect your last prize from Granny, until Mission 7.
Now that Granny’s Requirements are done, we need to do the First Slackjaw Side Quest to fit the Requirements. ( You can still do both of His Quests to get this Trophy and Street Conspiracy, with a save, but I will only show you the First Quest in this Post.
3. After finishing Mission 2 and the 2 Granny Quests, we will move on to Mission 3 (Pendleton Twins) and head the same way but turn left of Granny’s Apartment. And towards a Man looking for Us. After listing to him, head into the Distillery and talk to Slackjaw to get the first and only Slackjaw quest needed for this Trophy.
3.1 After listing to Slackjaw, head back out of the Distillery, be careful of the Assassin’s in the Alleyway, and head back towards Galvani’s Offices. Blink/Climb up towards the 3rd Floor Door, if you got the key. If not head down 1 floor where the Guard is chilling and head into that floor.
3.2 If your on the Second Floor, go through the glass doors and head up the stairs to the 3rd Floor. If you came in from the 3rd Floor Door, the Objective is right in front of you on the table. Kill/KO the 2 Guards and grab the Recording (and the key off of one of the Guards for an easy exit.), head through the 3rd Floor Door and Blink your way back to the Distillery, while avoiding the Assassin’s (if you didn’t already take care of them (; ). Give the Recording and finish Mission 3.
4. Jumping Ahead to Mission 7, after Daud, we find ourself in the Sewers with a Man and a Locked Gate. Talk to the Man, or not, and head behind the Red Pipes towards the Confrontation.
TIP: Save before interacting with Granny if you did both Slackjaw Side Quests.
4.1 You’ll know your in the right place if you see Granny rumbling about Silverware and Slackjaw getting the Old Overseer Martin Treatment. Talk to Granny Rags and she’ll instruct you to gut Slackjaw, with your preferred weapon ofc. After gutting Slackjaw, talk to Granny to get the Sewer Key, for the Locked Gate, and free the Lifeless Body of Slackjaw, and throw it into the Boiling Sludge.
WARNING: You have to Grab Granny’s Final Gift for the Trophy to Pop.
4.2 After Throwing Slackjaw in, talk to Granny, head upstairs and Grab the Last Gift you’ll see from Granny Rags.