Divinity: Original Sin 2 - Definitive Edition

Divinity: Original Sin 2 - Definitive Edition (EP)

51 Achievements

PS4
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A Sheep in Wolf's Clothing

A Sheep in Wolf's Clothing

Free Saheila without fighting the Lone Wolves

12.5%

How to unlock the A Sheep in Wolf's Clothing achievement in Divinity: Original Sin 2 - Definitive Edition - Definitive Guide

I actually managed this by killing all the lone wolves first. Every last one of them, then freed Saheila. I think because we didn't get into combat with her in the party on the way out that it counted as completing the achievement.

This is how I did it, I don't know if it glitched or if this is a legitimate way of completing this achievement though
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11 Oct 2018 18:23

1 Comment
Can confirm this is the same way I got it. Attacked/killed the two groups of lone wolves in the camp. Then went up the stairs and killed those in her room (made sure not to damage her at all, not sure if that would have mattered). Then spoke to her after and ran together out the front gate. Achievement popped during the dialogue after the quest completion.
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By dingleingus on 27 Nov 2018 03:08
In Act 2, Saheila is being held by the lonewolves in a logging camp to the north of the elf camp. She is in the second floor of the east building. You have two options to getting to her;

1: go through the front gate and talk your way through the lonewolves, thus gaining access to her without a fight.

OR

2: Sneak pass everyone to get to her. (This can be easily done if you go through the back east gate. Sneaking out is easier if you open this gate prior).

Though the achievement tells you not to kill anyone; you can kill the men guarding her. Once she joins your party, take her down stairs and select her. *You dont have to escape with her for the achievement*. Once your sneaking take a few minutes to study the movement patterns of the lone wolves before advancing forward. Take your time and quick save whe n your at a safe spot; incase of errors. *if you sneak out the back dont kill her with the traps*. Once shes out just run away until she leaves your party and this achievement is yours.
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25 Sep 2018 04:08

I accidentally unlocked this with the pyramid teleporter and fast travel. After defeating the enemies holding Saheila capture in Act II, I spoke with her and she became a subparty member. I then used the pyramid to warp my core party away, then fast traveled to the ship. During this, Saheila remained in the initial room where we found her. After entering the lower deck of the ship, Saheila appeared in front of my party and a dialogue began. The achievement popped then.
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19 Apr 2023 15:19

1 Comment
Worked like a charm! Couldn't use the pyramid to do it though. I was playing in co-op. I fast-traveled to the ship, and the pyramid couldn't be used to teleport directly to me by my partner. So we just both fast-traveled to the ship. Other than that though, it played out exactly the way you said.
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By thanatos8285 on 11 Feb 2024 19:12
To get the trophy, you need to take Saheila out of the house and beyond the fence of the sawmill. It’s almost impossible to do anything through stealth since there will be many enemies waiting for you below.
To begin with, make your way to the sawmill without a fight, by persuasion or by Ifan’s answer about old acquaintances. Make a save on the first floor of the house. Then kill all the enemies on the sawmill street and only after that go up to the second floor to Rust Anlon. Kill his entire team. Talk to Saheila and take her out of the sawmill.
Attention. If you first kill all the wolves on the street, then you will not be able to talk to Rust Anlon, since when you rise to the second floor, a battle will immediately begin and Sebilla’s personal quest will be interrupted.
Therefore, load the save before the battles after the trophy drops and go up to the second floor, talk to him with Sebilla and continue your normal walkthrough.
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04 Sep 2018 20:45

2 Comments
We leave the teleportation pyramid somewhere outside the sawmill (no matter where, even in the city). In stealth we go to the sawmill and go up to the boss. When you defeat the boss, Saheila will join you. Use the teleportation pyramid and the trophy is yours.
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By alekhaf on 29 Oct 2018 11:51
It's simple: at the entrance to the bandit camp, you can negotiate if ANY character has a high level of eloquence, if there is no such character, then we do eloquence at the mirror on the ship. After killing the boss, we select Saheila under personal control and leave the camp under invisibility potions.
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By borogoz on 26 Nov 2019 21:18
The achievement is elementary, but people make it very difficult. There are two groups of enemies at the sawmill - on the street and in the attic, led by Rust. The point of this achievement is to ensure that Saheila does not participate in any way in the battle on the street. Previously, in the regular version of Divinity (not the Definitive edition), after defeating Rust, you could simply teleport to some altar or pyramid, Saheila teleported along with the squad. Now it won't work like that.

However, the trophy does not become more difficult. To obtain it you need:
1) Get into the attic of the sawmill to Rust. Lone wolves on the street can be killed. If you don’t want to or can’t, you can go through unhindered by talking to Ifan.
2) Free Saheila by killing Rust and his team. By the way, his wolves can be charmed, don’t forget.
3) Go down to the first floor of the sawmill.
4.1) If the Wolves outside are dead, then just leave.
4.2) If the Wolves outside are alive, then choose control for Saheila. Use a square to add an item to the skills panel - an invisibility potion from the inventory (bought from merchants or crafted from an empty bottle + chanterelle mushroom).
5) Drink an invisibility potion and run past all enemies with Saheila outside of combat. The potion gives invisibility for 5 turns. This is more than enough to get past everyone. And no barrel/bush movement is required, just one or two invisibility potions and a trophy in your pocket.
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22 Nov 2018 14:09