Doodle Kingdom (UP)
12 Achievements
8-10h
PS4
Adventurer
Complete 3 quests
21.4%
How to unlock the Adventurer achievement in Doodle Kingdom - Definitive Guide
See Quests 100% Guide.
This guide was translated automatically.
Using the English walkthrough and completing all 3 quests, I compiled a Russian version of the quests for PS Vita . This text is published in Russian for the first time, since I wrote everything myself on paper. My daughter then converted it into electronic form, thank her very much for her decent work!
Passing Quests in the game DOODLE KINGDOM (for the Russian version of the game):
Return of the King:
Quest No. 1:
Starting elements:
prince
lock
forest
village
Group City:
fortress + wall = fortress wall
fortress + blacksmith = forge
stonecutter + village = mill
prince + village = peasants + tavern
Group People:
prince + tavern = drunken blacksmith + innkeeper + thief
lazy knights + persuasion potion = knights
drunken peasants + prince = militia
prince + village = peasants + tavern
peasants + plow = plowman
peasants + pickaxe = stonecutter
drunken blacksmith + sobriety potion = blacksmith
Group Druids and Mermaids:
forest + prince = wilderness + druid
beer + peasants = drunk peasants
prince + tavern = drunken blacksmith + innkeeper + thief
fortress + prince = lazy knights + rusty weapons
pond + prince = mermaid + water lily
dark cave + prince = sleeping dragon + stone
Nature Group:
forest + prince = wilderness + druid
wilderness + prince = dark cave + wolf berries + pond
knights + sleeping dragon = dragon blood + empty cave + gold
Group Jug and Candle:
gold + innkeeper = beer
wilderness + prince = dark cave + wolf berries + pond
knights + sleeping dragon = dragon blood + empty cave + gold
wolf berries + water lily = fragrant mixture
gold + water lily = meat + milk
mermaid + necklace = persuasion potion
dragon blood + fragrant mixture = sobriety potion
druid + prince = dragon blood + recipe
druid + prince = mermaid + water lily
Tools group:
sleeping dragon + thief = broken necklace + gold
knights + sleeping dragon = dragon blood = empty cave + gold
broken necklace + blacksmith = necklace
empty cave + prince = ore
ore + blacksmith = pickaxe + plow
fortress + prince = lazy knights + rusty weapons
forge + rusty weapon = sharp weapon
dark cave + prince = sleeping dragon + stone
Rise of the Necromancer:
Quest No. 2:
Starting Elements:
dark magic
cave
necromancer
cemetery
forest
lake
Group Demonic Dark Forces:
forest + necromancer = beast + plant
catacombs + dark magic = demon
demon + lake = horror of the deep
lake + Warlock = cauldron + orc + shovel
orc warrior + warg = orc rider
orc + weapon = orc warrior
dark magic + orc = troll
forest + ghost = walking tree
beast + dark magic = warg
beast + ghost = werewolf
Group Materials:
crypt + sorcerer = ghost
grave + orc = corpse
corpse + lake = drowned
forest + orc = firewood
orc + stone = ore
forest + sorcerer = beast + plant
dark magic + plant = poisonous plant
cave + orc = stone
Nature Group:
cave + shovel = catacombs
cemetery + sorcerer = crypt + grave
wood + stone = empty forge
empty forge + skeleton servant = forge
lake + poison = poisonous lake
Tools group:
cave + sorcerer = cauldron + orc + shovel
boiler + lake = boiler with water
cauldron of water + poisonous plant = poison
cauldron of water + plant = soup
forge + ore = weapon
Group Warriors Dead Skeleton:
dark magic + ghost = cursed ghost
crypt + sorcerer = bones + ghost
drowned + ghost = merman
bones + dark magic = skeleton
cave + skeleton = skeleton servant
skeleton servant + weapon = skeleton warrior
corpse + dark magic = zombie
weapon + zombie = zombie warrior
How to Grow a Dragon:
Quest No. 3:
Starting Elements:
egg
grass
water
Earth
candle
Group Materials Egg:
egg + water = fish
grass + water = leaves + tree
dirt + grass = moss
moss + water = algae
Group Elements: Fire Water etc...
fire + leaves = ash
fire + wood = coal
earth + water = dirt
candle + grass = ash + fire
earth + fire = lava
stone + water = sand
lava + water = stone
House Group: Utensils Jug Candle
glass + water = aquarium
fire + sand = glass
plain egg + fire = scrambled eggs
Fire Dragon Group:
stone + stone = stone nest
lava + rock socket = hot socket
egg + hot nest = egg
egg + fire = baby fire dragon
ash + baby = fire dragon child
baby fire dragon + coal = young fire dragon
lava + young fire dragon = adult fire dragon
Stone Dragon Group:
stone + stone = stone nest
simple egg + stone nest = stone dragon egg
stone dragon egg + sand = stone dragon baby
baby stone dragon + earth = baby stone dragon
baby stone dragon + sand = young stone dragon
stone + young stone dragon = adult stone dragon
Water Dragon Group:
aquarium + algae = water nest
simple egg + water nest = water dragon egg
water dragon egg + sand = baby water dragon
baby water dragon + water = baby water dragon
baby water dragon + algae = young water dragon
fish + young water dragon = adult water dragon
Green Dragon Group:
grass + stone nest = soft nest
simple egg + soft nest = green dragon egg
green dragon egg + grass = green dragon baby
green dragon baby + moss = green dragon baby
baby green dragon + leaves = young green dragon
tree + young green dragon = adult green dragon.
Passing Quests in the game DOODLE KINGDOM (for the Russian version of the game):
Return of the King:
Quest No. 1:
Starting elements:
prince
lock
forest
village
Group City:
fortress + wall = fortress wall
fortress + blacksmith = forge
stonecutter + village = mill
prince + village = peasants + tavern
Group People:
prince + tavern = drunken blacksmith + innkeeper + thief
lazy knights + persuasion potion = knights
drunken peasants + prince = militia
prince + village = peasants + tavern
peasants + plow = plowman
peasants + pickaxe = stonecutter
drunken blacksmith + sobriety potion = blacksmith
Group Druids and Mermaids:
forest + prince = wilderness + druid
beer + peasants = drunk peasants
prince + tavern = drunken blacksmith + innkeeper + thief
fortress + prince = lazy knights + rusty weapons
pond + prince = mermaid + water lily
dark cave + prince = sleeping dragon + stone
Nature Group:
forest + prince = wilderness + druid
wilderness + prince = dark cave + wolf berries + pond
knights + sleeping dragon = dragon blood + empty cave + gold
Group Jug and Candle:
gold + innkeeper = beer
wilderness + prince = dark cave + wolf berries + pond
knights + sleeping dragon = dragon blood + empty cave + gold
wolf berries + water lily = fragrant mixture
gold + water lily = meat + milk
mermaid + necklace = persuasion potion
dragon blood + fragrant mixture = sobriety potion
druid + prince = dragon blood + recipe
druid + prince = mermaid + water lily
Tools group:
sleeping dragon + thief = broken necklace + gold
knights + sleeping dragon = dragon blood = empty cave + gold
broken necklace + blacksmith = necklace
empty cave + prince = ore
ore + blacksmith = pickaxe + plow
fortress + prince = lazy knights + rusty weapons
forge + rusty weapon = sharp weapon
dark cave + prince = sleeping dragon + stone
Rise of the Necromancer:
Quest No. 2:
Starting Elements:
dark magic
cave
necromancer
cemetery
forest
lake
Group Demonic Dark Forces:
forest + necromancer = beast + plant
catacombs + dark magic = demon
demon + lake = horror of the deep
lake + Warlock = cauldron + orc + shovel
orc warrior + warg = orc rider
orc + weapon = orc warrior
dark magic + orc = troll
forest + ghost = walking tree
beast + dark magic = warg
beast + ghost = werewolf
Group Materials:
crypt + sorcerer = ghost
grave + orc = corpse
corpse + lake = drowned
forest + orc = firewood
orc + stone = ore
forest + sorcerer = beast + plant
dark magic + plant = poisonous plant
cave + orc = stone
Nature Group:
cave + shovel = catacombs
cemetery + sorcerer = crypt + grave
wood + stone = empty forge
empty forge + skeleton servant = forge
lake + poison = poisonous lake
Tools group:
cave + sorcerer = cauldron + orc + shovel
boiler + lake = boiler with water
cauldron of water + poisonous plant = poison
cauldron of water + plant = soup
forge + ore = weapon
Group Warriors Dead Skeleton:
dark magic + ghost = cursed ghost
crypt + sorcerer = bones + ghost
drowned + ghost = merman
bones + dark magic = skeleton
cave + skeleton = skeleton servant
skeleton servant + weapon = skeleton warrior
corpse + dark magic = zombie
weapon + zombie = zombie warrior
How to Grow a Dragon:
Quest No. 3:
Starting Elements:
egg
grass
water
Earth
candle
Group Materials Egg:
egg + water = fish
grass + water = leaves + tree
dirt + grass = moss
moss + water = algae
Group Elements: Fire Water etc...
fire + leaves = ash
fire + wood = coal
earth + water = dirt
candle + grass = ash + fire
earth + fire = lava
stone + water = sand
lava + water = stone
House Group: Utensils Jug Candle
glass + water = aquarium
fire + sand = glass
plain egg + fire = scrambled eggs
Fire Dragon Group:
stone + stone = stone nest
lava + rock socket = hot socket
egg + hot nest = egg
egg + fire = baby fire dragon
ash + baby = fire dragon child
baby fire dragon + coal = young fire dragon
lava + young fire dragon = adult fire dragon
Stone Dragon Group:
stone + stone = stone nest
simple egg + stone nest = stone dragon egg
stone dragon egg + sand = stone dragon baby
baby stone dragon + earth = baby stone dragon
baby stone dragon + sand = young stone dragon
stone + young stone dragon = adult stone dragon
Water Dragon Group:
aquarium + algae = water nest
simple egg + water nest = water dragon egg
water dragon egg + sand = baby water dragon
baby water dragon + water = baby water dragon
baby water dragon + algae = young water dragon
fish + young water dragon = adult water dragon
Green Dragon Group:
grass + stone nest = soft nest
simple egg + soft nest = green dragon egg
green dragon egg + grass = green dragon baby
green dragon baby + moss = green dragon baby
baby green dragon + leaves = young green dragon
tree + young green dragon = adult green dragon.