Divinity: Original Sin 2 - Definitive Edition
50 Achievements
1,000
150-200h
Xbox One
Xbox Series
Cat's Out of the Bag!
Escorted the Black Cat out of Fort Joy Details for this achievement will be revealed once unlocked
10
21.15%
How to unlock the Cat's Out of the Bag! achievement in Divinity: Original Sin 2 - Definitive Edition - Definitive Guide
You will get this achievement if you escort the cat outside the Fort Joy stronghold (Hollow Marshes) alive. Remember to keep the cat away from magisters. If it gets killed just reload the game. So save the game often.
Saving the cat will give you a special ability. Black Cat skill will allow you to summon the black cat in combat (without spending Source Points). Other than helping you in battle, the cat can also jump and switch places with its owner.
Saving the cat will give you a special ability. Black Cat skill will allow you to summon the black cat in combat (without spending Source Points). Other than helping you in battle, the cat can also jump and switch places with its owner.
This guide was translated automatically.
In order not to be afraid that the cat might die somewhere or get lost, at the first meeting we make him a cage of 4 boxes and return for him after clearing any of the exits from the fort offered by the game
1 Comment
Under no circumstances should you take this cat close to the gates in Fort Joy, where there are guards with dogs, otherwise the cat will simply be annihilated. In order to freely chat with Master Borris (or whatever his name is), it is enough to enter into a dialogue with the cat at a remote distance through one of your companions, switch to the one you are going to talk to and conduct the dialogue without any problems. The same thing works with the dog on the beach, which gives out the quest to find Emmy.
By CobaltGuardian on 29 Sep 2018 02:48
This guide was translated automatically.
Attention! If the scene in front of the gates of Fort Joy, where Aleksandar and Dallis execute Master Atuza, is not activated, then you will not see this trophy. Because the cat should be with you all the time. And if the scene is not activated, the cat will remain in front of the gate. Therefore, first you should get the “Sledgehammer - Fight” trophy.
The black cat always sticks to only the main character. This has no effect on others.
Don't be afraid of losing your cat. He won't get away from you. Moreover, when you move through the altars of wanderings, the cat cannot do this with you. But after a short period of time, he will find you himself.
To talk to Master Borrisrm, you need to calmly approach him from the left side of the stairs and speak with the main character. Nothing will happen to the cat.
Regarding the archers. When passing the "Valor" difficulty level, you will somehow have to communicate with them many times. But in this case, you will simply disconnect one character from the main group.
The best option for getting this trophy on the "Valor" difficulty level is to be on the echoing swamps.
The black cat always sticks to only the main character. This has no effect on others.
Don't be afraid of losing your cat. He won't get away from you. Moreover, when you move through the altars of wanderings, the cat cannot do this with you. But after a short period of time, he will find you himself.
To talk to Master Borrisrm, you need to calmly approach him from the left side of the stairs and speak with the main character. Nothing will happen to the cat.
Regarding the archers. When passing the "Valor" difficulty level, you will somehow have to communicate with them many times. But in this case, you will simply disconnect one character from the main group.
The best option for getting this trophy on the "Valor" difficulty level is to be on the echoing swamps.