DOOM (1993)
19 Achievements
1,000
10-12h
PC
Xbox One
Xbox Series
Not So Bad
Beat every level on Nightmare in co-operative mode
75
0.09%
How to unlock the Not So Bad achievement in DOOM (1993) - Definitive Guide
UPDATE *These videos were made pre-September update where enemy speeds were bumped up*
Here is a three part video series I made of myself doing Nightmare co-op solo. A lot of practice is going to be required to get though E1M3-E1M7 as this is the hardest section of the game to do on Nightmare. If you can get through these levels everything after is super easy.
General Tips for the Episode:
1) There are a lot of enemies in some levels, this is not as big of a problem as you might think. more monsters = more infighting. In most levels this provides a source of shotguns without you having to do anything.
2) There is only one speed running technique required to finish the episode. It is found on E1M4. You can practice it on single player using level select and the lowest difficulty setting.
3) Turn up the level and screen brightness to 100, this turns low lit rooms into fully illuminated ones. However, there are still going to be rooms that are relatively dark still.
4) The two biggest threats in this episode are Pinkies and explosive barrels. Both are annoying body blocking objects only meant to get in your way.
5) The shotgun is your best friend for most of the levels here, unfortunately it is extremely inconsistent with the damage it does to enemies. Sometimes you will 1-shot monsters, others it will be two or three times you need to hit them.
6) The longer you take on most levels the less likely you are to finish them.
E1M1 (00:01): A pretty straight forward level, run from start to finish. There is not a whole lot to the level.
E1M2 (00:59): Another straight forward brute force kind of level, this should not be too much of a problem here.
E1M3 (02:36): The levels start getting tough here. This is a heavily brute force reliant level, nothing special other than you will most likely die a few times here before getting to the end.
E1M4 (04:10): An easy level if you can learn the jump to skip the majority of the level. There is an in video explanation of the trick, otherwise brute forcing this level is a nightmare.
E1M5 (06:08): This level took the longest to figure out a solid route for. There are a lot of enemies and you can die very quickly. Follow how and what I use for cover, make sure to clear out the hallway after pressing the red switch every time you end up back there after dying. Time is a huge factor here, dying too much will make the level essentially impossible to finish. Do not hit the switch in the room with the blue key, it will ruin your run. The ending is also a pain, the room is dark even with maxed out brightness settings. Go around the left side as it is quicker to get to the exit. You will be blocked by pinkies and their invisible counter parts as well as barrels in this level.
E1M6 (09:58): The start of the level is pretty easy but quickly devolves into high skill and luck. Any deaths after picking up the first invisibility item will require you to restart the level as it is insanely hard to make it through afterwards. This level will take some practice to get through.
E1M7 (13:38): This level combines brute force and careful planning to finish it. The first bit with the yellow key can be brute forced, just keep trying until you get the key. The second portion requires knowledge of the enemy placement coming up, watch where enemies are and how I dealt with them. You should have the red key now. Brute force into the blue key, this is easy as it next to the spawn location. You will need to take the secret to grab an invisibility power after flipping the switch to raise the door that leads to the exit as there are a ton of hit-scan enemies here.
E1M8 (20:25): Probably the easiest level as it is essentially a boss fight you can keep throwing yourself. There are respawning shotguns and chainguns before the elevator up to the bosses. If you die you will be sent back to the platform at the start, shoot the pinkies in the pit until an opening appears and make your way back to the weapon rooms and then to the bosses.
Every level in episode 2 and 3 are a breeze compared to before. Follow the routes I take in these levels and you should have no problems finishing them. I managed to beat a lot of these levels first try or with minimal effort on my part.
Here is a three part video series I made of myself doing Nightmare co-op solo. A lot of practice is going to be required to get though E1M3-E1M7 as this is the hardest section of the game to do on Nightmare. If you can get through these levels everything after is super easy.
General Tips for the Episode:
1) There are a lot of enemies in some levels, this is not as big of a problem as you might think. more monsters = more infighting. In most levels this provides a source of shotguns without you having to do anything.
2) There is only one speed running technique required to finish the episode. It is found on E1M4. You can practice it on single player using level select and the lowest difficulty setting.
3) Turn up the level and screen brightness to 100, this turns low lit rooms into fully illuminated ones. However, there are still going to be rooms that are relatively dark still.
4) The two biggest threats in this episode are Pinkies and explosive barrels. Both are annoying body blocking objects only meant to get in your way.
5) The shotgun is your best friend for most of the levels here, unfortunately it is extremely inconsistent with the damage it does to enemies. Sometimes you will 1-shot monsters, others it will be two or three times you need to hit them.
6) The longer you take on most levels the less likely you are to finish them.
E1M1 (00:01): A pretty straight forward level, run from start to finish. There is not a whole lot to the level.
E1M2 (00:59): Another straight forward brute force kind of level, this should not be too much of a problem here.
E1M3 (02:36): The levels start getting tough here. This is a heavily brute force reliant level, nothing special other than you will most likely die a few times here before getting to the end.
E1M4 (04:10): An easy level if you can learn the jump to skip the majority of the level. There is an in video explanation of the trick, otherwise brute forcing this level is a nightmare.
E1M5 (06:08): This level took the longest to figure out a solid route for. There are a lot of enemies and you can die very quickly. Follow how and what I use for cover, make sure to clear out the hallway after pressing the red switch every time you end up back there after dying. Time is a huge factor here, dying too much will make the level essentially impossible to finish. Do not hit the switch in the room with the blue key, it will ruin your run. The ending is also a pain, the room is dark even with maxed out brightness settings. Go around the left side as it is quicker to get to the exit. You will be blocked by pinkies and their invisible counter parts as well as barrels in this level.
E1M6 (09:58): The start of the level is pretty easy but quickly devolves into high skill and luck. Any deaths after picking up the first invisibility item will require you to restart the level as it is insanely hard to make it through afterwards. This level will take some practice to get through.
E1M7 (13:38): This level combines brute force and careful planning to finish it. The first bit with the yellow key can be brute forced, just keep trying until you get the key. The second portion requires knowledge of the enemy placement coming up, watch where enemies are and how I dealt with them. You should have the red key now. Brute force into the blue key, this is easy as it next to the spawn location. You will need to take the secret to grab an invisibility power after flipping the switch to raise the door that leads to the exit as there are a ton of hit-scan enemies here.
E1M8 (20:25): Probably the easiest level as it is essentially a boss fight you can keep throwing yourself. There are respawning shotguns and chainguns before the elevator up to the bosses. If you die you will be sent back to the platform at the start, shoot the pinkies in the pit until an opening appears and make your way back to the weapon rooms and then to the bosses.
Every level in episode 2 and 3 are a breeze compared to before. Follow the routes I take in these levels and you should have no problems finishing them. I managed to beat a lot of these levels first try or with minimal effort on my part.
80 Comments
Thanks! Helped out a lot on some areas!
By REPOMAN NL on 18 Mar 2020 22:58
Good guide. I was going to make one myself but you beat me to it. E1M6 was by far the hardest for me. I agree with your comment that once you get through E1, everything is a breeze. I would even say everything is breeze except E1M6. I would rather do all the other 23 levels over again than E1M6.
By OdinElite on 07 Mar 2020 20:25
This is a guide just for 1-6, which was the trickiest. Thanks to Mr Whiteshirt's guide for every other level, nearly all of which can be finished if you die and respawn. In my experience, 1-6 requires you to not die, because the chaingun from the beginning of the level is essential for the last few rooms.
See this clip, and notice you have some room to be a bit messy with this strategy. I've run this route a few times in a row and succeed 70-80% of the time.
https://www.twitch.tv/videos/1838670311
Text guide, with differences marked with a star:
1. Take the shotgun and slowly clear the enemies up to the red key.
2. Grab the chaingun, then the red key, then hide until the door opens.
3. ⭐️ top off your health/armor to 100/100.
4. Go through the red door, get the blue key, then top off your health/armor to 200/200. Continue up until you arrive at the blue door.
5. ⭐️ Enter the blue door. (Brute-forcing into the yellow key room is inconsistent and leaves you exposed to the crossfire of fast fireballs.) Take every left turn inside the maze and hit the switch in the middle. Grab the yellow key.
7. ⭐️ After getting the rocket launcher, use 1-2 rockets on the pinkies outside, then finish the rest off with the chaingun. Cross the acid to the imp hallway ahead of you, shotgunning any in your way.
8. ⭐️ Resupply, then rocket the shotgunners below you. Get your chaingun ready, get on the Soul Sphere elevator, open the door, and start firing before the elevator even arrives. Hit the switch at the top of the stairs.
9. ⭐️ Cross the acid to the corner for one more radiation suit. This gives you enough space to rocket everyone around you and in the room ahead.
10. Top off your armor to 100. There's a medkit up the small stairs past it. Use your chaingun for the rest of the level.
If you can finish this, you can finish them all! Good luck!
See this clip, and notice you have some room to be a bit messy with this strategy. I've run this route a few times in a row and succeed 70-80% of the time.
https://www.twitch.tv/videos/1838670311
Text guide, with differences marked with a star:
1. Take the shotgun and slowly clear the enemies up to the red key.
2. Grab the chaingun, then the red key, then hide until the door opens.
3. ⭐️ top off your health/armor to 100/100.
4. Go through the red door, get the blue key, then top off your health/armor to 200/200. Continue up until you arrive at the blue door.
5. ⭐️ Enter the blue door. (Brute-forcing into the yellow key room is inconsistent and leaves you exposed to the crossfire of fast fireballs.) Take every left turn inside the maze and hit the switch in the middle. Grab the yellow key.
7. ⭐️ After getting the rocket launcher, use 1-2 rockets on the pinkies outside, then finish the rest off with the chaingun. Cross the acid to the imp hallway ahead of you, shotgunning any in your way.
8. ⭐️ Resupply, then rocket the shotgunners below you. Get your chaingun ready, get on the Soul Sphere elevator, open the door, and start firing before the elevator even arrives. Hit the switch at the top of the stairs.
9. ⭐️ Cross the acid to the corner for one more radiation suit. This gives you enough space to rocket everyone around you and in the room ahead.
10. Top off your armor to 100. There's a medkit up the small stairs past it. Use your chaingun for the rest of the level.
If you can finish this, you can finish them all! Good luck!
1 Comment
This one is the answer for E1M6 with the speed increase, because dang that level is brutal. The Twitch clip is super helpful and gave me more health from the secrets and let me take less damage from the different route. I could get close with Whiteshirt's guide, but always died in the last room and spent maybe three hours banging my head against the wall. With your guide, I got it within six tries. Thanks so much!
By novafire08 on 22 Sep 2023 06:22
Just a note to anyone wanting to get this. This doesn't count secret levels or Thy Flesh Consumed.