DOOM Eternal
50 Achievements
59-72h
Gunpletionist
Master all Weapon Mods in a single save slot
7.0%
How to unlock the Gunpletionist achievement in DOOM Eternal - Definitive Guide
There are 9 weapons in Doom Eternal. Two of them--the BFG and Unmakyr--do not have masteries. Of the remaining 7 weapons, the Super Shotgun only has 1 mastery and the rest have 2. This means you have to master 13 weapon mods to unlock this achievement.
To master a weapon, first you must buy its upgrades. This costs 9 Weapon Points per weapon, and if you beat every single encounter, including the surprise encounters, you'll have enough Weapon Points to unlock everything after clearing the second fight in the final level.
In order to master a mod, you have to unlock a weapon through progression, unlock the upgrades for the mod, and then complete a mastery challenge. Some of the mastery challenges are simple and will easily be done through play, such as the ones for the chaingun, while others may prove to be situational and not always register, such as the auto-shotgun.
Fortunately, starting in Mission 10, you will find 7 mastery tokens throughout play. These allow you to unlock mastery in a weapon without grinding through the mastery challenge. Since you could use these for any challenge, it's possible you could waste a token to auto-complete an easy challenge and then waste time grinding on a tedious one. To use a mastery token, select the mod, scroll right, and hold down to purchase.
Based on my playthrough on Medium difficulty, I found these 7 challenges to be easiest. I recommend you unlock any 6 of these you choose these through normal play:
Heavy Cannon: Micro Missiles
Plasma Rifle: Microwave Beam
Rocket Launcher: Lock-On Burst
Super Shotgun: Improvements
Ballista: Destroyer Blade
Chaingun: Mobile Turret & Energy Shield
I recommend you use mastery tokens to auto-complete these and whichever of the previous challenges you haven't finished yet:
Combat Shotgun: Sticky Bombs & Full Auto
Heavy Cannon: Precision Bolt
Plasma Rifle: Heat Blast
Rocket Launcher: Remote Detonate
Ballista: Arbalest
I sincerely hope this still gets patched, though.
then once the game was finished I went back and started farming them here is a list of all required gun mastery challenges. (and levels included on where to farm)
Combat Shotgun - Exultia
- Five Spot: Destroy 25 Arachnatron turrets with a Sticky Bomb
Combat Shotgun - Super Gore Nest
- Salvo Extender: Kill 15 Pinkies with the Full Auto mod
Heavy Cannon - Cultist Base
- Bottomless Missiles: Hit three enemies with a single salvo of missiles, 15 times.
Heavy Cannon - Cultist Base
- Headshot Blast: Get 75 Precision Bolt headshot kills
Plasma Rifle - Cultist Base
- Power Surge: Kill two demons with a single Heat Blast, 30 times.
Plasma Rifle - Cultist Base
- Concussive Blast: Kill at least one demon with the Microwave explosion, 15 times.
Rocket Launcher - Cultist Base
- Explosive Array: Kill 60 enemies while the Proximity Flare is active
Rocket Launcher - Super Gore Nest
- Dual Lock: Kill 15 Prowler demons with the Lock-on burst.
Super Shotgun - Cultist Base
- Flaming Hook: Kill 50 enemies with the super shotgun while grappled onto them.
Ballista - MarsCore
- Instant Salvo: Kill 20 Cacodemons with the Arbalest
Ballista - Cultist Base
- Incremental Blade: Kill at least three enemies with the Destroyer Blade, 15 times.
Chaingun - Cultist Base
- Ultimate Cooling: Kill 5 enemies with a single turret without overheating, ten times.
Chaingun - Cultist Base
- Shield Launch: Deal 20,000 damage while Energy Shield is active.
since it seems people are having issues with the plasma rifle one, i left that till last.
hope it help
Thank you for providing a list of each individual weapon challenge and the best mission in which to find the enemies to defeat.
As soon as I finished my last challenge, the achievement immediately unlocked. I never touched the cheats, as usually using in-game cheats voids achievements.
Just a few things to know.
1.) You can only use a Mastery Token after you have bought all the upgrades of that Weapon Mod with the required weapon points
2.) You only have 7 Mastery Tokens so only use them on ones you know you find hard to get, Some of the Master Challenges you can easily run out with cheat modes enables which brings me on to point 3
3.) Cheat Mode does not disable getting this achievement. Once you get the Infinite Ammo and Infinite Extra Lives cheat, Put these on when replaying missions as it will make getting master challenges so much easier!
Your progress towards the mastery of the weapon mods saves even if you reload your checkpoint.
So when you for example have a group cacodemons in front of you (eg. when you get the BFG for the first time) you could go for a couple charge shot crossbow kills and reload 4 times to fully upgrade that weapon mod.
The guns that have mods and that need to be mastered are:
- Combat Shotgun
- Heavy Cannon
- Plasma Rifle
- Rocket Launcher
- Super Shotgun
- Ballista
- Chaingun
You can see what challenges you need to do to master a Mod by pressing then pressing to tab across to Arsenal. Here are all of your weapons and any/all of the Mods you have, as well as what you need to do to complete any challenges to then master them.
All credit for the fantastic video playlist to the legendary 360GameTV:
Each weapon has two Mods you will need to first find and equip, then complete a challenge related to them both to unlock the third Mastery upgrade. You then need to complete this Mastery upgrade to then have the gun and all of it's Mods Mastered. You will have to find the Mods throughout the game to then equip them to your guns. You can also find 'Mastery Tokens' that will allow you to master a Mod without having to complete it's challenge. These are scarce so use them only on challenges you otherwise would find difficult. The video below will show you all of the Mod locations as well as all of the Mastery Token locations.
The guns that have mods and that need to be mastered are:
- Combat Shotgun
- Heavy Cannon
- Plasma Rifle
- Rocket Launcher
- Super Shotgun
- Ballista
- Chaingun
You do not need to master either the BFG-9000 or the Unmaykr as they have no Mods.
You can see what challenges you need to do to master a Mod by pressing then pressing to tab across to Arsenal. Here are all of your weapons and any/all of the Mods you have, as well as what you need to do to complete any challenges to then master them.
All credit for the fantastic video playlist to the legendary 360GameTV:
If there is one test left and you know where the desired mob is, you can safely go out, start the desired mission, kill it and load the checkpoint, the counter works instantly
By collecting them you can level up to 100%. And to do this you will need to invest points in upgrading the module and perform a special module test.
The achievement is awarded for completing tests of all modules of all guns.